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تحميل
Aircraft Carrier Survival

Aircraft Carrier Survival

65 إيجابي / 451 التقييمات | الإصدار: 1.0.0

Gambit Games Studio

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    34.95SR6.99SR
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قم بتنزيل Aircraft Carrier Survival على جهاز الكمبيوتر باستخدام GameLoop Emulator


Aircraft Carrier Survival ، هي لعبة بخار شهيرة تم تطويرها بواسطة Gambit Games Studio. يمكنك تنزيل Aircraft Carrier Survival وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة Aircraft Carrier Survival البخارية

Aircraft Carrier Survival ، هي لعبة بخار شهيرة تم تطويرها بواسطة Gambit Games Studio. يمكنك تنزيل Aircraft Carrier Survival وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Aircraft Carrier Survival

Also Check

https://store.steampowered.com/app/1573590/Colonize/

https://store.steampowered.com/app/1730240/Cruise_Ship_Manager

About the Game

Take control of the aircraft carrier, its crew, officers and planes during WW2. Give an example of military prowess by choosing the right equipment, crew, and escort for the mission. Remember that your success will depend greatly on your flexibility in managing the available fleet resources.

Assign a crew and choose what your officers should focus on. Your ship has many stations to man, and proper management will be the key to executing your plan, whether by taking on an enemy directly, sneaking past them, or taking an alternative route to completely avoid contact.

Your damage control teams can handle fire outbreaks, torpedo strikes, hull flooding, enemy bombardment, airstrikes, and suicide attacks from enemy planes, but not all of them at once. Assess which threats need to be dealt with first in order to survive.

Use maneuvers, aircraft, anti-aircraft turrets, and whatever else you can to survive the enemy attack. Make sure that any enemy who dares to attack you will end up in the depths of the Pacific.

Will you risk all lives on the vessel to save the one in need? Do you have what it takes to make a decision on the spot? No matter what, some sacrifices will be necessary and the only source of redemption is victory.

Use intel collected during recon missions to prepare pilots and aircraft for large operations. Target enemy land bases and even their entire fleets. Identify opponents before choosing attack directions and deciding the sequence of targets and maneuvers.

أظهر المزيد

قم بتنزيل Aircraft Carrier Survival على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة Aircraft Carrier Survival البخارية

Aircraft Carrier Survival ، هي لعبة بخار شهيرة تم تطويرها بواسطة Gambit Games Studio. يمكنك تنزيل Aircraft Carrier Survival وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Aircraft Carrier Survival

Also Check

https://store.steampowered.com/app/1573590/Colonize/

https://store.steampowered.com/app/1730240/Cruise_Ship_Manager

About the Game

Take control of the aircraft carrier, its crew, officers and planes during WW2. Give an example of military prowess by choosing the right equipment, crew, and escort for the mission. Remember that your success will depend greatly on your flexibility in managing the available fleet resources.

Assign a crew and choose what your officers should focus on. Your ship has many stations to man, and proper management will be the key to executing your plan, whether by taking on an enemy directly, sneaking past them, or taking an alternative route to completely avoid contact.

Your damage control teams can handle fire outbreaks, torpedo strikes, hull flooding, enemy bombardment, airstrikes, and suicide attacks from enemy planes, but not all of them at once. Assess which threats need to be dealt with first in order to survive.

Use maneuvers, aircraft, anti-aircraft turrets, and whatever else you can to survive the enemy attack. Make sure that any enemy who dares to attack you will end up in the depths of the Pacific.

Will you risk all lives on the vessel to save the one in need? Do you have what it takes to make a decision on the spot? No matter what, some sacrifices will be necessary and the only source of redemption is victory.

Use intel collected during recon missions to prepare pilots and aircraft for large operations. Target enemy land bases and even their entire fleets. Identify opponents before choosing attack directions and deciding the sequence of targets and maneuvers.

