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ReCore: Definitive Edition

ReCore: Definitive Edition

58
58 مثبت / 420 ریٹنگز | ورژن: 1.0.0

Armature Studio, LLC,Comcept

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گیم لوپ ایمولیٹر کے ساتھ PC پر ReCore: Definitive Edition ڈاؤن لوڈ کریں۔


ReCore: Definitive Edition، ایک مقبول سٹیم گیم ہے جسے Armature Studio, LLC,Comcept نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ ReCore: Definitive Edition اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

ReCore: Definitive Edition اسٹیم گیم حاصل کریں۔

ReCore: Definitive Edition، ایک مقبول سٹیم گیم ہے جسے Armature Studio, LLC,Comcept نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ ReCore: Definitive Edition اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

ReCore: Definitive Edition خصوصیات

From legendary creator Keiji Inafune and the makers of Metroid Prime comes the ReCore: Definitive Edition, an action-adventure masterfully crafted for a new generation.

You are Joule Adams, one of the last remaining humans on the planet Far Eden, a mysterious and dangerous world controlled by robotic foes bent on your destruction. To survive you must forge friendships with a courageous group of Corebot companions, each with unique abilities and powers.

ReCore: Definitive Edition includes the new Eye of Obsidian adventure. Join the plucky Corebot, Violet, and journey into the permanent midnight of the Starving Sea, a previously unexplored region of Far Eden where ancient enemies plot their revenge—on Joule and all humankind!

Features:
• Eye of Obsidian expanded adventure
• T8 NK (or “Tank”) Corebot frame to cross quicksand and explore Far Eden with new power and speed
• 10 new dungeons and 2 new overworld areas
• 3 new weapon modes for Joule’s Energy Rifle
• Dozens of additional Corebot gear pieces
• Increased level caps and gameplay tuning
• Upscaled to higher resolutions with HDR skies and lighting
• All new Achievements
• Decreased loading times and other improvements

مزید دکھائیں

گیم لوپ ایمولیٹر کے ساتھ PC پر ReCore: Definitive Edition ڈاؤن لوڈ کریں۔

ReCore: Definitive Edition اسٹیم گیم حاصل کریں۔

ReCore: Definitive Edition، ایک مقبول سٹیم گیم ہے جسے Armature Studio, LLC,Comcept نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ ReCore: Definitive Edition اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

ReCore: Definitive Edition خصوصیات

From legendary creator Keiji Inafune and the makers of Metroid Prime comes the ReCore: Definitive Edition, an action-adventure masterfully crafted for a new generation.

You are Joule Adams, one of the last remaining humans on the planet Far Eden, a mysterious and dangerous world controlled by robotic foes bent on your destruction. To survive you must forge friendships with a courageous group of Corebot companions, each with unique abilities and powers.

ReCore: Definitive Edition includes the new Eye of Obsidian adventure. Join the plucky Corebot, Violet, and journey into the permanent midnight of the Starving Sea, a previously unexplored region of Far Eden where ancient enemies plot their revenge—on Joule and all humankind!

Features:
• Eye of Obsidian expanded adventure
• T8 NK (or “Tank”) Corebot frame to cross quicksand and explore Far Eden with new power and speed
• 10 new dungeons and 2 new overworld areas
• 3 new weapon modes for Joule’s Energy Rifle
• Dozens of additional Corebot gear pieces
• Increased level caps and gameplay tuning
• Upscaled to higher resolutions with HDR skies and lighting
• All new Achievements
• Decreased loading times and other improvements

