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تحميل
Rogue Heroes: Ruins of Tasos

Rogue Heroes: Ruins of Tasos

80 إيجابي / 1010 التقييمات | الإصدار: 1.0.0

Heliocentric Studios

  • Saudi Arabia
    74.99SR74.99SR
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  • Argentina
    9.63SR9.63SR
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  • Turkey
    20.09SR20.09SR
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قم بتنزيل Rogue Heroes: Ruins of Tasos على جهاز الكمبيوتر باستخدام GameLoop Emulator


Rogue Heroes: Ruins of Tasos ، هي لعبة بخار شهيرة تم تطويرها بواسطة Heliocentric Studios. يمكنك تنزيل Rogue Heroes: Ruins of Tasos وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة Rogue Heroes: Ruins of Tasos البخارية

Rogue Heroes: Ruins of Tasos ، هي لعبة بخار شهيرة تم تطويرها بواسطة Heliocentric Studios. يمكنك تنزيل Rogue Heroes: Ruins of Tasos وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Rogue Heroes: Ruins of Tasos

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About the Game

A dark evil stirs beneath the once peaceful land of Tasos… Deep within the four Great Dungeons, the ancient seals that hold the Titans at bay are gravely weakened and their minions have unleashed terror upon the world.

The Goddesses who forged the seals long ago have made a desperate plea for a band of heroes to come forth and save the people from a terrible fate…

You are one of the heroes tasked with saving the realm of Tasos from the terrifying Titans. Whether you choose to take on your mission solo, or with up to three friends is your decision to make. Do you have what it takes to save Tasos?

Key Features

4-Play Rogue-lite Adventure: Play solo or in co-op with up to 4 players to take down the Titans! Remember that death is not the end; rise again, upgrade your hero and venture out once more, stronger than before!

Tackle Procedural Dungeons: With its procedural engine, no two runs are the same! Each room has hand designed layouts, traps, puzzles and enemies all with randomised configurations, making every run feel fresh and different.

Classic Weapons: Rogue Heroes features classic top-down swordplay with a large range of tools, spells, and weapons to use as you explore Tasos and tackle the Great Dungeons. Locate classic weapons like a Bow, Boomerang and Grappling Hook to use at your disposal.

Rebuild your Town for Upgrades: Spend your hard-earned loot on new buildings for your village of Intori. From Weapons Smiths to fisheries, each can add new ways of adding to your abilities and arm you with the tools to return to the fight.

Multiple Classes: Each with their own unique abilities, find which character suits your style of play and take back Tasos!

أظهر المزيد

قم بتنزيل Rogue Heroes: Ruins of Tasos على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة Rogue Heroes: Ruins of Tasos البخارية

Rogue Heroes: Ruins of Tasos ، هي لعبة بخار شهيرة تم تطويرها بواسطة Heliocentric Studios. يمكنك تنزيل Rogue Heroes: Ruins of Tasos وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Rogue Heroes: Ruins of Tasos

JOIN OUR DISCORD!

About the Game

A dark evil stirs beneath the once peaceful land of Tasos… Deep within the four Great Dungeons, the ancient seals that hold the Titans at bay are gravely weakened and their minions have unleashed terror upon the world.

The Goddesses who forged the seals long ago have made a desperate plea for a band of heroes to come forth and save the people from a terrible fate…

You are one of the heroes tasked with saving the realm of Tasos from the terrifying Titans. Whether you choose to take on your mission solo, or with up to three friends is your decision to make. Do you have what it takes to save Tasos?

Key Features

4-Play Rogue-lite Adventure: Play solo or in co-op with up to 4 players to take down the Titans! Remember that death is not the end; rise again, upgrade your hero and venture out once more, stronger than before!

Tackle Procedural Dungeons: With its procedural engine, no two runs are the same! Each room has hand designed layouts, traps, puzzles and enemies all with randomised configurations, making every run feel fresh and different.

