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Elite Dangerous: Odyssey

Elite Dangerous: Odyssey

34 เชิงบวก / 4812 การให้คะแนน | รุ่น: 1.0.0

Frontier Developments

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ดาวน์โหลด Elite Dangerous: Odyssey บนพีซีด้วย GameLoop Emulator


Elite Dangerous: Odyssey เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Frontier Developments คุณสามารถดาวน์โหลด Elite Dangerous: Odyssey และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

รับ Elite Dangerous: Odyssey เกมไอน้ำ

Elite Dangerous: Odyssey เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Frontier Developments คุณสามารถดาวน์โหลด Elite Dangerous: Odyssey และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

Elite Dangerous: Odyssey คุณสมบัติ

Elite Dangerous: Odyssey Deluxe Edition

Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space.

Elite Dangerous: Odyssey Deluxe Edition contains:

⦁ Elite Dangerous: Odyssey

⦁ Elite Dangerous: Odyssey OST

About the Game

Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space. Be the first to step out onto countless unique planets as you discover land untouched since time began. Elite Dangerous: Odyssey invites you to become a true pioneer.

See the galaxy like never before. Touch down on breathtaking planets powered by stunning new tech, soak in suns rising over unforgettable vistas, discover outposts and settlements, and explore with unrestricted freedom.

Take on a wide variety of contracts and play your way, from diplomacy and commerce to lethal stealth and all-out combat. Diverse settings, objectives, and NPCs offer endless mission variety and a near infinite amount of content to enjoy.

Social hubs spread throughout the galaxy give Commanders the ideal place to plan their next move. Form alliances, procure services, and even find expert support in highly coveted Engineers. These public outposts also help you acquire and upgrade weapons and gear to perfect your playing style.

Experience intense first-person combat, kit out your character with an array of weapons and gear, and coordinate with teammates to master a multi-layered, deep, tactical environment where Commanders, SRVs and Starships converge.

แสดงมากขึ้น

ดาวน์โหลด Elite Dangerous: Odyssey บนพีซีด้วย GameLoop Emulator

รับ Elite Dangerous: Odyssey เกมไอน้ำ

Elite Dangerous: Odyssey เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Frontier Developments คุณสามารถดาวน์โหลด Elite Dangerous: Odyssey และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

Elite Dangerous: Odyssey คุณสมบัติ

Elite Dangerous: Odyssey Deluxe Edition

Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space.

Elite Dangerous: Odyssey Deluxe Edition contains:

⦁ Elite Dangerous: Odyssey

⦁ Elite Dangerous: Odyssey OST

About the Game

Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space. Be the first to step out onto countless unique planets as you discover land untouched since time began. Elite Dangerous: Odyssey invites you to become a true pioneer.

See the galaxy like never before. Touch down on breathtaking planets powered by stunning new tech, soak in suns rising over unforgettable vistas, discover outposts and settlements, and explore with unrestricted freedom.

Take on a wide variety of contracts and play your way, from diplomacy and commerce to lethal stealth and all-out combat. Diverse settings, objectives, and NPCs offer endless mission variety and a near infinite amount of content to enjoy.

Social hubs spread throughout the galaxy give Commanders the ideal place to plan their next move. Form alliances, procure services, and even find expert support in highly coveted Engineers. These public outposts also help you acquire and upgrade weapons and gear to perfect your playing style.

Experience intense first-person combat, kit out your character with an array of weapons and gear, and coordinate with teammates to master a multi-layered, deep, tactical environment where Commanders, SRVs and Starships converge.

