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Meeple Station

Meeple Station

62 Положительный / 413 Рейтинги | Версия: 1.0.0

Gameclaw Studio

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Скачать Meeple Station на ПК с помощью эмулятора GameLoop


Meeple Station — популярная паровая игра, разработанная Gameclaw Studio. Вы можете скачать Meeple Station и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Meeple Station

Meeple Station — популярная паровая игра, разработанная Gameclaw Studio. Вы можете скачать Meeple Station и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Meeple Station Возможности

So What Is Meeple Station?

Meeple Station is an isometric pixel-art space station building and management sim that takes inspiration from games in the vein of Dwarf Fortress and Rimworld. Build a space station up from bare-bone essentials and a skeleton crew, into a bustling metropolis of activity filled with so many Meeple you'll probably forget about a few of them. You picked a great time to hop on board as we're just dropping our major Planets Update just now, which will have your Meeple expanding across the solar system. It's in an early state, but it's the foundation for a summer full of huge feature releases we've been working on and are very excited to share with you! The big recent changes we've added are also part of the bedrock of what is to come. Heee!

Meeple need things to live!

Ice can be melted and turned into Oxygen, which assuredly your Meeple will need to continue breathing. They also seem to like regular access to food! Make sure they have bathrooms near or you're going to end up with one stinky station. Use Meeple for jobs they are well suited to and house them in decent surroundings or the icy fingers of unhappiness will take hold. Just wait until you see the damage an unhappy officer can cause! Once you make your station a nice productive place to live, it's prestige will spread and draw new Meeple to the station and necessitate expansion. Expansion requires more resources, so get to mining! Meeple Station boasts a robust Z-layer system that is seemingly uncommon in many isometric and management games. The system allows up to 32 vertical floors- so stations can get quite gigantic if you so desire.

Trade!

At first, you can get things you need from traders, that you can't effectively manufacture on your own. Once you have a good operation going you can turn the tables and make quite a profit from supplying refined resources and manufactured goods to traders based on their needs. With the Planets Update, we've added the very beginnings of the Player-owned ships system, which we plan to expand on quite a bit in upcoming patches. Assign Pilots to ships and fly construction crews to build new stations. That's right! Multiple stations are new to the Planets patch as well! Now that you can travel around the solar system, you're going to be able to build multiple concurrent stations around different planets.

Fight off lazy pirates!

Pirates gonna pirate. Maybe they did bad in school and space is hard? Whatever the reason, they want your stuff. That's waaaay easier than doing work themselves. Make sure you have guard Meeple to fight them when they come. Station shields and turrets work wonders against bombers.

We have so many big things in store for the near future that we hope will floor you with their scope. It's a very exciting time over here in the dev team. We work tirelessly to try to get them in your hands as soon as humanly possible, because we're over-excited children and this is our little passion project we can't wait to share with our community. Eventually, we plan on an inter-station ship-based trading, cargo, mining, and exploration network. It's ambitious, but we really can't wait to show you what we've been tossing into the stew for the future! Seriously, we sit up at night just playing with pixel planets and little tiny shippies. It's a problem.

Speaking of community, drop into our Discord and say hello! We love to hear from you all!

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Скачать Meeple Station на ПК с помощью эмулятора GameLoop

Получите Steam-игру Meeple Station

Meeple Station — популярная паровая игра, разработанная Gameclaw Studio. Вы можете скачать Meeple Station и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Meeple Station Возможности

So What Is Meeple Station?

Meeple Station is an isometric pixel-art space station building and management sim that takes inspiration from games in the vein of Dwarf Fortress and Rimworld. Build a space station up from bare-bone essentials and a skeleton crew, into a bustling metropolis of activity filled with so many Meeple you'll probably forget about a few of them. You picked a great time to hop on board as we're just dropping our major Planets Update just now, which will have your Meeple expanding across the solar system. It's in an early state, but it's the foundation for a summer full of huge feature releases we've been working on and are very excited to share with you! The big recent changes we've added are also part of the bedrock of what is to come. Heee!

Meeple need things to live!

Ice can be melted and turned into Oxygen, which assuredly your Meeple will need to continue breathing. They also seem to like regular access to food! Make sure they have bathrooms near or you're going to end up with one stinky station. Use Meeple for jobs they are well suited to and house them in decent surroundings or the icy fingers of unhappiness will take hold. Just wait until you see the damage an unhappy officer can cause! Once you make your station a nice productive place to live, it's prestige will spread and draw new Meeple to the station and necessitate expansion. Expansion requires more resources, so get to mining! Meeple Station boasts a robust Z-layer system that is seemingly uncommon in many isometric and management games. The system allows up to 32 vertical floors- so stations can get quite gigantic if you so desire.

Trade!

At first, you can get things you need from traders, that you can't effectively manufacture on your own. Once you have a good operation going you can turn the tables and make quite a profit from supplying refined resources and manufactured goods to traders based on their needs. With the Planets Update, we've added the very beginnings of the Player-owned ships system, which we plan to expand on quite a bit in upcoming patches. Assign Pilots to ships and fly construction crews to build new stations. That's right! Multiple stations are new to the Planets patch as well! Now that you can travel around the solar system, you're going to be able to build multiple concurrent stations around different planets.