Classic Weapons: Rogue Heroes features classic top-down swordplay with a large range of tools, spells, and weapons to use as you explore Tasos and tackle the Great Dungeons. Locate classic weapons like a Bow, Boomerang and Grappling Hook to use at your disposal.

Rebuild your Town for Upgrades: Spend your hard-earned loot on new buildings for your village of Intori. From Weapons Smiths to fisheries, each can add new ways of adding to your abilities and arm you with the tools to return to the fight.

Multiple Classes: Each with their own unique abilities, find which character suits your style of play and take back Tasos!

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Heliocentric Studios

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2021-02-23

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • Shockedthunder

    Aug 8, 2023

    Very good game especially if you got friends to play with
  • gamedeal user

    Feb 28, 2021

    Got the game because reminded me of old Zelda games and did not regret it. #5 Pros: *1- The boss fights were simple, but interesting. *2- You can really customize your skills to any play style, for example, allocate points to be a "combat mage". *3- Many hidden treasures and locations to find. *4- Local coop/splitscreen. *5- Nice pixel graphics. #5 Cons: *1- Online did not work for me. I understand there's a bug on it right now. *2- The different classes skill does not add any difference to the gameplay. Basically defend with shield and attack with sword. Each class should have had more depth and additional unique skills. *3- Village customization is very boring, for example: you can't turn around objects in your house. And you can only put few houses that will get blocked, even though you have spaces available. *4- There are no "final items", like a better shield, sword, etc. *5- Some classes need to be balanced, for example: the Reaper and Knight are OP, while Ranger and Witch are very weak.
  • gamedeal user

    Apr 15, 2021

    This is a [i]soft[/i] no; it's not a [i]bad[/i] game, just... hollow. Maybe better in a multiplayer, or after some patches. Mechanically, it's Link to the Past, complete with most of the subweapons. Hookshot, boomerang, bow, hammer, etc. It plays basically the same, if a bit less polished, with two core differences: The first being that the dungeons (not the overworld) are randomized from a collection of premade rooms, and the second being some lite RPG elements in the form of classes and upgrade paths. Those differences are also where it kind of falls short. Exploring the overworld is pretty neat. It's a fairly big world with a lot of secrets and unlockable shortcuts. The problem is that exploration doesn't really mean anything. Unlike LttP, there are no heart pieces and precious few items to find. You can wander down a long and circuitous side path, through hidden caves, hookshotting across ravines, and at the end of it you open up a shortcut that you'll never use because there's no reason to go back there. With few exceptions the only items you find in the world are orbs that make you lose 0.1% less gems when you enter a dungeon. You can sequence break in certain places to reach late game areas early, but there's no reason to, because there's nothing to find there and any enemies will take 800 hits to kill. That leads to issue #2, the RPG elements. You level up by spending gems, which are only found in the randomized dungeons. The abilities you upgrade aren't particularly interesting, just tiny incremental improvements to damage, attack speed, area of effect, etc. You're never excited to spend gems, you just play a dungeon until you die and then your numbers go up. Next time it's a little easier, but the experience is the same. All it really amounts to is when you go down a dungeon floor suddenly enemies will take ten times as many hits to kill. Not [i]different[/i] enemies, mind you, the same enemies just with higher stats. Then you push as far as you can, die, and now those enemies are easier because your numbers went up. The game would play exactly the same if it didn't have rpg elements and enemies didn't arbitrarily get more HP, it would just be half as long. Secondary to the RPG elements, there's townbuilding. You pay gems to construct buildings, which unlocks new shops or upgrade trees. And that's basically the end of townbuilding. Some new NPCs show up, they have a textbox. They don't have personalities and they don't do anything. And lastly, there's the randomness. Dungeons are randomly generated in roguelike fashion. You can find temporary versions of the various weapons as well as temporary stat boosts, both of which last until you leave the dungeon (usually by dying). It starts out pretty neat, then after a few hours just kinda becomes tedious. In LttP, the various puzzle rooms gate progression. You have to figure out a room to get an item or advance to the next room, and then you are done with that room. In Tasos, puzzles give you sometimes keys, rarely stat boots, usually just gems. They benefit you to solve them, but they aren't usually necessary, and that becomes a problem when the pool of rooms it's pulling from is way too small. You see the same puzzles over and over, and you don't want to spend the time going through the motions to solve them [i]again[/i] because it's tedious and you probably won't get anything useful. At the same time, the randomness means you might not see certain rooms that you _need to find_. To craft a shovel, you need to collect 8 rare drops from an enemy that only shows up in a _single room_ in the first dungeon, and that room isn't guaranteed to appear. If those enemies also show up in later dungeons I haven't found them, and in ten hours i only have half the items needed to craft an item that, near as i can tell, you're expected to have at the beginning of the game. All in all, it's still [i]pretty good[/i] as an LttP-style adventure game, but frustrating in that all the roguelike selling points honestly just make the game worse, rather than providing any interesting new dimension. Not unsalvageable, but it needs some hammering.
  • gamedeal user

