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Hyperbolica

Hyperbolica

83 Положительный / 908 Рейтинги | Версия: 1.0.0

CodeParade

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Скачать Hyperbolica на ПК с помощью эмулятора GameLoop


Hyperbolica — популярная паровая игра, разработанная CodeParade. Вы можете скачать Hyperbolica и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Hyperbolica

Hyperbolica — популярная паровая игра, разработанная CodeParade. Вы можете скачать Hyperbolica и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Hyperbolica Возможности

Travel through Hyperbolica, a true Non-Euclidean curved space like you've never experienced before. On this whimsical journey, you'll discover bizarre landscapes, solve puzzles, battle in a snowball fight, navigate a labyrinth, and much more. All with new challenges in this strange new world.

How is hyperbolic space different?

Hyperbolic space allows exponentially more volume to fit in the same 'space' than you'd normally expect. This allows you to explore enormous areas while taking very little time to walk anywhere. You'll find that building a mental map of your surroundings becomes impossible. Lines can no longer stay parallel. Traversing the map can result in unexpected rotations. And many more strange consequences that will make you question reality. You'll also explore spherical space, which has the opposite outcomes. For example, a reverse-perspective: Objects appear larger the farther away they are.

It's a difficult concept to explain, and first-hand experience really is the best way to understand and build an intuition about these interesting geometries. Hyperbolica was created specifically for this purpose, to break the mold and to have a fun experience in an alternative universe different from our own.

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Скачать Hyperbolica на ПК с помощью эмулятора GameLoop

Получите Steam-игру Hyperbolica

Hyperbolica — популярная паровая игра, разработанная CodeParade. Вы можете скачать Hyperbolica и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Hyperbolica Возможности

Travel through Hyperbolica, a true Non-Euclidean curved space like you've never experienced before. On this whimsical journey, you'll discover bizarre landscapes, solve puzzles, battle in a snowball fight, navigate a labyrinth, and much more. All with new challenges in this strange new world.

How is hyperbolic space different?

Hyperbolic space allows exponentially more volume to fit in the same 'space' than you'd normally expect. This allows you to explore enormous areas while taking very little time to walk anywhere. You'll find that building a mental map of your surroundings becomes impossible. Lines can no longer stay parallel. Traversing the map can result in unexpected rotations. And many more strange consequences that will make you question reality. You'll also explore spherical space, which has the opposite outcomes. For example, a reverse-perspective: Objects appear larger the farther away they are.

It's a difficult concept to explain, and first-hand experience really is the best way to understand and build an intuition about these interesting geometries. Hyperbolica was created specifically for this purpose, to break the mold and to have a fun experience in an alternative universe different from our own.

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Предварительный просмотр

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Информация

  • Разработчик

    CodeParade

  • Последняя версия

    1.0.0

  • Последнее обновление

    2022-03-14

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Mar 14, 2022

    Hyperbolica takes place in trippy non-euclidian worlds. I have followed the development since the beginning of the devlogs and bought it as soon as I got the notification it was released. Since I just bought it, I have not played much, but what I have experience I am really enjoying. The non-euclidian worlds work really well and are very interesting to explore. They can be a bit disorienting so make good use of the map. If you get motion sick or dizzy easily I would recommend taking breaks if you start to feel sick but I suggest you try the game out. I am really looking forward to trying it in VR (I'll probably vomit, not looking forward to that part). Yes it does support VR. I'm really stoked that VR is included as that is a very exciting experience. Being able to explore non-euclidian geometry with my own eyes is something I have never experienced and this seems like an excellent way to experience it.
  • gamedeal user

    Mar 14, 2022

    This dev is a mad scientist - bent and fragmented the hell out of Unity and made an artwork out of the broken pieces. A digital Picasso.
  • gamedeal user

    Mar 14, 2022

    I think I'm going to be sick.
  • gamedeal user

    Mar 14, 2022

    TOO MUCH TALKING and characters are annoying but the tech is cool
  • gamedeal user

