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تحميل
The Wandering Village

The Wandering Village

91 إيجابي / 1890 التقييمات | الإصدار: 1.0.0

Stray Fawn Studio

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قم بتنزيل The Wandering Village على جهاز الكمبيوتر باستخدام GameLoop Emulator


The Wandering Village ، هي لعبة بخار شهيرة تم تطويرها بواسطة Stray Fawn Studio. يمكنك تنزيل The Wandering Village وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة The Wandering Village البخارية

The Wandering Village ، هي لعبة بخار شهيرة تم تطويرها بواسطة Stray Fawn Studio. يمكنك تنزيل The Wandering Village وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات The Wandering Village

Add to wishlist

https://store.steampowered.com/app/1401370/Viking_City_Builder/

About the Game

If you're interested in The Wandering Village, please wishlist and follow us :)

You can also join the game's community on Discord:

In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.

Become their leader, build their settlement and form a symbiotic relationship with the creature to survive together in this hostile, yet beautiful post-apocalyptic world that now surrounds you.

Build your village

A functioning village is the basis of your survival. Build your settlement and expand it over the creature's back. Plan production chains and optimize them to utilize the limited space as efficiently as possible. Create a society that can overcome any challenge.

Live on the creature’s back

Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with the creature and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.

Discover different biomes

Travel through a multitude of different biomes and adapt your village to their unique opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artifacts.

Research new technologies

Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.

Survive the wastelands

Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.

---

We're huge fans of Frostpunk, Timberborn and Airborne Kingdom and all of these games have inspired us to some extent.

أظهر المزيد

قم بتنزيل The Wandering Village على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة The Wandering Village البخارية

The Wandering Village ، هي لعبة بخار شهيرة تم تطويرها بواسطة Stray Fawn Studio. يمكنك تنزيل The Wandering Village وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات The Wandering Village

Add to wishlist

https://store.steampowered.com/app/1401370/Viking_City_Builder/

About the Game

If you're interested in The Wandering Village, please wishlist and follow us :)

You can also join the game's community on Discord:

In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.

Become their leader, build their settlement and form a symbiotic relationship with the creature to survive together in this hostile, yet beautiful post-apocalyptic world that now surrounds you.

Build your village

A functioning village is the basis of your survival. Build your settlement and expand it over the creature's back. Plan production chains and optimize them to utilize the limited space as efficiently as possible. Create a society that can overcome any challenge.

Live on the creature’s back

Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with the creature and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.

Discover different biomes

Travel through a multitude of different biomes and adapt your village to their unique opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artifacts.

Research new technologies

Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.

Survive the wastelands

Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.

---

We're huge fans of Frostpunk, Timberborn and Airborne Kingdom and all of these games have inspired us to some extent.

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Stray Fawn Studio

  • احدث اصدار

    1.0.0

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • Commando7

    Aug 7, 2023

    This feels like a full fledged game, nothing early access about it
  • Helianthus

    Aug 8, 2023

    Onbu wags its tail
  • Voron

    Aug 10, 2023

    Damn people are so easily sold out now a days - all you gotta do is go green and you get 5 stars. Look, short of a sweet innocent little message “we are one with the planet” blah blah blah there isn’t much here. In its current state, it’s just about being patient and investing into long game without taking ANY risks. You just sit on your ass allocating and relocating workers. I managed to actually play the tutorial for just 5 minutes, switched to normal - made it to a 100 days where I thought the fund would start only to find out that’s basically end game. I restarted on hardest difficulty with the 5 max modifiers allowed and managed to beat that with no casualties or sweat… it is a very slow game requiring a very slow hippie approach. Maybe if they introduced dangerous end game zones with combat and corresponding buildings - I’m talking full on perimeter walls, dino armor with upgrades (armor against slow and damage, sieve resistance by upgrading it with a spike palisade), archer towers. There really is a lot for why this is 1/5 at best. Everything feels slow, dragged out, shallow, and only difficult in the means of patience. Very little rush from achieving anything. No real end game yet - feels like you are spending the first 100 days setting up an infrastructure grinding stone into slabs, wood into planks, sand into glass, iron into metal, herbs into meds, etc etc etc and then nothing. Like you got all those “end game” (surprisingly easily acquired for a “refined mat”) materials and then you only have like 1 building you can use it for lol. I understand the idea behind early access and wanting feedback, but I’d say that this is a 1/10 of a game right now. If I could, I’d refund without looking back. Let’s hope you manage to at least bring a 1/10 into a 2 somehow but I doubt they can do more.
  • gamedeal user

