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Diplomacy is Not an Option

Diplomacy is Not an Option

84 Положительный / 2017 Рейтинги | Версия: 1.0.0

Door 407

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Скачать Diplomacy is Not an Option на ПК с помощью эмулятора GameLoop


Diplomacy is Not an Option — популярная паровая игра, разработанная Door 407. Вы можете скачать Diplomacy is Not an Option и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Diplomacy is Not an Option

Diplomacy is Not an Option — популярная паровая игра, разработанная Door 407. Вы можете скачать Diplomacy is Not an Option и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Diplomacy is Not an Option Возможности

DISCORD

About the Game

Step into the well-worn shoes of our Hero: a long-suffering minor Lord, who is forced by circumstances to engage in battle with vastly superior enemy forces. Boxed in a by a quarrelsome king, duplicitous advisors, and enemies on all sides, there is no recourse to resolve this peacefully. It seems that Diplomacy Is Not an Option!

Experience warfare on an entirely new scale as over 10 THOUSAND enemy units assault your castle walls. Do you have what it takes to save the kingdom? Is the kingdom even worth saving?

The Law Of War

Your King is a mighty, and bold leader. The only thing he loves more than drinking is fighting, and he’s done a lot of it. Whilst waging foreign wars and conquests, the lands at home have been neglected; infrastructure is decaying, and the people are slowly starving. The ground is fertile for the seeds of rebellion!

Misled by feckless advisors the King cares not for the bureaucracy of statecraft, so when the masses rise up there is little warning or aide to be found. You alone must don the helm of battle and defend your lands from the murderous peasants. But victory will grant you scarce relief as you are the only one proven capable of protecting the kingdom. You must put down the rebellions, flush out its leaders, and restore stability.

Rumours abound of vast treasures in distant lands, exactly what the King needs to feed the people and fund more beer and war. Will you do as your sovereign bids and set sail to replenish the palace coffers? Surely the native peoples will offer no resistance to your pilfering. What could go wrong?

The Physical Laws

Diplomacy Is Not an Option takes the laws of physics very seriously: there are no hit-scan crossbows to be found here! Your archers and siege engines will need clear trajectories to hit their targets, so good placement of your towers and defences is vital.

Thousands of enemy soldiers will advance on your walls and archers positioned behind them must fire up and over; dramatically reducing their range and accuracy. Providing your units with elevated firing positions will greatly increase their effectiveness. Likewise, a ballista or catapult-thrown boulder will do no good if they crash into a cliff mid-flight.

Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

The Laws of a Functional Society

The world of Diplomacy Is Not an Option is not a kind one. Food can become scarce, and your soldiers can starve on the battlefield. Homes must be protected, diseases managed, and corpses hauled away and buried with respect.

If you do not care for your people you may soon find yourself overrun with a most unpleasant plague, or with battlements guarded only by the wasting bones of your malnourished soldiers.

Economic Laws

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will fall prey to hostile incursion.

Trade, via the impressive merchant dirigible, offers a lifeline to besieged cities, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. It might help just enough to tip the scales. Can you strike the balance between greedy expansion and security? Between builders and farmers and fighters?

The Laws of Magic

Fickle and treacherous, most shun the use of magic in the lands. Those who dare tamper with the occult are viewed with suspicion and fear, and with good reason. There is a dark history of tainted power that stirs the dead and traps wayward souls. A proper burial for your slain is not just a tradition, it is a necessity.

On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too.

The Fundamental Laws of Life

The game has been designed with freedom as a core concept. The Endless Mode grants you full access to the tech tree and there are no limitations on how you approach the challenges that the procedurally generated maps provide. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Finding which style grants you the most success is up to you.

The campaign will offer you challenges of combat and morality: it is a grim and unpleasant world. Few are worthy of your allegiance and even fewer will trust it. As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!

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Скачать Diplomacy is Not an Option на ПК с помощью эмулятора GameLoop

Получите Steam-игру Diplomacy is Not an Option

Diplomacy is Not an Option — популярная паровая игра, разработанная Door 407. Вы можете скачать Diplomacy is Not an Option и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Diplomacy is Not an Option Возможности

DISCORD

About the Game

Step into the well-worn shoes of our Hero: a long-suffering minor Lord, who is forced by circumstances to engage in battle with vastly superior enemy forces. Boxed in a by a quarrelsome king, duplicitous advisors, and enemies on all sides, there is no recourse to resolve this peacefully. It seems that Diplomacy Is Not an Option!

Experience warfare on an entirely new scale as over 10 THOUSAND enemy units assault your castle walls. Do you have what it takes to save the kingdom? Is the kingdom even worth saving?