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Gambit Games Studio

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2022-04-20

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • gamedeal user

    Apr 20, 2022

    The game is a very refreshing take on the genre. You manage an aircraft carrier during the 2nd World War so, as you may guess - it can be be a quite the challenge. Resource & crew management, making some hard decisions etc. But the tutorial does a good job of explaining all the mechanics and you're good to go before you know it. And this is where the real fun begins: planning your missions, directing your squadrons, managing your crew, and so on. All in all it's a great game, and if you take the price tag into account, you really get a lot of bang for your buck!
  • gamedeal user

    Apr 20, 2022

    This is a 'No, but it might be for you.' This game feels very... board-gamey. Which I think will appeal to some people, but not to me - it doesn't feel simulation-y. As an example, let's say you want to find and kill a fleet. First you have to send a 'recon' mission, to get an idea of what's in the area, then you need to send a 'target identification' mission, to go and ID whatever you just saw, then you need to send an airstrike - which will involve juggling some cards to increase/decrease attack and defence points. The planes required for each step are arbitrary - you can't send a fighter to do recon, or a torpedo plane, it apparently must be a dive bomber. Because each mission seems to be not a dynamic thing with aircraft, it seems to be a little side-quest that some of your planes vanish for and return from later. And when you send planes out on a mission, you have to select the correct crew and 'switches' in your carrier's island to enable, for instance, a CAP (Combat Air Patrol) or air strike or recon mission, or whatever. This stuff is interesting, I am sure it's going to make a game that a lot of people will enjoy, but... I wanted something more simulator-y. I wanted to be able to put planes in the air and re-purpose them later. I came here looking for a more accessible/playable version of one of those steep learning curve simulators, and I found something that would make for an amazing boardgame with a million tokens and complex interacting systems, but here, running realtime with all kinds of neat little in depth features like picking the exact compartment to send your damage control teams to. I am sure it will appeal to other people, but given what I came into this looking for, I came out disappointed.
  • gamedeal user

    Apr 21, 2022

    The game is overall good. You will need time to learn everything, but once you learn the major stuff, you are good to go...! Some aspects of the game could have been done better, like camera movements, and some plane animations... The game have huge amount of customization, you can customize your character, ship, planes, etc. There are few bugs here and there. Like if you send your planes on a mission ( main objective ) at night you won't be able to send them again, or sometimes you won't be able to send or recover your planes... ( save often! ). I would highly recommend to first play the prologue, and then buy the game....
  • gamedeal user

    Apr 21, 2022

    Overall, it's a great game for the niche that it's in. Note, some of the reviews on this game make no sense. Why? [olist] [*]This is not a simulator game. It simulates resource, time, and logistics/crew management, but it is not a simulator. No flying planes, no walking through the halls. [*]The combat is card based, similar to Endless Space, or any other card battler. You use your ship and fleet's abilities/skill to locate the enemy, hide yourself, and overall hedge your advantage so you can boost your card game for major airstrikes [*]The game is focused on the strategic gameplay. Folks call it "board game like." Well, it's a top-down strategic simulator, not an action shoot-em-up or AAA gunner FPS simulator. [/olist] See, this game is a niche game for people who like playing Gladiator Arena games (like Blackthorn Arena), card battlers, and for people who are generally interested in WWII historical combat. This game gets a surprising amount of the small details right in terms of atmospheric detail and accuracy. The plane and ship models are fairly low-poly, but you can tell it's a TBD Devastator and not some generic monoplane like similar games might do. Where it tends to get sloppy is with the cinematic animations... very much like Endless Space. You send your planes to attack. You clearly are attacking a single aircraft carrier. The animation shows you bombing 3 aircraft carriers. Or, maybe you attacked a convoy and sunk 1, but the animation shows you missed all your shots. Those animations, while neat, aren't important and you can elect to accept the outcome of the battle, or watch the cinematic before you accept the popup. It also falls down a bit on giving some important information. Things like overall picture of health on your CV. You can see the fires, the flooding, broken machinery. But, how much more can you take before you're tits up? No idea. I haven't been sunk yet and there's no health bar, doomsday timer to fix something before a magazine explodes, or anything like that. Overall, I am very much enjoying the game. I like the process of searching the empty ocean for a hidden enemy. I like the process of attriting an enemy fleet of its support vessels to strike a killing blow against the CV that's been lobbing planes at me. I like the peaceful nighttime where planes can't be used to rest, repair, and replenish before the next day's big battles. Overall, it's a very good game if you understand what this type of game is all about.
  • gamedeal user

