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تحميل
Frost

Frost

90 إيجابي / 76 التقييمات | الإصدار: 1.0.0

Jérôme Bodin

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قم بتنزيل Frost على جهاز الكمبيوتر باستخدام GameLoop Emulator


Frost ، هي لعبة بخار شهيرة تم تطويرها بواسطة Jérôme Bodin. يمكنك تنزيل Frost وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة Frost البخارية

Frost ، هي لعبة بخار شهيرة تم تطويرها بواسطة Jérôme Bodin. يمكنك تنزيل Frost وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Frost

On a world where a giant and lethal storm restlessly moves around the globe, people learned to survive in this cold, harsh and hostile environment. They are searching for the Refuge, a place where the Frost would never go.

Inspired by deckbuilding games like Dominion, Ascension and the like, Frost is solo survival card game that puts you in charge of a group of people looking for the Refuge. Resources, weapons, ideas, dangers and regions are represented by cards, use them wisely!

  • Challenging survival deckbuilding gameplay, requiring anticipation, strategy and memory

  • Intriguing, immersive universe

  • Sloppy but graceful unique artwork

  • Hours of gameplay with difficulty modes, endless mode, Scenarios and cards to unlock

  • Dozens of cards to discover

  • Different characters with different abilities

  • Accessible and paced at your own rhythm, playable by all (some illustrations might disturb the youngest)

  • Made with love <3

أظهر المزيد

قم بتنزيل Frost على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة Frost البخارية

Frost ، هي لعبة بخار شهيرة تم تطويرها بواسطة Jérôme Bodin. يمكنك تنزيل Frost وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Frost

On a world where a giant and lethal storm restlessly moves around the globe, people learned to survive in this cold, harsh and hostile environment. They are searching for the Refuge, a place where the Frost would never go.

Inspired by deckbuilding games like Dominion, Ascension and the like, Frost is solo survival card game that puts you in charge of a group of people looking for the Refuge. Resources, weapons, ideas, dangers and regions are represented by cards, use them wisely!

  • Challenging survival deckbuilding gameplay, requiring anticipation, strategy and memory

  • Intriguing, immersive universe

  • Sloppy but graceful unique artwork

  • Hours of gameplay with difficulty modes, endless mode, Scenarios and cards to unlock

  • Dozens of cards to discover

  • Different characters with different abilities

  • Accessible and paced at your own rhythm, playable by all (some illustrations might disturb the youngest)

  • Made with love <3

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Jérôme Bodin

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2016-07-05

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • gamedeal user

    Nov 6, 2021

    As someone who loves the card game Dominion, I obviously had to pick up this title. It did not disappoint! Although it isn't multiplayer and plays very different than Dominion the core mechanic is there and it's lovely. Building a deck that means survival can be a little tricky due to RNG but that just means you aren't glued to one play style and have to think and strategize differently with what you have during each play through. Sometimes it's a gamble and you lose but the moments that pay off and get you to the end are rewarding and keep you coming back to play more.
  • gamedeal user

    Jan 9, 2022

    Ok, wow.... I`m like 5 years late for a Positive review So.. yeah.. Pretty interesting game: - Challenging - Different from your usual Spireclone - Very boardgamey - Cheap - Healthy amount of content - Demo! As someone who played way too many card-somethings, this was a very satisfactory buy.
  • gamedeal user

    Apr 13, 2022

    Too much bad random. The outcome of cards you play are random. Scavenging (which is one of the way that you can get cards) is random. All of this just hides the fact that core gameplays isn't very deep. When you're not being screwed by random, you don't put many cards in you deck. Most of the cards that you can add are bad.
  • gamedeal user

