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Gary Grigsby's War in the East 2

Gary Grigsby's War in the East 2

90 إيجابي / 85 التقييمات | الإصدار: 1.0.0

2by3 Games

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قم بتنزيل Gary Grigsby's War in the East 2 على جهاز الكمبيوتر باستخدام GameLoop Emulator


Gary Grigsby's War in the East 2 ، هي لعبة بخار شهيرة تم تطويرها بواسطة 2by3 Games. يمكنك تنزيل Gary Grigsby's War in the East 2 وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة Gary Grigsby's War in the East 2 البخارية

Gary Grigsby's War in the East 2 ، هي لعبة بخار شهيرة تم تطويرها بواسطة 2by3 Games. يمكنك تنزيل Gary Grigsby's War in the East 2 وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Gary Grigsby's War in the East 2

SETTING

The Eastern Front, the most decisive theatre of World War II and the largest land battlefield. A fight to the end, Total War between the Third Reich and the Soviet Union, each commanding millions. The legendary wargame team at 2by3 Games has spent years revisiting this titanic conflict to once again establish a new state of the art.

Gary Grigsby’s War in the East 2 is a complete overhaul and improvement of the original War in the East, with no stone left unturned to provide a more realistic, more historically rich, and more challenging strategy experience. War in the East 2 comes with a wide array of scenarios ranging from the short tutorial on the Battle for Velikie Luki, to the four month Destruction of Southwest Front, up to the immense full 1941 – 1945 Grand Campaign of the entire Eastern front from Operation Barbarossa to the fall of Berlin. A total of seven Operational Scenarios and three Full Map Campaigns await you with hundreds, if not thousands, of hours of historical gameplay.

Years of new development have resulted in the best AI opponent ever made by 2by3 for any of their game. Also included are a much more accurate map including a full single and double rail network as well as the historical road network, a detailed and expanded Order of Battle, new realistic movement and combat models, an advanced Logistics system, a vastly improved and easy to manage Air system and many other improvements in the interface and game management, as well as a built-in encyclopedia of the weapons and units of the Eastern Front. This is just scratching the surface of the many new features and improvements, all of which are explained in a fully comprehensive manual, also available as a physical copy.

FEATURES

  • 3 Full Map Campaigns

    - 1941-45 Campaign (June 22 1941 – 1 August 1945)

    - Stalingrad to Berlin (November 19 1942 – 4 July 1945)

    - Vistula to Berlin (13 January 1945 – 1 June 1945)

  • 7 Smaller Operational Scenarios

    - Velikie Luki ’42 (17 November 1942 – 25 January 1943) – The Soviet counterattack to recapture this important rail junction.

    - Road to Minsk (22 June 1941 – July 2 1941) – The rush to the Dnepr by Army Group Center.

    - Road to Leningrad (22 June 41 – 8 Oct 41) – Army Group North moves on Leningrad.

    - The Destruction of Southwest Front (22 June 41 – 15 October 41) – Army Group South and Guderian cause the largest Soviet surrender in the war.

    - Operation Typhoon 41 (30 September 1941 – 5 January 1942) – The final offensive to take Moscow.

    - Red Army Resurgent (19 November 1942 – 17 March 1943) – The destruction of the German 6th Army at Stalingrad.

    - Red God of War (24 November 1942 – 8 February 1943) – The failed Soviet northern offensive.

  • Improved AI Opponent

    - Newly re-designed and re-built by Gary Grigsby for War in the East 2

    - Greatly enhanced Defensive AI performance as well as improved Offensive AI performance

  • More Accurate Map and Movement rules:

    - Map based on better projection yields a larger number of hexes in the main combat area (106 hex frontage from Rostov to Leningrad versus 87 in WitE).

    - Advanced Terrain/Road rules – Road quality in every hex combines with terrain to generate much more realistic impacts of terrain on movement, combat and supplies.

    - Administrative Movement – Accounts for ability to move rapidly in friendly territory, especially where there are better roads.

    - Ability to stack additional units into urban and port hexes

  • Off-Map Theater Boxes and Theater Events:

    - Theater boxes representing other theaters of the war (North Africa, Italy, etc.), and a full set of events including garrison requirements in the TBs along with other events like partisan operations.

    - Partisan war now handled with a Soviet Union garrison box, events, and partisan interdiction placed on map.

    - Enhanced Player Theater Box Control game option that allows players to choose more flexible movement of units between theaters, but at a cost for failing to meet garrison requirements versus benefits for exceeding them.

    - More accurate historical line up of units, HQs and support units and their historical movement between theaters.

