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Distrust: Polar Survival

Distrust: Polar Survival

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62 เชิงบวก / 400 การให้คะแนน | รุ่น: 1.0.0

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ดาวน์โหลด Distrust: Polar Survival บนพีซีด้วย GameLoop Emulator


Distrust: Polar Survival เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Cheerdealers คุณสามารถดาวน์โหลด Distrust: Polar Survival และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

รับ Distrust: Polar Survival เกมไอน้ำ

Distrust: Polar Survival เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Cheerdealers คุณสามารถดาวน์โหลด Distrust: Polar Survival และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

Distrust: Polar Survival คุณสมบัติ

wishlist our new games

https://store.steampowered.com/app/2187290/Wall_World/

https://store.steampowered.com/app/2277320/Necrosmith_2/

About the Game

A helicopter crash left a group of explorers stranded near an Arctic research station. The survivors will have to resist the nightmares of dead frost and hunger. As they try to escape the dangers of the long dark polar night and find the way to the shelter of the abandoned station, all they are doing is sinking deeper into a nightmare scenario.

When they fall asleep, they attract a terrifying force that sucks the life out of their bodies, but the longer they battle exhaustion and stay awake, the less likely they are to survive. Guide the explorers through a randomly generated station, overcome the severe climate and fight the unfathomable!

MYSTERIOUS ANOMALIES WAITING IN THE WINGS

They come out of nowhere and disappear instantly. They may be faster than light or may crawl slowly till they get near enough to strike. What are they? What do they want?

THE ENDLESS NIGHT AND EXTREME CLIMATE

Explore and research the abandoned station, gather and craft the tools and open the supply boxes so you don’t starve from hunger and cold.

PLAY WITH A FRIEND IN A CO-OP MODE

As you struggle for survival and face the challenges that the environment throws at you, a helping hand may be your last hope. Play Distrust together in a COOP mode!

PROCEDURAL GENERATION

No matter if you stick to a singleplayer or play with a friend in a co-op mode, a randomly generated base turns every new playthrough into a unique adventure.

15 SURVIVORS TO CHOOSE FROM

Every character has unique skills and abilities to fit any survival strategy of yours.

AN ABSORBING NARRATION WITH TONS OF PLOT TWISTS AND QUESTS TO COMPLETE

What is that force that inhabits the station? Is that an alien from the outer space or a mythical ancient creature from the from the depths of the centuries? Or is that a result of a failed scientific experiment? Survive to learn the answer!

ALTERED PERCEPTION OF REALITY

As the explorers try to sleep just enough to stay alive, they slowly go mad and eventually reach the point where they can no longer trust their senses and tell the difference between reality and a hallucination.

แสดงมากขึ้น

ดาวน์โหลด Distrust: Polar Survival บนพีซีด้วย GameLoop Emulator

รับ Distrust: Polar Survival เกมไอน้ำ

Distrust: Polar Survival เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Cheerdealers คุณสามารถดาวน์โหลด Distrust: Polar Survival และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

Distrust: Polar Survival คุณสมบัติ

wishlist our new games

https://store.steampowered.com/app/2187290/Wall_World/

https://store.steampowered.com/app/2277320/Necrosmith_2/

About the Game

A helicopter crash left a group of explorers stranded near an Arctic research station. The survivors will have to resist the nightmares of dead frost and hunger. As they try to escape the dangers of the long dark polar night and find the way to the shelter of the abandoned station, all they are doing is sinking deeper into a nightmare scenario.

When they fall asleep, they attract a terrifying force that sucks the life out of their bodies, but the longer they battle exhaustion and stay awake, the less likely they are to survive. Guide the explorers through a randomly generated station, overcome the severe climate and fight the unfathomable!

MYSTERIOUS ANOMALIES WAITING IN THE WINGS

They come out of nowhere and disappear instantly. They may be faster than light or may crawl slowly till they get near enough to strike. What are they? What do they want?

THE ENDLESS NIGHT AND EXTREME CLIMATE

Explore and research the abandoned station, gather and craft the tools and open the supply boxes so you don’t starve from hunger and cold.

PLAY WITH A FRIEND IN A CO-OP MODE

As you struggle for survival and face the challenges that the environment throws at you, a helping hand may be your last hope. Play Distrust together in a COOP mode!

