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CodeSpells

CodeSpells

40 Положительный / 174 Рейтинги | Версия: 1.0.0

ThoughtSTEM, LLC

  • United States
    $4.99$4.99
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Скачать CodeSpells на ПК с помощью эмулятора GameLoop


CodeSpells — популярная паровая игра, разработанная ThoughtSTEM, LLC. Вы можете скачать CodeSpells и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру CodeSpells

CodeSpells — популярная паровая игра, разработанная ThoughtSTEM, LLC. Вы можете скачать CodeSpells и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

CodeSpells Возможности

Is this game dead?

No! CodeSpells development and the community are alive! Instead of working on JUST this game though, we are currently building an open-source platform so that the CodeSpells community can build tons of games, sandboxes, and experiences -- like this one. Everyone who has supported CodeSpells over the years has always had different hopes & dreams for what CodeSpells can and should be: we believe our new direction will allow the community to create amazing works of magical art to share with the world. You can follow new development of the CodeSpells platform on our blog at codespells.org.

Why didn't this game get updated between Sept 2017-August 2020?

After Kickstarter funding ran dry, the team tried to find other funding sources. In the end though, the 4 people still working on the project needed to pay our rent and feed ourselves! (Reality sucks!) We tabled development in 2017 with the expectation of revisiting development soon after that.

However, "soon" turned into almost 3 years… then COVID-19 gave us a rare opportunity to work on this game again with fresh eyes! Two members of the original team are back, and we have our funding set for the next year of development. This time, we're planning to make "Authoring Tools" for CodeSpells games, so that even if we can't continue working on the game after ~Sept 2021, the CodeSpells community can keep pushing forward! We also have started a Patreon to help fund this work beyond Sept 2021.

When can I expect this game to be updated?

We plan to update the game on Steam after the open-source platform catches up with the "Kickstarter-version" of the game here. We plan to make at least 1 update within the next year, but we expect there will also be more open-source CodeSpells games that will be accessible for free soon too!

Why are you leaving this game on Steam if you're not actively developing it?

1. Steam is a great opportunity to promote our project: Even though we're starting to move in a new (but similar) direction, this game is a great example of what CodeSpells is all about: crafting magic spells with code. This version of the game gives people something to play with and helps them imagine what CodeSpells can become in the future!

2. All purchases of the game on Steam help fund development beyond our current 1 year timeline: This is a great option for anyone who wants to support more development, but can't commit to monthly contributions through Patreon.

NOTE: Over the past 3 years, all Steam purchases we've received for CodeSpells haven't even covered our web hosting costs for the project (website, forum, & spell sharing servers). We are really grateful that we haven't lost TOO MUCH money on CodeSpells development, but we also wanted to make it clear that we do NOT actually make profit from the version of CodeSpells on Steam, currently (in fact, we're losing some money!) Our decision to work on CodeSpells for the next year is totally just because we are passionate about this project. The CodeSpells concept is SO COOL that we both want to see it through to reality AND ensure it's in the hands of the community for the future!

Why was there no communication for so long?

OK! This was a mistake on our part. When development paused in Sept 2017, we honestly thought we would get back to development shortly, at least on a part-time, hobbyist basis. As time dragged on, we should have sent out an announcement about the pause. And we didn't. For that we are sorry!

At some point in 2019, members of the CodeSpells community reached out for access to the game so that they could keep developing it. While there was some work done in 2019 - mid-2020, there wasn't enough to warrant an update on Steam. However, we are super thankful for the awesome CodeSpells Discord community for not letting the fire burn out! The Discord community inspired us to revisit CodeSpells development this year! Thank you all!

A little bit more about the version of CodeSpells available on Steam:

When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells.

CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. Through Javascript or the intuitive, kid-friendly visual tool Blockly, CodeSpells lets everyone craft the magic of their dreams.

Ignite blazing wildfires, drain entire seas, turn the elements into a force field around you, or just blow stuff up - the choice is yours!

Показать больше

Скачать CodeSpells на ПК с помощью эмулятора GameLoop

Получите Steam-игру CodeSpells

CodeSpells — популярная паровая игра, разработанная ThoughtSTEM, LLC. Вы можете скачать CodeSpells и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

CodeSpells Возможности

Is this game dead?

No! CodeSpells development and the community are alive! Instead of working on JUST this game though, we are currently building an open-source platform so that the CodeSpells community can build tons of games, sandboxes, and experiences -- like this one. Everyone who has supported CodeSpells over the years has always had different hopes & dreams for what CodeSpells can and should be: we believe our new direction will allow the community to create amazing works of magical art to share with the world. You can follow new development of the CodeSpells platform on our blog at codespells.org.