The Law Of War

Your King is a mighty, and bold leader. The only thing he loves more than drinking is fighting, and he’s done a lot of it. Whilst waging foreign wars and conquests, the lands at home have been neglected; infrastructure is decaying, and the people are slowly starving. The ground is fertile for the seeds of rebellion!

Misled by feckless advisors the King cares not for the bureaucracy of statecraft, so when the masses rise up there is little warning or aide to be found. You alone must don the helm of battle and defend your lands from the murderous peasants. But victory will grant you scarce relief as you are the only one proven capable of protecting the kingdom. You must put down the rebellions, flush out its leaders, and restore stability.

Rumours abound of vast treasures in distant lands, exactly what the King needs to feed the people and fund more beer and war. Will you do as your sovereign bids and set sail to replenish the palace coffers? Surely the native peoples will offer no resistance to your pilfering. What could go wrong?

The Physical Laws

Diplomacy Is Not an Option takes the laws of physics very seriously: there are no hit-scan crossbows to be found here! Your archers and siege engines will need clear trajectories to hit their targets, so good placement of your towers and defences is vital.

Thousands of enemy soldiers will advance on your walls and archers positioned behind them must fire up and over; dramatically reducing their range and accuracy. Providing your units with elevated firing positions will greatly increase their effectiveness. Likewise, a ballista or catapult-thrown boulder will do no good if they crash into a cliff mid-flight.

Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

The Laws of a Functional Society

The world of Diplomacy Is Not an Option is not a kind one. Food can become scarce, and your soldiers can starve on the battlefield. Homes must be protected, diseases managed, and corpses hauled away and buried with respect.

If you do not care for your people you may soon find yourself overrun with a most unpleasant plague, or with battlements guarded only by the wasting bones of your malnourished soldiers.

Economic Laws

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will fall prey to hostile incursion.

Trade, via the impressive merchant dirigible, offers a lifeline to besieged cities, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. It might help just enough to tip the scales. Can you strike the balance between greedy expansion and security? Between builders and farmers and fighters?

The Laws of Magic

Fickle and treacherous, most shun the use of magic in the lands. Those who dare tamper with the occult are viewed with suspicion and fear, and with good reason. There is a dark history of tainted power that stirs the dead and traps wayward souls. A proper burial for your slain is not just a tradition, it is a necessity.

On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too.

The Fundamental Laws of Life

The game has been designed with freedom as a core concept. The Endless Mode grants you full access to the tech tree and there are no limitations on how you approach the challenges that the procedurally generated maps provide. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Finding which style grants you the most success is up to you.

The campaign will offer you challenges of combat and morality: it is a grim and unpleasant world. Few are worthy of your allegiance and even fewer will trust it. As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!

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Информация

  • Разработчик

    Door 407

  • Последняя версия

    1.0.0

  • Последнее обновление

    2022-02-09

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Feb 10, 2022

    A fun They-Are-Billions-like with great influence from the good old Stronghold! "My lord, we are under attack!"
  • gamedeal user

    Feb 10, 2022

    castle broke before my spearmen did
  • gamedeal user

    Feb 10, 2022

    Soldiers drop dead mid battle due to starvation 10/10
  • gamedeal user

    Feb 13, 2022

    Excelent game +Humor +Building and economy management +Music +Battles +Difficulty -Sometimes micromanaging the builders gets stuck. Like I'm wandering why the builders won't build, but then I notice that I have unfinished piece of wall that the builders cant get to. So the whole building system is waiting for someone to go to that one wall piece to finish. Destroying that element fixes the problem, but if you don't spot it early your buildings won't finish on time -Upgrading town hall to lvl3 is bit too expensive. It will drain the whole defense budget As you can see I played 17 hours and enjoyed every moment. It was little hard to get in, but the humor helped. The challenge level is really good. I chose the peasant and challenge mode. Took me 8+ hours to finish the last battle of early access. I didn't have bugs. 1 crash, but 1 crash per 17 hours is better than average. My windows crashes more often on boot.
  • gamedeal user