    Sep 17, 2022

    Bought it out of curiosity, because i do love building/colony sims. And... played for about 5 or more hr straight! couldn't stop! definitely impressive game! can't wait for more updates! since i did kinda run out of stuff to do. got about 120 nomads, have steady food supply, now just need more content! once there is a lot more to build/explore and do, will start a new game and finish again! Awesome game!
  • gamedeal user

    Mar 7, 2023

    Fun, but very easy. It's a great game to sit down with for a couple days and build a big sprawling village, and you'll probably get at least 10 or 20 hours out of it, but I don't see myself wanting to come back to it too much. It's biggest strength is it's visuals - it's still fun to zoom in and watch the villagers going about their day in the Studio Ghibli-esque visuals even at the end of the playthrough. Sadly, looking at things or fast-forwarding will occupy the vast majority of your time, because this game is very simple and not challenging, even on the hardest difficulty setting. It suffers from the problem that many similar settlement building games suffer from: the first 2 hours of your run will be difficult and you'll feel like your decisions matter, but as soon as your economy is set up, everything starts playing itself and you begin to grow exponentially way faster than the challenge can keep you in check. However, if what you're looking for is a relaxed and forgiving romp through a charming village. If you want to place houses and manage resource flows with a little bit of threat to it interesting, this is probably a good pick up. But if you are looking for a more engaging, thoughtful city-builder that will force you to make difficult decisions, play Frostpunk instead.
  • gamedeal user

    Jul 1, 2023

    as much as i want to like this game i just cant recommend it in its current state. its difficult to put into words but it feels like the balancing is just wrong. villagers move too slowly and aimlessly to deal with urgent tasks. for example, even on beginner difficulty it can take my village of 60 people days upon days to clear out spores from the second spore cloud in that save. the only way to get enough manpower to reconstruct buildings after a natural disaster is to shut down everything else including farming and cooking because if not villagers just wander around completely directionless and eat food instead of building. for lack of a better description it also feels like villagers don't do as much work as they require. in other words, for every villager you take on, the amount of work needed to maintain equilibrium in your village goes up by slightly more than that villager can handle. the result of this is that the more villagers i acquire, the fewer villagers i have free for construction and the longer it takes me to get things built, maintained, and repaired, when it should be the opposite. i have a few suggestions that i think would make the game much more friendly for new players, quality of life stuff that wouldn't affect balancing in any way as i am certainly not qualified to talk about something that nuanced. first: add an option to control individual villagers. too many times i've seen a villager finish chopping down a tree, decide her work is done, and book it a mile back to base camp to have her lunch, leaving someone else to pick up the wood that SHE CUT and carry it literally 10 feet to the construction site, only for them in turn to leave and make someone else actually construct the thing. if i could tell a villager to pick up their own wood and construct their own tent it would make repair jobs much easier, faster, and less stressful than waiting for the goons at the worker outpost to get up and do their job. second: allow automatic harvesting. when the woodcutters run out of material they should go out and harvest their own, and when i have workers set to harvester they should know the woodcutter is out of material and go and harvest it automatically without me having to manually assign what they're cutting. i know this is not a unanimous opinion but i think it would make the gameplay loop much more enjoyable, especially since even when the woodcutter is out of wood and the workers are set to harvester AND i have trees highlighted the workers sometimes won't harvest for no apparent reason. lastly, though this is not under the changes section because i don't know how you would change it, i think the onbu is simply too large. workers need to shuttle back and forth from the head to the center to the tail constantly and i personally think it's silly to require two or even three individual villages on the back of one onbu just to staff the required infrastructure. i shouldn't need to assign half my population to dung duty and place a second woodcutter, stonecutter, berry farm, kitchen, farm, and pantry there just to supply the dung collector and compost heap. i think this game is excellent. the first forty days of the novice save file are genuinely enjoyable, i love the music, and the concept is all there, the balance just needs work to make it really shine.
  • gamedeal user