مزید دکھائیں

پیش نظارہ

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معلومات

  • ڈویلپر

    Armature Studio, LLC,Comcept

  • تازہ ترین ورژن

    1.0.0

  • آخری تازہ کاری

    2018-09-14

  • قسم

    Steam-game

مزید دکھائیں

جائزے

  • gamedeal user

    Dec 6, 2018

    ReCore could've been so much more, It has many fun aspects but is overall very unpolished. + Great platforming + 3 companions each with their own abilities + Metroidvania like exploration • The color matching combat is fun at first but gets repetitive very fast • The story while not horrible is generic and predictable - 90% of the blueprints (which allow you to build parts for your companions) are useless because of how fast you level. - A lot of graphical "glitches" like texture clipping, poorly placed invisible walls and more. I'll leave it at a positive only because of the lack of a sideways thumb option.
  • gamedeal user

    Sep 15, 2018

    I played this on the Microsoft store when I had the Game Pass trial, possibly one of the most underrated adventure games ever. Very reminiscent of PS2 era action/adventure platformers, this game is essentially Ratchet & Clank meets Metroid Prime. So if you're currently in possesion of a beating heart, you need to play this.
  • gamedeal user

    Feb 2, 2022

    I don't know what all the negative reviews are about. I understand the comments about bugginess, that is true at times but the ones about no story and the world being bland are just false. I'm a completionist and like to do all the little points of interest before doing main story stuff. It was a challenge (enough to frustrate me a lot of the times which is a love-hate thing for me) to complete the dungeons well enough to get all of the rewards. The story and lore is actually complex and beautiful if you pay enough attention to it (it's not in your face about it). They left it on a cliffhanger which made it wide open for a sequel which they have given the generic PR response of "if there's a big enough demand we'll make a sequel" (So I'm actually trying to get more people to play it because I really want a sequel, I want to know more). As for the comments about how you should be able to just swap your cores to different frames whenever you want instead of going to a teleport or your base, that just does not make any sense. You expect her to tote around 2 huge deadweight frames just to make the game easier for you and so you don't need to plan things out? How would you feel being forced to do that? And as for having all 3 companions at all times that would further displace the challenge of having things planned out to make sure you have the color of companion to match the colors of your enemies. That's just lazy. The lore is wonderful. The world is interesting. The characters are lovable. The gameplay is engaging.
  • gamedeal user

