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تحميل
The Monster Breeder

The Monster Breeder

100 إيجابي / 87 التقييمات | الإصدار: 1.0.0

Fantasy Creations

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قم بتنزيل The Monster Breeder على جهاز الكمبيوتر باستخدام GameLoop Emulator


The Monster Breeder ، هي لعبة بخار شهيرة تم تطويرها بواسطة Fantasy Creations. يمكنك تنزيل The Monster Breeder وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة The Monster Breeder البخارية

The Monster Breeder ، هي لعبة بخار شهيرة تم تطويرها بواسطة Fantasy Creations. يمكنك تنزيل The Monster Breeder وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات The Monster Breeder

ROADMAP

GAMEPLAY VIDEOS

DISCORD SERVER

About the Game

This is a turn-based fantasy strategy game with RPG elements. The game has two main layers: the first is monster breeding, and the second is tactical turn-based arena combat.

Players can purchase eggs and juvenile creatures from local hunters. The next step is to set up a magical treatment to enhance the creatures’ strength, agility, and other attributes. Nearly all these traits can be manipulated with magic scrolls, potions, blood infusions, and runestones, although overuse of magic and potions can cause severe illness, infertility, decreased lifespan, or even death.

Natural species are weak and perform poorly in the arena, but all have at least one valuable ability. There are three classes of creatures available: Insectoid, Reptile, and Carnivora. Players can only crossbreed species within the same class, and the best offspring can then be selected for magic treatments to improve their combat performance. Only eggs and juvenile creatures can be treated. Adult monsters earn experience fighting in the arena and learn new skills when leveling up, but these skills are not inheritable.

There are multiple options for players to house their monsters in the various chambers and cellars of the Old Keep, or they can build a small hut or kennel in the courtyard and upgrade it. Depending on their temperature tolerance, some creatures can live in a flooded dungeon cellar while some others need a warm environment to remain healthy. Only healthy creatures can fight and earn money for their masters.

Combat in the arena is tough but not always deadly. Beginners can participate in non-lethal tournaments without the risk of losing a character or monster. Lethal combat pays much better, but this is a game with permadeath, so be aware!

How much risk are you willing to take? Which tournament are you going to enter? Only you decide. Players get money if they take part in a tournament, but only the winners receive the glory and extra rewards.

Warriors, archers, and sorcerers can be hired to fight side-by-side with monsters in the arena. Players can personalize their training and equip them with weapons that match their skills and strength, although to be overburdened with armor comes with serious penalties in combat.

Characters earn experience in the arena and gain new skills when leveling up, and older warriors can be valuable trainers depending on their intelligence and trainer skills. Some hired characters may refuse to participate in lethal tournaments, but slaves can also be trained for combat.

Players need to hire a blacksmith and alchemist to be able to craft items like weapons, armor, or potions. Every craftsman has unique skills and traits affecting their products’ quality, their rate of work, and the amount of material they use.

Various types of equipment can be purchased to enhance productivity: recipe books, alembics, and extractors are all useful accessories of the alchemist's lab, while weapon and armor molds, alloy smelters, and special forges are exceedingly beneficial to the blacksmith. Apprentices can be hired to improve productivity and players can employ them as blacksmiths or alchemists when they graduate.

Players can construct or upgrade various types of buildings, allowing them to keep more monsters, incubate more eggs, create more weapons and potions, or increase storage capacity and the size of their living quarters.

Some buildings have unique features: Hatchling's Cabin provides the possibility of using runestones and magic fields to modify juvenile creatures’ traits, while the Alchemist's Shack and Blacksmith's Hut provide more places to hire craftsmen and also give an efficiency bonus. The Old Keep is the default building at the beginning of the game. It has multiple chambers and cellars, all of which can be assigned to any purpose.

أظهر المزيد

قم بتنزيل The Monster Breeder على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة The Monster Breeder البخارية

The Monster Breeder ، هي لعبة بخار شهيرة تم تطويرها بواسطة Fantasy Creations. يمكنك تنزيل The Monster Breeder وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات The Monster Breeder

ROADMAP

GAMEPLAY VIDEOS

DISCORD SERVER

About the Game

This is a turn-based fantasy strategy game with RPG elements. The game has two main layers: the first is monster breeding, and the second is tactical turn-based arena combat.

Players can purchase eggs and juvenile creatures from local hunters. The next step is to set up a magical treatment to enhance the creatures’ strength, agility, and other attributes. Nearly all these traits can be manipulated with magic scrolls, potions, blood infusions, and runestones, although overuse of magic and potions can cause severe illness, infertility, decreased lifespan, or even death.

