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Obduction

Obduction

76
77 مثبت / 2165 ریٹنگز | ورژن: 1.0.0

Cyan Inc.

  • United States
    $29.99$29.99
    دکان پر جاؤ
  • Argentina
    $6$6
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  • Turkey
    $10.07$10.07
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گیم لوپ ایمولیٹر کے ساتھ PC پر Obduction ڈاؤن لوڈ کریں۔


Obduction، ایک مقبول سٹیم گیم ہے جسے Cyan Inc. نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Obduction اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Obduction اسٹیم گیم حاصل کریں۔

Obduction، ایک مقبول سٹیم گیم ہے جسے Cyan Inc. نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Obduction اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Obduction خصوصیات

Now also playable on Oculus Rift!

Note: This is a visually lush and detailed game. Playing in VR takes full advantage of higher-end systems - please refer to its minimum and recommended specs.

From Cyan, the indie studio that brought you Myst, comes a new sci-fi adventure.

As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy existence and added into an alien landscape with pieces of Earth from unexpected times and places.

The strange worlds of Obduction reveal their secrets only as you explore, discover, coax, and consider their clues. As you bask in the otherworldly beauty and explore the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now.

Make it home.

---

“Immense and immersive… It was breathtaking… something that feels magical.” - UploadVR

“Cyan has succeeded in making another adventure that feels truly timeless.” - Polygon

“Obduction’s beautiful world is a worthy successor to Myst.” - Wired

مزید دکھائیں

گیم لوپ ایمولیٹر کے ساتھ PC پر Obduction ڈاؤن لوڈ کریں۔

Obduction اسٹیم گیم حاصل کریں۔

Obduction، ایک مقبول سٹیم گیم ہے جسے Cyan Inc. نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Obduction اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Obduction خصوصیات

Now also playable on Oculus Rift!

Note: This is a visually lush and detailed game. Playing in VR takes full advantage of higher-end systems - please refer to its minimum and recommended specs.

From Cyan, the indie studio that brought you Myst, comes a new sci-fi adventure.

As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy existence and added into an alien landscape with pieces of Earth from unexpected times and places.

The strange worlds of Obduction reveal their secrets only as you explore, discover, coax, and consider their clues. As you bask in the otherworldly beauty and explore the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now.

Make it home.

---

“Immense and immersive… It was breathtaking… something that feels magical.” - UploadVR

“Cyan has succeeded in making another adventure that feels truly timeless.” - Polygon

“Obduction’s beautiful world is a worthy successor to Myst.” - Wired

مزید دکھائیں

پیش نظارہ

  • gallery
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معلومات

  • ڈویلپر

    Cyan Inc.

  • تازہ ترین ورژن

    1.0.0

  • آخری تازہ کاری

    2016-08-24

  • قسم

    Steam-game

مزید دکھائیں

جائزے

  • gamedeal user

    Aug 8, 2023

    A good successor to Myst. This means, puzzles are not easy and consequently the game is not suitable for everyone. The surrounding setting could have been better exploited (it is large but with little interaction) for example, many kilometers traveled on foot to press a button as if it wanted to be an open space but in fact it is not. The story is unsatisfactory in many points ... Overall rating 7/10 good longevity but the full price is not worth it.
  • gamedeal user

    May 6, 2017

    After my first playthrough, i had concentrated on solving and finishing quickly - this took about 2.5 days without hints - which is how i have always played Cyan games. I was disappointed because i solved it so quickly. I was wrong. I figure i am so used to what to look for in this type of game, that i actually missed 90 percent of the story contained in the game. And, as usual, the story and narrative is what makes a Cyan game so special. So. My 2nd playthrough. I only can think of one word. Brilliant. Everything ties up, everything makes sense (if you look for the clues), If you're looking for an action game, look elsewhere. If you're looking fo a game that immerses you into a solid story and lore, that relies on brainpower and not firearms, look no further. This is classic Cyan. The game design, the world design, the unitnrusive but mood setting soundtrack - everything is spot on. In short, i love it. Great work.
  • gamedeal user