PROCEDURAL GENERATION

No matter if you stick to a singleplayer or play with a friend in a co-op mode, a randomly generated base turns every new playthrough into a unique adventure.

15 SURVIVORS TO CHOOSE FROM

Every character has unique skills and abilities to fit any survival strategy of yours.

AN ABSORBING NARRATION WITH TONS OF PLOT TWISTS AND QUESTS TO COMPLETE

What is that force that inhabits the station? Is that an alien from the outer space or a mythical ancient creature from the from the depths of the centuries? Or is that a result of a failed scientific experiment? Survive to learn the answer!

ALTERED PERCEPTION OF REALITY

As the explorers try to sleep just enough to stay alive, they slowly go mad and eventually reach the point where they can no longer trust their senses and tell the difference between reality and a hallucination.

แสดงมากขึ้น

ดูตัวอย่าง

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ข้อมูล

  • นักพัฒนา

    Cheerdealers

  • เวอร์ชั่นล่าสุด

    1.0.0

  • อัพเดทล่าสุด

    2017-08-23

  • หมวดหมู่

    Steam-game

แสดงมากขึ้น

ความคิดเห็น

  • gamedeal user

    Dec 17, 2021

    Distrust is an interesting game that has neat concepts and a lot of potential but very little in the way of depth. I do want to clarify that the game isn’t bad, if you can grab it on a discount you'll still get a good day's worth of gaming out of it but, unless you find something in the game that really hits one of your buttons, it wont last long. At around 6-7 hours of actual gameplay, I feel I've experienced around 90% of what the game had to offer and, while there are more puzzles and nuggets to experience tucked away in the corners, the lackluster gameplay is what ultimately won it a downvote. The main gameplay loop is moving from location to location, solving puzzles to get to the 'end' and resolve the existential issue. Like most survival games, you need to scavenge, manage your resources and stay alive. The problem I have with Distrust is that’s [i]all[/i] it has. You spend an inordinate amount of time clicking from scavengable item to scavengable item, waiting for the progress bar to fill up so you can do it again. You can have multiple survivors to manage and the most efficient way to work is to set one to a task, pause the game, move to the next, queue up their action and do it over and over again in a fairly endless loop. When you miss that loop (such as wanting to focus on what one of your survivors found for a while) it feels bad, like you're wasting precious time (which you technically are) so it either adds stress and frustration for breaking the loop or from not breaking the loop and chopping up the exploration you'd rather do. I found it more enjoyable to just focus on the survival of one individual and let the others die off. Which the game is quite doable as long as you're careful about a couple solo-survivor death traps but feels really weird to kill off your party in a survival game. The game has a lot of randomness to it with few meaningful choices to actually make to counterbalance it. There are objects in the world you can interact that will give you a random buff or debuff; could fill your hunger bar, could kill you. The game also has a coin flip mechanic where you can encounter a small story tidbit that comes with choice. Unfortunately, regardless of the choice you make, the game flips a coin and gives you a positive or negative outcome. This wouldn't be inherently bad expect it makes your choices feel kinda meaningless when you can choose [i]not[/i] to interact with the ominous object, get a bad coin flip and start hearing crazy voices in your head anyway. Lastly, the time pressure felt very minor and more of an inconvenience most of the time rather than an actual threat. Technically it’s the most threatening thing in the game but it’s a non-issue in the first two zones, barely an issue in the third zone and only [i]starts[/i] to require you to pay attention on the forth. This is intentional, as you ramp up the threats are supposed to do the same but you can just exist quietly in the corner for a little while and the threats will go away on their own. That’s not to say the game doesn't have some good points; the atmosphere is quite well done, art style is good, the sound design is [i]mostly[/i] on point. The gameplay IS fun for one, maybe two runs but that's all its got. For a couple bucks, if you like survival games, it's still worth a purchase but wouldn’t recommend it to a general audience.
  • gamedeal user

