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Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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6 Eyes Studio

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ดาวน์โหลด Fell Seal: Arbiter's Mark บนพีซีด้วย GameLoop Emulator


Fell Seal: Arbiter's Mark เป็นเกม Steam ยอดนิยมที่พัฒนาโดย 6 Eyes Studio คุณสามารถดาวน์โหลด Fell Seal: Arbiter's Mark และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

รับ Fell Seal: Arbiter's Mark เกมไอน้ำ

Fell Seal: Arbiter's Mark เป็นเกม Steam ยอดนิยมที่พัฒนาโดย 6 Eyes Studio คุณสามารถดาวน์โหลด Fell Seal: Arbiter's Mark และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

Fell Seal: Arbiter's Mark คุณสมบัติ

Missions and Monsters DLC

https://store.steampowered.com/app/1155320/Fell_Seal_Arbiters_Mark__Missions_and_Monsters/

About the Game

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

  • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.

  • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.

  • A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!

  • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.

  • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.

To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.

The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.

Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.

แสดงมากขึ้น

ดาวน์โหลด Fell Seal: Arbiter's Mark บนพีซีด้วย GameLoop Emulator

รับ Fell Seal: Arbiter's Mark เกมไอน้ำ

Fell Seal: Arbiter's Mark เป็นเกม Steam ยอดนิยมที่พัฒนาโดย 6 Eyes Studio คุณสามารถดาวน์โหลด Fell Seal: Arbiter's Mark และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

Fell Seal: Arbiter's Mark คุณสมบัติ

Missions and Monsters DLC

https://store.steampowered.com/app/1155320/Fell_Seal_Arbiters_Mark__Missions_and_Monsters/

About the Game

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

  • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.

  • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.

  • A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!

  • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.

  • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.

To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.

The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.

Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.

แสดงมากขึ้น

ดูตัวอย่าง

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ข้อมูล

  • นักพัฒนา

    6 Eyes Studio

  • เวอร์ชั่นล่าสุด

    1.0.0

  • อัพเดทล่าสุด

    2019-04-30

  • หมวดหมู่

    Steam-game

แสดงมากขึ้น

ความคิดเห็น

  • gamedeal user

    Jul 24, 2022

    I am a bit torn on this but ultimately I have to give the game a thumb's down because, towards the end of the game, it has simply turned into a chore to play. The class system is fun. It is VERY inspired by FFT, which I love, and I have enjoyed playing with classes and building my characters. The characters themselves are mostly fine, though the writing suffers a bit in its simplicity. All in all, though, considering it's an indie game I have to commend it for being well done. But the fights - to be frank - become exceedingly tedious and frustrating as the game goes on. It has an awful "Drowning" mechanic which you cannot turn off. This means if an enemy pushes you into water you instantly die. This is made even worse when you have enemies that can actually TELEPORT you right into water, instantly removing one of your characters as early on as turn 2 even if your character is nowhere near water. This is, to be honest, complete BS and even though they say "this has counterplay" it, quite simply, does not. Fights are also pretty much always the same: You start out on the lower ground and fight your way up through tons of status effects and ranged enemies. Eventually you can turn the tides but it's very simplistic in its delivery. Honestly, I enjoyed the first like 15 or 20 hours of this game. However, the last 10 hours has been... not fun. To the point I have to convince myself to get on and play and, more often than not, I'm raging as I turn it off. I was on the Veteran difficulty since I have played strategy/tactical games pretty much all of my life and I love them. However, Fell Seal simply has too many "gotcha" mechanics that are not fun to play with or around.
  • gamedeal user

    Nov 7, 2022

    Fell Seal is a FF Tactics successor in mechanics only.

    While there's a lot of improvements in terms of customization and build theorycrafting, the game is bogged down by its uninspired writing. If this game wasn't graciously saved by its mechanics, and sold at discounted prices, I would not have recommended it. I will discuss the bad, the good, and the great of Fell Seal.