Why didn't this game get updated between Sept 2017-August 2020?

After Kickstarter funding ran dry, the team tried to find other funding sources. In the end though, the 4 people still working on the project needed to pay our rent and feed ourselves! (Reality sucks!) We tabled development in 2017 with the expectation of revisiting development soon after that.

However, "soon" turned into almost 3 years… then COVID-19 gave us a rare opportunity to work on this game again with fresh eyes! Two members of the original team are back, and we have our funding set for the next year of development. This time, we're planning to make "Authoring Tools" for CodeSpells games, so that even if we can't continue working on the game after ~Sept 2021, the CodeSpells community can keep pushing forward! We also have started a Patreon to help fund this work beyond Sept 2021.

When can I expect this game to be updated?

We plan to update the game on Steam after the open-source platform catches up with the "Kickstarter-version" of the game here. We plan to make at least 1 update within the next year, but we expect there will also be more open-source CodeSpells games that will be accessible for free soon too!

Why are you leaving this game on Steam if you're not actively developing it?

1. Steam is a great opportunity to promote our project: Even though we're starting to move in a new (but similar) direction, this game is a great example of what CodeSpells is all about: crafting magic spells with code. This version of the game gives people something to play with and helps them imagine what CodeSpells can become in the future!

2. All purchases of the game on Steam help fund development beyond our current 1 year timeline: This is a great option for anyone who wants to support more development, but can't commit to monthly contributions through Patreon.

NOTE: Over the past 3 years, all Steam purchases we've received for CodeSpells haven't even covered our web hosting costs for the project (website, forum, & spell sharing servers). We are really grateful that we haven't lost TOO MUCH money on CodeSpells development, but we also wanted to make it clear that we do NOT actually make profit from the version of CodeSpells on Steam, currently (in fact, we're losing some money!) Our decision to work on CodeSpells for the next year is totally just because we are passionate about this project. The CodeSpells concept is SO COOL that we both want to see it through to reality AND ensure it's in the hands of the community for the future!

Why was there no communication for so long?

OK! This was a mistake on our part. When development paused in Sept 2017, we honestly thought we would get back to development shortly, at least on a part-time, hobbyist basis. As time dragged on, we should have sent out an announcement about the pause. And we didn't. For that we are sorry!

At some point in 2019, members of the CodeSpells community reached out for access to the game so that they could keep developing it. While there was some work done in 2019 - mid-2020, there wasn't enough to warrant an update on Steam. However, we are super thankful for the awesome CodeSpells Discord community for not letting the fire burn out! The Discord community inspired us to revisit CodeSpells development this year! Thank you all!

A little bit more about the version of CodeSpells available on Steam:

When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells.

CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. Through Javascript or the intuitive, kid-friendly visual tool Blockly, CodeSpells lets everyone craft the magic of their dreams.

Ignite blazing wildfires, drain entire seas, turn the elements into a force field around you, or just blow stuff up - the choice is yours!

Показать больше

Предварительный просмотр

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Информация

  • Разработчик

    ThoughtSTEM, LLC

  • Последняя версия

    1.0.0

  • Последнее обновление

    2015-09-18

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Sep 20, 2015

    Day 1: As I walk through this mysterious land, I try to better understand my power over the elements. Simple things like moving the earth and water come to me easy enough. But I am trying to further develop my skills, and create more and more complicated spells with which to manipulate the environment around me. Day 2: Today I decided to hone my fire magic. This of all the elements requires a high degree of control. After much trial and error, I was able to create a new spell where fire orbs spin around me, and then I can release them all at once at a specific target. As these orbs leave me, I am able to twist them around a bit until they impact. Day 3: As my journey has only just begun, I decide to use my teleport ability to explore this land some more. Although I initially thought myself alone, I stumbled across a few creatures who at once began to charge at me. Quickly, I teleported a safer distance away, but the creatures continued to come at me. Not wanting to do harm to these animals, I chose to magically dig a trench between myself and them. My journey has only just begun, and I wonder what is in store for my future… [So far really enjoying this game. It has a lot of potential, and can’t wait to see more abilities and air magic to be released. On low graphics settings, the spell making menu has the controls graphic all pixelated. When checking the code for a specific spell, the menu at the bottom is pixelated as well. This is only a minor issue, and likely has an easy fix for our low-end computer users. Looking forward to creatures, more plants, and possibly multiplayer/npc’s. They might end up going in a minecraft direction due to having seed generated worlds, but more focused on crafting magic.]
  • gamedeal user

    Oct 7, 2015

    While making a Water Tornado I made a spell that makes a tsunami with enough force to push me across the map. This game makes your accidents a success and says "Well done you just made a spell that wiped out all of the wild life from that local forest, now make it bigger."
  • gamedeal user