    Aug 24, 2017

    Well made game. No bugs or lags so far, the game feels finished. Clearly worth its low price. Though don't expect much from the Strategy tag, the title or its description about being inspired from 'The Thing'. This is a Top-Down survival adventure in an arctic station. There are aliens (just spheres) but these doesn't play a big role, the game would work without them aswell. And luck plays a pretty big role, even a little more than I like. So the goal is to finish 6 areas each consisting a couple buildings. To advance to a new area one needs to solve a specific task. Finding specific items, using levers and so on. And like in every other survival game one does have short-term goals like fighting fatigue, hunger and coldness that prevent him from solving the respective task of the area directly. If you fail at this not only do your 2 characters (later 3) lose health but they can also get psychoses what requires them to sleep even more. And you really don't want them to sleep because then the aliens may spawn and you don't have much options to fight them. Coffee is best. The devs clearly tried to add some replayability to the game. The areas are randomly generated and so is the loot. There are quite a good amount of different characters aswell though these have just some different passive abilities (and sometimes a few starting items). But I don't expect that I will play this game for quite some time now that I finished it for the first time. And that's fine for a game of this price.
  • gamedeal user

    Aug 24, 2017

    A fun little horror game. Things start out pretty mundane, so don't be put off by the floating orbs and only dealing with the cold. Even on the easier difficulty things got pretty tough by zone 3-4, and you start encountering more problems like sanity, actual monsters, etc. The graphics are simple but nice, with smooth animations and great weather effects. Honestly the only thing I wish this had was something actually like The Thing in there, though I haven't finished a run yet, so it could be out there somewhere.
  • gamedeal user

    Aug 24, 2017

    Resource management game. You have to keep your people fed, rested, and warm. This is done by making smart choices, and praying to RNGeesus. The game gets harder since everytime anyone goes to sleep these things will spawn and hunt and kill your people. They can be stopped, but it isn't easy. Very slow game, and most of the unlocks you can only get from playing on hard mode. Not a fan of that at all. Over all, 6/10. You are better off playing "this war of mine".
  • gamedeal user

    Aug 25, 2017

    Aw man, I'm really sorry. I feel bad for leaving a negative review but I have to be completely honest, I even recommended this to a couple of friends before I properly played it. I bought this because of the title, game cover and description, everything said to me that this was as close to a proper 'The Thing" game it was going to get. (forget about the PS2 game for a second, which was awesome by the way) The game runs amazingly, with an isometric view, a creepy arctic theme, RNG map/loot, and a lot of damn scavenging. But it's not actually very fun to play. There is no 'The Thing' here, your enemies are alien anomalies that are attracted to the delta waves that your REM sleep produces, so when your characters need to sleep they are in danger (cool concept, but an anticlimactic enemy) The anomalies are orbs that are damaged by light, so you need to keep a nearby generator running to keep them away, or else they'll enter the building and start killing your survivors. Other dangers that your survivors face are COLD and HUNGER, warmth isn't too hard to come by (during the early game atleast) but food seems to be quite an issue, all factors will damage an overall health pool that each of your survivors have, when their health pool reaches zero then they enter a coma (not death) and they can still be revived with adrenaline, but also become quite a burden as you'll have to give them a shoulder and drag them to safety (another awesome concept) Once all of your survivors are in a coma then the game is over. To win the game you must find the exit through each of the six sectors, each sector is a section of the arctic base you are in (A lot like FTL, which I love) So far it all sounds quite cool, but now I'm going to explain my PERSONAL dislike. There really isn't much gameplay other than scavenging, scavenging, scavenging and keeping your survivors warm, fed, and rested. You may as well just play 'This War of Mine' or something (I'm not a shill, promise) I've only played for 1.8 hours, but it was more than enough to know what I was getting into as the 1.8 hours that I HAVE played seemed to be the same thing over and over. Another really neat gameplay mechanic here are the 'Madness symptoms' your survivor gets when they're extremely tired, they will begin hallucinating and not quite knowing what's real or not, but I wouldn't quite call that 'Distrust' I think if the game had some horror to it then it would be enjoyable, or aliens that aren't spherical, atleast. Also tone down the needs of the survivors just a tiny bit, it's boring. I'm not going to refund, I'll wait and see what else comes of this game because all of the base features are here. Thank you for reading I suppose.
  • gamedeal user

