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Lost Technology

Lost Technology

85 Положительный / 322 Рейтинги | Версия: 1.0.0

Studio 4D

  • United States
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Скачать Lost Technology на ПК с помощью эмулятора GameLoop


Lost Technology — популярная паровая игра, разработанная Studio 4D. Вы можете скачать Lost Technology и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Lost Technology

Lost Technology — популярная паровая игра, разработанная Studio 4D. Вы можете скачать Lost Technology и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Lost Technology Возможности

Three new factions available now!

Three more factions have been added tyo the game! Kingdom of Gug, Castus and Dragon Knights of Fevnr are now available to play in English.

This brings Lost Technology up to having 6 faction scenarios to play and enjoy! Check it out now!

About the Game

Story

War...

No one knows when or how it started.

In the lands controlled by humans, one fights in the name of peace and justice, one battles for no reason other than to fight, one battles out of greed, to gain more land, and like this, they all faded in the fighting.

The victor edits history to put them in a favorable light, and removes anything that they deem unflattering...

As a result, humanity has lost many things to the wars.

Territory, technology, and their true history...

Now there's not a single country that’s lasted more than 50 years...

Description

Lost Technology is a real-time-strategy (RTS) siege game.

The game is centred around three major phases:

Phase One: Turn-Based War Strategy

Recruit units, and build your army. Find those who will fight for you, command their movements and formation to smoothly prepare to assault your enemy’s territories, or being diplomacy to build peaceful and prosperous relations.

Phase Two: Real-Time Battle

Co-ordinate your army and navigate them through the battle field. With a variety of terrains, attacks and formations, utilize them all to overpower and defeat your enemy.

Phase Three: Story Event

Play through scenarios, each triggered by special events within the game. Your choices and interactions here will affect your strategy and progression.

You must take control of all territories to complete the game.

The World

At a glance, the world of Lost Technology appears to resemble the Middle Ages, as well as a fantasy setting.

However, civilization had once exceeded our current level of scientific advancement.

This drastic difference in advancement is due to the decaying effects of ongoing war. What remains in the game is the world experienced by the player.

Long ago when the realms were undivided, there existed incredibly advanced technology that we could not even imagine.

This technology would be:

"Weaponry", "Ideology", "Appliances", "Theory", "Manufacture", "Speech", "Craft", "Knowledge", "Study" and "Law"...

A wide range of fields that were developed over long periods of history.

However, most of this has now been lost through the endless wars.

The player's mission is to choose a single power and bring an end to the wars, once again creating a world of peace.

Game Structure

  • Turn-Based War Strategy Phase

  • Real-Time Battle Phase

  • Story Event Phase

War Strategy Phase (Turn-Based)

  • Form your squad

    Assemble your ideal team of warriors.

  • Attack

    Once prepared, move to attack the enemy region.

  • Recruit troops

    Recruit standard troops and strengthen your army.

  • Recruit comrades

    You can recruit powerful comrades in your region.

  • Diplomacy

    Deepen your bonds with those you would rather not fight.

Battle Phase (Real-Time)

  • Move your army into battle.

  • Command your army into various formations.

  • Lead your solders into battle with a variety of attacks.
Many components are automatic, allowing for a good flow and making each engagement short and satisfying.

Event phase

There are various factors which can trigger the event phase.

  • You increased your territory.

  • You befriended a specific comrade.

  • Your territory borders another country.

  • You destroyed another country.

  • You met a certain comrade on the battlefield.
The event will display story text with occasional choices to be made by the player.

Features

  • Over 100 comrade units (generals) with their own beautiful illustrations by Agahari!

  • Carefully chosen music samples, as well as compositions from the legendary Cranky!

The differences between the Japanese and English versions

This is a game has a large amount of story text for each playable faction. Ideally we would like to provide fully localized versions for each respective faction, however, the size and scale of the game meant that a full localization would be extremely difficult to provide all at once, and so only the six factions known as the Reinald Empire, Makan, Álfheim, Kingdom of Gug, Castus and Dragon Knights of Fevnr are included in the English release.