    - Additional historical campaign events.

  • Improved Air System incorporating both a more Advanced Air Mode and a Streamlined Air Operational Group Mode

    - On Map Airbases

    - Much more realistic Air Combat and Support Resolution compared to War in the East and War in the West.

    - A separate Air Phase is now used for many air actions, with ground support and transport done in the movement phase.

    - Advanced Air Mode allows full detailed control of the entire Air War, equivalent to a game within a game.

    - New “Air Operational Group” Mode which allows you to move Air Groups on the map and provides an easy and streamlined way to manage the air game while focusing on the ground game. This makes the air game easier to manage even for those players that want full control.

    - Full AI Air Assist that can run most of the air operations based on just a few orders given by the player to the Air Operational Groups.

  • More accurate and detailed historical weather model incorporating per-hex Weather changes based on the system developed for War in the West.

  • Changes in Ground Combat to reflect Historical operations:

    - New Combat Preparation Points for units allow for build ups for better offensive operations and punish units that are in combat every turn without a rest.

    - Combat Delay Points account for the time spent fighting in a hex and will slow units that move through a hex where significant combat took place that turn.

    - Attacks can now deprive defending units of future MPs.

    - Multi-hex retreats.

  • Many interface improvements, including new art, reorganized screens, a new Turn Summary and more important information regarding your units and situation brought to the top level for easier discovery and quicker access.

  • Automated Soviet factory evacuation.

  • Improved Commander’s Report screens with more flexibility and CSV export capability for out of game analysis.

  • Special designation of Assault HQs allowing Command benefits for offensive armies at the cost of some defensive abilities.

  • Increased Command cost of integrating multiple nationalities under the same command.

  • Greater direct attachment of support units to certain Soviet and Axis Allied divisions, along with multi-role units that can be on map or used as support.

  • New In-Game WitEpedia – Includes Detailed Information and Links concerning units and weapons of the Eastern Front.

  • Detailed TO&E and Order of Battle Charts with information about many of the units on the Eastern Front.

  • 520 Page full color manual, including appendices and designer's notes fully documenting every aspect of the game. The additional Physical version (only) comes with a hardbound full color printed manual.

أظهر المزيد

قم بتنزيل Gary Grigsby's War in the East 2 على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة Gary Grigsby's War in the East 2 البخارية

Gary Grigsby's War in the East 2 ، هي لعبة بخار شهيرة تم تطويرها بواسطة 2by3 Games. يمكنك تنزيل Gary Grigsby's War in the East 2 وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Gary Grigsby's War in the East 2

SETTING

The Eastern Front, the most decisive theatre of World War II and the largest land battlefield. A fight to the end, Total War between the Third Reich and the Soviet Union, each commanding millions. The legendary wargame team at 2by3 Games has spent years revisiting this titanic conflict to once again establish a new state of the art.

Gary Grigsby’s War in the East 2 is a complete overhaul and improvement of the original War in the East, with no stone left unturned to provide a more realistic, more historically rich, and more challenging strategy experience. War in the East 2 comes with a wide array of scenarios ranging from the short tutorial on the Battle for Velikie Luki, to the four month Destruction of Southwest Front, up to the immense full 1941 – 1945 Grand Campaign of the entire Eastern front from Operation Barbarossa to the fall of Berlin. A total of seven Operational Scenarios and three Full Map Campaigns await you with hundreds, if not thousands, of hours of historical gameplay.

Years of new development have resulted in the best AI opponent ever made by 2by3 for any of their game. Also included are a much more accurate map including a full single and double rail network as well as the historical road network, a detailed and expanded Order of Battle, new realistic movement and combat models, an advanced Logistics system, a vastly improved and easy to manage Air system and many other improvements in the interface and game management, as well as a built-in encyclopedia of the weapons and units of the Eastern Front. This is just scratching the surface of the many new features and improvements, all of which are explained in a fully comprehensive manual, also available as a physical copy.

FEATURES

  • 3 Full Map Campaigns

    - 1941-45 Campaign (June 22 1941 – 1 August 1945)

    - Stalingrad to Berlin (November 19 1942 – 4 July 1945)

    - Vistula to Berlin (13 January 1945 – 1 June 1945)

  • 7 Smaller Operational Scenarios

    - Velikie Luki ’42 (17 November 1942 – 25 January 1943) – The Soviet counterattack to recapture this important rail junction.

    - Road to Minsk (22 June 1941 – July 2 1941) – The rush to the Dnepr by Army Group Center.