    Jul 6, 2016

    Frost is a fun deck building game that has a lot of potential to suck away hours of your life without you even noticing. Here are some of the quick Pros and Cons about Frost. Pros: - Simple but appealing art style - Very clear tutorial - Fun gameplay, even when you are doomed - The game found a good balance of having the game be hard but not hard enough to stop you from playing - The unlock system is well done and will add reason to keep playing - Quick games, meaning you can play through in about 20 minutes if time is an issue - Chance cards add a feeling of desperation in some cases, which fits the theme - The game is mostly resource management but does a good job of keeping tension and creeping doom even when you feel safe resource wise. - The theme is very interesting and many of the choices you make, like cannibalism, fit the theme perfectly. Cons: - The game is very white and at times I lost track of the mouse on the screen. Wish the mouse icon was a different color. - Fatigue seems a little too strong, it is hard to manage it properly without falling way behind. - The frost countdown seems a bit too hard. You are always, at best, keeping even with it and it feels like you can't regain time you have lost. - The sounds of the game can be kind of weird, especially with headphones on. The heavy breathing in particular is weird. - There are times when the idea cards at the top repeat the same card multiple turns in a row which can ruin a good run instantly, would love more variance or just less likely chance to be a copy. - Not necessarily a con but the randomness can be brutal so for those who do not like randomness, this may not be the game for you. Frost is easy to recommend for anyone who is into deck building games and like a challenge. This is a great game that has already become my new time killer game thanks to its short but fun gameplay. My only hope is that it eventually makes its way to the iPad because I feel like this game would fit perfectly as an app as well. Here is a little first impression/first look at the game i did: [url=https://www.youtube.com/watch?v=eY2ubZHBP-o] Nick is Now Trying - Frost [/url] https://www.youtube.com/watch?v=eY2ubZHBP-o
  • gamedeal user

    Jul 6, 2016

    [h1]Stop reading reviews - just try the Demo![/h1] I'm a bit of a card game addict, and this game looked interesting / unique enough to make it a day one purchase. There is a demo available, which gives it a massive +1 in my opinion since so few developers these days are willing to give you a chance to try the game. This is probably going to appeal to a fairly niche set of gamers, so it's definitely worth checking out before you purchase. You get a good sense of gameplay and art style from the demo. But hey, if you still care what I think about it... [h1]Frost is a card based resource management / strategy survival game.[/h1] It has a very simplistic art style, UI and a very minimal soundtrack made up of odd winter noises, but a surprising amount of depth to gameplay and strategy. The aim is to get your group of survivors through the blizzard and into safety, with resource management dictated by a set of RNG cards from a pre-built deck. You manage food, wood and survivors to travel to each new area, whilst the frost follows quickly behind, putting a lot of pressure on you not to make a mistake each turn and to use your resources in the best way possible. You draw cards and with those cards you can manage random events, defeat obstacles/fights, complete "ideas" (special effect cards) and complete a region to move onward. You don't get to customize your own deck; but different difficulties and scenarios give you different decks and abilities/challenges. There are three main difficulties (easy, medium, hard), an endless mode (survive as long as you can), and then specific scenarios, such as keep a target family alive. [h1]Here we go with the RNG again...[/h1] There is a frustrating amount of RNG that really ups the difficulty level of the game. It is already quite a challenging game in my opinion; even at the easier difficulties, but sometimes it feels nigh on impossible and my eye twitched once or twice in rage even on the easiest setting. Grrrrrrr. Overall I felt like the difficulty threshold was set too high; the word "easy" on the first mode is really not true at all (unless I'm just being super-dumb) and some balance tweaks could be useful here. Even just increasing the frost timer would make the easy mode a little more forgiving in the start. [h1]Progression is somewhat lacking.[/h1] There's no campaign to give you a sense of progression or story, but there are levels of difficulty that are unlocked, as well as specific challenge scenarios that unlock as you play. I do feel like there was a missed opportunity to throw a bit of writing in here and to add a campaign. The open-play with limited cards makes it feel a little lacking in content to me, unless you're a fan of farming achievements and then there'd be a goal in mind. The game is low priced, so it still feels like there is a good sense of value to me for what it is, but I would have been happy to pay a bit more for a proper campaign and a storyline with a real sense of progression rather than getting brutalized in random encounters from the start. [h1]Limited options.[/h1] The options are a little too limited for my taste. No windowed mode is a very big deal for me, especially in a slow paced card / strategy game where it's really not that unexpected that people are going to want to alt tab and reply to messages or play in a smaller screen. The entire UI is extremely white - white background, white cards, even a white mouse cursor, which can sometimes be hard to see. Blanket white games when played for a long period can give me headaches and be pretty harsh on the eyes, and I can't even make the game smaller to deal with that. There's no resolution or graphics options - full screen as it is or nothing at all and the only thing you can change is the sound which I set to off, since I found the weird groans and clanks a little annoying. This, above all else will stop me playing the game for more than a brief period. That being said, a single game can take place in 5-10 minutes so perhaps on the whole it is more suited to quick bursts of play. [h1]But it's fun! Yes really![/h1] Still, despite the annoyance of fullscreen, despite the RNG and the constant failure as my group of survivors died over and over and over, I kept playing it. I enjoy the challenge, and it gave me a real feeling of achievement when I finally triumphed. My playstyle rapidly improved as I figured things out and learned the cards, and the way I was playing a few hours into the game was very different to the start, so expect to die a bit in the beginning as you work out the best strategies. Whilst there may not be a campaign, I definitely felt the warm tingle of personal progression. Ultimately, it definitely brings something new to the genre and that's what I like to see. It'd be tough to give this game a rating out of 10, as it definitely has a lot of areas that can be improved - but I'm happy to give it a thumbs up with a strong recommendation of playing the demo first to see if you enjoy the style. Hopefully some of the frustrations can be alleviated, such as a look at the balance of "Easy mode" and a windowed mode being added in the future. [h1]Overall it's a cool (get it?) and quirky little survival game that'll appeal to those who enjoy resource management and strategy.[/h1]
  • gamedeal user

