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Arise: A Simple Story

Arise: A Simple Story

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93 Положительный / 297 Рейтинги | Версия: 1.0.0

Piccolo Studio

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Скачать Arise: A Simple Story на ПК с помощью эмулятора GameLoop


Arise: A Simple Story — популярная паровая игра, разработанная Piccolo Studio. Вы можете скачать Arise: A Simple Story и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Arise: A Simple Story

Arise: A Simple Story — популярная паровая игра, разработанная Piccolo Studio. Вы можете скачать Arise: A Simple Story и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Arise: A Simple Story Возможности

FLAME KEEPER - PLAY THE DEMO NOW!

https://store.steampowered.com/app/1374230

About the Game

Arise is an emotional journey through the bittersweet lives of two people where memories come alive and time bends to your will. Lose yourself in moments of happiness and overcome every hardship as you relive your life’s story. A story of joy and sorrow. A simple story.

YOUR ADVENTURE OF LOVE AND LOSS

Set out on an adventure through the changing landscapes of memories lush with feelings of love and loss. Every moment of this rollercoaster ride is a new challenge and a chance to see your life in a different light.

INSPIRED ARTSTYLE

Enter the wonderful world of memories and feelings brought to life by the talented artists from Piccolo Studio. Discover the heartfelt magic in your personal, everyday struggles thanks to the game’s soulful music and beautiful art direction.

MASTERY OVER TIME

Control the flow of time and change your surroundings from the shifting of seconds to entire seasons. Fast forward, move back or pause time to relive your memories and overcome every obstacle on your journey.

PLAYING TOGETHER

Invite a second player to help you control time and enjoy the journey together. The easy to pick-up nature of Arise keeps everyone engaged and lets them experience the emotional story to its fullest.

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Скачать Arise: A Simple Story на ПК с помощью эмулятора GameLoop

Получите Steam-игру Arise: A Simple Story

Arise: A Simple Story — популярная паровая игра, разработанная Piccolo Studio. Вы можете скачать Arise: A Simple Story и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Arise: A Simple Story Возможности

FLAME KEEPER - PLAY THE DEMO NOW!

https://store.steampowered.com/app/1374230

About the Game

Arise is an emotional journey through the bittersweet lives of two people where memories come alive and time bends to your will. Lose yourself in moments of happiness and overcome every hardship as you relive your life’s story. A story of joy and sorrow. A simple story.

YOUR ADVENTURE OF LOVE AND LOSS

Set out on an adventure through the changing landscapes of memories lush with feelings of love and loss. Every moment of this rollercoaster ride is a new challenge and a chance to see your life in a different light.

INSPIRED ARTSTYLE

Enter the wonderful world of memories and feelings brought to life by the talented artists from Piccolo Studio. Discover the heartfelt magic in your personal, everyday struggles thanks to the game’s soulful music and beautiful art direction.

MASTERY OVER TIME

Control the flow of time and change your surroundings from the shifting of seconds to entire seasons. Fast forward, move back or pause time to relive your memories and overcome every obstacle on your journey.

PLAYING TOGETHER

Invite a second player to help you control time and enjoy the journey together. The easy to pick-up nature of Arise keeps everyone engaged and lets them experience the emotional story to its fullest.

Показать больше

Предварительный просмотр

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Информация

  • Разработчик

    Piccolo Studio

  • Последняя версия

    1.0.0

  • Последнее обновление

    2020-12-03

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Jan 30, 2022

    This is a game that deals with the emotions of a loss. I will share that I lost my wife. She was my other half and my best friend. Every day that goes by I feel empty yet I try to be happy as she would want me to be. Playing this game brought so much emotion out of me, both devastation but the happiest of memories as well. To anyone suffering with a loss of any kind, please play this game. You will feel those memories you cherish so deeply but also that feeling of being alone without your loved one(s). To the developers, I just wanted to say thank you for giving me a few hours to feel again and allow me to escape the world for a bit. I want to give this game a 11/10 and I hope anyone that reads this review can understand that through loss you will gain strength. Even though you feel alone you are never truly alone. Arise, as the game's title says.
  • gamedeal user