แสดงมากขึ้น

ดูตัวอย่าง

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ข้อมูล

  • นักพัฒนา

    Frontier Developments

  • เวอร์ชั่นล่าสุด

    1.0.0

  • อัพเดทล่าสุด

    2021-05-19

  • หมวดหมู่

    Steam-game

แสดงมากขึ้น

ความคิดเห็น

  • gamedeal user

    Apr 8, 2022

    3,860 playable hours with Elite Dangerous as a whole upon time of this review. I own a 1000+ person player group that solely plays this game. Every single one of us plays it for the MMO aspect, ongoing story, amazing community, and the ability to be a part of an ever evolving galaxy of fun. Odyssey took the last 6 years of development and threw that in the trash. I owned this DLC on day one, and I've been waiting very patiently to give it a good review because I wanted to trust this company to pull something, anything, out their ass to make up for such a horrendous launch week. But, after nearly an entire year of bug fixes, updates, console cancellations, mismanagement, lies, and everything else thrown into the bucket, its just not worth the $40 price tag by any means. This DLC release is so terribly done that the turnover rate inside Frontier Developments quadrupled. Senior level project managers have been quitting left and right after being there since the beginning due to the awful decisions being made by higher ups, and the lack of ability to coordinate projects in how they see fit. The Arx system (microtransactions) is the only part of the game receiving constant updates. "Fleet Carrier Interiors' are a literal joke and should have been released with every other ship interior upon Odyssey Release. The constant "grind" for weapon and suit materials is so awful that most people just buy G3 equipment and call it a day, for not wanting to spend the next 300 hours (a verified number) to upgrade a single set of weapons. They literally looked at Horizon's engineering system of being able to trade high grade mats for lower grade stuff, said "we dont want to do that anymore" and made every single obtainable item in Odyssey RNG without the ability to trade. (But now you can buy it from other players via carriers but the players still have to find them anyway). The optimization is a joke. The gameplay is lackluster. The atmospheric settings are beautiful but lack even the most basic cloud tech. The Settlements are well made but repetitive. The NPCS are laughably underdeveloped. The weapon system is archaic and not fun. (Seriously, why do we need to always have one weapon for shields and one weapon for kenetic.) It's not at all "Arma-like" as they claimed in development. No new ships. One new SRV (after almost 8 months after release) So yeah, you tell me if its worth $40.
  • gamedeal user

    Jun 10, 2021

    First I want to say I'm very much in support of the addition of space legs and even the first person shooter, I think this is a good base for them to build off. I think the programmers should be applauded because adding on foot to a game made for space ships couldn't of been easy. Thus I will not be judging the expansion based on the technical issues the game has been facing after launch. My concern however is that I feel this expansion was not made for their current customer base, and is just an attempt to draw in a different customer base (first person shooters) while using their current customers to do all their testing without really giving us much that effects our current gameplay and the game we love. For example there is a major disconnect between the additional game play and the existing game play. They make on foot stuff use totally different materials for engineering separating it from space/srv game play (why not have some stuff that uses both new and old materials?) There was no new things for cross over, such as no new SRVs like a cargo SRV for carrying goods from big ground stations to the new small ones on same planet as a new type of mission, or a more combat SRV even the ability to walk out of the ground stations maybe rent a SRV to driver around. No new fighter with anti ground weapons. No ground equipment specifically designed to deal with ships, like smoke screens or some sort of channeled EMP gun to disable any ship that gets to close or tries to hover near with missiles (as those do kinda work for anti ground weapons if you can get close enough to actually see where the people are). Instead ground is ground and space is space and they don't really connect much despite the ability to share the same world space. There are no missions that require doing stuff in both space and on foot. (I understand having the option for people who don't want to fly, but elite original its a flying game, where are there options of missions that do require flying and do ground stuff together as 1 mission also?) You can't find any of the space contacts as NPCs on the station only ground ones. You cant customize a ships load-out from inside a station making it feel like 2 different games. (I guess im thankful you can at least swap ships from on foot) Further the things they said were added for current players were often barley touched on, for example. We were supposed to gain perspective of seeing our ship in scale to our body, yet if you stand next to a cutter stair cases that is 4 feet off the ground, you quickly see the scale isn't any where near correct, the ship looks like its made for 12 foot tall giants. I have to assume these types of issues with scale is why the interaction to board ships is a glowey magic circle on the ground, and not use the actual doors/hatches found on ships as the interaction button (which would be way more immersive then a glowing blue circle) Even droping in and out of the SRV bay like SRVs do, would be more immersive then the magic blue circles on the ground. We were supposed to gain social areas for people to hang out, yet we aren't given ability to do emotes or interact with furniture or interact with it in any way, you cant even order a drink at the bar. Exploration we got plants to scan by clicking and holding for a few seconds (granted they originally had a reflex click mini game, for people who like to casualy explore and like the science of it. . .) So why not do some research on various plants? maybe ask NASA what test they might run? Give us a mini game of doing a few quick experiments then maybe answer some questions based on results to identify what type of plant before we can sell/turn in data? or something that is more geared to the type of people that like to go explorer and learning about galaxy. We could learn something and have fun! It would fit in well with original elite and all the work that went into all the scientific data in the game with stars / planets their age/ temperature/ mineral compositions all that great immersive science stuff. I really feel like the exploration community is being forgotten and are only being tossed small scraps of minor game play additions, when it could be made so amazing. Granted once the texture bugs are worked out the game should look better which I must say hopefuly will be one of the biggest boon for existing players (but this has to be done to any game as it ages if it wants to keep up with modern graphics and looks) and alone doesn't justify the 40 dollars. Now this is not to say what is added inst interesting. Im glad its added, but I again feel like this should of been in addition to more things that improved existing game play. For example we still do not have any active black holes (as in ones currently feeding on matter with a big accretion disk). That would of been great to see. Frontier now says currently there's no plans for ship interiors it wouldn't be meaningful or useful, yet let explorers be able to go in their ships and repair their power plants or structural integrity after they neutron star boost would be a huge game changer for explorers, yet wouldn't unbalance pvp as you couldn't do it quickly if your power plant gets shot mid battle. Similarly no plans for EVA in space suits though that shouldn't be much different then deploying a really slow small fighter. It would be handy to be able to touch up my paint job EVA, or even grab ahold of cargo and load it by hand (handy for when your limpets keep killing them selves against the edge of the asteroid while core mining) I am all for the company trying to draw in new customers and add features not geared for me, but the amount of separation between the two is a fair bit in this case. I do not feel what has been implemented is doing justice to current customer base. Frontier if you read this PLEASE don't forget us your old loyal customers in your attempts to draw in a new younger audience. Please connect these more where it feels like 1 full game instead of 2 separate games. Till then I can't recommend this for long time elite fans. Again what is here isn't bad in of it self (assuming the bugs will be fixed), I welcome this addition I just feel like it should of come with more things that also improved and connected it to existing game play. By not doing so its a slap in the face to your loyal fans. Which is a shame because that overshadows what hard work went into this expansion.
  • gamedeal user