    Jun 22, 2019

    [i]ReCore[/i] is a very lifeless game, in my opinion; it is one where any interest you have in it will wear off relatively quickly, due to a lackluster environment, a story that doesn't pull you in, repetitious (and tedious) gameplay, among other issues. Somewhere buried under all of the rubble is probably something that could've been executed nicely, but this presentation is very bland and somewhat frustrating. Essentially, you are dropped into the story where the protagonist is awakened early from cryo-sleep due to something going wrong. You are on a desert planet that humanity has been using robots to terraform as a way to make a new home. The choice of this desert wasteland was bad in that the game is essentially large expanses of sand and floating platforms, or a bunch of robo-mech dungeons. It's either piles upon piles of sand, or clunks of rock and metal everywhere, neither of which is actually presented well. You do meet another person within a few hours, but nothing that exciting happens, and the story is presented in such a stilted format that I stopped caring about any of the characters. Plus, the voice acting honestly sounds like they took direct copies from a recording studio's microphone feed, bumped the volume, and pasted it into the game. There's no work done to taper it to the environment. The protagonist talks so much and the voice sounds like it's coming from a woman blankly talking right next to me in real life, instead of from the protagonist herself. When it comes to the gameplay, I initially liked the ability to jump and dash in the air, and was OK with a few platforming areas. That was until I realized that so much of the game was built around running to far-off places and then having to continuously climb your way up giant structures, which usually involved random metal pieces floating in the air. Even inside the few dungeons I completed, it was either a tight-knit room with enemies or a spread out room with a lot of jumping and air dashing over and over. Now, one aspect that got added as a "progression" mechanic, since you already have those platforming abilities, is companion robots. You start off with one that simply attacks enemies and can occasionally find items in the ground if you tell it to dig in an area. But the second one is a robot that jumps onto these weirdly formed metal strips that, again, are floating in the air in random places or are attached to various structures. The robot moves quickly across the strips and you hook onto it so that you can move around rooms or areas you can't normally jump across. At first, that robot seemed like it would make things more interesting because it was fun for a bit of zipping around. But the novelty wears off pretty easily once you realize that it's just a repeated pattern of hooking to the robot, dashing, and hooking to the robot again, ad nauseam. The mechanic only really serves the purpose to lock areas away and to artificially extend the time it takes for you to navigate already pretty boring environments. The combat of [i]ReCore[/i] really only boils down to a few things: (1) shoot your gun over and over and over; (2) change your gun to a color that matches an enemy to do more damage; (3) press a button to have your robot attack with a stronger hit; and (4) press a button to do a tug-of-war minigame mid-battle to extract cores from weakened enemies. The enemies are [b]extreme[/b] bullet sponges in this game. You have no other way to damage enemies besides shooting with a single gun or having your robot attack - and your robot has a cooldown after it uses a handful of attacks. After a couple of hours, basically every normal-sized enemy I was fighting ended up requiring almost 2 full clips of my gun ammo, and of course the bigger enemies are worse. And I was pretty often facing 2 or 3 enemies simultaneously, and most rooms in a dungeon end up having 5 or so. You can technically kill enemies earlier if you get them down to approximately a third of their health (which still takes quite a bit of time with the gun), and then extracting their cores. That is the tug-of-war mechanic I mentioned above. However, that minigame gets repetitive too, plus if you get hit by other enemies, you'd have to retry. Since enemies started taking quite a lot longer to kill, battles just felt even more tedious. And that is not to mention the fact that quite a lot of enemies started having healing robots float over them, or some could even regenerate their own health already, artificially extending it all. One thing in relation to the above is that the game has a leveling system, but it's simply increasing your stats without any input from you. And most of the enemies were outleveling me quickly and it seemed like the game was hinting that you should go do side dungeons before continuing the main questline. I had no desire to do that since the first couple of side dungeons I did were repeatable time trials for whatever reason. The only other thing about leveling up is that you can craft items to enhance your robot, but you have to find blueprints, collect enough materials, and even then the robot has to be a high enough level to use the piece you crafted. For yourself, you have no improvements other than the game's raw stat boosts. In the end, [i]ReCore[/i] seemed a meandering mess of generic mechanics and a boring environment. Nothing intriguing enough to keep playing.
  • gamedeal user

    Sep 23, 2022

    You will read a lot of bad reviews for this game, and in its first release, the criticisms are valid. However, with the Definitive Edition, the developers fixed almost every negative aspect. This game is beautiful and a great experience. The characters are endearing, and if you take the time to listen to the collectible audio logs that give the backstory, you will root for them and cheer Joule and her companions on. The platforming is good once you get used to the physics of the game. It is very forgiving and you'll hit lots of jumps you thought you might not get. The combat is a simple format, yet even by the end of the game I was not bored with it. It has a rhythm to it, and is enjoyable while not being overly complicated. The sound track is amazing. I encourage you to read past the negative reviews and watch some footage of this game being played. It has become one of my favorite games and sadly we'll probably never see a sequel.
  • gamedeal user