Natural species are weak and perform poorly in the arena, but all have at least one valuable ability. There are three classes of creatures available: Insectoid, Reptile, and Carnivora. Players can only crossbreed species within the same class, and the best offspring can then be selected for magic treatments to improve their combat performance. Only eggs and juvenile creatures can be treated. Adult monsters earn experience fighting in the arena and learn new skills when leveling up, but these skills are not inheritable.

There are multiple options for players to house their monsters in the various chambers and cellars of the Old Keep, or they can build a small hut or kennel in the courtyard and upgrade it. Depending on their temperature tolerance, some creatures can live in a flooded dungeon cellar while some others need a warm environment to remain healthy. Only healthy creatures can fight and earn money for their masters.

Combat in the arena is tough but not always deadly. Beginners can participate in non-lethal tournaments without the risk of losing a character or monster. Lethal combat pays much better, but this is a game with permadeath, so be aware!

How much risk are you willing to take? Which tournament are you going to enter? Only you decide. Players get money if they take part in a tournament, but only the winners receive the glory and extra rewards.

Warriors, archers, and sorcerers can be hired to fight side-by-side with monsters in the arena. Players can personalize their training and equip them with weapons that match their skills and strength, although to be overburdened with armor comes with serious penalties in combat.

Characters earn experience in the arena and gain new skills when leveling up, and older warriors can be valuable trainers depending on their intelligence and trainer skills. Some hired characters may refuse to participate in lethal tournaments, but slaves can also be trained for combat.

Players need to hire a blacksmith and alchemist to be able to craft items like weapons, armor, or potions. Every craftsman has unique skills and traits affecting their products’ quality, their rate of work, and the amount of material they use.

Various types of equipment can be purchased to enhance productivity: recipe books, alembics, and extractors are all useful accessories of the alchemist's lab, while weapon and armor molds, alloy smelters, and special forges are exceedingly beneficial to the blacksmith. Apprentices can be hired to improve productivity and players can employ them as blacksmiths or alchemists when they graduate.

Players can construct or upgrade various types of buildings, allowing them to keep more monsters, incubate more eggs, create more weapons and potions, or increase storage capacity and the size of their living quarters.

Some buildings have unique features: Hatchling's Cabin provides the possibility of using runestones and magic fields to modify juvenile creatures’ traits, while the Alchemist's Shack and Blacksmith's Hut provide more places to hire craftsmen and also give an efficiency bonus. The Old Keep is the default building at the beginning of the game. It has multiple chambers and cellars, all of which can be assigned to any purpose.

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Fantasy Creations

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2022-01-19

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • gamedeal user

    Jan 20, 2022

    Its a bit rough around the edges and some things need more tooltips but otherwise i feel like the game has the potential to be Great
  • gamedeal user

    Jan 20, 2022

    its got some jank to it but its a fun game
  • gamedeal user

    Nov 12, 2022

    Saw SplatterCat playing this sounds like its going to be awesome bought the game to support the Dev. Can't wait to see what kind of ManBearPigs or mutant monkey fish frogs I can breed!
  • gamedeal user

    Jan 23, 2022

    First off, this is a 1-developer game in Early Access, so it definitely is a bit rough around the edges. There's no tutorial yet so you may have to restart once or twice until you understand what you should and shouldn't spend money on at the start so you don't go bankrupt after 6 turns, or how not to get your first squad of warriors eaten by venomous spiders. Graphics aren't great (yet) since everything was made without a professional artist at hand. The artist has announced that if this game does well enough there would be new assets in the future. That being said, the gameplay is a lot of fun once you get into it. It's mostly a management/breeding game with tactical combat. You build up your homestead, hire a blacksmith and an alchemist and hope they aren't alcoholics who beat their apprentices in a drunken stupor until they run away. It's great! I WANT to compare it to something like Monster Rancher but the one single game it most resembles is actually XCom, blended with one of those addicting mid-2000s Flash games. The developer is also very receptive for user suggestions and by its very nature this game has a ton of potential if more content is added.
  • gamedeal user

    Jan 20, 2022

    This is the kind of game I have always wanted to play, but could never find. A few have come close before. But no matter what they always seemed to lack depth. Either the monster raising/training was only a side feature, or it was only a shallow attempt. It's rough. It's early access. But the promise is there. Enough for me to throw money at it and hope.
  • gamedeal user

    Dec 19, 2022

    This is a refreshing take on Monster Breeder/Monster Collection genres, in my humble opinion. Its relaxed enough that you can take it at your own pace, but with enough challenge for your goals to keep you playing. This is a 'so far' review, so I acknowledge that the game is not fully complete and could use improvements.