    Jan 11, 2022

    This DLC is pretty rough around the edges. As a Fuel Rat, it's actually pretty painful. But I'll start with the good parts first, because there are some things I really like about this DLC.

    UI Improvements

    Starport and Galaxy Map UI has received an overhaul which improves readability and makes it easier for newer players to find what they need. That's great! The galaxy map now has a set of cascading menu items on either side, that don't occupy too much space, and it doesn't just infodump walls of text on you now so newer players get their info in bite sized pieces. Perfect to ease someone in. There still needs to be a tutorial for newer players on how to interpret some of the finer details on the Galmap IE how to tell when in your journey you'll run out of fuel, how to tell if a star is out of range, etc etc. But it's definitely a step up. I will however gripe about the starport services UI being a bit slower now, esp when switching into Livery/Outfitting/etc. There's a definite slowdown when compared to horizons.

    Special FX

    I've noticed that when jumping to hyperspace, there's more pretty effects like a wake distortion effect, lens flare, etc. These are nice, and I appreciate them.

    Ok, now onto the bad parts. Planet Generation

    In order to accomidate more walkable surfaces, FD seems to have neutered the terrain generation. A lot of extremes like the plataeu at Davs Hope is gone, or the Chasm world that people would use for racing. They've also changed the appearance of some of the worlds too. Davs hope is a lot greyer than it used to be. I don't know why they did this. It makes no sense to me. Maybe they wanted to ensure there was no possible scenario where the player could get stranded apart from their ship by terrain? Because, you know, we couldn't just design a system where you can climb up a wall or... actually, what about dismissing and recalling your ship? We already have that for SRVs where if you stray too far the ship auto dismisses and you can recall it to your location, and SRVs can be practically flown in low gravity environments.

    Odyssey is it's own game, in a sense.

    If you play with this DLC, you are locked out from playing with anyone without this DLC. Anybody on your friends list that is in Horizons will show as "in ED: Beyond", and if you dont have this DLC, people in Odyssey will not be able to play with you and vice versa. This is a mind boggling stupid decision, and I can't see any reason why they'd do this other than because they're too lazy to allow odyssey players to depart the ships of horizons players, or have horizons players watch odyssey players walk up to their ship and board. Infact, when comparing the two games (because you can still optionally choose to launch in horizons or odyssey fortunately), it's clear that the interior of station hangars are redesigned in Odyssey.

    The bugs.

    This one is a big one. Many fuel rats experience this one in Odyssey cases. I haven't experienced it first hand yet but basically wingman navlock just doesnt work. If you are the first person to be invited to the wing, you can navlock. It'll lock, it'll work, and everything will be sweet. But any additional wing members? Nope, no locks, no nothing. GLHF.