    Apr 22, 2022

    Not to thrilled with this game. My personal opinion. Not sure what to say. I've played it for 6 hrs and have gotten pretty much no where. The attack card system I don't care for. Every time I want to send a strike I have to have certain aircraft and it wont let you do anything without those certain aircraft. Idk. I was hoping for more detail like in UBOAT. Just doesn't hit my expectations. Glad I got it discounted.
  • gamedeal user

    Apr 22, 2022

    EDIT: I've seen the dev's comments on others' reviews explicitly stating this is not a simulator. It is appearing in the simulator category, so it might make sense to address that if it shouldn't be judged as one. TL;DR: it's a card battler. It's not a simulator, it has aspects that resemble that, but it is, apparently, not a simulator. Take that into consideration, I guess. “The game skillfully reflects the atmosphere of the Second World War.” It absolutely does not. Surprise card/deck building mechanic, I hate that so much. The rest of the game seems pretty neat, I was pretty excited to play this, but as soon as I got to the card stuff in the tutorial, I noped out of it real fast. It just doesn't have a place among the rest of the game. I get that people like card/deck building stuff (I don't understand why, but I'm not going to yuck your yum), but I was expecting something more akin to UBOAT. The parts are all there: you manage your crew, you move and supply your ship and battlegroup, you get a decent sense of freedom to roam. But when it comes time to attack, you draw cards from a deck for buffs and nerfs instead of actually planning something out. Deck building means metagaming: you need to crunch numbers and keep a certain awareness of the mechanics of the game rather than using your intuition and immersing yourself in a "world" so to speak. I don't want my attacks to be down to the luck of the draw. I want my success or failure to be in my hands to some degree: plotting the attack, choosing the forces, employing them to their strength and the enemy's weakness. When a card mechanic gets shoved in there, it just takes you right out of it. It's really quite jarring, and honestly it feels lazy. The feeling up to this point is one of freedom, but then you get put on rails with a game of blackjack to determine an outcome. I'm going to give this a little more time. But, if you're like me, and you wishlisted this due to what looked like similarities to UBOAT, you probably won't like it. Combat should have been a bigger focus. The easy way out is a card mechanic, and that's what you'll find here.
  • gamedeal user

    Apr 24, 2022

    Aircraft Carrier Survival is an interesting idea that seems to have needed more time and polish. This is not a simulation and I don't think it was ever intended to be. But judging it purely as a videogame isn't going to get it high ratings either. Despite large delays, it still feels like it is unfinished and perhaps intended for a QA or beta testing team At its core it mixes time management for the airplane take offs and landings with command to let you set a course and do missions in your carrier. However the more game-like design of it makes it feel more like a puzzle than any sort of management game. The puzzles in this case are the missions, setting the course on the map avoiding hostile patrols that seem to move in predetermined paths to get to your objective. And secondly the airstrikes, which work off a card system where you need to find the optimal solution with those cards. It works pretty well, but it means that once you have found the optimal solution you will only rarely have to change tactics There are a lot of small annoyances and issues that build up over time spent playing to lead to an annoying experience, and many moments that make it seem like it isn't entirely finished yet. It has good in there too, and while every individual negative issue is small, there are so many of them that it makes the experience as a whole unsatisfying. But first the good parts. The best part of Aircraft Carrier Survival is probably the map, setting a course and planning missions. It is nice to plan out a strategy. It is a shame then that most missions have your strategy already given to you before it even starts The largest problem I've found has to be the detection system, which does not seem to actually work. You will be detected regardless of what you do, so while the game is clearly intended to give you a chance to move in without your enemy realising it, this never seems to happen. This could be one of the core systems not working, or it could be that in almost every mission you spawn in within detection range of the enemy, and then you never shake off the detection no matter how many scouts you bring down. This leads to large amounts of attacks against you. In the earlier missions these are strong but you can fend them off. But even a little bit into the campaign you get attacked by multiple strike groups at once, each at a strength greater than what you could at any time put up in defence. Luckily but disappointingly the enemy fleets don't go after you. But they have a large enough range that you will practically always be in range anyway It sadly isn't much to look at either. I tried to zoom in on the bridge to watch my commander work, only to find he had no pants. Not that he didn't wear any, he just didn't exist from waist to knees. Similarly, the airplanes you launch or land have no pilots in them. When you are attacked your AA fires at random in all directions independently of where the attack was coming from, so it is the same every time and quickly gets old. Seeing the carrier's interior and damage control teams working is a plus, but they seem to behave in very strange ways In summary, Aircraft Carrier Survival needed more time and testing. Its good parts are at best decent and the bad parts get annoying or frustrating pretty quickly. Worse is that many issues are very visible and obvious, so it seems odd that they would get through any sort of testing I don't regret buying it, but I can't really recommend it to anyone in this state. There are good ideas there, sure. But they are overshadowed by many problems
  • gamedeal user