    - Road to Leningrad (22 June 41 – 8 Oct 41) – Army Group North moves on Leningrad.

    - The Destruction of Southwest Front (22 June 41 – 15 October 41) – Army Group South and Guderian cause the largest Soviet surrender in the war.

    - Operation Typhoon 41 (30 September 1941 – 5 January 1942) – The final offensive to take Moscow.

    - Red Army Resurgent (19 November 1942 – 17 March 1943) – The destruction of the German 6th Army at Stalingrad.

    - Red God of War (24 November 1942 – 8 February 1943) – The failed Soviet northern offensive.

  • Improved AI Opponent

    - Newly re-designed and re-built by Gary Grigsby for War in the East 2

    - Greatly enhanced Defensive AI performance as well as improved Offensive AI performance

  • More Accurate Map and Movement rules:

    - Map based on better projection yields a larger number of hexes in the main combat area (106 hex frontage from Rostov to Leningrad versus 87 in WitE).

    - Advanced Terrain/Road rules – Road quality in every hex combines with terrain to generate much more realistic impacts of terrain on movement, combat and supplies.

    - Administrative Movement – Accounts for ability to move rapidly in friendly territory, especially where there are better roads.

    - Ability to stack additional units into urban and port hexes

  • Off-Map Theater Boxes and Theater Events:

    - Theater boxes representing other theaters of the war (North Africa, Italy, etc.), and a full set of events including garrison requirements in the TBs along with other events like partisan operations.

    - Partisan war now handled with a Soviet Union garrison box, events, and partisan interdiction placed on map.

    - Enhanced Player Theater Box Control game option that allows players to choose more flexible movement of units between theaters, but at a cost for failing to meet garrison requirements versus benefits for exceeding them.

    - More accurate historical line up of units, HQs and support units and their historical movement between theaters.

    - Additional historical campaign events.

  • Improved Air System incorporating both a more Advanced Air Mode and a Streamlined Air Operational Group Mode

    - On Map Airbases

    - Much more realistic Air Combat and Support Resolution compared to War in the East and War in the West.

    - A separate Air Phase is now used for many air actions, with ground support and transport done in the movement phase.

    - Advanced Air Mode allows full detailed control of the entire Air War, equivalent to a game within a game.

    - New “Air Operational Group” Mode which allows you to move Air Groups on the map and provides an easy and streamlined way to manage the air game while focusing on the ground game. This makes the air game easier to manage even for those players that want full control.

    - Full AI Air Assist that can run most of the air operations based on just a few orders given by the player to the Air Operational Groups.

  • More accurate and detailed historical weather model incorporating per-hex Weather changes based on the system developed for War in the West.

  • Changes in Ground Combat to reflect Historical operations:

    - New Combat Preparation Points for units allow for build ups for better offensive operations and punish units that are in combat every turn without a rest.

    - Combat Delay Points account for the time spent fighting in a hex and will slow units that move through a hex where significant combat took place that turn.

    - Attacks can now deprive defending units of future MPs.

    - Multi-hex retreats.

  • Many interface improvements, including new art, reorganized screens, a new Turn Summary and more important information regarding your units and situation brought to the top level for easier discovery and quicker access.

  • Automated Soviet factory evacuation.

  • Improved Commander’s Report screens with more flexibility and CSV export capability for out of game analysis.

  • Special designation of Assault HQs allowing Command benefits for offensive armies at the cost of some defensive abilities.

  • Increased Command cost of integrating multiple nationalities under the same command.

  • Greater direct attachment of support units to certain Soviet and Axis Allied divisions, along with multi-role units that can be on map or used as support.

  • New In-Game WitEpedia – Includes Detailed Information and Links concerning units and weapons of the Eastern Front.

  • Detailed TO&E and Order of Battle Charts with information about many of the units on the Eastern Front.

  • 520 Page full color manual, including appendices and designer's notes fully documenting every aspect of the game. The additional Physical version (only) comes with a hardbound full color printed manual.