    The Balance

    Practically non-existent. The AI just go into swarm mode as soon as they know you are there. If you're lucky, the base will be empty but big, so you only encounter maybe 2 at a time. Other reviews have summed up how the gunplay feels in this, but I feel like it's very rough around the edges. The game tries this Scissors-Paper-Rock style of combat where bullets shred flesh but dont really effect shields, and energy shreds shields but tickles flesh. Problem is that it isn't made clear to you what is a bullet gun and what is a not bullet gun. But that doesnt really mater, because what the game doesnt tell you is that you dont have to be on foot to do on foot missions. I've seen orbital bombardments, I've seen SRV camping, but I've never seen anyone actually try to do the thing on foot. It's really damning when your new content is insantly disregarded in favor of your existing content. I like where this content is going. I like this DLC too. But, I cannot recommend it until FDev puts it back in the oven for a year. It's raw in the center and I think I have salmonella poisoning from biting into it too early.
  • gamedeal user

    May 23, 2021

    EDIT 7/3/2021: It seems that the pathetic moderators of the Steam Forums have gone an censored just about every form of negative criticism and issued a "Warning" for post they claim to be "Disrespectful" despite not a single instance of name calling, no personal attacks, flaming, etc. Censorship at its finest. Im done with Elite and FDev entirely. I've been monitoring the patch notes with my old squadron mates, and it makes things abundantly clear that this was never planned to be a full featured release, despite FDev claiming time and time again that this was a "finished" DLC and not a Season Pass like Horizons was meant to be. Resuming original review below: -=-=-=-=-=-=-=-=-=-=- Truthfully, I have a lot to say in regards to genuine criticism at this expansions utterly pathetic state... But if FDev themselves don't care enough to put forth a finished product after multiple years, then I don't care enough to put forth a finished review. The UI is MULTIPLE step backwards - often missing critical information. No longer can you view what modules are on the ship while you are trying to select your ship, nor can you view anything other than its basic stats. This means you have to select the ship just to see whats on it. Same goes for the weapons and modules. It no longer shows your full stats on the individual components - no longer can you view at a glance which experimental or engineering mod is on it just by looking. You have to dive deep into the menus. I have no problem with "new" UI - but whomever is in charge of the UI/UX team needs to be replaced Immediately. There are so many obvious fundamental flaws here at play that even a child could point out. The foot combat is OK at best, the AI is dumb and just stands in one spot while mag-dumping at you, maybe dodge left or right here and there, but other than that its just who can out-bullet-sponge who. The Planetary Tech is a complete disaster and not even remotely close to what was advertised, or even what I personally saw in the Alpha. Alpha looked gorgeous - Live on the other hand looks like we took a trip back to the Source Engine even with everything maxed out. No longer do you have nice bumpy terrain. Everything is nice and glass-smooth. Atmosphere rendering works 50% of the time, and on the others where it doesn't it just looks awful. More grindy than even Horizons for engineering materials, next to impossible to get anything outside of Restore missions where you don't have to worry about the AI "spotting" you from the other side of the base stealing that one little thing of circuits, nor do you have to worry about a genuine next-to-near-inaudible "stop!" command from the NPC to submit to a scan, resulting in your death, and being transported to the nearest detention facility without your ship, which means you have to use the god awful taxi service to get back to where you were. In short, this is a genuinely pathetic display of FDev's "competence" at putting forth something worth paying for. I'm sick of the "it can be patched later" mentality by Steam's keyboard warriors. I paid money, its advertised as "finished", and it should work. Plain and simple. Don't buy this garbage.
  • gamedeal user