It is possible to start with any of the other playable factions, but story events will not occur and only the simulation part of the game may be played.

The Japanese version still contains the currently available free version, all of the basic functions without changes, and all factions are included in full right off the bat.

(We had to remove some fan content from the build due to the copyright issues though.)

However, it will be distributed as a paid title due to adjustments made specifically for Steam and the addition of trading cards, etc.

We currently plan to look carefully at how this title sells (including sales within Japan) and will proceed with the localization of the remaining factions in accordance with the sales numbers. The remaining factions are set to be distributed as additional DLC in the future. Please stay tuned for more news regarding further details.

With your support, we hope to provide players with Lost Technology in its full glory!

Developer's Voice

- Developer: CB-SXF6

We’ve finally managed to make our way up to release.

We’ve come quite a long way in the two-plus years since PLAYISM first reached out to us on March 16th, 2015.

Lost Technology is an appropriation of a game program called Vahrenturga.

Vahrenturga was the winner of the 2009 game contest held by the major Japanese free game posting site Freem!, and boasts over 200,000 downloads.

I became obsessed with this game and spent an immeasurable amount of time playing it before subsequently becoming obsessed with creating mods, and then finally using the game system to create my own original title.

That title is Lost Technology.

Therefore, this program wasn’t created by our team, and the cooperation of the creator of the original game “Nanaashi”, was absolutely necessary for us to be able to release Lost Technology overseas.

Nanaashi was extremely happy to hear about our plans for an English version, and I myself was a huge fan of Vahrenturga, so I did everything in my power to ensure that this game could be released.

In Japanese, kanji characters can be utilized to shorten all sorts of texts, but that’s not possible in English.

There are some parts in which the text simply could not be made shorter.

Due to this, we often had issues with the game screen requiring tweaking in order to keep all of the necessary text visible and in place. Each time this occurred, Nanaashi helped immensely by accepting our requests for the required tweaks and adjustments. Furthermore, we also had some very serious problems with differences in non-Japanese OS text encoding, and these problems became so serious at one point that we actually came close to giving up on the release altogether.

However, Nanaashi was somehow able to figure out and solve the source of these problems, allowing us to finally bring the game to release. I honestly cannot thank Nanaashi enough.

To all of our overseas players who enjoy Lost Technology:

I would be enthralled if all of you would check out and play Vahrenturga as well since it's game program can be used freely, so as long as you have the various materials in place, you, too, can make your very own original strategy SLG on the same game system.

- "Vahrenturga" developer: Nanaashi

Congratulations on the release of the English version of Lost Technology.

As the creator of the original, I am truly honored to have Vahrenturga used as the base system for this expansive strategy-simulation title featuring beautiful illustrations, music, and voice work.

Thank you very much.

- "Hatoful Boyfriend" developer, and writer for the Kingdom of Gug Scenario: Hato Moa

Congratulations on Lost Technology and the English release of the Kingdom of Gug scenario!

It’s really deeply moving to think that those funky frogs are setting off out into the world.

Since it is, after all, a music-themed scenario, please be sure to check out the awesome original songs, too.

Have fun!

Frequently Asked Questions

See all the questions here.

Показать больше

Скачать Lost Technology на ПК с помощью эмулятора GameLoop

Получите Steam-игру Lost Technology

Lost Technology — популярная паровая игра, разработанная Studio 4D. Вы можете скачать Lost Technology и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Lost Technology Возможности

Three new factions available now!

Three more factions have been added tyo the game! Kingdom of Gug, Castus and Dragon Knights of Fevnr are now available to play in English.

This brings Lost Technology up to having 6 faction scenarios to play and enjoy! Check it out now!

About the Game

Story

War...

No one knows when or how it started.

In the lands controlled by humans, one fights in the name of peace and justice, one battles for no reason other than to fight, one battles out of greed, to gain more land, and like this, they all faded in the fighting.

The victor edits history to put them in a favorable light, and removes anything that they deem unflattering...

As a result, humanity has lost many things to the wars.

Territory, technology, and their true history...