    Nov 24, 2021

    The frame of an enjoyable game is present, but it's such a buggy mess that you'll shake your head or be frustrated. The major issues are: 1) Game focuses on mobility, as you can auto-target lock enemies for firing your weapon. However, enemies move significantly faster than you, and your booster / dodge jets don't recharge fast enough. This makes the optimal method of avoid enemies just jumping into the air, which is idiotic. In addition, the protag gets stuck on terrain much too easily. 2) Camera issues - the camera will clip when you perform core extractions, showing you the empty space under the thin ground layer. In addition the camera will bug out when trying to auto target, or when transitioning from a cutscene to play, often flipping around you or spinning about. This makes it difficult to control your character for precious seconds, while either the timed section slips away or enemies attack. 3) Platforming - it's just double jump and dash, with some "recharger" gates hovering mid-air, that recharge your double jump and dash... allowing you to double jump and dash, again. Sometimes you use a spider-bot as a sort of grapple, but really the variance here is grapple -> double jump and dash to the next grapple point -> grapple -> repeat. Your space bar will hate you if you're using KB+M. 4) Random companion lock outs. With no explanation or reasonable purpose you might be locked out of using your companion at various times. For example, one chamber in the dungeon immediately after acquiring the spider-bot required its use, however, the companion was inexplicably "locked" (as in the lock icon appeared next to his icon, meaning he couldn't be used, despite having full health). No jailor bots were present, either. This softlocked my progress and required exiting and restarting the game, meaning I had to redo large swaths that didn't save due to a checkpoint system. 5) Horrid geometry pop-in and pop-out, either at various camera angles or due to LOD intended for weak consoles. The settings should've been made adjustable for PC. 6) Leveling doesn't seem to have any direct purpose other than limiting the parts bots can equip. Your gun doesn't appear to do more damage, and even when fighting enemies of your own level the protagonist is hilariously fragile, even with health upgrades. If this was the intent they should've removed the protagonist's health bar and instead done a "strike" system - 1 or 2 hits and you're dead. 7) Eenemies home in on you while performing their attacks, include dash attacks such as those by canine enemies. Again, your only recourse is to double jump in the air like an idiot, despite the fact that enemies will home in on you and stunlock you. 8) At some point the game decides to throw in jailor bots regularly that lock your companion until you can rescue them. This would be acceptable if A) they didn't clip your companion into the ground and make it nigh impossible to see what's happening, and B) the auto-targeting wasn't garbage and targeted the jailer bots easily, instead of locking onto your companion. From what I've seen the aforementioned clipping is a bug and not intended behavior, as early instances held the companion up in the air and didn't clip them through any geometry. 9) The one thing the games wishes to focus on - mobility - is often removed by small combat arenas, preventing the one defense you have. It's utterly trite and amateur design that only serves to frustrate you. 10) Timed dungeons. Be warned - it's enjoyable in the first few hours but the cracks start showing in the facade and the game gets frustrating. Avoid completely.
  • gamedeal user

    Apr 24, 2021

    Believe it or not, ReCore is a collectathon, just like your favourite N64 games, with a sprinkling of metroidvania. There are some important things to know if you want to enjoy this game, so much so that I've written a beginner's guide, but I'll give you the highlights here: 1) Do not play this game like a third-person shooter; there is a hard auto-aim for a reason. It is your job to take out enemy options and break shields, while your corebots will do a lot of the heavy lifting (even if that's just distracting other enemies while you plug away at your target). You are not an all-powerful shootman and you will die quickly to hits, so play the part of your character: an engineer. 2) This game front-loads everything within a level, so be prepared to entertain yourself while you wait through consistently five-minute-long loading screens. The upside? No pop-in in expansive levels and no load times on fast-travel within your current area. Plan your gameplay sessions accordingly for minimal level transitions. You can swap cores, companions, and drop off loot at fast-travel stations, so no need to go back to Joule's crawler unless you want to research or upgrade. Most importantly, the recommended 16GB of memory on the store page is no joke, my computer struggles at 8. 3) Exploration is important, but don't push yourself too much. Spare parts are dotted all over the maps for you to find via jumping and dashing, and chests usually contain unique corebot parts, so they are more than worth finding. However, don't do too much too soon, as every other mission at the start of the game will give you a new corebot companion, which means new methods of traversal, which are required to get everything. It's a lot of fun to cheese the environment and get collectables sooner than you should, but it doesn't take much to get the four bots, after which you can explore without restrictions (besides enemy levels). This is a good game with an unfair rap. Combat is fun, exploration is addictive, the dungeons are well made, and the robots have great designs. Really all this game struggles with are hardware requirements, because aside from long loading times and occasional stuttering and graphical bugs, this is a really solid, fun game. For more information, please take a look at my guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2467929525
  • gamedeal user