    Dec 27, 2015

    Games that tackles magic were always my favorite, but I sometimes get dissapointed with them either because the magic system in them was like a "bonus mini-game"/a bit incomplete or it was useless. This game fixes that allowing you to create you own spells that do whatever you want and adds a randomly generated open world on top. It runs pretty well even on my crappy laptop with an i3(some old forgotten generation) and an AMD HD 7650m . Besides coding graphically with blockly, I also love the fact that I can write code for spells using javascript in an rudimentary IDE they built in the game, tough it lacks auto-complete and I have no ideea what methods/classes I can use(guess I'll have to read the documentation on that one). All in all it's a game I don't regret buying and I would definitely recommend it to my friends.
  • gamedeal user

    Jan 17, 2016

    As a programming student I find this game extremely exciting! Even though I spend more time modifying script through the evaluateUnityScript, I also am learning a great deal about JavaScript structures and usages. The blockly setup for making quick programs is also fun and creative. giving the game multiple different options for programming really makes me want to come back again and again to make super weird spells!
  • gamedeal user

    Feb 6, 2016

    This is the kind of game where I wish I could vote neutrally on it. It has amazing potential but is an extremely risky purchase. I've been a programmer for a few years now (C, C++, C#, Java, Python) and I'd love to see this game developed further. I love these sandbox type games with a passion. There's no point to them other than the points you give it. The spell creating and testing CAN be incredibly fun, but at the moment, it's limited. Currently, everything you do costs certain amounts of mana. Since everything costs so much mana, there's no way to create 90% of the awesome looking spells I saw in the trailers and previews. I feel kinda gyped. It's a risky purchase because this game can go either way: Blow up with popularity or fall into obscurity. If it blows up with popularity, the producers will probably put more effort into it and create it faster. If it falls into obscurity, the producers are likely to abandon it. I can easily see this game going either way. There's so little to do in the game, even for a sandbox game, that it's not really worth it yet. All you can do is move rocks around and make the ground go up or down. I love the spell creating system and this in and of it self could make the game, but it doesn't. I can see a lot of potential for it in future builds, but there's not much to it at the moment. I'd say the worst part of this game so far is the extremely limited implementation of the current spell design. You can only do certain things with either code or block-code. I often find myself having to do long, complicated work-arounds for some of the simplest things I want to do, increasing the cost of the spell and diminishing the full capacity of it. And some of the things I want to do are completely impossible. So far, in the current build, I would not recommend it. This review was done on 2/5/2016 on version 0.510c. If you're reading this far into the future with a much later build, then it might be better, but so far, I'm not impressed.
  • gamedeal user

    Jul 1, 2016

    This game is incredible. Some people need action, story, stuff to do, however this game just lets me relax with my imagination. I thought the sandbox would just be a giant field but they spawned me on top of a mountain! I fell into a gushing stream of water, ran from some strange creatures with teleport and accidentally casted onto this ball that pulled me in like gravity. When I had the chance to look up there was a vast scenery to work with. Boulders on tiny cliffs with what looks like giant roots that arc and bow in the distance. Before I knew it it was night and I began to work with some fire spells that would light the scenery. When I couldn't think of anything else to do I switched to water and flooded everything letting it carry me far as I split the water and sent shockwaves down the stream. Finally I went to the arena to see the premade spells, I pulled rocks as I stood on top and slung them around. If you can convince another friend to play with you this will almost surely be an amazing experirence. I haven't figured everything about the spell making system, I know that you can use blocks or javascript. I didn't see if you could import things that were already created. Anyway I completely recommend this. Even though it's early all I would really need to be more hooked on this game than any other is just add stuff to it which just takes time. Finding some way that Dungeons and Dragons can be a part of this and create amazing scenarios in their sandbox would be a huge plus. Love the game keep up the good work!
  • gamedeal user

    Jan 31, 2017

    Dead development. I was highly looking forward to this game, but it has been stagnant for too long.
  • gamedeal user

    Feb 21, 2017

    Great concept and whats done so far works great, but the development hasn't gone anywhere for a long time, no major changes in almost a year, just tweaks and bug fixes. It's a great concept and i was looking forward to competetive games, since theres so much room for induviduality, but it looks like that will never happen. I really hope it starts developing again, or even that a similar game pops up, but this game is currently dead
  • gamedeal user

    Jan 24, 2018

    Abandonware, don't buy.
  • gamedeal user

    Mar 25, 2018

    DO NOT buy this game. Developers abandonned the project around 10% completion. There is absolutely nothing to do in the game as this is a really early alpha abandonware.
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