    Jul 7, 2016

    Somewhere in an eternal winter, your band of chill-bitten survivors pushes on towards safety with a deadly storm clawing at your backs. As starving wolves and lurking feral cannibals lurch from the mountainside, your meagre resources succumb to the cruel hunger of the cold. Your numbers dwindle, many lost to fruitless scavenging expeditions. Fatigue sets in. You must rest for just a while... but the frost never sleeps and the frost marches for you. Speaking as somebody that's never touched a deck-building game in their life, I may or may not be rating [b]Frost[/b] higher than it deserves but I can tell you that it has served as a perfect introduction to the genre for me. The excellent tutorial lays out the simple framework of the game: use your food, materials and survivors to successfully pass through each location on your journey before the frost counter rolls down to zero and you are consumed by the storm. Move to a new area and the counter rolls back one. Spend any longer than a single turn there and it advances. Complicating matters are the area events that can range from benevolent farmers willing to trade wood for food to vicious wolf attacks that must be dealt with before moving, lest you face a blow to your health meter. A range of helpful optional 'Idea cards' populate the top of your screen with various effects but come at a cost to your resources, forcing you to make tough decisions on what is likely to benefit you long-term. [b]Frost[/b] is an incredibly unforgiving game, even on the so-called easy difficulty. A good run can be torn to shreds in a matter of two or three bad rounds but a lot of the blame will fall squarely on the player's shoulders rather than those of the game itself. Inescapably, there is a degree of RNG to be considered that will test even the most well prepared survivalist but [b]Frost[/b] scorns those who relax in the opening half of their campaigns with brutality, punishing frivolous resource management with a swift death as the run grinds on. Although it could do with more deck variety and some degree of player customisation, [b]Frost[/b] is solid for the asking price. The game does a fine job of incentivising extended play by unlocking new cards and unique scenarios with every run you complete and the combination of the minimalist interface and eerie soundtrack do wonders for immersing players in the wintry theme. Well worth a try for newcomers to the genre but the easily frustrated will be quickly turned off. Full review below: https://www.youtube.com/watch?v=pjZzAMJU0t8
  • gamedeal user