    Jan 1, 2019

    Joule is not the last human on Far Eden, or is she? [h1]TL;DRs[/h1] Positives: + Easy to learn game mechanic + Challenging platforming + Good combat mechanic + Good length (10-15 hours) + A decent but good story Negatives: - Boring soundtrack - Some missions might feels repetitive - Performance issues & bugs [h1]Story[/h1] The Earth has become uninhabitable because of a deadly disease, so a Company creates a project to send the remaining humans to another planet to find a new home. Joule is one of the volunteers sent to terraform the planet Far Eden, with a group of colonists. But when she woke up from her cryo-sleep she realized something turned out problematically, can you help her finish her mission on the planet? The game is story driven, and the story is average, it has an interesting story with small plot twist, but the plot is easily predictable. The game ended with completed story of her quest on the planet but it has a short cutscene that make the ending somewhat open for sequel, but not a cliffhanger. [h1]Gameplay & Control[/h1] The game is played in third-person perspective, for movement you can: jump, double jump and dash. For combat you can: fire your blaster rifle, charged shoot the rifle, change weapon affinity, and command your Corebot to attack or backing up, but Joule has no melee weapon and can't do melee attack. I thought if I dashed into an enemy I could damage them, but no, it hurt Joule instead. The game has fast paced battle with enemies that spawn in waves and small strategy element like matching the rifle color affinity to your enemy to deal more damage, and changing your Corebot and its Frame because each has its own special ability along with effectiveness and weakness against certain type of enemy type. Defeating each enemy robots can be done in 2 different way, one with keep attacking until it destroyed and drop a "part" (which can be used for crafting), and the other one is by attacking it until they are weak and extract its core (for crafting and upgrading Corebot's base stats). The game is Third Person Shooter - Open World with Metroidvania elements, the main story mission is linear but you can do side missions and dungeons anytime you want. Most part of the map is open, but not every area can be explored immediately, you will need different set of Corebot to go through previously closed or unexplorable area. While it offer plenty of challenge, I see complains that some players found it boring and repetitive to go back and forth the map for collectibles, which is in this game collectibles are like a key for the gate that required to continue the story. While I don't think that part it's boring, but I think the Tower Battle part before the final Boss feels repetitive and boring, it has 5 floors and each one of them contain platforming area in conjunction with several stage battles where you have to defeat all the enemies in small stage area that spawn in waves, but if you died in the middle of the battle you have to start over the stage. But while the battle is boring as hell, the platforming part on the tower does feels so great, it's challenging and fun. The game also has upgrade & crafting mechanic. First, the rifle. You can't customize it but you can obtain several upgrades that can change the color affinity of the shots, and change the charged shot projectile type. I think it will be cool to have attachment that can change firing type, like shotgun, but at least there is a railgun like charge shot that can deal a massive amount of damage and penetrate through shield. Unlike her rifle, her Corebots are fully customizable, you can upgrade the base stats by core fusion, and more stats added by customizing the frame parts. The cool thing this game has is if you swap the Corebot to different Frame, the