    Feb 25, 2021

    tl;dr: I spoke really highly about the game after playing the demo. Gifting multiple copies to friends upon release. With all the errors and rough online coop, I'm glad that I gifted the game as I'd feel guilty if I convinced other people to purchase a buggy game. Online Coop is currently brutal. I only played local coop on the demo, but didn't expect all the issues online. If any player views their inventory, every player gets a black screen that says "Another player has paused the game." This is brutal as an accidental spacebar hit goes black screen for everyone. The only menus that do not lock other players are shop-menus. When any player talks or interacts with an object, the text pops up - which is fine. However, it also shows you the controls for what they're using, that being controller/keyboard. So if you're playing on the opposite, then you're going to get confused. Sometimes, textboxes seem to get "stuck" on screen. If you get this error, die and get res'ed. Another brutal error is that multiple players can use keys on keydoors within a decent window - resulting in not enough keys for the dungeon... had to reset.
  • gamedeal user

    Jul 9, 2021

    [h1]Overview: [/h1]I'm on the fence about "Rogue Heroes: Ruins of Tasos." We bought it to play online co-op. For that, it's... OK. It's fun to play. But, it just feels like co-op was added as an afterthought. If you're more interested in the social experience of playing a casual co-op game, it'll be fine. But, if you want to really focus on the game with some friends, you might want to think about it. Single-player presents even more of a poser: you lose some of the fun, social aspect. But, you also lose some of the co-op specific game problems. After 37.8 hours of gameplay (having finished the main/side questlines and working on the last four "grinding" Achievements), I'll lean slightly negative and Not Recommend it. But, it's close. [h1]Co-op Technical Issues: [/h1] [list] [*]One of the biggest issues is that often the game will de-sync what each player sees: some players will see one thing, while the others will see something else. [*]There's also a problem with internet stability and player presence in the game. A player can only enter the game at the start from the lobby. If their internet goes down, they'll find that they've been kicked from the game and can't re-enter. The host has to save and quit and then re-invite everyone. [/list] [h1]Co-op Gameplay Issues: [/h1] [list] [*]The most obvious issue with co-op gameplay is the top-down view. If the game were first person, everyone could wander freely. But, top-down restricts the scope. As the players move farther and farther apart, the screen zooms out as the game tries to fit everyone in. At some point, the game can't do that anymore, you won't be able to see everyone, you won't be able to move apart any more, and you'll have to blindly move towards each other until everyone's visible. [*]If you change rooms or areas, the whole team gets dragged over to it. In one case, one of our members fell into the ocean where there was no way to return to land. It was also at an area transition zone. So, the rest of us got dragged in and we all swam around until we died. [*]In dungeons, if someone dies, the other team members can carry their bones to a resurrection statue to be resuscitated. If you're wandering the wilderness and someone dies, there's a problem. If you're near a transporter, you can transport someplace and the person will be revived. But, if you're not, there's no place to take their bones to be resurrected. The team has to choose whether they should trek back to town or leave that person as a ghost as they continue playing. They really need a Cleric type of class (or just a healing/resurrect) spell in the game. [*]Menus are literal game stoppers. If anyone enters any kind of menu (even inventory), gameplay pauses and the other players are presented with a black screen saying someone's entered a menu. This really puts a damper on things as no one wants to look at a map, their inventory, their equipment, the Bestiary, or anything else because everyone else gets stopped while they do so. [*]If someone talks to an NPC, everything else gets interrupted to watch the dialog go by. So, anyone trying to buy anything from a shopkeeper gets kicked out of that function if someone accidentally talks to the shopkeeper. [*]The loot system varies in how it handles co-op. Health, gold and gems seem to get distributed across everyone equally. But, magic and