    Aug 25, 2017

    [h1]Pros:[/h1] + The game looks very nice + Setting and atmosphere + Many unlockable characters with different stats/passives + Rather interesting story + Developers communicate with players [h1]Cons:[/h1] - RNG. It's probably unavoidable in survival games and it can ruin your runs - Not "The Thing" - Story presentation could be better - Can only unlock characters on "hard" difficulty [h1]In-depth:[/h1] First thing first - let's address the elephant in the room. "The Thing" inspiration. I wouldn't say it's a lie, but it is a VERY loose inspiration. Yes, it's cold and yes there are aliens. But do not get into this game expecting to be betrayed by your party members or anything like that. It's not a game based on "The Thing", not a spin-off, not the same universe (probably). It's more about the same sense of inevitable disaster in harsh conditions. Now, with this out of the way, let's actually talk about the game itself. I think that if "Project Zomboid" and "Tharsis" had a baby - this would be it. Minus the zombies. It has survival elements of the first and atmosphere of the second. The resource and stat management is done very nicely. You have to manage your temperature and hunger, which is hard with limited food and wood, but what makes this game stand out from other survivals, in my opinion, is stamina management. To restore it you need to sleep. But every time you go to sleep an anomaly spawns. And they make your life either a bit harder or straight up hell if you don't know how to deal with them. And that's awesome. This management of "should I rest, but see an enemy" or "should I push it a bit further" is quite enjoyable. But of course, the levels and resources are randomly generated. So, while personally I haven't found myself in an impossible situation yet, it can be frustrating. The easiest example of RNG in this game is - you cut your finger while searching the shelves. You don't have bandages. You bleed to death. Will it happen? Not necessarily. But when it inevitably will... oh well... The other point I want to touch is graphics. This game looks beautiful. The light, the shadows, the animations, I love them. And I know this is stupid, but I even love the little animations on action icons. Like when your potatoes and they just jump on a pan or you poke an alien object with your finger... it's... kinda cute. The shadows are great and actually make sense, this game doesn't ignore fences for example and when you light your flashlight on it you can see every hole on the shadow. I know it may not be a big deal for many, but things like this do add enjoyment for me personally. I also liked character designs and the fact that portraits change based on character's condition/mental state. The story... is there. To be honest, I wish there was more of it. More little bits of lore along the way. The thing I enjoyed the most was the ending part, the last zone (no spoilers, don't worry). But prior to it there wasn't much about what happened. The way the story unfolds is very similar to "Tharsis", but Tharsis did it a little better in my opinion, putting little cutscenes between it's analogue of this game's zones. I wish this game had something similar, like if when you move from zone to zone you uncovered something new... There are notes here and there, but most of them were gameplay tips on how to deal with anomalies rather than lore. One last thing - you can only unlock characters and achievements (at least most of them) on "hard". So basically no reason to play on the easier difficulty. I'm a casual. I don't like being forced into difficulties I'm uncomfortable with. That said, this game's "hard" wasn't THAT hard to me. Although part of it was, admittedly, luck. Still, I wish I could play any difficulty to unlock any characters (don't care about achievements that much). Overall, I think it is a nice game. It could (and still can) be better in terms of story and RNG balancing, but even now, especially if you consider it's low price, it's a very enjoyable experience. Looks great, runs great and has great atmosphere. Will definitely replay a few more times to see different endings, but I liked what I got from it so far.
  • gamedeal user

    Aug 26, 2017

    Far too much RNG. Something that won't abide in this genre. Wits, conservation of items and experience should be what counts, not hoping for some coffee beans because you can't find a single bed in 12 different buildings. Open a door... WHOOPS cut your hand, better stop everything and look for some rags or you're dead meat. Basically the game forces you to contantly, and relentlessly, without pause, look for the items you need to sustain your extremely needy sims, while trying to find the key items you need to open the door to the next zone. It's a good concept and the setting is fantastic, great atmosphere, music, and offers a lot of charm to John Carpenter fans, which i happen to be. But all of this is dragged down by a constant struggle to find trivial items like pills, coffee and dried noodles. Honestly, if you're into isometric survival games Don't Starve is a must if it isn't already in your library, i also recommend Project Zomboid, it's an oldie but goodie, Darkwood is great as well, but i can't recommend a game that relies this much on RNG, just too frustrating.
  • gamedeal user