    Mar 14, 2022

    The program is cool. As a math nerd I have really enjoyed eploring the hyperbolic space in an interactive environment and trying to get some new intuitions about how such a world would work. It just isn't a good game. The main storyline lacks reason: you just keep doing things that a blue robot told you (it's meaninglessness is canonical and it doesn't make it better), and the ending pops out of nowhere. The only interesting story in the game was the ice world questline, and it was still short and shallow. Most quests required finding stuff and talking to specific people, which is extremely tedious to do in such a large world filled with NPCs without any quest markers. After the farm quest I spent five minutes checking NPCs in search for the one that will give me the quest reward. Barely any quest required thinking and my only "Aha!" moment in this game was finding the artist in the art gallery. As a puzzle game Hyperbolica is boring and repetitive. Some quests checked your "skill" in playing 3D FPP games, like the drone race or the infinite caffe. Those also didn't bring much enjoyment as the game's controlls are not responsive enough to be an action game, and the caffe part was especially frustrating: controlling the skates was almost impossible and bumping into anything is a 10 second loss. This game's physics and controlls aren suited for action gameplay and the parts that demand it should be much easier. The most frustrating parts of the game were those requiring aiming, namely the cafe and the snowball fight. Even in a familiar environment and without the janky gravity it would be hard to consistently hit anything without the crosshair and with projectiles being thrown at a weird angle. The 3:1 disadvantage in the snowball fight meant that the only viable strategy was to back out of range of the kids and spam in their general direction until they lost. This section also deserves a solid nerf. The last thing I want to complain about is the final boss. As I already said, this game's physics and controls aren't suited for action gameplay. The rest of the game suffers from an unintuitively large hitbox and floaty controls, but it all gets exponentially worse when you are supposed to dodge bullets coming from all directions and you can't even strafe up and down! Fortunately the HP system is very forgiving and I managed it on my first try. It is't very interresting story-wise either. The evil AI disappears from your mind as fast as it was introduced. It's a cool indie game, not very good but also not very bad. It's based on an interesting idea that wasn't expanded with enough creative and well-built content, and it's just not worth the money. EDIT: Some comment's I'd like to respond to: 1. If you talk to NPCs the ending is forshadowed I saw some of this forshadowing, but talking to all NPCs is just extreemely unrewarding. Most of them have a few uninteractive lines that don't add to the game's experience so at some point I just stopped talking to every single person I saw. 2. The game's alright for 15$ For you working folks in USA maybe it's alright, but I'm a college student in Poland, and I when I spend 70 PLN on a game I expect it to last at least a week, not two hours. 3. CodeParade made the engine all by themselves I know and I appreciate it. Just after playing the game I don't feel that the experience was worth the money for me. I didn't buy a game engine, I bought a game and I'm judging it as a game.
  • gamedeal user

    Mar 15, 2022

    Great game, but I feel that the price should be a bit lower considering total playtime is only 4-5 hours. The story is underwhelming at times and the progression is driven by dialogue only. The constant exposition dump like story is boring. However, the mechanics of the game make up for the story. It's truly an amazing experience and I can't wait to try this in VR! An absolute must-buy if you like trippy games!
  • gamedeal user

    Mar 15, 2022

    To me, Hyperbolica feels like a tech demo that tries to be a game, but falls short. From the devlogs on Youtube, I know a huge amount of pioneering effort went into this game. I personally think the places where this game works best (a maze, a chest-pushing puzzle, a puzzle involving some gophers) are puzzle scenarios where the game has the non-euclidean aspect of the geometry baked into the problem or the solution, and I think that's what a lot of people, hearing about this game, watching the devlogs explaining all the (many!) interesting side-effects that were unique to non-euclidean spaces, were hoping for. Unfortunately, a lot of this game's content could be done perfectly well (if not better) in euclidean geometry, and seems to have simply been adapted to non-euclidean geometries because it can be, which leaves a somewhat directionless and bland end result. The blandness continues in the NPCs, of which most just give flavour text as dialogue (only a small number are actually relevant to the plot, few have much personality) and the story, which mostly amounts to a giant multi-step fetch quest. What this means is that the asking price (£13.49 at the time of writing) is being charged for a (admittedly technologically impressive) rendering engine, a very small number of interesting puzzles, and a bunch of filler content. (The game can be beaten in a couple hours, this should paint a picture of how much actual gameplay is being paid for here.) I unfortunately find it hard to believe that is worth it, so I sadly cannot recommend this game to others.
  • gamedeal user