    Nov 7, 2017

    This Hurts to say because I've waited for Obduction for ages now. The game starts off Great. You explore, you solve, etc., but then comes the gauntlet. (I won't go into detail so as not to spoil anything for you). Long story short, the 1st 10 or 15 hours were a dream to play so that is why it hurt to give it a thumbs down. Everything that you may have read negative about the ridiculous load times and swapping back and forth and back and forth and back and forth and back and forth........are all true. That is what killed the game for me. By the time I got to the maze I had just had enough, period. Solving wasn't the hard part by then. It was just the long procedural monotonous hoops that have to be jumped through (with the 20 to 30 second cut scene EACH time), just killed all of the pleasure and the game became torturous to continue. I believe this is the 1st Adventure Game that I just couldn't drag myself to finish. Even if I had a cheat cheat in front of me, it wasn't worth the misery to continue. If you can get the game for $10 bucks or so, the beginning is worth it.
  • gamedeal user

    Aug 27, 2016

    [h1]Cons[/h1] Having no idea where I am Having no idea what to do [h1]Pros[/h1] Having no idea where I am Having no idea what to do [h1]What's with the MYSTique about this?[/h1] Yup. They're doing it again! Once again they've provided an environment where I know exactly where I am but I'm completely and utterly lost. You'd think one of us would have wised up by now. More than 20 years ago when I played Myst the game was called "ground breaking". It was called ground breaking because there were no instructions. There was no UI. There was no indication of purpose or reason. You started pretty much anywhere, went anywhere, saw and did many things with no understanding of what or why in most cases. The result of your actions gave you the reason for it - in the end it all made sense. So, I came at this all smug like. After at least Myst and Riven I just KNEW I'd need power somewhere. I just KNEW I'd have some fairly complex puzzles, I just KNEW there'd be red herrings, obfuscation and an underpinning mystery, with lots of intrigue all evolving into the story. I just KNEW I'd get lost but I'd get familiar with it eventually and WIN... I KNEW what I had to do. It's OBVIOUS... And then I found one of those devices. What the hell? 9/10 ..oo00oo.. Performance note: I'm running 32Gb DDR4 RAM, Skylake i5, MSI 1070 and an EVO SSD and I'm skipping on some asset loads (Cyan does recommend an SSD. So do I). It's no real issue because nothing is RT critical but this thing is HUNGRY - something we've come to expect from Unreal. As for GFX, on a 1070 maxed out, easy 60 with only very occassional drops, vsynced fine. ..oo00oo.. You know. As an afterthought I came up with a potential analogy. It's like going shopping for the first time in a supermarket without a shopping list. You know you're going to end up at the checkout, you know you're going to have food but you have no idea what you're going to buy, where it is or how you're going to cook any of it. I mean, listen. No. Actually listen. You saw that button right? You saw that lever? You push it or pull it (you have to right?) and you listen. Did something move? Did something turn? Only later, when something is there/not there that was/wasn't there before do you realise what you've done. Only THEN do the dots connect and you just KNOW you're making progress. At least. Until you discover another button, another lever, an "instruction manual", complex diagrams, formulas or lists [i]ad nauseum[/i]. It can be relentless, almost overwhelming. Now excuse me. I have someone to call. At least I think I do.
  • gamedeal user