    May 31, 2021

    I want to explain why the Elite Dangerous Odyssey DLC is getting slammed with Negative Review in case your new to this game or looking back from sometime in the future wondering what happened. One section of the Elite Dangerous Community requested Frontier to please add the ability to get up off our pilot seat and walk around (space legs for short), and the other section requested Frontier to please add Atmospheric Planetary landing (Planets with weather). Both section of the Community were probably a bit envious that games like No Man Sky and Star Citizen already had this included. Frontier stated that for Odyssey they would be doing space legs and that the planetary landing would not have no alien life which would immediately remove Earthlike Worlds and Water Worlds. Frontier then later stated that space legs would be restricted to outside the ship only and that the ice planet weather effects that were promised for free in 2018 or 2019 would be delayed to be released with Odyssey DLC. This already made several of us in the community upset since they basically gutted both suggestions from the Community to the bare minimum and still this DLC/Expansion would have to be purchased. The original release for this DLC/Expansion was early 2020 but it was delayed due to "COVID-19 Pandemic restrictions" to early 2021. They promised they would work on it to deliver a better product in the end. Well here we are May 2021 and the release was a Disaster. Not only did they not include a lot of the promised/interesting changes (weather effects for ice planets), but they also appear to have done little bug/performance testing as a lot of players were immediately stuck with game breaking bugs or horrible slideshow gameplay (low fps). I was one of these players, as I was stuck in jumping between two systems (stuck in witch space) till they released a hot fix. There was also a lot of bad design choices made to the game that Frontier either did not disclose or refused to listen to feedback. In summary, the Elite Dangerous Community wanted the Odyssey DLC to actually deliver for once what Frontier said it would be (overpriced arena shooter update), but instead Frontier once again under-delivered and as a bonus had a us pay them to be their beta tester this time (previous updates were free). By the way, if you can't even play the game or DLC because of bugs or glitches out of your control, then don't give it a positive review. If you ask the baker for some bread and they bring you back a bread covered in mold are you really going to eat it and recommend them?
  • gamedeal user

    Sep 11, 2021

    I have been playing Elite since 2014. Once I got a VR headset however, I put hundreds of hours onto the game. Two years ago, this DLC was loosely announced by Frontier. I had my suspicions it would be space legs. When Odyssey was finally announced I was pretty excited. I could not have imagined how bad it was going to be. Lets go back and see how this disaster unfolded. March 29th, 2021- May 5th, 2021: The Odyssey “alpha”. Players with the premium edition of the DLC can play the first phase of the alpha. The game is riddled with poor performance, but nobody is too worried. Frontier has said that performance will be greatly improved upon release. Phase two rolls out and the combat feels alright. People argue there is not enough content, but Frontier says there will be much more to do in combat zones upon release. Phase three comes out with negative reception. Exploration is shallow and the minigame built into scanning is not good. Frontier vows to get rid of the minigame mechanic and says more plant variation will be added on release. Phase four comes out with positive feedback. Most are optimistic about Elite’s future. May 19th, 2021: Release day. The Elite Dangerous discord is booming and streamers are awaiting release. Launch time comes and everyone tries to log in. Besides a few, nobody can get past the main menu, myself included. The new tutorial does work though. The only problem is the cobra that is supposed to pick you up just doesn’t. This leaves the rest of the tutorial unplayable. As server issues continue, most decide to go to bed and try tomorrow. May 20th, 2021: Everyone wakes up the next morning and boots up the game. For some it works. They most likely wished it didn’t once they played for a few minutes though. Almost all players are greeted with intense lag no matter their specs. Performance leaves the game unplayable in VR. Even with the recommended specs, the game runs at 20 FPS inside stations. Another massive issue with day one was planet generation. New planets used the same textures, mountain ranges, and colors over and over. Almost all atmospheres are a light shade of blue. There is no variation. New content is also grindier than ever. Combat zones are boring. The ‘Armstrong’ moment that was advertised as this mind-blowing concept is nothing more than being teleported to the ground. For many, Elite was done. There was no coming back from this. May 20th-23rd: Frontier is in full damage control. Steam reviews are steeply declining, and many are just going back to playing Horizons for the time being. It is clear to everyone that this release was put out as a ‘test’ of sorts for the console releases. Frontier has still not addressed how they are going to fix the thousands of problems with this release. May 23rd to present: Today, Odyssey is a still a mess. Despite numerous performance updates and polishes the game still runs terribly for people. Overall gameplay is still a fairly big complaint. Not many people love the new grind that came with space legs. Planet generation is being improved. New content is now being added in light of the console release. Personally, I think Elite Dangerous still has a future ahead of it. I think Odyssey is an ok DLC at best. I'm giving this a bad review because most of my anger sits with Frontier. Fdev: Frontier Developments has to be one of the worst developers when it comes to communication. This is completely intentional, as they think reaching out to their community about internal development is bad for press. 'Crunch' seemed to set in some time in the final months of 2019. Frontier started cutting back on community events and stopped posting Galnet articles. It seemed to be all hands on deck for Odyssey. For a good year, the game felt abandoned. No events or news was coming to the playerbase. All we knew was an unknown DLC would be out at some point. After launch these problems became worse. It took a while for Frontier to tell everyone how they were going to fix this. They've apologized for the bad launch but not for the mess of a DLC this is. If I went back in time, I would specifically not buy this just because Frontier was developing it. So should you buy it? I'd wait a few more months. In it's current state its not anywhere near where a competent product would be for release.
  • gamedeal user