    The Bad: Writing and Narrative Consistency

    If you find the intro sequence/first battle awkward and a bit immature in setting up the tone of the game, the bad news is the writing won't improve for the rest of the game. The good news is if you don't like it in the first sight, you can directly refund. The game's biggest flaw is in its characters. The three mains are wooden dolls of morally uptight respectable mentor, the naive student, and the jokey reliable uncle with a disturbed past. They stay that way for the remainder of the game despite the crisis, challenges, and events that turned their realities upside-down. The big baddies are, well, big baddies. They are corrupt, selfish, and morally wrought. Sometimes also arrogant. The lackeys are typical dumb henchmen incapable of coherent speech. Trope is one thing; lack of character development is another. The only thing that change is the writing of their wits: in one instance, the main can quickly discover the ploys of the villains; in another, it would take them a few turn of events to discover a bad guy's motive, because the plot wills it. Dialogue is written pretty poorly in particular. There is one instance when a villain threatens their incompetent henchman that they would "retire" them if they repeat the same mistake. The villain then adds, and I quote verbatim, "In case that is too ambiguous for you, by 'retired', I mean 'slain.'". Uuu. Scary. There's a whole lot of similar dialogues in the game, where the writers seem to struggle to sound smart or scary or whatever they intent to do with the characters. Strangely enough, the first half of the game seems to embrace a faux-Shakespearean writing in the vein of FF Tactics War of the Lions. Then in the second half suddenly they just drop the writing style. Last, there is a tonal inconsistency that fails to blend seamlessly with the game mechanics. At one point of the game, you discover a grim past of a character and find a way for them to cope. Then the character unlocks a special class named... Spymaster, which has nothing to do with the character's story.

    The Good: Music and Streamlined Gameplay

    While much comments have been said about the graphics - which I don't really have any opinion of - the game's better artistic aspect is the music. It doesn't hold up to FF Tactics' remarkable composition, but still manages to give a distinct character and leave memorable impression during more important battles in the game. The game streamlines consumable a few aspects you typically see in tactical RPGs. Instead of having to micromanage items and end up hoarding too many potions, consumables here replenish after each battles. You don't have buy potions or revivals or remedies; you have a fixed amount of them and if you want more or stronger ones you need to upgrade through crafting. Crafting here is not a huge element like you see in Monster Hunter series, but it helps the flow of the game as an alternative to buying things outright. You can get some better gears earlier before they're available in shops by crafting, and some items (upgrades, consumables) can only be acquired by crafting.

    The Great: Customization

    Fell Seal is really saved by its excellent customization, and you can see them right after you start the game. You're offered customizable difficulty settings in the beginning where you can configure the enemies AI (their combat decision-making such as use of items, revive, etc), enemies gear and attributes, level scaling, and a couple others. There's a preset if you're too lazy to decide yourself. If you want to customize even more, you can go to Documents\Fell Seal\customdata_examples to extensively tweak the game config yourself - from EXP gained to damage output. Then after your first battle you're introduced to guild, where you can not only recruit but also visually customize your non-story characters: their unit models and portraits. Of course this is in addition to the usual class and abilities customization, just like in FF Tactics. Speaking of class, you have one main class with a subclass, with stat growth and various abilities you can mix and match, so you can theorycraft the perfect build to your liking. The great thing is, the game doesn't penalize experimentation if you go crazy trying out different classes. There's no "wrong build" - even if you feel so, there's an option to reset the character to level 1. With the DLC, you can use AFK-timer missions to send your non-story units to gain EXP and Ability Points (as well as money and items). You don't have to turn on your game all night because the time counter works outside the game. If you like tinkering further with class, modding this game is extremely easy. You can download class packs on Nexus Mods (I recommend the most balanced Simon's Class Pack) and/or you can make some yourself through editing the XMLs in Documents\Fell Seal\customdata_examples.

    Verdict

    Fell Seal, like the inspiration it cites, similarly inherits the game's failing at balance. Some classes are awkward to use or downright useless that you'd get them only for their passive abilities. At certain level too you'll slaughter your enemies in seconds just like you'd do in FF Tactics even when playing in the harder difficulties. And as already mentioned, the writing is completely forgettable to the point it ends up dragging the game, making optional battles and one-off sidequests more enjoyable than reading the character's interactions. However the extensive customization and seamless gameplay really saved Fell Seal. I suggest at least you try this game (at discounted price) once and see if you like it.
  • gamedeal user

    Nov 14, 2022

    It's pretty good. It's a Final Fantasy Tactics game. There are a lot of the same beats, even some similar jobs and builds. Plenty fun. I actually enjoy how you can have the battles run by the AI. I would play all the story beats but let the AI grind for me while I did some chore or something. It gave it a good idle game vibe for the in betweens. I also liked how you could customize the outfits your custom characters wear regardless of job. I also love any game that let's you add custom portraits.
  • rauchst

    Nov 14, 2022

    Don't get me wrong, the game isn't bad, it's not just for me. Hence I wouldn't recommend it. I quite like the skill/character class system, which is pretty much the only thing I like about it. The big downside is that the game is extremely railroaded - every story decision is made for you beforehand. This is fine if the story is very engaging and you learn to care about the characters - but in this case, meh. All that is left is essentially a puzzle game where you must minmax your group so that you get through progressively harder fights. If that's your thing, knock yourself out.
  • gamedeal user

    Nov 14, 2022

    Currently the only recent srpg that actually gives you any freedom in developing your party.
  • vhcx22