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    2by3 Games

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2021-12-10

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • gamedeal user

    Feb 16, 2022

    Wow. Just wow. This is the best strategy game that I have ever encountered. It is chess on steroids, in the gym, bench pressing 500 lbs with one arm. Unless you buy the game, you will never understand the level of detail that has gone into the game play. The levels of realism and choices on every level are unmatched. Just the effort that has gone into the depth of historical reference of weapons, leaders, insignias, gameplay with weather, terrain, infrastructure use and repair (railroads, airbases, logistsics) is stunning. My mind is completely blown and I will never look at another strategy or grand strategy game the same way again. In fact there is too much data available should you want to really dive into it. However, it is not necessary to the game play. When I fell in love with Hearts of Iron IV, I thought she was the only gal for me. Wow. HOI is like being in love with the girl next door at 9 yrs old versus dating a Dallas Cowboy cheerleader at 23--a completely different experience! (apologies to Dallas haters) WITE2 is a Michael Angelo work of art. For years, I saw that this game was around (at this time, WITE1). The list price was $80. THAT WAS SCARY! $80. Never even considered buying it. Which just goes to show you what a member of the masses I was. (Hey! I bought Kia to get me around town. Why would I lay down twice or three times the money for a Mercedes? Doing just fine. THANK YOU VERY MUCH.) Oh pitiful you. Never to experience the high end luxury car once in your life. But hey, it's your call! My advice? Take a second job. 2nd house mortgage, get the rest from your Aunt Hilda, anything short of bank robbery to acquire this title! Let's talk about the complexity and depth of the game for a bit. After all, the manual is 502 pages--yeah, this is no typo. I was petrified. However, and listen to me good: Playing this is more approachable than I thought it would be. This was surprising. I mean, you didn't jump out of your cradle and sprint a 100 yard dash, did ya? You've been crawling around or even stumble-walking with other mere mortal strategy games, right? You can easily start walking or jogging with this beauty very quickly. The tutorial is pretty good. The learning curve is inclined but not super steep and can be eased into with features such as AI Air power and AI logistical depot handling. Everything make sense in a real world setting. e.g. when rain falls, the roads get muddy and movement points are lost. Not rocket science. I looked at the manual when a game play issue arose. I found out what the heck was going on for this issue but found myself scanning the manual as a whole at random afterwards. Dozens of times I have found myself in awe discovering a new aspect of the game that incorporates just unbelievable realism and genius design. Your mouth will drop open multiple, multiple times at the cool factor. Dudes! The units are upgraded with more modern weapons as the years go by within history should you choose to refit them--and you will need to. This is the Eastern Front! An all out bloody dog fight!! Playing the AI on a normal level is a good challenge. Higher settings are very challenging. I can't imagine playing against a fellow gamer! Tension builds as you go deeper into Russia and your need to keep the offensive going increases with depleted units. Haven't tried the Russian side yet. I haven't yet unchained the automatic handling of the air power by the computer nor the logistical supply depots and I am perfectly happy! Something else to attain when I want to scratch that itch with more ferocity. That's about it. Pricey but long term affordable. Complex but baby step building up to complex with huge rewards. Inexhaustible replay value. ONCE YOU GO EAST, ALL OTHER STRATEGY GAMES WILL CEASE! You have been warned!
  • gamedeal user

    Jun 28, 2022

    War in the East 2 is very much the same game as War in the East 1, only there are finally enough quality-of-life and UI improvements to make the game playable for those of us who don't enjoy making spreadsheets in our free time. In other words, if you're interested in the subject matter and finally feel ready to take the plunge into overly complicated massive wargames, you should check this one out. If this is your first experience with the franchise, expect a very steep learning curve.
  • gamedeal user

    Dec 17, 2021

    I cannot in good consciousness support this game. I like Matrix Games and want to support but they've really messed this game up from prior version in 2 ways. 1) Air War - the UI is atrocious. Terrible, hard to do unless you do AI Assist. 2) Supply depots take forever to setup and manage unless you use AI Depots. Both AIs don't really do the job well. Doing is manually is a nightmare of time and fetishized complexity. The rest of the game flows very well and easy to do. Sad they couldn't the same with Air and Supply.
  • gamedeal user