    Oct 29, 2021

    It's one thing if the expansion content they're adding isn't interesting to me. I would hold off a negative review because it might be content that's aimed for other people. I still get to enjoy the game before the expansion, right? Wrong. ED:O is a regression in visual style, performance, usability, and overall direction. It actually ruins the existing game. Pretty much all of these issues were reported by players during the pre-release alpha test, ignored by Frontier, and shipped as-is. To this day there is marketing material that not in the game! Now the developer has canceled their console launch plans and is still (months after release) scrambling to fix everything. Sound familiar? Visual Style: They "upgraded" the engine to support multiple light sources and other stuff. Along with that came a lot of visual regressions and subtle style changes. You'll see it in the lighting especially. Anti-aliasing is even worse than before. There are parallax bugs in the backdrop. Various visual artifacts have degraded the VR experience. Performance: Recommended spec systems cannot run this game smoothly. Top of the line system like a 3090+3950x will handle the game fine. Though you can forget about VR no matter your specs. Usability: They completely overhauled the UI and it screams amateur hour. At launch, they made the design choice to automatically sell old modules when swapping them. I'm not kidding. So if you equipped your ship with a one of a kind module that you rolled stats on, you could inadvertently sell it when un-equipping. That particular issue has been fixed but there are lot of other egregious usability issues with the new UI. Overall Direction: Odyssey is the end of the current era of Elite: Dangerous. Maybe this game will return to greatness some day but that day is at least years away. It's an absolute mess right now and FD has demonstrated no interest in changing it. Whatever bizarre direction this company has chosen - they're doubling down. Oh and they're perfectly willing to publish false marketing material to get there. It's not just negative reviews. We've lost most (pretty much every?) major content creators in our community (I won't name names). Most (all?) people who were the source of engaging emergent gameplay are gone. The community feels dead in spirit. All you have left are grouchy old timers like myself who are clinging on to hope, apologists who are turning a blind eye to the degraded experience, and newbies who have no idea what they're stepping into. If this was the game that I spent 5,000 hours playing (pre-Odyssey) then I would recommend it to everyone. I honestly can't believe I'm sitting here writing a negative review of Elite, but here we are. If you have a chance to pick up Horizons, I still recommend it. One of the best games of all time. Just be warned that eventually Horizons will be replaced by Odyssey and it'll be gone forever. Maybe that's a good reason to pick up the old one and experience it while you can. To Braben & FD: Shame on you.
  • gamedeal user