    Aug 26, 2017

    I'm just not sure about this game, from the description and screenshots I was getting Invisible Inc., This War of Mine and The Long Dark vibes, all games that I really enjoyed, so I had to jump in. Invisible Inc. is turn-based, letting you deal with one character at a time, in Distrust, I found myself juggling both trying not to have one character idly wasting time while the other is doing something, many times I switched to that idle character and clicked on something just as the busy one finished. There doesn't seen to be much point to keeping them together besides the alternative being more fiddly. This War of Mine breaks up the scavenging with base building, when I muddled through the first area in Distrust (did not appreciate the whole 'pull levers in order' run-around by the way), I was thinking "Great, I bet now I'll be in a nice shelter where I can recover a little before pressing on, maybe take in some of that lore and stuff", instead it was straight into running around another snowfield. The Long Dark has you constantly fending off tiredness, cold and hunger, just like Distrust, except it's nothing like as aggressive as it is here. This is compounded by two things: having to babysit two characters that are constantly in need of something (and letting you know about it), and buildings that each offer mostly one kind of thing (no food in the tool shop, no wood in infirmary, etc.), meaning that you're wasting time getting into buildings that end up having none of the resources you need, I feel like it could be much looser about this without breaking the idea. All these issues came together to make me feel rushed and hassled playing Distrust, which could well be the point I'm just not getting, but having played and loved games like Don't Starve and FTL, I know you can have realtime peril while giving the player breathing room. There's the elements of a good game here, but I think the developers could learn more from their influences (whatever they are) without reinventing what they have here.
  • gamedeal user

    Sep 19, 2017

    Honestly, I would say the single worst part about this game is the enemies. The mechanics are all there for a fun little game if it just had a different antagonist. The game even does a pretty solid job setting up the atmosphere. It's dark, it's cold, you're all alone, and the music and ambience make it sound like something spooky is afoot. A couple of times, the ambience would play a noise that sounded like something moving around on the map or growling at me. This would cause me to actually stop and look around the map a little bit because I was genuinely worried something was crawling around outside. This, of course, was all before I went to sleep for the first time and realized that the enemies are nothing more than a floating basketball with some different textures for different types of enemies. To call them anti-climatic would be an understatement. These things are so underwhelming that I find myself just annoyed by their precense rather than scared or concerned that they are there. Not only that, but these things don't randomly spawn. You control their spawn by sleeping so it's not like you're constantly scared of their arrival since you know exactly when they'll show up. This set up makes the game extremely repetitive despite it's randomized nature for every playthrough. 1. Start game 2. Loot and such until you have to sleep 3. Sleep and spawn basketball aliens 4. Deal with said aliens 5. repeat steps 2-4 until you die or reach end game I'm not saying they're super easy to defeat or anything so the game can still be challenging. But before I actually knew when the aliens showed up, I was actually scared that they were there the whole time and that they could be hiding behind each door. I was sending people through a building one door at a time, ready to have them sprint away if something was inside. I guess what I'm saying is that there's no tension. At no point am I afriad to just walk into a building all alone. At no point am I afraid that my survivors might get ambushed. At no point am I afriad that I could be killed at any moment. Even when I'm getting cornered and killed by an alien, it's just so anti-climatic and boring. They just float up to you and... well that's it. They just float up to you and you slowly lose health. I don't mean to say that the whole game is bad because I really do think it has all the right stuff to make it an entertaining game for the price. I just feel that the antagonist of this game falls short. And since the antagonist of this game is really the core concept, it hurts the entire game for me.
  • gamedeal user

    Oct 16, 2017

    This is a rather simple and straightforward survival game, that is oversold by the mention of John Carpenter's "The Thing". If you forget about that, it can be enjoyable. It's all about handling 2 or 3 people trying to survive and figure out what is going on, on a series of scattered buildings in the arctic (randomly generated each run), while you struggle to stay warm, fed and rested. In this regard is kind of a time management game. When any character sleeps, 1 or 2 hostiles appear and you have to play into their weaknesses to defeat them. This is probably the weakest part of the game, since despite the name and mention on being based on the movie, there is no trust factor nor do the enemies disguise or hide themselves. Each run probably lasts about 2 to 3 hours, replayability comes in the form of unlockable characters and achievements. Overall, it's good as a cheap weekend game if you enjoy the arctic survival theme. Otherwise skip it.
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