    May 30, 2023

    Good, but with reservations. This is definitely the ultimate grand-strategy game on the Eastern Front one can find-but it's got some major quality-of-life problems that make playing it sort of irritating. The user interface is very complicated and both intentionally and unintentionally obscures details that are easier to discern in most other chit-strategy games. Two of the game's most interesting mechanics, the air management phase and Theatre Boxes respectively-are marred by unclear rules and feedback. Units that complete theatre transfers are easy to forget-since the transfers can take very long (4 turns for North Africa). The air management system in theory operates in two modes, automatic and manual. In practice however automatic mode is still more like a semi-automatic mode. The user-interface does not alter its appearance for play in either mode too-so it's unclear what selections will stick in automatic mode, what kind of granularity is limited to manual control etc. The game is technically unstable as well and when crunching turns-the program can easily seize and require a hard reset. Wisely there is an auto-save system but it's still unclear why the game is so laborious about running it's calculations. Yet flipping unit statuses and moving air fleets around always earns a short pause. Will moving Kampfgeschwader 52 to the Leningrad Front save the Soviet Union by software fiat? The game does not gameplay or balance preferences between saves-so use extreme caution when reloading games at previous junctures. It is fairly common to find things like the HQ support lock and AI Air Assist selectors in the wrong position leading to the loss of a turn and a save-reload. On top of that there needs to be an easier way to kick support units up to the common pool because especially for Axis careful and energetic use of your precious specialist units (engineers, tank brigades, corp artillery etc) is their entire meta. I've had to save-reload a lot of times because for some reason the box was unchecked and it caused a big organizational mess. The game's user interface issues are unfortunately a consequence of the designer's attachment to the dated Avalon Hill grand strategy chit games of the 1970s and in this sense GG isn't unique. It's unfortunate because there's really no need to burry so many details behind so many screens anymore-let alone for the game to be as unstable as it is. As far as an Eastern Front Calculator goes-you won't find anything more detailed than Gary's stuff but the industry's attachment to dated design philosophies (seriously why do we even use hex grids anymore?) is tiring.
  • gamedeal user

    Jul 29, 2022

    This is a university-level classroom. Bring your books, pencil and paper, and your laptop with access to the internet. You're here to learn history, and don't expect this class to be an easy grade. To get a good grade you'll have to study and comprehend the lessons as we learn our way across the historical map of World War II's Eastern Front. Games such as War in the East 2 hit the entertainment apogee I enjoy most: simulation coupled with education. Detail enfolded into more detail, the brain exercised by the movement and cognition of history. A month ago I finally purchased it after waiting since December last year, and it's one of the most enjoyable games I've played. It is incredibly fun! When as a child in school learning history, and later after more than ten years of university, my desire to continue to educate myself became even more italicized. This was many years ago and I've kept up my studies independently. WitE2 feels like going back to those years in college in this regard; like taking another class in History. I've already ordered a few books that have been referenced in the game, and searched for other external references, as well. As an important side note, a few other reviewers have stated correctly that WitE 2 allows for Newbies (Freshmen) to comprehend the initial mechanics easily, therefore an intuitive symbiosis of learning as you go. There's a large latitude between educating yourself and playing it as such, or playing solely as a game with minimal book reading. YouTube videos can be indispensable for that reason, however, no matter the level you may play the game studying and comprehension is a much higher necessity than it is for the common rabble of video games. Lastly, don't allow the price tag (although, it's wiser to get it on sale to save money) or the depth and detail to deter you from purchasing and learning to play it. If you have the desire for (WWII) history, a legitimate degree of intelligence, patience, diligence, and ultimately, the time, I personally can't recommend WitE2 more highly.
  • gamedeal user

    Nov 14, 2022

    This is about as hardcore as you can get for war games at the moment, if you too enjoy having over a dozen turns of pure one sided combat end in your troops being trapped by the Russian winter, weakened by over-strained supply lines, while an endless army of Soviets bites into every remaining bit of hope you have left, then you too will enjoy this masterpiece.
  • gamedeal user

    Feb 23, 2022

    Play this instead of HOI4.
  • gamedeal user

    Jun 26, 2022

    I started playing Gary Grigsby's games back in 1982 with Second Front on an Amiga 500, it was a great game. Then the game was upgraded to War in Russia, which was a good upgrade even though they removed some of the things that made the game so much fun. Then came War in the East which was good for what it was, once again it removed a lot of the fun things the players could do, like change in equipment in units and factories. I was looking forward to War in the East 2. Read a lot about it..sounded good. I have played 4 turns and I am very disappointed. Some things have been made too complicated and I don't know what they did with the AI. I am playing easy for my first time and by turn 4 the Russians are already recovered and their units are as strong or stronger than my German units. Anyone that knows about the Eastern Front in World War 2 knows the Russians did not recover in 4 weeks. There are Russian Rifle Divisions stronger than my Panzer Divisions..what were you guys thinking. I am going to continue to try to make sense of this..but I am disappointed..thee are too many things that are also difficult to access and use..like the Territorial Boxes..good idea...but does not work well...at least so far....I can only hope for the price it gets better. If the Russians were like the AI in this games the Germans never would have gotten to the outskirks of Moscow or Leningrad.
  • gamedeal user

    Nov 23, 2022

    This is HOI 4 for adults
  • gamedeal user

    Jan 28, 2022

    Awesomely detailed model of the eastern front in WW2. If you are not sure what to do check out Strategy Gaming Dojo on Youtube,
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