Fight off lazy pirates!

Pirates gonna pirate. Maybe they did bad in school and space is hard? Whatever the reason, they want your stuff. That's waaaay easier than doing work themselves. Make sure you have guard Meeple to fight them when they come. Station shields and turrets work wonders against bombers.

We have so many big things in store for the near future that we hope will floor you with their scope. It's a very exciting time over here in the dev team. We work tirelessly to try to get them in your hands as soon as humanly possible, because we're over-excited children and this is our little passion project we can't wait to share with our community. Eventually, we plan on an inter-station ship-based trading, cargo, mining, and exploration network. It's ambitious, but we really can't wait to show you what we've been tossing into the stew for the future! Seriously, we sit up at night just playing with pixel planets and little tiny shippies. It's a problem.

Speaking of community, drop into our Discord and say hello! We love to hear from you all!

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Предварительный просмотр

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Информация

  • Разработчик

    Gameclaw Studio

  • Последняя версия

    1.0.0

  • Последнее обновление

    2020-04-10

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Oct 19, 2021

    Clearly unfinished. I lost an entire crew because they got stuck on a plant and couldn't step to the left one space. Pathfinding and building in general is finicky and only works when it wants to. I don't want a refund, I want the game to work - because when it does, it's fun! I wish I could recommend it to others, but you have to know the bugs and gotchas in this game and work around them, which is not great.
  • -Orion-

    Feb 19, 2022

    I would really like this game to be good because most of the ideas are nice and the design is very nice, unfortunately too many bugs (useless doctor, useless cleaner, useless guard, pathfinding bug...) And these bugs were already present when I played the game more than 2 years ago (barely 11 updates since the creation of the game) And the updates don't seem to fix the many problems.
  • gamedeal user

    Apr 10, 2022

    I would really like to make a positive review as I like a lot of elements of this game but sadly I can't recoomend it due to mayor cripling issues and bugs: 1. UI. - User unfriendly. Ex: Took me couple minutes to figure out how to turn on refining, I set the minimum number and couldn't figure out why it doesn't work. Trade UI doesn't allow manual input (at least ctrl+click does help). Build menu's items are numerous and together, yet without search. - Uninformative, it is unclear if one table is better than the other, it is unclear which meeple are unhapy with each other, primary construction resources are not visible. - Feels iconsistent. Solar map is an excuse of a map, feels like it was made for phones instead of PCs. Comms are are an oversimplified dialogue. Trade and refinery UIs are drastically different visually and functionally. - Even bugged in some places (ex: on solar map arrows are sometimes missing, arrow can be missing in trade menu). 2. Game lacks some features that are lifeblood for games of this type: like prioritizing mining or refining of certain resources. 3. Trade is extremely disbalanced and not in a fun way. It's trivial to earn credits via trade. 4. 'Meeple' are oversimplified. 5. Very slow start, nothing engaging happens besides waiting. Most of the game I spent at fastests speed and it still felt slow. A lot of people will just drop the game after half an hour. 6. Bugged start. For example I tried to generate a station when starting a new game and it complained about being our of finances on first attempt, second attempt immediately run out of power. Removing parts during station generation phase is also buggy, I somehow ended with more finances then I started with. 7. Doctors are broken. I have a doctor, medical beds (which were under medicine production research), medicines and medical cabinets, yet I haven't seen any treated wounds they just keep getting worse. 8. Guards are broken. They keep looping trough airlock, meanwhile pirates are free to kill crew. Setting a rally points sets rally point outside of the station even when aiming inside. This game has a lot of interesting elements that the likes of Space Heaven and Starmancer have nothing on, but crippling issues prevent it from being interesting and engaging.
  • gamedeal user

    Jan 18, 2019

    Have only a few hours in the game and I am absolutley enjoying it (despite killing off my first set of meeples lol). If you are a fan of Rimworld or prison architect style games, you are sure to enjoy this one imo. Cant wait to see what the devs have planned for in the future.
  • gamedeal user

    Jan 19, 2019

    ---{Graphics}--- ☐ You forget what reality is ☑ Beautiful (In its own way) ☐ Good ☐ Decent ☐ Don‘t look too long at it ☐ Bad ☐ Paint.exe ---{Gameplay}--- ☐ Addictive like heroin ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Staring at a wall is better ☐ Just don‘t ---{Audio}--- ☑ Eargasm (hnnngggggg that music) ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☑ Kids ☑ Teens ☑ Adults ☑ Average Solitaire players ---{PC requirements}--- ☑ Check if you can run Paint ☐ Runs on a potato (with very low graphics and you won't be at 60 FPS all the time) ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☑ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if you care about leaderboards/ranks/achievements ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second life for grinding ---{Story}--- ☑ If you want a story, go read a book ☐ Text or audio floating around ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game time}--- ☐ Long enough for a cup of tea ☐ Short ☐ Average ☐ Long (if your objective is to finish it at 100%) ☑ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ [Insert famous buggy developer here] ☐ The game itself is a big terrarium for bugs
  • gamedeal user