    Jul 3, 2022

    I'm going to swim against the current here and say that, despite a lovely story, beautiful artwork, and a compelling soundtrack, I have very mixed feelings about this game, There are some truly magical moments. Most reviews focus on the emotional depth of the narrative (which is powerful) but make little mention of the game-play itself. This is where I have my issue. Arise is not a 'simple story.' It is a precision platformer with some incredibly creative mechanics. You change the environment (winding it forward and backwards) to build pathways. It is a complicated and shadowy landscape with many twists and turns. There is a lot of puzzling your way through, especially if you are looking for memory collectibles. These are often on side paths and are not obvious. I used a controller (the keyboard was not manageable for me) and the right stick shifts the physical landscape. This is quite a departure from other games that use the right stick for scanning or changing direction and it took me awhile to adjust. There is nothing like having a cliff collapse when I hit the stick, thinking I was turning my head! The camera angles are fixed and it is often hard to tell if you are positioned correctly. This resulted in me sending my character leaping to his death more times than I can count. If you do die, the game usually respawns you close to your point of departure. However, there is no save on exit so you are likely to return to a much earlier position than you had hoped for. I ended up playing more hours than I wanted to in order to avoid potentially repeating tricky segments. I am still not sure when the game saves during a chapter. Achievements are by chapter: (1) completion, (2) finding all collectibles, and (3) performing some task (touching things, avoiding things, not dying, etc.). I've already abandoned the idea that 100% is even a possibility for me, as I have died far too many times! I spent hours getting through the first 3 chapters, with success. Then, I hit Chapter 4 which adds running gauntlets of dark sorrows that swarm and kill you. Given the weird camera angle, it is difficult (for me) to run a straight path through them and I got a bit overwhelmed. Later chapters add fire that burns you, cold that freezes you to death if you don't move fast enough, and darkness that overwhelms you. Yikes! I recommend this to those with strong platforming skills and good coordination (using multiple keys or buttons/sticks in concert to perform tricky maneuvers). Most of all, you need more patience than I have. If you are looking for an emotional game to just chill and enjoy, then this may not be the adventure for you. But, if you are willing to trudge through the hard parts, then Arise is quite a ride!
  • gamedeal user

    Dec 4, 2020

    ---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ All ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press 'W' ☐ Easy ☑ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
  • gamedeal user

    Feb 16, 2023

    It doesn't reinvent the wheel ... But through countless games throughout so many years , this is one of the very few i will always remember and cherish the time playing it. Time is the only part of our lives that we don't get back , we only use and sometimes hopefully, if we are lucky , we get to invest. This was a time like this. Time well invested. A simple yet amazing story ...
  • gamedeal user

    Dec 1, 2021

    Piccolo Studio created a visual masterpiece with Arise: A Simple Story and they should be proud of themselves. They will be on my radar from now on. It's criminal that not a lot of people know about this game but it's one of the most beautiful games I have seen lately. Just like its name, gameplay and longevity is simple and short. You may get a little bit teary eyed while playing because the game's gist is so sweet. Also, original soundtrack composed by David Garcia Diaz (Rime; Hellblade: Senua's Sacrifice) and it's definitely spectacular. Along with the visuals, it's one of the most crucial elements of the game and it's indisputable that I will listen it all the time. If you like Limbo, Ori Franchise, Gris or similar artys games with wonderful soundtrack, please don't miss it. It also looks and plays very well on Ultrawide with a community update. Made the game ten times better.
  • gamedeal user

    Dec 21, 2021

    I would really like to recommend this game, as there is certainly a lot of attention to detail in the development. The design and lighting of the levels and the music are beautiful. However, the controls react very slowly and unreliably. The keyboard layout is very unusual and unfortunately cannot be adjusted. In addition, the camera rotation and thus the viewing angle cannot be influenced. For this reason I fell down several times, as it is very difficult to walk precisely in a certain direction with the keyboard, e.g. diagonally down to the left. In the second level I finally got no further because the throwing hook did not trigger, although the target was marked yellow and the instruction "Hold ALT" was displayed. I don't recommend it, because for me it is unplayable with keyboard.
  • gamedeal user