    Jun 23, 2019

    I'm not going to write an in depth review for this game, because if I did, it would probably be several pages long. In short, do I recommend it? Yes! If you like adventure games, this is an obvious choice. If you're not sure you like adventure games, but you like Sci-Fi, this could still be a good fit for you. The puzzles and problems you face are (thankfully) not solved with mere trial and error. Everything you need to beat the game is given to you, but hidden or placed behind other puzzles. Use your brain, progress in a logical way, and unlock the cool secrets this world has to offer. The game is beautiful due to running on the Unreal 4 engine, which also means you won't need a super computer to run it. I never ran into any bugs or problems. The game should take you about 12-15 hours, possibly more if you're really bad at puzzles. If you decide to buy this, have fun with "the gauntlet" :D ===[ Audience: ]=== ☐ Kids ☑ Everyone ☐ Casual players ☐ Pro players ===[ Gameplay: ]=== ☐ Addictive ☑ Very good ☐ Good ☐ Nothing special ☐ Ehh ☐ Bad ===[ Graphics: ]=== ☐ Potato ☐ Really bad ☐ Bad ☐ OK ☐ Good ☑ Beautiful ☐ Masterpiece ===[ Sound: ]=== ☑ Masterpiece ☐ Very good ☐ Good ☐ Decent ☐ Not too bad ☐ Bad ☐ Make it stop ===[ Price/quality: ]=== ☑ Full price ☐ Wait for sale ☐ Average ☐ Refund it if you can ☐ Don't do it ===[ Requirments: ]=== ☐ 90' PC ☐ Minimum ☑ Medium ☐ Fast ☐ High end ☐ NASA computer ===[ Difficulty: ]=== ☐ You need someone to change your drool bucket ☐ Easy ☑ Easy to learn / Hard to master ☐ Hard (first few hours) ☐ Desk Flipping ===[ Game time/length ]=== ☐ Really short ( 0 - 2 hours) - Speedrunning ☐ Short ( 2 - 8 hours) - Regular playthrough ☐ Few hours ( 8 - 12 hours) ☑ Long ( 12+ hours) ☐ Endless ===[ Story ]=== ☐ It doesn't have ☐ Still better than Twilight ☐ Average ☐ Good ☑ Fantastic ===[ Bugs ]=== ☐ Game itself is one big BUG ☐ Bugs destroying the game ☐ Lot of bugs ☐ Few Bugs ☐ You can use them for speedrun ☑ Nothing Rating: 9/10
  • gamedeal user

    Jan 6, 2021

    I have mixed feelings about this game. Fundamentally it's superb; it just has a few glaring flaws that are so frustrating they ruin it. This is what makes the game difficult to review. If you can get past the handful of flaws marked below, then I highly recommend this game, in all respects. The Good: ----------- 1. Phenomenal world-building that flawlessly integrates with the mechanics of the game. The way the world, the narrative, and the puzzles mesh together is the highlight of this game, and the thing you'll probably remember most after playing it. 2. Engaging and deep story, with good writing. Every piece of lore is interesting and emotionally impactful. 3. Clean and well polished game (software-wise) - the QA team did their job and did it well. 4. Well-funded, so it doesn't cut corners. I've rarely played such a well-rounded game. 5. Graphics are high quality throughout, except some weirdly bad blue-screen effects, but frankly you won't notice. 6. Puzzle difficulty is decent, with only a few cases where the clues are poorly signalled. Mostly the clues are found in the world-building, and are usually signalled before you have to use a new mechanic. I never had to ask "why did it do that?", or when I did, it was an intriguing puzzle for me to discover. The Bad: --------- 1. The atrocious amount of loading. It actively discourages you from trying to solve puzzles. Puzzles involve universe-swapping mechanics, so every time you make a move, you have to load another universe. Clearly the designers knew this, and used partial-loading in many cases, but the problem persists. I had to bring some homework to do on the side between puzzle moves. 2. So. Much. Walking. Even with auto-running on, more than half the time is spent getting from one place to another. One solution I wanted to try had me walking CLEAR across three worlds, finding out it was wrong, and having to reverse everything I had done, doubling the amount of time. Took me ~45 mins to try that one idea. 3. The story ending doesn't tie up most loose ends, and is a bit of a downer. 4. There is no obvious 'Save' function in the menu, so I couldn't easily go back to a previous game when I made a mistake. This is egregious given the second issue above. Many other reviewers also have a love-hate relationship with this game, and I can see why. Besides the missing 'Save' function though, it's hard to see how they would fix all the problems in the game.
  • gamedeal user