other items seem to go to whoever picks them up. Usually, it works well. But, sometimes you wonder who's going to get what. For instance, we're still unsure if things like an "x% increase in tool use" pickup applies to the person who opened the chest or to everyone in the party. [/list] [h1]General Gameplay Issues: [/h1] [list] [*]Finishing all four dungeons doesn't finish the main quest. You still have to enter the Eternal Dungeon, enter the transporter in the lobby, and defeat the four bosses. THAT finishes the quest. That "arena" needs to be put in its own location with a quest marker pointing to it. [*]There are two currencies in the game. At the "wilderness" level, you find gold. But, you buy everything with gems. In the dungeons, you find gems. But, you "buy" everything with gold. There's no point in this. One currency should be able to do the job. Multiple currencies shouldn't be used as gatekeepers to tasks/abilities. [*]There are unfinished/inaccessible areas in the game. In the northeast corner, you can get to Hilltop Mines, but there's no way to enter them. A bit to the west, there's an area of clouds that you can fully explore, but the cloud cover doesn't clear. On the east side of the map, just below the center line, there's an area of clouds with two question marks in it, with no way to access it. And, over in the southwest corner, there's a crab/skull rock that you finish a quest to get access to which contains nothing but an "Under Construction" sign. [*]In the northeast corner of the map, there are invisible walls. [*]At some point, you get a wand that's supposed to let you see the world as it really is. It puts purple sparkles around the view. But, as far as I can tell, it's only useful for one thing near where you get it. [*]In the 4th dungeon, the trap triggers on the floor are so similar in color to the rest of the floor that you can't tell they're there. In one room, we had to trigger those to give us access to some areas and we couldn't find them. We finally found them by accident. [*]In the dungeons, you can get a dungeon map. But, outside of the layout of the dungeon, it shows nothing useful. It should at least show the resurrection statues. Of course, even without finding/buying the map, once you find a resurrection statue, it should show on your mini-map until it gets used up. [*]There are several digging areas that just don't work. Trying to dig where "x marks the spot" just plays a "boink" sound. Sometimes you can work around this by digging around the "x." But, not always. This is an Achievement buster (see the following). [*]The 100 power spheres that you're supposed to find for an Achievement are nothing but a make-work pain. They let you keep more of your gems when you enter a dungeon. But, 1) why does a dungeon take the gems in the first place?, 2) at most you'll only ever be able to keep 25% of those gems, and 3) keeping more gems would only be useful in the very early part of the game (where you won't have any power spheres to speak of). They could be used as a reward for exploring the map. But, my map is fully explored and I've been spending hours trying to hunt down power spheres that are either impossible to find or can't be dug up in the first place. [*]Why is there a "powerful glove" AND a hammer? Except for a few specific items, they're mostly interchangeable. [*]The map doesn't default to zooming in on the character. Instead, it zooms in on the town. [*]The giant frog is cute, but it's basically just a pain to use. You have to switch to the "call," use it, wait for the frog to appear and, hopefully, pick you up. [*]To explore the Overgrowth (lava) area, you need a compass. But, I never noticed any difference between having the compass and not having it. Regardless, once you have it, it ought to do something useful. It could point to the nearest collectible. [*]Swimming (which is upgradeable) seems to be useless. AFAIK, it's used solely for getting to three chests. [*]Several characters have the ability to "fly." Yet, they can't use that ability to cross broken bridges or move over tiny obstacles. [*]There's an Achievement associated with catching three Legendary fish. Two of them are in areas marked by jumping fish (which are supposed to mark areas where more rare fish are). But, the 3rd one is in an unmarked area. [*]To use a potion, you have to go into your inventory and select which potion will be displayed. You have one potion slot that shows. When you use that potion, the slot doesn't show the next available potion.
  • gamedeal user