Now there's not a single country that’s lasted more than 50 years...

Description

Lost Technology is a real-time-strategy (RTS) siege game.

The game is centred around three major phases:

Phase One: Turn-Based War Strategy

Recruit units, and build your army. Find those who will fight for you, command their movements and formation to smoothly prepare to assault your enemy’s territories, or being diplomacy to build peaceful and prosperous relations.

Phase Two: Real-Time Battle

Co-ordinate your army and navigate them through the battle field. With a variety of terrains, attacks and formations, utilize them all to overpower and defeat your enemy.

Phase Three: Story Event

Play through scenarios, each triggered by special events within the game. Your choices and interactions here will affect your strategy and progression.

You must take control of all territories to complete the game.

The World

At a glance, the world of Lost Technology appears to resemble the Middle Ages, as well as a fantasy setting.

However, civilization had once exceeded our current level of scientific advancement.

This drastic difference in advancement is due to the decaying effects of ongoing war. What remains in the game is the world experienced by the player.

Long ago when the realms were undivided, there existed incredibly advanced technology that we could not even imagine.

This technology would be:

"Weaponry", "Ideology", "Appliances", "Theory", "Manufacture", "Speech", "Craft", "Knowledge", "Study" and "Law"...

A wide range of fields that were developed over long periods of history.

However, most of this has now been lost through the endless wars.

The player's mission is to choose a single power and bring an end to the wars, once again creating a world of peace.

Game Structure

  • Turn-Based War Strategy Phase

  • Real-Time Battle Phase

  • Story Event Phase

War Strategy Phase (Turn-Based)

  • Form your squad

    Assemble your ideal team of warriors.

  • Attack

    Once prepared, move to attack the enemy region.

  • Recruit troops

    Recruit standard troops and strengthen your army.

  • Recruit comrades

    You can recruit powerful comrades in your region.

  • Diplomacy

    Deepen your bonds with those you would rather not fight.

Battle Phase (Real-Time)

  • Move your army into battle.

  • Command your army into various formations.

  • Lead your solders into battle with a variety of attacks.
Many components are automatic, allowing for a good flow and making each engagement short and satisfying.

Event phase

There are various factors which can trigger the event phase.

  • You increased your territory.

  • You befriended a specific comrade.

  • Your territory borders another country.

  • You destroyed another country.

  • You met a certain comrade on the battlefield.
The event will display story text with occasional choices to be made by the player.

Features

  • Over 100 comrade units (generals) with their own beautiful illustrations by Agahari!

  • Carefully chosen music samples, as well as compositions from the legendary Cranky!

The differences between the Japanese and English versions

This is a game has a large amount of story text for each playable faction. Ideally we would like to provide fully localized versions for each respective faction, however, the size and scale of the game meant that a full localization would be extremely difficult to provide all at once, and so only the six factions known as the Reinald Empire, Makan, Álfheim, Kingdom of Gug, Castus and Dragon Knights of Fevnr are included in the English release.

It is possible to start with any of the other playable factions, but story events will not occur and only the simulation part of the game may be played.

The Japanese version still contains the currently available free version, all of the basic functions without changes, and all factions are included in full right off the bat.

(We had to remove some fan content from the build due to the copyright issues though.)

However, it will be distributed as a paid title due to adjustments made specifically for Steam and the addition of trading cards, etc.

We currently plan to look carefully at how this title sells (including sales within Japan) and will proceed with the localization of the remaining factions in accordance with the sales numbers. The remaining factions are set to be distributed as additional DLC in the future. Please stay tuned for more news regarding further details.

With your support, we hope to provide players with Lost Technology in its full glory!

Developer's Voice

- Developer: CB-SXF6

We’ve finally managed to make our way up to release.

We’ve come quite a long way in the two-plus years since PLAYISM first reached out to us on March 16th, 2015.

Lost Technology is an appropriation of a game program called Vahrenturga.

Vahrenturga was the winner of the 2009 game contest held by the major Japanese free game posting site Freem!, and boasts over 200,000 downloads.