    The Pros:

    -High customization: You can control what specialty your character begins with, what potions and magics to use for the very-high-depth breeding and Frankenstein-ing system for monsters; and what armors and potions to give in addition to the highly customizable training progression for humans. You chose where you begin your game, as location effects monsters and humans. There is also a custom difficulty mode. -High Depth Gameplay: Human training, monster breeding and organ transplants, to the stats and personality traits of your employees and slaves. The combat, while it can be 'Quickplayed' to skip over it, has a nice bit of depth in how the monsters and humans battle it out, and how their fears and skills come into play. -Freaky Monster Babies: The graphics on these monsters may not be the best, but the crazy combinations of monster appearances from crossbreeding natural and unnatural pairs are pretty great. You'll easily fall in love with some of the freaks that pop out after breeding. I look forward to all the other monster types and subspecies the Dev wants to add, as well as the cross-species breeding to be implemented later on. I'm greatly looking forward to making a rat with a spider face and a dog butt. -Multiple difficulties: Custom; Apprentice --> Beginner --> Experienced --> Veteran --> Master. I'm a masochist, so I went to Master after beating Beginner, lol. -Decent Replayability/Great Time Sink: Since different locations offer different bonuses, there's a decent bit of replayability here despite it still being in Early Access and not having everything the Dev wants in it just yet. You can also easily pour a good chunk of time into the game after beating the initial goal, since getting that 'perfect human' or 'perfect monster' might take more time the higher the difficulty you play. There's different bonuses in each monster type as well so it'll keep you busy.

    The Cons:

    -Graphics: While its not the biggest thing for me, since I love my ugly freaks and don't mind the 'medieval style' text and text boxes, its certainly one that sticks out the most. Especially the purebred beasties since they look like stock creatures. Maybe they are.. I wouldn't know. Either way, the Dev has expressed that he is not at all happy with how they look, so expect them to be upgraded eventually. -The UI: Sometimes the UI is great, and some times its.. not. Its not always the most intuitive and requires some figuring out sometimes which can be daunting for some players. Luckily, there are tool-tips to help with this (which can be switched off/on in the settings at any time), but this is also another thing the Dev is working on constantly. -Newbie Friendliness: I have heard that some new players may feel frustrated when first starting the game, since there's a lot that's different and the UI aren't the strongest. I cannot personally speak of how newbie friendly the game is at this point since I have over 100 hours, so my mind now understands everything, and the game has been updated since then. But, when I first started around the release date, I was a bit frustrated because there were things I didn't understand. Obviously that's not an issue for me anymore, haha... but its something to keep in mind when going into the game. It might have a little bit of a learning curve.
  • gamedeal user

    Jan 26, 2022

    With almost 47 hours played I have gotten a very goo feel for the game in it's current state. So here is my thoughts. Difficulty: The difficulty of the cash in the game is very low, in most cases just keep fighting win or lose and funds will never be an issue, but I do not feel like the cash in the game is intended to be an issue past the start. Combat, This is fund and variably difficulty. the animals is not to hard to use, but the humans are incredibly hard to win fights with. Over all it is fun and challenging, but after a while I found that I just started using auto combat. but that's normal for these games. If you wanted harder game try using humans only, and for a super hard game do lethal combat with humans. For me the true enjoyment was in the actual breeding of the animals, it is relitively complex and detailed and I feel it will likely expand a lot as development goes on. I spent a huge portion of my gameplay time breeding the perfect creature. Raising it's life span, adding traits, getting current traits build up. This was where I think the game was truelly enjoyable. But the other aspects were good to. Now for the few complaints. The graphics are very subpar for the monsters, this is rather sad, but perhaps will get better. The blacksmith and alchemist have the drunkard trait to often. This is a super annoying trait and makes this aspect less enjoyable. Needs to be less frequent. I mean really why is 90% of the people I can hire drunks. Humans need more to do with them, monster breeding is fun, but humans I get to gear them and thats really it. The training is kind of meh and it just feels like there could be a lot more added for them (perhaps simply yet to come) Animals need a trait for there species, after all even with cross breading a new species would eventually evolve. Over all though I loved the game and it is still EA so will likely grow a ton.
  • gamedeal user

    Jan 24, 2022

    If you're a fan of the Skaven from the Warhammer series. And your favorite clan is Clan Moulder. This is honestly the perfect game for you. I'm having a lot of fun breeding monsters and sending them to fight in the arena. It's still rough around the edges though. UI needs some work and animations are still a bit janky. Something by which the dev is very much aware of. But there is a lot of detail put into this game, and I have come across no game breaking bugs. Definitely worth seeing where it goes!
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