    May 31, 2017

    I really really really wanted to like this game, beacuse I love Myst. I did like it at first...and then the stupid teleporter orbs came into play. The loading times are long. It would have been OK if there was like 4 or 5 of them, but deeper into the game you get 3 or 4 next to each other! Not only that, you need to keep using them over and over to solve a certain puzzle that was unnececerilly hard. The teleport orbs should have been like the linking books in Myst. This could have been a much better game without the frustrating orbs.
  • gamedeal user

    Aug 24, 2016

    TL;DR: They meant it when they said this was going to be a spiritual successor to Myst. It's exactly that. You have no idea what's going on, it's gorgeous, and the puzzles are clever (neither too easy or difficult). Playthrough time is about 12 to 14 hours. Performance/Stability I ran the game at max settings and it ran very smoothly, 60 FPS, with the occasional drop in frames, but infrequent and not that noticeable (i7-6700 / GTX 1070 / 16 GB / 2560 x 1440). The game never crashed on me, but I could never get the "Photos" thing to work properly. The thumbnils wouldn't match the photos I took, some photos didn't take properly... the whole thing was unreliable. Thankfully it's not really a useful feature, though I wish I could have taken high res shots of the game and saved them somewhere. This was coded for PC, with Unreal Engine 4. You can tell it's not a crappy port from a console game. Graphics Graphics and scenery are amazing, it looks as advertised (or better). It really makes you goes "holy shit, that's amazing". The recorded live scenes look a bit low res though, and it does stand out among the high quality scenery. Gameplay The interface is simple and intuitive. I wish there was more music more often! It's mostly ambient sounds. Playthrough took me 13 hours; I've played all the Myst games before, but an average adult player should take between 10 and 16 hours. It sounds short, but it's quite an experience. Some of the puzzles are really clever, and it's fun to run around the worlds to solve them all. There are some loading times, though they're somewhat cleverly disguised, and usually don't take too long. Story A bit of a let down to be honest, though the concept around it is really neat. It just feels like it hasn't been fleshed out enough, which I was expecting near the end, but it didn't happen. Either way, I did enjoy not knowing what was happening, so there's that. Pros Beautiful graphics Clever puzzles Overall a very enjoyable experience Cons Buggy "Photos" feature, some people reporting minor bugs/crashes but I've never had any problems like that. Music isn't as impactful as in the Myst series. I hardly ever heard it. One of the puzzle, where you have to figure out an alien number system, is a bit over the top in terms of complexity. I got stuck in a playthrough without having had the chance to "learn" it first, and I just had to look it up online, and even then it was a head scratcher. The pros far outweight the cons, I'm just being picky. If you enjoy puzzle games, Myst/Riven, The Witness, or "walking simulators", I highly recommend the game. You're talking 12 hours of solid fun for the price of a couple movie tickets. Arbitrary rating: 8.75/10.
  • gamedeal user