I became obsessed with this game and spent an immeasurable amount of time playing it before subsequently becoming obsessed with creating mods, and then finally using the game system to create my own original title.

That title is Lost Technology.

Therefore, this program wasn’t created by our team, and the cooperation of the creator of the original game “Nanaashi”, was absolutely necessary for us to be able to release Lost Technology overseas.

Nanaashi was extremely happy to hear about our plans for an English version, and I myself was a huge fan of Vahrenturga, so I did everything in my power to ensure that this game could be released.

In Japanese, kanji characters can be utilized to shorten all sorts of texts, but that’s not possible in English.

There are some parts in which the text simply could not be made shorter.

Due to this, we often had issues with the game screen requiring tweaking in order to keep all of the necessary text visible and in place. Each time this occurred, Nanaashi helped immensely by accepting our requests for the required tweaks and adjustments. Furthermore, we also had some very serious problems with differences in non-Japanese OS text encoding, and these problems became so serious at one point that we actually came close to giving up on the release altogether.

However, Nanaashi was somehow able to figure out and solve the source of these problems, allowing us to finally bring the game to release. I honestly cannot thank Nanaashi enough.

To all of our overseas players who enjoy Lost Technology:

I would be enthralled if all of you would check out and play Vahrenturga as well since it's game program can be used freely, so as long as you have the various materials in place, you, too, can make your very own original strategy SLG on the same game system.

- "Vahrenturga" developer: Nanaashi

Congratulations on the release of the English version of Lost Technology.

As the creator of the original, I am truly honored to have Vahrenturga used as the base system for this expansive strategy-simulation title featuring beautiful illustrations, music, and voice work.

Thank you very much.

- "Hatoful Boyfriend" developer, and writer for the Kingdom of Gug Scenario: Hato Moa

Congratulations on Lost Technology and the English release of the Kingdom of Gug scenario!

It’s really deeply moving to think that those funky frogs are setting off out into the world.

Since it is, after all, a music-themed scenario, please be sure to check out the awesome original songs, too.

Have fun!

Frequently Asked Questions

See all the questions here.

Показать больше

Предварительный просмотр

  • gallery
  • gallery

Информация

  • Разработчик

    Studio 4D

  • Последняя версия

    1.0.0

  • Последнее обновление

    2017-08-09

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Aug 9, 2017

    A steal at its current price. BUY IT!!!! How dose it play? Kind of reminds me of suikoden mixed with a 4x game with a bit of fireemblem mixed in. Pro's - Battles are huge - Alot of characters with really great art work - battles are voiced ( jp voices) - The game has some 4x elements but its pretty strightforward and easy to pick up.
  • gamedeal user

    Aug 10, 2017

    It's like Total War, Dragon Force(yes, the classic Saturn Game) and Romance of the Three Kingdoms all got together and birthed a hybrid child. You take control of one of the 12 factions of the world and vie your way to complete dominance, through Diplomacy, JRPG-style cutscenes and recruiting hundreds of individual generals, each with their own stats, levels and skills. Battles are done in RTS style, in a way reminiscent of the Total War series. There's a lot of depth in the way you mix and match units, generals, skills and formations. The battles can become very large in scale, chaos and mayhem ensuing, with armored knights charging into infantry and mages slinging spells of destruction from behind. There are sieges in the game, and its entertaining to formulate a strategy and watching it unfold as your soldiers storm the castles. This is a game I dreamt of playing as a child -it fulfills a lot of what I wanted to see in a fantasy wargame back then- but the game isn't without its faults. A better UI would have gone a long way and better graphic and resoution options are much desired.
  • gamedeal user

    Sep 5, 2017

    +Fun game, reminds me of Dominions but 1/10 the price. Also quite similar to Dragon Force on the Sega Saturn. Elements of Romance of the Three Kingdoms and Nobunaga's Ambition. Good variety of factions to play as. World map seems to be well constructed for interesting play. -Need a better battle tutorial. -Please translate all factions! (story... they are ALL playable but only 3 have story modes so far) -Let us zoom on strategic map! -UI takes a little getting used to -More zoom in battle would be nice too.
  • gamedeal user