    Mar 16, 2022

    I was really looking forward to this game, but I ended up just extremely disappointed with it. Very little of the gameplay actually relies on the interesting geometry of the world, and what little does is either ridiculously tedious or ridiculously difficult. I feel like the game suffers from a lack of playtesting from people who aren't the developer, and a lack of difficulty balance as well. The idea behind the game is great, and I loved following the developer's YouTube channel. But the resulting game just plain isn't fun. This game had so much potential but it ended up just being a disappointment.
  • gamedeal user

    Mar 17, 2022

    Great visual experience. Boring game. Whether it's worth the money is subjective. If you liked the YouTube videos of this during development then I'd say sure, buy it. It's fun to experience this for yourself. But be patient, the game aspect of the software is tedious, at least to me. It's just a lot of aimless wandering through samey areas with a different coat of paint and a lot of fruitless interactions with samey NPCs. I feel like the wonder of a completely foreign world and presentation offered many chances for players to become curious how things work, how to interact with things, opportunities to guide and mislead players into thinking they understand the world now, only to reveal that they infact do not understand a thing. That did not really happen. The one thing the game really does well, is surprise the player how vast the world really is compared to what you see. That happens again and again. But exploring that vastness is sadly not enticing. It's okay, really. Nothing is outright bad or repulsive, and the unfamiliar visual experience carries the rest of the game. I think I would have preferred a different format, maybe less story focused with NPCs and more sandboxy puzzles. Go get it, it's short and quick to get into. Then, if you feel like you got a bad deal, return it.
  • gamedeal user

    Mar 20, 2022

    It's smaller on the inside. After waiting for the game for 1.5 years, Hyperbolica ended up being a mixed bag. The non-euclidean environments are mind-bending (in a good way) and a bit nauseating (in a bad way). I was kind of expecting a puzzle game, but in the 3.5 hours it took me to finish the game there were maybe 2 or 3 puzzles. I can accept that Hyperbolica is not focused on puzzles, but in my mind it does not succeed as an exploration or comedy game either. I'm glad I got to experience the game's environments and I think the world needs more innovative games like this, but ultimately only the end result matters. The writing is, for the lack of a better word, cringy. There are way too many NPCs, usually with nothing interesting or funny to say. Their lines remind me of Pokemon NPCs mixed with Reddit comments. Thinly veiled pop culture references are not comedy nor clever observations. There is technically a story but it doesn't really go anywhere or affect anything. The exploration aspect is mostly walking around the world & pressing E on everything to receive items, then backtracking to a different environment to rub them on something to receive more items. I did not 100% the game so there might be more interesting things to find but what I saw during my playthrough did not motivate me to continue. Some of the game's environments are excellent, but equally many are repetitive and boring (such as the winter world and most of the city). The game world is far too large for the amount of actual content there is, which is made worse by the most interesting aspect of the game: the use of hyperbolic geometry. Since spaces have much more volume than they would in a traditional euclidean game, there is simply more area to fill with things to do. Hyperbolica has chosen to populate every space with the aforementioned NPCs because they are relatively cheap and quick to produce. I understand the time and budget constraints of indie development, but maybe they should have kept the world smaller and focused on quality over quantity. Also, screw the skiing minigame. I spent at least half an hour trying to complete it until I figured out a sufficiently cheesy strategy to maximize fuel use.
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