    Jan 8, 2023

    too hard, just frustrating. not for casuals like me
  • Muffin

    Jan 13, 2023

    I was really hopeful after all the comparisons to FF Tactics and tactics ogre, but I simply don't enjoy the gameplay. My issues were: 1. There is no zone of control in combat, and there is no line of sight. I really like TACTICAL RPGs, and in the traditional sense I don't find this game to be. Perhaps late game there are better options for control, but the ability to form a defensive line, use high ground etc felt very limited. You're basically just running around, blasting people uphill or through rocks, and constantly dancing with enemies to strike from behind. The tactics felt absent, and I can't imagine actual combat in any situation ever playing out as it does in this game. 2. graphics are at odds with each other. Level design is gorgeous, but the models seem like awkward jrpg sprites, which don't match with the character cards. If it weren't for issue 1, I could overlook this, but the combination is just continuously disruptive. If you're going to buy it, get it on sale in case you find these issues really frustrating as I did
  • gamedeal user

    Jan 23, 2023

    If you liked Final Fantasy Tactics, you will most likely like this. If you didn't like FFT, you won't like this. FFT is one of my top 10 games of all time and this game is the perfect ratio of similar but new to scratch the FFT itch but still hold many surprises. Pros +Very similar to Final Fantasy Tactics +Completely different classes and mostly different skills to FFT so you can have a new experience exploring the classes and building your guys +A one up on FFT, you can customize the look of your hirelings. I enjoyed this even more than I thought I would. +Great map designs +Great map art +The menus and iconogrophy is easy to understand +The music fits the style pretty well and is decent, however... (see cons) +Another one up on FFT, The story is pretty good so far (though I haven't beaten it yet... I guess I'm about 1/2 way through) The story for FFT was an unintelligable mess. +Playing on the average difficulty (up from the default one it suggests for you) I think the challenge is perfect, but most will probably like the slightly easier difficulty. +Several of the classes are actually better and more interesting than FFT. The progression feels a little better too. Being shown classes you're about to unlock is a big plus over FFT. There are no complete trash classes (looking at you Samurai from FFT). +The character permadeath in FFT made a character dying TERRIFYING. And not a single person is going to spend 40 hours building a guy just to have him permadie in a battle. You restart the damn battle. In this game though... you just basically can't use them in the next battle because they have an "injury." I love this! Not only does it make a character dying not the end of the world, but it encourages you to have one or two standby characters ready in case you have injuries. I like that system a lot! -Characters not active in the battle still gain some skill points so they won't fall too far behind. However... (see cons) Cons -The character sprites and general art style (except the world map and level maps) isn't great. Ability animations are the worst part. They work... but they aren't pretty. The character designs are fine, but once they start moving... eh. Not great. -The music that is there is decent, but there doesn't seem to be much of it. Get used to the 2 or 3 battle tracks the game seems to have. After 25 hours of gameplay I finally turned off the music and turned on fantasy battle youtube mixes. -Characters gain ability points when they aren't in the battle which is GOOD, but they don't seem to gain any XP, so they end up way behind on levels. I wasn't too worried about this until I had 3 of my main guys fall in a hard battle. It was followed by another battle I couldn't escape from and I realized one of my backup guys had good skills but was 1/4 the level of my other guys. He died in one hit. :-( -The mechanics and gameplay aren't QUITE as deep as Final Fantasy Tactics. It's like... 80% as deep. The terrain not blocking line of sight is a big part of this loss. Also all skills like magic happen instantly. You don't need to plan where your enemies are going to move and where you're going to move. You can't hope the enemy will move into a square you are targeting. I'd give this game 7/10. If you loved Final Fantasy Tactics you should ABSOLUTELY buy this game. If you never played FFT, I still encourage you to buy this game, but know it's a pretty different type of game than most RPGs.
  • Mordor

    Jan 28, 2023

    I *want* to like this game. The characters are diverse and charming; the story is engaging; the shared Ability point system for leveling up is smart and enthralling. But Fell Seal is just too much of a grind. Battles are long and completely binary in outcome: You either win, or have to replay the entire mission with no EXP gain and no partial rewards. If a mission is too tough for you, the only way to get past it is grinding on *other* equally long and binary missions. No feeling worse than wasting 20 minutes on level-grinding, only to fail that mission, too! The one alternative -- wait around for 20-50 minutes of real time for EXP-granting Guild Missions -- only helps people who log in frequently. Add to this the tedium of upgrading your weapon tier every 5 missions, micro-managing each soldier's inventory, and combinations of busted Abilities that greatly collapse the strategic possibilities, and Fell Seal becomes more an exercise in patience than in tactical skill.
  • gamedeal user

    Mar 20, 2023

    You almost made a really good game here.. but you really should know by now that GRINDING IS NOT FUN. Imagine the dev meeting where they were like "Yeah it's fun but what if we slowed things down a lot and made everything more frustrating?"
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