    Oct 19, 2017

    It's a nice game overall. The only problem I have is when you reach far into the late game. Even if you overpower an enemy faction and corner them to their last remaining territory, your soldiers will still easily get wiped out by a small force of high-level unique characters with absurdly powerful skills. If you didn't spend time recruiting and leveling your own unique characters, you'll probably find yourself in a never ending stalemate; meaning you won't be able to beat your current game. I'm hoping there can be a few more balancing patches than can remedy this. Other than that, I'm hoping that the rest of the missing content is translated and released. EDIT FOR UPDATE 11/2: With the addition of the new modes, the game has become much more replayable compared to it's previous state. I personally love the "Random Scenario" mode since everything is now... random. What I don't like about the "Random Scenario" is the fact that not every character is currently available to choose. Characters from the demon faction, as well as a few others that I don't remember appearing in the first main scenario, can't be chosen by the player. It's nothing that majorly affects the game, but I hope in the next update that more characters will be available to choose for the mode.
  • gamedeal user

    Nov 27, 2017

    If you like strategy that resembles Dominions and Age of Empires but also like anime stuff then this is definitely for you. A bit over 20 hours played in just few days and I can tell this is legit fun, even with its flaws but they're nothing that big to ruin general experience. Also the developer team seems to be investing in fixing stuff so that's great.
  • gamedeal user