attack type and the special ability will be different too. There is plenty of posibility of your Corebots customization to fit to your play style. Speaking of Corebots for your companion, you start with one named Mack, the blue Corebot in K-9 frame. You will acquire more Corebots (up to 3) later as you progress through story. You can choose two of them to accompany you in the world, but only one of them is available at one time and you can switch freely between two. You can swap between Core and Frame and also switch your Corebot companions on the Transfer/Fast-travel station or in your Crawler. I think it's good for balance and strategy reason, but sometimes it can feel frustrating if I choose a wrong combination of them in some area and Arena Dungeons. And the last is replayability, there is no branching plot and no different/multiple ending, and no new game+. So there is little to none replay value of this game. [h1]Design, Visual, and Audio[/h1] Visually this game does looks fairly beautiful, texture details and the character model detail is good (not too detailed), and the animation including the movement and facial expression looks alive, it's not in the level of realistic, but it still deliver the expression & emotion pretty well. Environment/map design is also great, sure it's a big open desert world that sometimes feels lonely, but there are many platforming area in the map that ranging from easy to medium difficulty, but for the Dungeons the platforming is more difficult. For audio, the voice acting is great, the sound effect is great, and also the Corebot's sounds are different and can have emotional tone, but for music and soundtrack I can't say it's great. There is only small variation of theme, and it can be boring to hear that over and over again, different area have similar music theme, and sometimes it feels doesn't fit with it. Also most of the time the battle music are bugged, it sometimes played when there is no battle, doesn't played when you start a battle, or it doesn't goes off when the battle is over. I'm a bit disappointed by the soundtrack/music of the game. [h1]Performance and Bugs[/h1] In Xbox the game is known for massive loading time, and in PC even the loading time is not as long as on Xbox, it still feel relatively long. Most of the time, the game run smooth, but sometimes the performance can drop and start to stuttering and sometimes a serious drop can froze the game for a couple of seconds, it happen like maybe four or five times in my total 20 hours playtime. There is also a couple area that often have visual glitch, like on Shifting Sands and Starving Sea where sometimes floor is disappearing, HUD glitched to some environment, and weapon animation glitch. Yeah, the game definitely need more serious bug fix and polishing, even on Definitive edition that they said they have fixed many bugs and polished the game. [h1]End Notes & Conclusion[/h1] ReCore: Definitive Edition is a really fun game that have technical issues and a few repetitive game play. Peoples can have different opinion, for one that likes to do side mission and collecting collectible this sure a game for them, but seeing the review page there is a lot complaining about it, as some people prefer a straight to action kind of game, without locking the progression if you are haven't collecting certain number of item, if you are that kind of person you might want to skip this one. But I am still recommend to most people to try this game, it still have a lot of fun value. For how much I enjoy this game score, I give 4/5 - I like it (not the game quality score). [quote][url=https://store.steampowered.com/curator/23741321/]Follow our curator page,[b] Alexander's Club Curations[/b] if you like and want to see more reviews like this one.[/url][/quote]
  • gamedeal user