    Apr 25, 2022

    Can't recommend this game in its current state. Has a genius core idea that is super appealing and could be extremely fun but is overshadowed by the tremendous issues in its current state. The most glaring of them is the inability to save at a certain point in campaign sandbox. The game simply won't process your save request. Strange bug and completely game breaking. Other notably problems are missing objectives spawning impossibly far away so you instantly fail. Detection system not functioning as intended. Plane elevator being stuck in the down position and many more. The game mechanics should be refined more to balance risk and reward rather then just moving a character or switching a task. This game has fun moments, great to stalk enemies and plan assaults although I find the card system strange. This game isn't ready at all, wait until it's been seriously patched or updated to buy.
  • gamedeal user

    Apr 26, 2022

    I waited for this game more than 2 years, so take my disappointment with a grain of salt. First of all: It is fun, and I like the difficulty (even though some complain about they way, the game makes it difficult for you) but for a game that is not marked as "Early Access" it feels too much like an early access title. Lets start with the way that the planes are handled like a total idiot is in command: Lets say you have 5 Squadrons on the deck. In the front a fighter and behind that, 4 dive bombers for recon missions. Each recon mission takes 2 dive bombers. When you want to start both recon missions, the crew will roll one fighter out of the way so that the planes behind that row can get to the front. This is totally fine. But once the first recon mission started, the crew rolls the fighter that they took back into place and move the whole fighter squadron back to fill the void left by the departed planes. Now, since I previously clicked to start both recon missions, the crew will once again, take a fighter out of the squadron to make space for the dive bombers to get to the front. This unnecessarily takes time, time you sometimes do not have until a mission countdown is up. Secondly, you cannot interrupt an order: If you are in the process of landing a 7 squadron airstrike, it takes about 2 hours to get all planes onto the deck. Within these two hours events can happen that need you to take action, like sending a fighter out asap. But since you cant interrupt the landing, you first have to wait until all are landed. Then (if you dont have the planes needed for the afore mentioned event on the deck) you need to move 2 squadrons into the hanger, move the remaining planes across the deck, the the fighters from the hanger and start. This takes A LOT of time, way, way to much time. Thirdly: Bugs. I tend to play it save, but I dont use saves as I want to challenge a mission as a whole. I dont even want to give me the chance to save-scum. Id rather take longer for a mission and not loose a plane. Just now, before writing this review, I was 90 minutes into a mission, and I encountered a bug that my carrier was stuck recovering a plane that just did not want to land. Save and reload did not fix this problem, and since I did not save inbetween objectives, I did loose 90 minutes of progress. These are just 3 things that I very much dislike in this game. If it were marked as an early-access title, I would not be as harsh. You will always have this things in early-access titles. But as this is not marked as such, I expect a well rounded game, and I do not find this game well rounded.
  • gamedeal user

    Apr 27, 2022

    It's a shame so many people are putting up negative reviews because it isn't exactly a huge simulator game like U-boat. Everything you see in the trailer is in game. You would think people would look at the trailer before assuming that since it's a WW2 game and has "Simulator" in the game tags that it automatically makes it on par with U-boat. It's a time management game. It takes time to do everything. You need to shuffle crews around different stations depending on the situation. Planning missions takes time, planes take time to power up and take off, returning planes take time to land. All of this while under a time crunch to destroy enemy fleets, destroy enemy bases to help invading troops, defend against allied bases, or defend your own fleet against incoming air raids. It's unfair to see some of the negative reviews saying that they wished there was a pause option or that you can't walk around the ship like you can in U-boat. It's a time management game, not an aircraft carrier simulator. The main idea is time management and the game does it well
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