    Jan 22, 2019

    Two years ago I would have probably given this game a recommend, currently the game just feels like a page of ticked checkboxes. My two big gripes; Needless wiring clusterfest: Wiring is not what you should focus on in a space station sim - The game helpfully allows you to generate a started station with your starting funds with all the basic necessities for four crew. I had a short run on the generated station and decided to create my own, I placed some solar panels, batteries, and 02 generators, ran some cables, started the game, and... batteries and 02 generators aren't charging. Why weren't they charging? Hell if I know, the wiring and setup wasn't all that different from the generated station, there aren't any tooltips or information in game. There's supposedly a wiki that would tell me why, but I'm more interested in knowing why an advanced spacefaring civilization can't just run wiring through their hull. Way less advanced humans figured out that walls can be used to house piping and wiring for hundreds of years. Manually running wiring will needlessly complicate station building in the long run. Appropriate needless complication, such as airflow, decompression, and redundant 02 generator placement - something I would expect in a space game - didn't look adequately modeled, or maybe it is but there weren't any overlays. Procedurally generated inept buffoon fatigue: I get it, this is a Dwarf Fortress like game, you're supposed to take what you have and work with it. But there are plenty of other games that do the same thing and it's getting kind of stale. My second game had 3 guys that panic in space, and the one guy that I could safely send through the airlock was lazy. Rimworld allowed you to reroll your starting colonists, and you could disable random joining events and subsist on recruiting prisoners who'se stats you knew and had control over recruiting. This is a game about astronauts, one would assume that whoever bankrolled the initial space spation would have tried to make sure that at least the initial 3 staff were competent.
  • gamedeal user

    Feb 6, 2019

    That could be a wonderful game but it's not ready for Early Access. It has everything in the place, except the point to play. Huge amount of content but no meaning. Play to build. Build to play. There is no any events, things or a anything that motivates you to continue. Or even to start... Built first space ship. Ran it. Everyone is happy. Everyone have enough food. No one wants anything else. Why do I need to collect resources if I don't need to build anything? Why do I need to invite new meeples if my first four can handle the spaceship work perfectly. Food and oxygen is infinite. No pirates or treats at the sector I've started. It doesn't feel like the game - it's some kind of constructor. Remember Lego? It's the advanced version. Build your spaceship. If you want to build it bigger - collect the resources. If no - then no. You'll never need new meeples. They bring problems without any impact. You don't need to explore the space as the sectors only differ with resources. You don't need to evolve as it brings only troubles. I've played for about 4 hours and I didn't meet anything that will motivate me to do anything. And don't even start about early access - the game already full of content. It's useless but it's there. I've tried RimWorld at the early access (at the really early stage) - and the game gave me motivation from the first seconds. You'll die if won't find food. You'll die when winter comes if won't stockpile the food. You'll freeze if you don't have buildings with some heating. You get killed if won't produce weapon. You can't handle to do all that stuff if you have only 3 persons - you need to evolve, get more people, build the base, collect the food, do stuff. Unless - you'll die. This is motivation to grow. To build. To evolve. I will change the review as long as the game will provide any reason to play.
  • gamedeal user

    May 9, 2019

    So I got this game a while back and played it for about 15 min and got bored with it. Considering I play a TON of Space Station 13 AND Dwarf Fortress, I felt like I had to give it another chance And man am I happy I did! Once you get used to the layout and the mechanics you can really start to enjoy the hell out of it. It still feels a little bare-bones but the potential is there and being improved on all the time. I really feel like I can see the future of this being astonishing and hilarious. It is still a diet version of what it can be and its shaping up one step at a time. I can hardly wait to see the finished project. (Hopefully It never is considered 'finished' because the thing that sets SS13 and DF apart from the rest is it they are both being expanded on non-stop.) With mod community this can be unstoppable! Buy it! Support this like its a damn Star-Citizen fevered dream with competent developers! I know I will.
  • Andemand

    Jun 22, 2019

    I play a lot of these types of games. I encountered a problem and got help instantly through their discord. The game is great, and with developers who are responsive and helpful, I can say with confidence that I will be playing this game for a long time. Minor bugs that are to be expected for a game in alpha. Cant wait to follow this game through development.
  • gamedeal user

    Apr 4, 2020

    While this game has great potential, the execution is flawed. The doctors don't heal injured meeples, you get attacked by pirates on peaceful mode, they even have leftover remnants of heirarchy section of the game that the had removed, you can destroy credits in the initial building phase of the game, the thorium reactor claims to run on thorium 238 but it appears to run on ship fuel, the thorium processer does not even exist even though you can see it in the build menu. you can't release bugged content if it's THIS obvious, that turns potential buyers off. So would I recommend this game to other players? When they fix these issues, possibly, until then, I can not recommend a game this buggy to others.
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