    Feb 13, 2022

    Overall solid early access game. It's a classic premise executed well. You start small with little resources and have to build up to prevent bigger and stronger waves of enemies from destroying your point of control. Maps are proceduraly generated, and contain a mix of open areas, forests, and mountains. Mountains impeded attacker's way and are vital in defending your base early on. The game runs well, even with thousands of units on the screen at once. The sound and music are all pleasant and clear, and give good indicators, though occasionally the warning voice gets a bit annoying telling you what's happening over and over again while you watch it happen on the screen. The UI is clean and easy to understand, and unit path-finding is generally good. Occasionally unit commands need to be repeated as they don't always take on the first click. Enemy AI always seems to find a terrible spot to attack your defences. The enemy AI is also single minded, blindingly attacking the closest defence or unit. The one major issue the UI lacks, is visual indicators of attacks, and it's size make it almost unreadable. I'd often find myself spending 2 to 3 minutes with my face close to the screen scanning for the individual red pixel on the mini-map signifying a single enemy that if left untouched can quickly destroy vital buildings, people and resources in my camp. As you are attacked in waves, you'll build up a city and defences, and most of the city building works well. A couple of items that you may run into is resources spawning with no way to fit in a mine or fishery next to them to gather, or the need of people to run the building constantly running out. On that note, you only gain new workers at the start of the day, based on how many houses you have, if you're houses are under construction when the unannounced morning begins, you'll find yourself short of people, and often unable to build vital resources. This occasionally makes the game sluggish, and it's difficult to time when to build certain items as you need to self-time them. The difficulty scale levels quickly, too quickly compared to your ability to defend, and you'll often find yourself out of luck even in the earliest waves of enemies. In my time with the game, and having survived 14 waves and 50 days in survival mode, I have yet to even be able to fully make use of the top tier buildings and units. Wave timings also appear to be irregular, and often times don't give you any time to repair and rebuild, even in some of the early waves. In between waves, you'll also be attack by, you got it, waves of enemies in small numbers that spawn out of nothing in the distance to attack you at the worse time, with no prior indications. You'll also need to sweep the are around you to crystals to use powerful magic spells, but the crystals are limited and there is no way to replenish once you've cleared the area. Both of these items cause quite a bit of frustration as the major waves themselves are enough of a challenge to prepare for. A bit of balancing on wave timing, magic resources and the other random waves of enemies would help here. The campaign also doesn't help you out here, launching you into a full scale war with little guidance. A separate tutorial is available, but it's not enough to train you for the necessary build orders and speed required for even the first level of the campaign. With a little more balancing to the overall difficulty, and polishing up the UI and mini-map indicators this game will be a solid outing.
  • gamedeal user

    Feb 21, 2022

    Passed the hardcore portion - took a bit of experimentation. Lost just ~100 units killing 8,000+. PLAYING SUGGESTIONS: 1. AI is pretty weak, if you've played Homeworld before you can do that to most of the mobs. Think of the mobs as zerglings, don't get surrounded. just kite - u'll be ok ^^ 2. You can also use the special power that drops 5 melee guys to divert incoming waves if you're not ready yet. just lead the wave away from your base. 3. Utilize SPACEBAR or pause as much as possible ^^ 4. berries come back, so you can rotate your gatherers 5. when there is an incoming wave, save AS SOON AS SUNRISE of the DAY BEFORE (just before the timer comes out) - if the starting point of wave is hard to defend, just reload your save file. (no need to thank me - i don't like it much tho but can save you a lot in endless mode) The challenge really is just the sheer number of mobs, beyond that, the city building is ok - not much you can do here though. SOME ASKS FOR THE DEVELOPERS: 1. i'd like a multiplayer mode with like 3-4 people 2. "guard" feature for units of follow 3. public highscore table per difficulty 4. management feature for where builders are - they sometimes stop building 5. a mode where there is a randomized labyrinth I need to pass with very limited people that I can just upgrade 6. make melee or any warriors be able to help out with gathering trees or fishing/berries.. they should at least be able to do that much 7. obelisk power that makes you have like stimpacks 8. automated market 9. since there's not much magic, maybe just get some oil based fire or something for archers.. maybe poison tipped weapons? you can give poison to the royalty and fire/oil to the people so that you can have separate experience for each track. 10. moats? if that's not possible, maybe some trenches? walls are too bland 11. traps or possibly oil or rocks from the walls 12. burning the forest, or fire damage to buildings and war machines 13. let me put dead bodies in front of the waves so i get them sick - lol (yes i want this so bad) will add more if i think of any.
  • gamedeal user

    Feb 22, 2022

    as a person who easily has thousands of hours in Stronghold 2, this is the game I've been waiting for instead of the junk that Firefly has been releasing. 3 things though: Defence is satisfying but I'd love scenarios that have you go on the offence and siege other castles. I hope they lean into the fantasy and magic aspects more. A mage tower that spawns wizards and generates magic crystals would be so cool. Enemy notifications need some work. If you miss the initial little blip on the minimap it can be so hard to find the single enemy attacking your base. Very frustrating. Overall amazing game with a lot of potential in need of more diverse scenarios. Bigger maps too please.
  • gamedeal user