    Jul 8, 2016

    I love Card Games, so I decided to try this one. I need to say this game is not [b]bad[/b]. It has a good mood, actually. Artworks and sounds are nice, and everything is well made and fit together wonderfully. Everything around the gameplay is excellent, gameplay isn't. Again... I need to say gameplay is not [b]bad[/b], it works! It's not stupid, it's just... extremely simple. This could be a good thing for someone, maybe, but not for me. If you played a lot of card games, especially board game ones, you'll play this game thinking all the time "I already did all these things [b]a lot[/b] of times.", you won't even need a tutorial for the mechanics, you will understand everything, and you'll complete without any effort every task the game will give you. It's simple, easy, and get repetitive fast, if this game offered something new, you could play it once with sparkles in your eyes, then get bored, but it doesn't even offer something new, so if you already know the genre, you'll just get bored. I'm not surprised by the amount of positive reviews, this game possess charisma, but if you look at the playtime of these reviewers you will notice they didn't play the game much time, well, I think a lot of them won't play this game much more time. What it offers are classic german board game mechanics: you need this and that but you have these which you can somehow trade with those, and if you create a good deck balance you'll just keep succeding. Stop. [b]BORING[/b]. Full stop. [h1]Conclusions:[/h1] This is basically a basic german board game that you play [b]alone[/b] and playing together is eventually the only good thing about a basic german board game. If you really want a german board game to play alone, buy this! It's good! While if you are not insane, I wouldn't recommend this game.
  • gamedeal user

    Nov 18, 2016

    First, if you’d like to see gameplay footage and a bit of review, check out my video here: https://youtu.be/9FTlUMEBadE If you’d rather do that whole reading thing, well, keep reading. [h1]THE SHORT VERSION[/h1] Frost is a deck building-ish game that board gamers will feel right at home with; it provides an interesting take on the genre, at a great price, with many interesting decisions to make as you play. It’s mechanically solid and definitely entertaining though I’m not sure how much longevity it will have in the long run. That being said, I’ve enjoyed my time with it and will certainly boot it up from time to time. [h1]THE LONGER VERSION[/h1] If you’ve seen any of my videos before this, you know I’m a huge nerd and lover of board games. I was initially drawn to Frost exactly because of that; a deckbuilding game that only exists in digital form. As much as I love board games (especially cool solo games) it can be a hassle to actually get the damn things out and play them (not to mention time consuming). So this seemed right up my alley, a cool card game to pick up and play easily on my laptop. Let’s just get the production value/graphics/sound out of the way; if you’re someone who likes super-slick graphic design and sound, you’re going to have a hard time getting into it. I find the art and (very minimal) sound kind of charming and enjoyed it. In no way did it detract from my experience, but I’m also the kind of guy that still periodically boots up the original X-Com and has no problem diving into that game. So yes, the art and minimal soundtrack/effects are functional but remember, this is an indie game and it shows. Functionally though, it’s great; there are very few things that are unclear how to interact with so UI wise, pretty rock solid. That leaves us with the gameplay and experience. Every game has you basically trying to get to the refuge (or completing other objectives depending on difficulty) with very limited resources while a wall of cold chases you; think Day After Tomorrow but, you know, actually entertaining. I call it a “deck building-ish” game because it does break considerably from the genre. Most deck building games have you purchasing more powerful cards and adding them to your deck. Although there ARE cards you “purchase” by permanently discarding resources, the majority of cards you add to your deck come instead from searching for resources using your people (also a resource). And boy do you need every last resource. Besides balancing your deck “construction” (and trying to remember what the hell you have in there) every region you move through has different resource requirements. They’re not permanently discarded, just used for the region and reshuffled into your deck afterward; but gain too much of any one resource and you might find yourself out of luck trying to draw the right cards. But hey, you’ve got plenty of time to get it right, right? Noooope. There is the constant threat of the frost wall. You’re always under pressure to keep moving towards your goal but there is always so much to accomplish. You have to carefully weigh whether it’s worth sticking around to try and acquire some sweet cards that come up, or take a turn to rest and get rid of your fatigue (cards that do literally nothing…a lot like me in real life). Several cards also have multiple uses, so there’s another layer of choice to how you want to use what you’ve already got. But at least all you have to do is get through the regions, right? RIGHT? Double noooope. On top of all that, there are event cards that come up for every region (and sometimes the weather is so cold that you draw less cards). Granted, not all of these cards are bad, in fact, several are very beneficial and either allow you to heal or give you a chance to acquire more resources. But there are plenty that can damage you or your people or are just generally scary. So what does this all add up to? A pretty damn entertaining game. There are plenty of decisions, it’s well paced and the UI is fantastic; it’s easy to play and know what you’re doing. Besides, cool theme bro. Its simplicity may ultimately be its downfall though; after you’ve played the game several times, you know exactly what you’re getting. It does help that as you play you unlock new cards and new scenarios (which I haven’t touched yet, just been playing the base game). As a frequent board game player, honestly this doesn’t bother me; I’m used to learning a game, figuring out all it has to offer and then using the knowledge to play it better and better. Which is also part of the beauty of it all; you learn. This game isn’t insanely hard but it is difficult, and as you play you learn how to better manipulate your deck and improve your gameplay. You learn what’s important and how to survive in the long run. As a fun board game like diversion, I’d definitely recommend this game. You get a lot for your money and much like any other solo board game, it’s something you can pick up from time to time and just enjoy without having to commit to hours and hours of gameplay. Also, if you’ve never played a deck building-ish game, it’s not a bad place to start.
  • gamedeal user