    Sep 22, 2022

    I really wanted to like this game. This is a cute multiplayer copy of the older Zelda games, and honestly exactly what I would want if it weren't for the game breaking bugs, specifically, one MAJOR bug. Unfortunately, this bug make it a chore to play and after over a year I've lost hope they will ever fix it. I will preface by saying I have only played this game in multiplayer, so I don't know if this bug exist in singleplayer. However, I bought this game purely for its multiplayer function, since well, I could just play The Legend of Zelda if I wanted a singleplayer game like this. Now onto the actual bug: At multiple locations where you exit a room back into the overworld (ex. exiting a cave), you get teleported to the corner of the map. This softlocks you since you end up either walking on the water out of bounds or in the snow biome, where you don't have the necessary gear to get out of said biome because you weren't supposed to be there yet. This does not happen at every room exit but it is completely repeatable at the exits where it does happen. I'm astonished this has not been fixed since it is completely game breaking and you will encounter this bug even if you are just going through the main story line - i.e. no exploring hidden paths, no checking the cracks etc. I waited over a year to buy it hoping they would fix this bug. Alas, I am greatly disappointed.
  • gamedeal user

    Feb 28, 2021

    I want to like this game but for now it's just another game that isn't finished. At least put the flag "Early access" please
  • gamedeal user