    Feb 27, 2022

    ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
  • gamedeal user

    Apr 30, 2022

    So generally sppeaking, I like this game. For an early Access Game, this game looks good, is fun and is well made (no major bugs, crashes, lags, etc.) I like to take the time though to think and speak about what improvements can be made. The first category of these Ideas would be the: "Please change that, it annoys me": 1. Placing buildings should be easy. I don't care and don't want to care about people not beeing able to reach buildings. Either lat me place them whereever I want, or automatically put streets in between. The reason is, that building castles, cities etc. should: a. result in a castle that looks good b. be realistic c. be fast, since you need to concentrate to defend your stuff. 2. Gold is wierd. It slows everything down. The only case where slowing things down with the current gold system are trebuchets because they are overpowerd. But just in technical terms: In order to get gold the user has to: a. reach castle level 3 b. build a market (which isn't that obivous todo) c. have resource availible d. click on a button in the market (why, isnt it where you build building e.g.? Why the extra click?) e. wait till the things are traded (~2min) f. Repeat the process after you only hear an indication that the market is ready again. Now the issue is: this is very inflexible and you forget about the market and therefore get out of gold very quickly. How to do it better: a. have an internal market where you can exchange all resources over gold. (e.g. Stellaris Energy credits, Stronghold gold, etc. ) b. There are better means to nerv trebuchets (just more resources, longer training times etc.) c. To get gold you take taxes from the people. Its basically whats the story about isnt it ;)? 3.Range of some buildings, like the cemetary. Although a cool idea, but if I raid the peasants I dont want to build a cemetary near it because one soldier died. Also note, that you discourage offense in favour of defense, that way. 4. The game is sometimes rather undynamic. I mean that it is slow and expensive to build armys, and with the cemetary mechanic, fights are discouraged. Compare that to Age of Empires and similar, where its encouraged to fight, and loose armys if need be. So I recommend more waves and a faster and easier way to train troops. Now the category: "That would be cool!!" 1. Train troops not soldiers. The only game that I know, does that properly would Lord of the Rings: Battle of Middle Earth 1 & 2. There you can train a troops instead of one soldier which leads to epic battles really quickly. 2. Walls: First of all: why can't I put troops on walls? Second: Why are stone walls so thin? They aren't fences. But I like them visually. The style is great. Maybe improve the visualls for diagonal walls. Here you can take inspiriation from Stronghold and Lord of the Rings: Battle of middle Earth 1 (not 2) 3. The enemy are peasants, but they bahave like zombies. I know you probably got inspired by They are Zillions, but they are still peasants. And peasants can use bows, can make leaders and most importantly: Ramms. The classical weakpoint of any castly is the gate, and therefore an an enemy would target that weakpoint and will not attack the closest point of wall. 4. Kavalary needs some love: First its very expensive and time consuming to create the predominant kind of middle aged military due to the gold mechanic. Secondly, they cannot overrun infantary. This looks somewhat wierd (like in Age of Empires where the elephant stops to hit a citizen a few times). You already let soldiers fly on catapult inpact, so I think it would be cool if the cavalary can charge the enemy. (Inspired by Lord of the Rings: Battle of Middle Earth) 5. Please let me play against an other castle. Then all the siege weaponry makes sense, and you have a more dynamic gameplay then a tower defence, against waves. 6. Castle upgrades, where you can build towers to the castle, that are pre-positoned. This would get around the current "street"-system. 7. I like the magic system, but I find it a bit overpowered. Maybe instead have a new soldier type: Magician, that has a specific range, or make them less op than the meteor. Although it looks quite cool, destroying a big wave with a meteor, I admit. 8. I find myself only building walls, when I see the direction where the wave is coming from, in order to save resources. However a castle is not a wall between 2 mountains to block braindeads that can't figure out another way around the wall. I would recommend more smaller waves, and attacks from more directions in order to force the player to build a proper castle. so that what I could think of. I only concentrated on mechanics because I think you are creative enough for story and content. I would expect more enemy types, and you could go more into fantasy if you want (trolls, dragons, demons, etc.). Generally I like the game, and I am looking forward on what you will make of it.
  • gamedeal user

    Jun 30, 2022

    Fun, but has fairly noticeable technical and game balance shortcomings. Technical: - Saves of more than a few hours of gameplay in Endless mode will not load within reasonable timeframe (30 min or less). This is the dealbreaker for me. - Game running for a while at higher wave sizes still suffers from significant performance drops - can be somewhat helped by restarting game, but then runs into the problem above. This is with a fairly powerful rig. Game Balance: - Diversity of units is very limited. While it appears as though there are many units (~8 infantry, 3 siege), half of them are completely replaced by later units (ie. Archer by Crossbowman, Swordsman by Spear/Hammerguy) and lose all relevance once you unlock the later units (fairly quickly). - Ballista is overshadowed by both Catapult and Trebuchet in all noticeable applications. It lacks a useful niche (like good DPS or range to counter enemy catapults) to make up for having no AoE, something that the other 2 have in droves. - Upgrade system is too barebones - upgrades generally apply to only one unit, with no further progression or synergy. Would recommend a "wait and see" approach for now - it's still a fun game with potential, but still needs a good deal of polish and rework to really shine.
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