    Jan 13, 2021

    When ReCore first launched it was a Microsoft Xbox Exclusive, proudly marketed as from the same developers as Metroid Prime. Early on this was supposed to be the first game in an entirely new flagship franchise. Except, there never was a sequel as ReCore stalled out of the gate. So? What went wrong? The best explanation I have is that ReCore was Bloodbourne before Bloodbourne. Let me explain. Bloodbourne, despite being from the same developers behind the "Souls" games, was a radical shift in combat styles, a departure many a veteran "Souls" player didn't care for. In many aspects Bloodbourne was an Anti-"Souls" ReCore is an "Anti-Metroid" ReCore insists on giving the player double-jumps, air-dashes, wall crawling, and other forms of rapid movement extremely early in the game, a clear opposite to the Metroid slow-burn that has players stroll through Map after Map while making careful notes of geographic features that cannot be accessed. Careful use of ReCore's movements entirely shatters some of the intended puzzle design, although whether or not that is deliberate homage to mastering the wall jump in Super Metroid is an open question. ReCore ramps up the color coded weapon selection early on and throws players into pitched battles, then respawns those enemies over and over and over. The pacing between Exploration and Combat is erratic at best, and when combined with the movement mechanics can rapidly send players into fights that can't be won. Contrasting to Metroid Prime's lock-outs that reserve hard-to-win moments for boss fights and gives the player some relative time to learn the strengths and/abilities of new powers before ramping the challenges up. The Anti-Metroid theme continues in the use of robotic companions and a crafting system best described as "overly complicated and under-achieving." It's entirely possible to craft items that the player's robotic companies can't actually use due to level lockouts with no indication before the equipment screen. There are no obvious methods of filtering blueprints or crafted parts by features or benefits, nor any clear in-game explanation of why a particular set choice might desirable. Case in point, one crafted Robotic Companion Set might have low Defense, but high shield values and high attack values. Other sets might have low attack values, low shield values, but high defense and high energy values unlocking longer chains of Companion "Lethal" attacks. It's a hodgepodge mess of buffs and bonus's where simply crafting the most recent part that had higher values in one area might make your companion less capable in a fight. The crafting complexity continues into parts acquisition. A number of parts are strewn over the maps serving as Locomotion Indicators. If you see a part hanging in the air, your character is probably supposed to be able to get there. Somehow. However, parts obtained through exploration will not be enough to craft upgrades for the Robotic Companions. Instead the player will need to defeat enemies by blowing them to bits. Fine, okay, that's very Metroid Like to refill health/ammo. It's just complicated by players also having the option to extract a damaged enemy core, and extracting a core prevents the enemy from dropping a part. The game pitches Core Extraction as [b]INCREDIBLY IMPORTANT AND SOMETHING YOU MUST DO![/b], creating counter-intuitive battles. The player must resist the on-screen directions to harvest a core in order to obtain parts for upgrades. Some enemies, however, cannot be defeated without Core Extraction, again, complicating the player expectations and behaviors. Another step in the Anti-Metroid them is the draw distance. Metroid Prime 1 and 2 took great pains to silo the player within the memory constraints of the Gamecube. ReCore, developed with the Xbox One S as it's limiting constraint, wasn't worried about memory limitations. Thus the game goes all in on draw distance showing players vast maps... with nothing in them. Metroid Prime on the Gamecube was a mind-blowing experience. The softly waving foliage, the water droplets, the dust spatters, the little crawly things on the walls. Metroid Prime, even on the Gamecube, was an incredibly dense visual feast. To be fair, Prime and Echos were built within the constraints of 640×480x60fps (480p GCN), while Corruption targeted at 852×480x60fps (HDTV 480p). ReCore, again, Xbox One S as the lowest base, was aimed at a 1920x1080x30fps screenspace. So why then is the world of ReCore dry and barren with little to no texture or animation work? The obvious answer from playing the game is that the world in question is being terraformed and there isn't exactly a wide range of natural wildlife (alien or otherwise) to form an ecological system. Also, to be fair, I'm running the game on a Radeon R9 290x which is a few years older than the game itself. I still feel like the environmental art department was comprised of Halo Developers. (shots fired). Visually? The game is a massive let down. Exploration is routinely hampered by load times (I'm running on a Crucial P1 SSD, not a magnetic hard-drive or from a disc). While, to be fair, the Xbox One S would have assumed a magnetic hard-drive, there's still no real excuse for loading screens from developers who ostensibly are credited with managing NO loading screens on hardware drastically less powerful. ReCore is a trainwreck that really should have spent some more time fixing up the issues with the crafting and UI prompts before being released as a declared "Definitive Edition." That being said, the game routinely goes on sale for under $10. If nothing else, the buy-in is worth it just to see the difference between a game overseen by Nintendo and worked on by master's of their craft, and an attempt to be the next Daikatana.
  • gamedeal user

    May 17, 2020

    Despite its obvious flaws, this game does not deserve the negative treatment it's receiving on Steam. I think the Steam community reads the screenshots for this game the wrong way, and expects an experience similar to Horizon Zero Dawn. That's not at all what you're getting here. Zero Dawn is an exceptionally good combat-ridden adventure game. ReCore is a casual PLATFORMER with lite combat and RPG elements. It's an exceptionally good platformer too. With a few unlocks, the platforming is just downright FUN. Is the game riddled with bugs? Yes. Does it reeeaalllyyy ruin the game? No. Get it on sale. Worth it.
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