    Jul 2, 2021

    Playtime because the game is Family Shared to Primary Account with 660hrs. Probably about 10 hours in Odyssey. Feels bolted onto the original game, station interiors offer nothing more than a small room to interact with the same set of NPC stalls. Zero thought into crime and punishment. You get sent to one of the prison stations(one small room with some "cells") walk out and if you're lucky your ship will be there. If not then the true punishment is the taxi ride back to your ship, if you are any distance away from the nearest prison station then you might as well open another game while keeping this one in the background because it can take up to 30 minutes to ride back to your ship. Zero gameplay involved in this, glued to the copilot seat of the taxi shuttle. Would be kinda cool if there was some kinda way to mess about on-foot while riding back, but that's not gameplay apparently, sitting stuck staring out a window with zero interaction is gameplay. The main gameplay loop of the DLC is a joke, you gather materials to upgrade your guns and suits so that you can gather materials better to upgrade your guns and suits even more. Oh and you will be doing a lot of gathering, a second job amount of gathering. Especially if you are new and are looking into the game because the same thing exists for ships. There is a total of 3 sidearms, 8 primary weapons, and 3 suits for this upgrade loop. The new ground settlements start feeling very "samey" after your 5th one as they are made of prefabs put together in random configs. Most of the time the larger one-building settlements are put together in a way that makes no sense making it impossible to navigate. The attention to detail is also non-existent. Orbital Outposts in this game are small stations with hangers sticking off of them. These stations don't have gravity like the larger spinning stations. When you disembark from your ship you get a notification from the suit AI saying "Warning Zero Gravity, Mag boots activated" but then you walk to the elevators and see garbage laying on the ground, some boxed stacked onto a dolly, basically just a bunch of loose stuff that logically would be floating around. There are signs in the hangers with the crew rotation and days since the last incident counters but they couldn't be bothered to have them count up/down, reset, or even just switch between random numbers. It's always 26 days till crew rotation and 2 days since the last incident even though the signs are dynamic as the name of the station will appear on them. Oh and this is for every station in the game. The entire galaxy is 26 days from rotation and had its last incident 2 days ago. Exo-Biology: If you are looking for this then buy No Man's Sky. There is zero gameplay for this loop in the game, you scan planet with ship probe, fly into colored area, land, get out of ship, click on plant, walk 3.5KM, click on plant, 3.5km, click on plant... CONGRATULATIONS YOU JUST SAMPLED 1 PLANT... Now repeat that walking bit for all the other plants on the planet(you can only do one species at a time btw), then truck your ass back to a station to sell your data. Oh and there is only a finite amount of plants to do this with, I think they said something like 4x the amount of plants as horizons but there wasn't that many in horizons to begin with. kinda odd for a game taking place within an entire galaxy. And yes you can use your SRV to drive between plants but that only makes it slightly less tedious. This is the only gameplay for an entire rank in the game. TL;DR: This DLC is not worth $40, it's buggy as hell, runs poorly, and adds very little to actually do once you get past the initial novelty of what's been added to the game. If you care at all about how the developer interacts with its community and players then avoid this game and DLC, they seem to have a very "I'll just shove my head into the sand and insist everything is okay" attitude from what I've seen. It is worth saying that this game was originally a Kickstarter that still has a lot of unfulfilled promises and it appears that Frontier Developments have been trying to avoid talking about or delivering on some of the more anticipated features promised in the past. If it goes on sale for under 15 then yeah maybe if you have been playing the original version but otherwise it's a waste.
  • gamedeal user

    Jun 16, 2021

    Absolutely let down and disappointed in the release and statements made by Frontier in recent days. This is the first review I have ever left on Steam and I hope it strikes home with devs of ED. I have been a supporter from day 1 and experienced Elite from it infancy to current state. I have taken screen shot on both PS4 and PC and been an extremely proud supporter. I feel cheated, let down, and straight insulted by recent events the devs have decided to make. I waited years patiently like others for Odyssey (space legs) finally expecting to live the Star Wars nerd in me. This is where the deception began. Up until this point the only negative thing I would remotely say about Frontier is their lack of communication about future content with their loyal supporters. But in that I found hope like everyone else. Hope that they would follow through with things they have continually eluded to over the years. I pre-ordered the alpha and was a little let down by what we saw. Now I took this with a grain of salt because it was after all an Alpha. We were informed not everything was implemented yet and I was ok with that. The closer we got to release, the more we were informed not much more than planet tech and bug fixes would follow upon release. Weapons were nothing to get crazy about and the original comments made about adding mods to weapons fell very short. It was not what most of us had in mind to say the least. You could not add optics as eluded to or anything else for that matter. Heavy grinding was involved to upgrade the weapons and then payware skins were already starting to show up in the store before release. The suits were great in theory/concept but lacked real break through ideas. It was pretty basic. Explorer suit, combat suit, and a suit that was a mix of the 2. I liked the salvage aspect of Alpha but it got annoying with the sneaking/stealth aspect of the game never really improved. Combat zones were fun but ultimately got somewhat boring because you had just a few weapons that all really seemed the same and the objective was nothing new or exciting. The drop was awesome, but then it was just holding control points in areas that all resembled each other. I still had high hopes more content would come with the full release. NOPE. When D-Day finally came, we had the same broken shit show Alpha was and what really steamed my clams was not a single incentive, skin, or in game cosmetic was given to those who pre-ordered and participated in the Alpha which was more than the deluxe edition. Then we got a half ass Alpha/Beta on full release with nothing to show for our efforts helping them in Alpha. Now here is where I drew the line and erased the game from my computer. Take away the fact the game was still broken, comms were not the best, and bug fixes were making minor impacts, they decide to throw in the towel on future content they implied was coming. Throughout the past few years comments were made eluding to ship interiors, comments from Braben regarding working and repairing your ships in space, interiors being fleshed out and improved graphics for cockpits. All pointing to every ones dream of ship interiors. Even in the notes leading up to the Odyssey release it said "ship interiors not included upon release" pointing to they will come, just not right away. Same with VR. Available in limited functionality upon release, eluding to continued work. NOW, they officially came out and said ship interiors have never been planned and are not on the road map at all. F**K you Frontier for leading everyone on for F**KING YEARS! ALL OF US, were looking forward to the Millinium Falcon moment with our ships. All of us at some point have voted on polls we know you have seen showing EVERY single time overwhelming support and desire for this. The fact they would say they need to see if the interest is there is a shit excuse for a piss poor launch of Odyssey. Then today they say VR is no longer being supported or worked on in the future. Undoubtedly Elite has been the best example and pride of PC VR users and they eluded once again to this being worked on after release. Then they shit on those dreams today. I fully expect them to continue down this path and say Gas Giants are out as well along with planets with life and water. For the Devs to remotely expect there customers to have faith in them after being let down like this and manipulated into buying a product that was falsely advertised is beyond laughable. I had the highest respect for these developers and hopes that this space sim would go down as one of the best in PC times. It went down alright, in flames. And what bothers me the most is the Devs appear to be in a screw it mode and sound like they are just throwing in the towel on future content because of the bad reviews. For all the reasons above, I highly recommend staying away from Elite Dangerous till the developers can remember why they got to where they were prior to Odyssey. It was more than just a game for all of us. It was a way to escape the nonsense of everyday life, to be Captain Kirk, Luke Skywalker, Han Solo or any other space fairing child hero who tore around the galaxy. To explore, fight, enjoy the always changing sights of scenery, trade ect.......You took our escape and turned it into a shit show and then rained on our hopes of a brighter future for Elite. I wish I could say I hope you learn from companies such as Hello Games, but after putting hope in you for over 2 years with Odyssey and then getting spit in my face, I have little faith you guys will recover. Actions will be the only thing that saves Elite Dangerous going forward. And after the BS stated about VR today, and interiors last week, I highly doubt anyone is interested in hearing what the next dev diary has to say. Hopefully you take the extreme, brutal, and downright honest criticism and give us what we paid for, what we deserve for waiting so long for, and most of all, the escape from our daily lives that you so abruptly took from your most loyal customers.
  • gamedeal user