    Jul 11, 2018

    For Chinese version of review please scroll down 中文版本请往下拉 First, very funny a game, suitable for casual players, while still have lots of contents and funs. For me, the most favorable point is the game mechanism. It looks more or less like the "Sankokushi / Romance of Three Kingdoms" series, and the "Taikaku Rishiden" series, both provided by KOEI. You can play as a sovereign, to enlist heroes, build an army, capture cities and locations, and conquer the continent. You can also play as a vandal, to find your lord, and fight for your position and ration. But! It is neither a Three-Kindoms-again nor a Senkoku-Jidai-again game, which both are already too much and can't attract me any more. Instead you are in a new and interesting fantasy world, with stories stories. On the continent it has various peoples: corrupted empire, hypocritical knights, British- or Venetian-like republic, devoters in desert; and griffins, lizards, aaaaaaaaand FROOOOOOOGS!!! (I sense a mysterious power from the East...) Lost Technology can adjust each member of a squad, and each heroes and each soldier can grow with new skills and magics. It reminds me of a PlayStation game "Brigandine". Few games provide such option and it is another reason I recommend Lost Technology (except tactical TBS e.g. XCOM and Jagged Allicance. And these games just can control several team mates, not a lot of units). It is still OK if you don't want to be into details, it is just extra fun but you still can play the game with fewer micromanagement. The game provides many different tacitic options. The frogs can jump into the enemies (though it often just looks like kamikaze); mamuluks are good at hit and run; dwarves can create barriers to slow enemy down; laborers have the most endurance against enemy attack; and so on. The heroes are also quite interesting. Some are compatible with others as classes and races, and can join their squad, while some have to lead their own squad. Some heroes are tactically powerful (imagine a snake heroe with healing magic, and a plague mage that leads a healer squad), while some provides strategic advantages (training soldiers faster or providing extra income). Some are friends, that means you can persuade someone with his / her friend to join your army; some are enemies, you would never been able to enlist them! (Say if you are the ignorant empress, than you will never have the powerful fan-of-R18-book lizard mage to help you.) Music is better than expected, considering it was developed by a small team. Graphics is OK and is on the average level of Japanese PC game. Good character cut-ins, and the graphics of battles are so-so. Again, it is casual game. Recommends for casual TBS players, and KOEI fans who want to taste something different. ----------------------------- 首先,这是个挺有趣的游戏,适合轻度回合策略游戏玩家,同时也有不少深度可以挖掘。 对于我本人而言,这个游戏最吸引的地方在于游戏机制。总体而言游戏看起来有点像光荣的三国志和太阁立志传系列:你可以扮演君主招募英雄,扩充军队,统一大陆;也可以扮演一名封臣,到处为人打工。但是!这不是三国,也不是日本战国;你不会看到那些老茧都能磨出来的老故事,取而代之的是全新的幻想世界。这里面有着各方势力:腐败的帝国,表面正义的骑士团,商人共和国,沙漠里的宗教狂热分子;然后还有各种怪物,蜥蜴人,以及——重点来了——蛤!(我感受到了一股来自东方的神秘力量……我的生命在流逝,不断-1s……) 这个游戏的另一个特点是每支小队的每个士兵都是可以手动选择的。不光英雄,普通的士兵都能升级,并且获得新技能。这有点像很多年前的一个PS游戏《幻想大陆战记》。这么多年来我很少遇到这种类型的游戏(XCOM、铁血联盟之类的小队策略游戏例外;这一类的小队游戏能控制的单位太少,不够过瘾)。当然你也可以不用太去深究细节,这些只不过可以让你玩得更爽,但你一样可以统一大陆,而不用太关注队伍的微操。 游戏有很多战术层面上的考虑。比如蛤蛤都有蛙跳技能,一下就到你面前传授人生经验;马穆鲁克则是快过香港记者的好手。矮人战士可以扔出石头拖住敌人;劳工自带加血技能,同等级下非常能扛线。各种远程和魔法兵种同样有不同的技能。 英雄系统也非常有意思。因为职业和种族的限制,有些英雄可以加入到别的英雄的队伍里面去,而另一些英雄就只能自己带队。一些英雄有着很好的战术优势(比如能加血的蛇英雄,蛇啊、幺蛾子啊之类士兵都是没有加血的,这就很重要;而独一职业瘟疫法师可以在队伍里配牧师,这让部队进可攻退可守),而另外一些英雄则是提供战略能力(比如快速训练士兵,步兵训练+2的英雄意味着短时间就有一大批10级步兵可以使用;有的则非但不用领薪水还能补贴国库)。有些英雄之间是朋友,你招募到了其中一个就能拉拢另一个;有的则是仇敌,不共戴天(比如你选了帝国的话,那么那个总是在战场上大喊完蛋了我的小黄书还没收起来呢我死了怎么办的蜥蜴法师,就是永远都不会投靠你这边的了)。 音乐么,比预想中的要好。对于小公司来说算很不错了。 画面对于日本公司做的PC游戏来说也就是平均水准了。人物立绘精美,但战斗画面比较简陋。 最后再次强调这是个休闲游戏。推荐给休闲的回合策略玩家,以及喜欢光荣的游戏系统但又对三国啊、战国啊等题材感到厌烦的玩家。
  • gamedeal user

    Aug 27, 2018

    This game is a mash-up of the Total War games, the original Ogre Battle, and Suikoden 3, with hints of the Warlords and Heroes of Might and Magic series. I'm not kidding! Your life is not complete until you've played this! Specifically, you need to play as Ishak, the leader of Castus: an atheist who wishes there was a God, and has accordingly decided to set himself up as a false prophet. Either he'll call down a lightning bolt upon himself (and frankly he wouldn't mind if that happens), or he'll give others the simple faith that he wishes he himself could have -- with a side of _Wind Waker_-style escape from the deadly winds of the desert into the gentle winds of plains and woods. I strongly suspect that the rest of the game is forgettably written (the only other scenario I've seen so far is the dragon knights', which was eye-rolling), but this situation is a gem. (Ishak's/Castus' scenario is rated maximum difficulty, but it isn't as bad as it looks. The game encourages you to go north; ignore it. Crush the beastmen and lizardmen in the south; then establish a defensive position against the elves, and take out any weak neutral factions; only turn north after that, once your rear areas are secure. At this point either the knights or Musket will have won, and will be fighting in the east against the dragon knights and the eastern empire; cut their long spindly country in half, by first taking the knights' peninsula, then cleaning out Musket's island while holding the line. Fight the elves last; their foot archers can out-shoot your horse archers, but are much weaker in hand-to-hand fighting than your horse archers are.) Update: finished the game; Ishak's story is just beautiful. I'm not giving any spoilers beyond what I wrote above (which you learn in the first 15-20 minutes of gameplay); but you MUST slog through the campaign and see the rest of his story... Make sure to recruit all the heroes you can, too, since there are some scenes which only trigger when you have certain heroes in your faction.
  • gamedeal user