    Sep 13, 2021

    Dont get me wrong I enjoyed playing this game with my friends but allow me to get into the things that I didnt like because the stuff I liked are basically what you can see in the screenshots, zelda-styled gameplay with fast paced movement and combat, puzzle solving, exploring, unlocking new areas, screaming at each other ..its all fun - There's a bunch of glitches that happens when playing online where while entering a new area "in certain locations only" if the game lags for a split second, you'll teleport to an end game area that you shouldnt be at, but cant interact with anything at all so you gotta force quit. or spamming A while picking up an item will pick it up 5+ more times same as breaking a box will spawn X rewards based on how many times you spammed the button [b] Balance sucks [/b] the first dungeon in the game which is something you go in within 5 minutes of playing cuz its the only quest you start with. it starts fun and all , challenging , then the boss is pretty good also but then you'll probably wanna replay that dungeon to grind the monster loot to unlock your new weapons you'll end up getting a bunch of gems enough to upgrade yourself to the point where its OP the 2nd boss has less hp than the first one, yes I am fully serious 20% less hp for some odd reason it died within 1 second because if you upgrade your wand in this game and play a mage you just utterly demolish everything 3rd boss ? died after 1 second into the fight, not a lot of hp against a wand that can hit it multiple times while critting in each hit. What bothers me is the fact that we do die in the dungeon itself, cuz the enemies and traps are pretty challenging in their own but the bosses are a joke was kind of extremely anti-climatic that it was just sad [b] farming n finishing dont have much point [/b] you dont need to brew potions or sell your crop to open new chests in dungeons because you'll just get a lot of gold from exploring the world, the mechanics are pretty annoying if you are playing alone you'd probably not wanna do it cuz its not really fun alone [b] Theres too many tools [/b] pressing RB/LB in your controller switches between your tools, hammer ..shovel ..grappling hook..bow ..etc etc theres a lot and switching between them takes so much time considering how much are there you DO have a radial menu but thats kind of also a bit annoying its stupid that your watering can + Seed planter are also implemented at all time even when you leave the village because they're completely useless outside of it so why add 2 of them to make it all cluttery. [b] All classes feels the same [/b] every class has the same exact sword that you cant change and looks similar with small minor differences Only differences are each class's active ability is different, and that active ability is simply a dodge/mobility spell ..nothing unique really, two characters have a leap, two has a "Dash/blink" it just doesnt feel unique they have passive abilities such as the mage gains extra bonus from using the wand and the knight has more defense ..etc The thing is every character can have a wand/boomerange/bow its for every character just feels kinda really dumb that a ranger has a sword to attack with you cannot change your sword, the attack button for all characters is a sword slash, why not make it so a mage's weapon is a staff ? same pattern but looks different at least that way it'd have more originality to it But no all characters are basically the same so just go with a mage and upgrade the wand in the village and get ready to just kill every monster instantly cuz its broken [b]Pausing stops the game for all other players [/b] This is really weird and annoying, why in an online game does the game pause for all other players when one player pauses ? You have to pause, go to inventory and select what type of seed to put in your seedbag to plant, then you plant them all, pause again and do it over and over with 3 other players playing with you constantly doing the same in the village is just a bad mechanic, it feels like this game was meant to be local coop only hence why the camera doesn't split and only zooms out a bit if you walk away from each other so you generally stay together, hence why it explains the glitches when playing online sometimes. The game seems to use certain stock assets for looks and music so thats not really an impressive thing to add to a $20 priced game ONE DUNGEON is "under construction" a what appears to be an optional dungeon as its not related to the story cuz theres only 4 dungeons not counting the last one went to this optional one, its blocked with "under construction" text on it also the game ending was the most anti-climatic thing of all time literally just "thanks hero you saved us all protect the future of world or something" instant game credit starts .......... All in all got this game on 50% off and enjoyed it aside from the annoying stuff in it that I mentioned, full priced ? not so sure honestly about this, get it on sale and have friends to play with and you'll like it, the many other features in this game are absolutely not meant to be played solo you'll probably not have a good time if you're alone.
  • gamedeal user

    Feb 24, 2021

    I'm playing solo, enjoying this so far, chilled out but addictive too. However, it sounds like there are problems with the multiplayer, so if you're buying it for that then you should probably wait for updates.
  • gamedeal user

    Apr 23, 2021

    I read the other reviews and was, like, okay, how bad could it be? And yeah, it’s about a little south of “meh” right now. This is not a “finished” game and it should be considered early access. The story (or lack there of), the dungeon levels, the RPG progression, and the “Stardew Valley”-esque elements are so half-baked and forced together it is almost confusion. When playing, you want the game to make sense but it doesn’t. Why does it take so long to get the fishing rod and what is the point of that and farming? Why use any other tool when the grappling hook is clearly the best item in the game? (uses no stamina and no ammo) What is the point of building all these generic homes for the generic townspeople in the bland land of Blands-ville? Wait, so there are only like ~20 different enemies the game? For a $20 game? I’ve gotten better value from a free mobile game. Why the artificial difficulty spikes? The most punishing thing in the game is when you bump into an enemy or trap. The dungeons are waaaay more difficult than the “bosses”. I literally stood still and grappling hooked my way through most boss fights. And and and yeah more. All that said, I played through solo and I know that’s not the intended experience. I wanted to test the game out before recommending my girlfriend and I play it and I just ended up hate-finishing while hoping it would get better and it did not. I feel like I saved my girlfriend from this experience. My verdict: I’ll come back when there is an update or when it’s more polished but I’ll burn all of Tasos to the ground if it’s paid DLC.
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