    Jan 14, 2021

    First, I wanna say that this is a BEAUTIFUL game. It is very charming, the gameplay is very smooth and there are a lot of unique ideas that makes this an experience worth having. That being said, I just simply cannot recommend this game. This review is written for people who play games with the intention of getting 100% of the collectibles. In this game the main collectibles are memories you can find in the form of pictures that create a slightly more detailed narrative of why you are in the scenario you are, and to find most of these you simply have to follow the level and poke around a corner or 2. However, there are a few that exist seemingly out of laziness, and just simply waste the player's time. Most notably in the first 2 levels: [spoiler]One behind the end setup of the first level, which the player must spend about 2 minutes walking a very far distance out of the way, during a scene where intense level-ending music has started and the game tries it's hardest to force you toward a statue that would end the level. I assume if you miss this, you then have to walk through the entire level to get it (if it's even visible from the end, I am not sure); The other is right at the start of the second level, which you can only find if you walk backward into the camera and explore the whole intro area, as the game tries very hard to have you move forward into the level.[/spoiler] I understand adventure games, or puzzle games, or games similar to those expecting the player to do stuff like this, but I feel like this game is more intended to give the player an emotional experience, and take in some beautiful scenery. I also understand their intention with these placements may have been a reward to people who want to see all of the scenery from all angles, but I just feel like for this style of game that it really falls short, and just really feels like a time-waste. I am already someone who likes to over-explore things. Though I tend to get bored of games really quickly, because I will explore their world instead of actually playing the game, and then decide the game isn't fun. Maybe their thought was to put stuff in these places so players like me feel rewarded for doing that, but in practice it just feels like an obligation. It removes my ability to pick and choose when I want to explore, and when I want to follow the intended flow of the story. Like I said, the game has some unique mechanics, but at it's core it's essentially a walking simulator, with neat mechanics to fill in the space between. They then place some of the memories in places that force the player to have to spend more time just walking, and less time exploring their neat mechanics. This feels very boring, and heavily slows down the pace of the game. If you are someone who just wants to play the game and doesn't care about collecting everything, you will most likely really enjoy this and I would recommend it to you. However, like I said, this review is for people who would start up this game, see there are collectible memories, and feel like they have to find them all. Unless you are someone who has experience with video games and can easily spot when a game is trying to force you away from something, you will most likely end up wasting some time and replaying some of these levels to find all the memories. Replaying levels of a narrative game, with no real reason to replay other than to collect the things you missed because the developers wanted to pad their average play-time. Hide a memory in a cool looking formation, inside a little crevice carved into the side of a wall that most people will not notice, in a section where [spoiler]you have to change the water level to something that's not a complete extreme, but have the memory in a spot that's only visible if the water is moved more than it has to be[/spoiler]. Hide a memory in a spot where the game tries to get you to pan the camera, and reward players who look in other directions, hide a memory behind a rock wall in the middle of the level that some players might not look for (this actually does happen). But why, dear god why would anyone think it's a good idea to hide a collectible [spoiler]behind the end setup of the level, in a spot that can only be gotten to by slowly walking around the end-level setup entirely, during an epic end-level scene with music, camera suggestion, and the game doing literally everything to try and convince the player they should just go to the end statue.[/spoiler] Just seems like they ran out of places to put them, and it's really a huge pain in the behind.
  • gamedeal user

    Jan 30, 2023

    The theme of remembrance is often associated with the idea of being in control of time. One of Kurt Vonnegut’s best-known novels, Slaughterhouse 5, is an example of this: it tells the story of Billy Pilgrim remembering his life, and also grants him the power to time travel within the confines of said life, revisiting any of its events, at will. Arise: A Simple Story follows almost the exact same design document: it has the same central theme and also uses a time manipulation mechanic to deploy it. The game tells the story of an old man near the end of his life, looking back at the most important events that shaped it and himself, and the first thing you’ll notice, mechanically, will be that the right stick, which usually controls perspective, has been repurposed to time manipulation. This means that in this game it’s more important to orient yourself in time than in space, which you’ll find quite fitting with the game’s message. Furthermore, the story Arise tells is said to be “simple” because it is highly symbolical. We don’t know the old man’s name, we don’t know when he lived or where, we don’t know what his trade was, we don’t even have proper access to his memories, we only guide him through these highly allegorical representations of key events in his life, each one a level in the game and each described by a single word, a word that may not even denote an event, but, sometimes, ineffably, a “simple” feeling. And in reproducing these feelings lies the true strength of the game: its levels are so well-crafted, so fresh and different from one another, so consistently effective in conveying the symbolism attached to them, that you’ll often feel that you are in the presence of superior videogame craftsmanship. Therefore, the game’s narrative isn’t a novel, or a (short) story, as is usually the case in videogames, but, more appropriately, a poem. A poem about memory, about how remembering the events of your life, no matter how world-shattering they may have been at the time, can make you discover new meanings for them, truer and more fulfilling. And, in that, Arise: A Simple Story may very well be one of the greatest examples of poetry conveyed with videogame means of expression.
  • gamedeal user

    Jul 28, 2022

    Another example that simple doesn't mean bad. A little bit janky on gameplay, but with nice story, great visuals and music.
  • gamedeal user

    Oct 29, 2022

    Overall, this 3-D mostly isometric platformer game is good. It has the potential to be much better, perhaps a sequel. However, its isometric approach to platforming, faux color illusions of 3-D perspectives, and lack of 3-D user-control moved the game from fun to frustration. You will fall many MANY times playing this game. There will be times when you will be guessing which direction to jump - repetitive trials and errors are never fun. Its non-verbal communication storyline was great and should be able to be understood universally -- minimum localization needed. There were many good game mechanics nicely integrated into the story. However, the designers committed overkill with the length of each phase; thus, minimizing the effectiveness of the good game mechanics. For example, in the Fruit game phase, It could have easily been cut in half. I had enough of jumping after a while. I was thinking to myself, "when will this frik'n phase ever end!?!" A GOOD 3-D platformer is hard to find. Either that, I am just too picky. I would pay over $20 if these designs were remedied.
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