    Sep 16, 2022

    A less cruel Frostpunk. Suggestions: - Villagers should sleep at the place that is closest to their workspace, or we should be able to specify the sleeping place for individual villager - There should be a priority for storage places. I keep ending up having 40/40 heal herbs in Onbu healing camp and 0 in villager healing camp - There should be a setting for animation speed, after 10 hours it kind of gets on my nerves to wait .5 seconds when switching zoom - Maybe there should be an even faster time setting, 6x? Overall, I'd give the game 7/10 right now and up to 10/10 if it keeps getting updates.
  • gamedeal user

    Jan 13, 2023

    The game art is very cute and the music is quite calm and relaxing. Love the hand drawn animations for the buildings and villagers, Onbu is a sweety too. Have not encountered any bugs during my playtime. Here are the reasons why I would not recommend the game currently: It's not a hard game but if you get really unlucky early on your run might be killed off. If Onbu wanders into the desert for example, because you can't control him because he doesn't trust you yet and you can't grow cacti and you can't send out explorers yet or there is no oasis to collect water from - your people will starve and you really can't do anything about that. So you will learn to start your village in one specific way every time – which I don't think is fun. Harvesting poison plants should be high priority always, I do not want to click through 30 individual plants to set the priority high. It's good that their offspring will keep the priority you set tho. I feel like there's a lot of just watching the game instead of doing something. The game feel overall very slow and I am playing in x4 speed at any time. A bunch of the research things are basically ways to profit from Onbu by physically harming him. As in taking gallbladder fluid, blood, feeding him things that upset his stomach or drilling into his skin to take stone. And it says it will decrease his trust in you and you will have to also constantly heal him so he doesn't literally die because you abused him but overall I didn't feel like I was being punished for harming him. And I think these things SHOULD be punished by the game as you are hurting the thing that protects you, you shouldn't be able to easily get away with hurting Onbu just because you also gave him a snack and a pet. Maybe he should refuse your food and pets while you actively or just recently hurt him? Sadly, I am not really having fun while playing, it makes me sleepy in fact. It might turn into something more fun but right now I do not recommend buying this for 25 Euro. I payed 20 during Steam Sale and I honestly don't think that even that was justified in the games current state. I played for 7ish hours now and basically “finished” the early access by building the monument and I can't see myself picking it up again in the near future because it's just not very engaging or fun.
  • gamedeal user

    Dec 20, 2022

    IMPORTANT: The thumbs down is meant to be a "NOT YET, BUT KEEP AN EYE ON IT!". (I started at Adept, since I played several city builders before.) After almost 8 hours I got through, but at least on Adept it was way too easy. It took some micromanagement but my people always had enough food, Onbu was always topped off. Noone was sick for long. I never had to gather stone, blood or bile from Onbu. Trees respawn, berry collectors never deplete their bushes, even the small stones respawn. Water collects itself outside the desert. One herb garden is enough to supply all your people and Onbu. The only real moment of fear was my first infection, but you dont even need the flamethrower guys. You can just unemploy everyone, harvest everything infected and re-employ. Additionally, exploring the surroundings gives a bit too many resources. Yielding 60 water from one oasis in a few hours does not compare to the time my farmers need to grow that many cacti. Two teams of explorers was enough to never really gather wood or stone from Onbu. Also researching is pretty bland. It only takes time and Knowledge points your explorers bring home. Summary: As of now it has a lot of potential. The limited space, having to explore the surroundings for resources. balancing needs of your villagers with those of Onbu. But it does not yet deliver, since the state of the village and Onbu is too stable (too self-sufficient). It needs to enforce more strategic decisions, which in other games is nicely achieved by ambiguity of goods. Make it that some food items are needed for medicine. That iron smelters need wood, that people go on strike when you dont fulfill their needs. Sadly I cannot recommend it at the moment, but I will play it again at Veteran and wait for what is to come. Update: I played it on Veteran as well now and I am not sure in which regard it is supposed to be more difficult, as the overall challenge, gameplay and events were all the same ._. I understand that it is Early Access, so I hope that there will be respective updates. All in all the foundation is there and it is beautiful and promising but the devs have to put in a lot of additional work at the right spots to make it really worthwile.
  • gamedeal user

    Sep 18, 2022

    First of all, I really like the art style and the game concept. It's quite relaxing and fun for the first couple hours. However, there isn't much content. What make it worse is that there isn't much content planned based on the Early Access road map recently announced. For a management/building game, 5-6 hours of play with no replay value is nightmare. All being said, not worth the price even consider the planned update according to the road map.
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