    May 23, 2021

    This is one of the worst Game/DLC laucnhes I've every seen. This is Anthem/Fallout 76 levels of bad. Odyssey should never have been released this early, especially just 2 weeks after the Paid Public Alpha, of which I paid the extra $22 AUD for. When I bought the alpha I expected bugs, as Elite: Dangerous was never perfect, and I had set my expectations low. After I played the alpha I knew this was going to be a rough launch, but never expected it to be this much of a disaster. I have 4,500 hours at the time of me posting this, and I cannot recommend this to people until the game breaking bugs are fixed. So lets get started. I'm playing on a 3440x1440p Ultrawide with a 1080Ti, Intel Core i7 8700k, and 32GB 3200MHz RAM. I'm barely getting 30FPS in the middle of the ground Conflict Zones, with infrequent drops down to 2-5 fps in some cases. It doesn't matter if I play on low or ultra, the FPS is the same because Odyssey is an unoptimized mess. I've died while exiting a weapons vendor inside a ground station, where you shouldn't even be able to die. I've been teleported 20km+ above a ground station, just to fall at terminal velocity on a 0.08g world, of which I survived and didn't require Oxygen or suit power (and therefore couldn't die). I actually had to ask another player to kill me in order to avoid logging into Horizons to reset my character. The new UI is horrendous! The job of a UI is to be as clean, and as simple as it can be, while still giving the information you require of it. The Horizons UI isn't the best, but the new Odyssey UI is a straight up downgrade. I cannot see what is equipped on my ship, it's jump range, shield strength, hull strength or anything else without pressing a button or going into an ungodly amount of different, separate menus. But at least I can see my pretty paint job now I guess??? I've experienced many, many more bugs and GAME BREAKING glitches, but the worst part of this DLC, and Elite Dangerous in general is the Exceptionally BAD instancing. I just spent 2 hours trying to see somebody who was on my friends list, and in my Team (formally Wing). We were in the same location, both on foot, and in super cruise, we tried restarting our game AND the launcher to no avail, and stuff like this happens regularly. This is simply NOT GOOD ENOUGH for a MMO. It's been out for nearly 8 YEARS! Not to mention that console players got completely shafted with this, being delayed compared to the PC version. All I can say is this: FDev, please listen to your community more, and please, please, please fix this buggy mess. I love this game, and it doesn't deserve... no WE don't deserve to be treated like this.
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