    Dec 23, 2018

    The kind of game that everyone will have a list of game it is similar to, but ultimately it's something very unique. In terms of realm management and character recruitment, this game reminds me of various KOEI games such as the Romance of Three Kingdoms and Nobunaga's Ambition. It also helps that it allows you to either play as a nation or play as a character, which basically represent the top two ideas of KOEI strategy games. In terms of combat, it's like Total war in that you have a separate map and a real-time command system. However, then you realize that in this game, high-level characters are often batshit strong. It's not unusual that a level 30 character can wipe out 100 units in a few seconds... which reminds of the Dominions series where Supercombatants are a thing. Setting wise, this game is a Japanese-flavored high fantasy setting, featuring human, dwarves, elves, demons, beastmen, frog men and other fantastical races. The game has generally Japanese anime-like aesthetics, and decent music. And ultimately, the game is so cheap that you might just want to give it a try no matter what. As long as you are fine with the nostalgic graphics, that is.
  • gamedeal user

    Jun 29, 2019

    Like Total War, but for a fraction of the cost, straight to the point, and with good looking characters.
  • gamedeal user

    Aug 1, 2019

    This is the kind of game I've been dreaming of for quite some time. In short it's risk set in the fantasy era with less dice rolling and more strategy, complete with multiple well written story lines. For a longer description, we can break this into four categories. Looks: The art in the game is great. No doubt about that. Due to the massive scale of the game (nearly one hundred units and at least as many "heroes"), it's understandable that each individual unit has only a few assets. While the units themselves aren't animated (apart from sliding), their attacks usually are. Most importantly though, battles containing the maximum 48 squads of units will not lag unless they all die at the same time, which probably won't happen. While it may take a moment to get used to, the art fits well. User interface: With different windows all over the screen and numbers flying all around the unit details, it can be hard to discern what things you need to look at or what any of it means. However, this is exactly what makes it useful when you understand it. Having three tabs open for selecting units for an invasion makes it tons easier to figure out who goes where. Having an extra tab open to tell you what a specific unit is weak to and another to tell you who you might be able to bribe for some help also helps. Best of all, you can move all of the tabs, even if you don't think you can. Thus, the many windows don't have to be in the way either. Once again, it takes some getting used to, but ends up providing fast access to all the information you need. Strategy: I've always been looking for a medieval/fantasy era game with reasonable tactics. Something that represents castles are tough places to capture and gives value to tactics like flanking. This game does that and a little more. Outside of combat the player positions their units and hires new ones. New units are usually fresh recruits, meaning they'll need a few turns of training before they'll be effective in combat. When it comes to combat itself, both sides will (without extra information) choose reinforcements to help in the battle. Terrain is critical in combat as having units in the right places wins fights. For most battles, you will have to work around the terrain to best defeat your opponent. Fortifications can serve as a front line for your ranged units. Marshes might prevent a cavalry charge. More so, moving fast and wiping out a wave of reinforcements or the defending garrison before they can group up could sway the battle. Lastly, it's important to know when to run. If the fight isn't one you can win, or win cheaply, or one you don't feel like taking, then run. Your units will exit the map and go somewhere else if they can make it out. Ultimately, using the terrain well, positioning your units correctly, and making well balanced/trained armies will win battles. Writing: Most importantly (and least expected), the writing in this game is exceptional (by my standards). I felt that the stories would often take shape as a result of the world rather than being layers and layers of convenient plot holes lining up. The story was predictable in the good way. By that I mean you can expect the characters to act based on their backstory. They are well defined and so are their environments. Yeah. I like this game. A lot. It's probably worth your five dollars if you like good writing or appreciate fantasy tactics.
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