    Aug 1, 2017

    Brutal singleplayer deckbuilder with a unique and beautiful art style. It's really its own beast- it doesn't play like your typical deckbuilder, but has its own ebb and flow that I find very satisfying. Here's the basic game flow- you start with a handful of food and wood, and a couple survivors. You use your survivors to gain more resources, which you'll need to gain idea cards and to pass the area. Ideas are extremely useful and give you better access to resources, thin your deck, or remove negative cards. On the other hand, you only have a limited amount of time total to bypass a certain number of areas, so you can't usually dawdle around and just build a lot of ideas. But if you don't build enough ideas, then you'll be doomed when a particularly difficult area arises. Each area also has an encounter- sometimes friendly, sometimes not. Not all encounters are difficult, but they always throw a wrinkle in your plan. You're always pushed forwards, but additional ideas are unlocked for each turn you stay in an area. It's often a difficult decision- do I stall for a turn or two to gain an excellent card, or do I forge onwards and hope it doesn't matter? The right choice isn't always obvious for a couple of areas, so learning what sorts of threats are likely to be ahead of you matters. Additionally, more interesting cards and obstacles and areas are unlocked as you play. It's really a fascinating game, and there's nothing quite like it.
  • gamedeal user

    Jan 10, 2018

    I started this game optimistically because I enjoy deckbuilders. I have been enjoying Monster slayers which is also a rougelike deckbuilder. The problem with this game is twofold. The main one is that the rules are opaque; starting in the tutorial and continuing throughout. It is not clear that resources placed into regions to travel through are reshuffled back into your deck. You should be able to track the state of your deck, because this is a computer game. This adds complexity to your game without increasing depth. But the worst thing is apparently when you gain random resources, they are not random, they are drawn from another opaque deck, which I only found out by being so frustrated with the game I spent an hour looking through the forums and finding out that this is a "good thing" about this game. I can buy supplies for two food and open 4 fatigues after sending three survivors out and gaining 2 fatigues and a death card. I have started turns with a full hand of resources, drawn extra cards with fire and ended the turn with more fatigue cards then the cards I started with. Which I assumed was poor luck so I keep playing only for it to happen again and again. I should expect when I send out survivors for resources to have a positive EV. With my current knowledge of the game I would not play it for free. This is sad because the games aesthetics and general bones seem good, but that just made me stick around longer, making me more upset.
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