    Jul 4, 2021

    This game is disappointment incarnate. What starts out as enticingly enigmatic becomes the opposite from the interaction between the story, environment and puzzle mechanics that results in gameplay that feels less immersive, less rewarding and more tedious the more you play. The main hook of the game is the crumbs of story left behind that leave you curious to find out what was happening, but it does seem more like a side-mystery than something your actions are revealing. The nature of the world and the story is told literally in chunks of expository text or recorded dialogue that are just lying around the map with no relation to any of the actual things you are doing or thinking about for the bulk of the time you are playing, and that's largely because there is no clear direction on what your immediate goals are or what granular activities would help you reach them - you just run around until you encounter something interactive. If you go somewhere, you go there because it is a place to go at all, not because you were looking for something in particular to do there. If there's a button or a lever there, you know you are supposed to use them only because it is a thing you can do at all, not because you were looking for a mechanism to achieve some end. If there's a document to read there, you get to see more information about the world and story but it's only because you happened to come across it at this point, there's no sense that you've "uncovered" anything or seen it develop or unfold in a way that mirrors what you are experiencing in the present. Your actions feel completely disconnected from the world and people described in it, and in fact the world you are in feels completely disconnected from the world and people as described! The wistful sense that you are roaming a lost misfit community is utterly belied by an environment so underdeveloped that it looks like it is intended to appear as a façade. Being told that you are walking through the remains of a town does not carry any emotional weight or credibility as you walk past the same four buildings that are supposed to constitute an entire "town" for the fiftieth time in a row. The density of puzzles for the amount of running around is incredibly low, and for the amount of navigation you must do, the actual movement through the world is pretty unpleasant. Many of the paths are long and linear, with impassable rocks and debris that you get easily "caught" on or just disappointingly look like a place to go but aren't, and the more unique aspects of travel in the game are bogged down with long loading screens. "Exploration" in this game consists mostly of being attentive enough to notice when one of the linear pathways has an additional obscure route behind what otherwise looks like the same impassable environmental details on 95% of the rest of the space you traveled. The payoff of "exploration" also feels disappointing most of the time, as new areas usually have only one or two very specific small things to do once you've reached and then you must backtrack the way you came, and intriguing-looking locked doors almost always end up as nothing more than a secondary route to another part of the map you already have access to so as to make the huge amount of traveling marginally less obnoxious.  The puzzles themselves are pretty boring and unrewarding, doubly disappointing with how much time and effort it takes to get to them. They range from trivial errand-running (take this obvious piece of information from here and input it there) to so opaque you are reduced to randomness (it looks like if I click around enough on whatever this is it does something.) Insomuch as the basic navigation of the map could be considered a "puzzle" itself, this was the disappointment straw that broke the camel's back for making me not interested in continuing - the game arbitrarily changes the world to block off paths that you have previously uncovered depending on how you traveled, preventing creative use of a game mechanic that looks like it is supposed to be used creatively or nonlinearly to build off of what you've done so far. That the game wastes your time so aggressively and then "punishes" you for trying different things is what finally put me off it for good. You don't feel involved in the story. It doesn't feel like an accomplishment to do anything. It's not fun to play. A true loser. 
  • gamedeal user

    Feb 12, 2017

    This was an extremely enjoyable puzzle game with a great story and beautiful art work. I have a hard time caring to follow the story in most games these days, but the storytelling was very well done here and I couldn't stop staring at the gorgeous environment. I played regular FPS style, not VR or point-and-click. I would note that there are some occasions that it is useful to switch to point-and-click if you are having trouble with the controls on certain things. Positives: - Environments are absolutely gorgeous. A stunningly beautiful game. - There are no jump scares, no death, no inventory, just story and puzzles! And it works. - Puzzles are just hard enough to make a great game. - Several throwbacks to the Myst series sprinkled throughout. Negatives: - A major mechanism in the game forces you to wait to load, at times several times in a row. I minimized the amount of loading by planning my moves on paper first, but if you're a guess-and-checker you're gonna have a bad time. - Music was just OK. It worked for the mood but could have been much better. - Classic Myst-style FMV for C.W. and Caroline was good, but also could have been better. - Some annoying control issues when trying to input data into certain things in FPS mode. - There are a couple set pieces that I thought for sure I'd eventually get to interact with (crane) - I wish it were a little longer. I beat it in 12 hours total which included carefully reading everything I could find. I highly recommend this game. I hope there is a sequel, as this story can go much further in many directions. I'd also be very happy with new IP from Cyan executed anywhere near this level. This is a very pleasant turnaround from some of the later, weaker Myst games. I disagree with some reviewers who have said there's "too much backtracking". If you find yourself spending tremendous amounts of time backtracking, it might help to start mapping everything out and thinking harder on the task at hand.
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