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Meeple Station

Meeple Station

62 مثبت / 413 ریٹنگز | ورژن: 1.0.0

Gameclaw Studio

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گیم لوپ ایمولیٹر کے ساتھ PC پر Meeple Station ڈاؤن لوڈ کریں۔


Meeple Station، ایک مقبول سٹیم گیم ہے جسے Gameclaw Studio نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Meeple Station اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Meeple Station اسٹیم گیم حاصل کریں۔

Meeple Station، ایک مقبول سٹیم گیم ہے جسے Gameclaw Studio نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Meeple Station اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Meeple Station خصوصیات

So What Is Meeple Station?

Meeple Station is an isometric pixel-art space station building and management sim that takes inspiration from games in the vein of Dwarf Fortress and Rimworld. Build a space station up from bare-bone essentials and a skeleton crew, into a bustling metropolis of activity filled with so many Meeple you'll probably forget about a few of them. You picked a great time to hop on board as we're just dropping our major Planets Update just now, which will have your Meeple expanding across the solar system. It's in an early state, but it's the foundation for a summer full of huge feature releases we've been working on and are very excited to share with you! The big recent changes we've added are also part of the bedrock of what is to come. Heee!

Meeple need things to live!

Ice can be melted and turned into Oxygen, which assuredly your Meeple will need to continue breathing. They also seem to like regular access to food! Make sure they have bathrooms near or you're going to end up with one stinky station. Use Meeple for jobs they are well suited to and house them in decent surroundings or the icy fingers of unhappiness will take hold. Just wait until you see the damage an unhappy officer can cause! Once you make your station a nice productive place to live, it's prestige will spread and draw new Meeple to the station and necessitate expansion. Expansion requires more resources, so get to mining! Meeple Station boasts a robust Z-layer system that is seemingly uncommon in many isometric and management games. The system allows up to 32 vertical floors- so stations can get quite gigantic if you so desire.

Trade!

At first, you can get things you need from traders, that you can't effectively manufacture on your own. Once you have a good operation going you can turn the tables and make quite a profit from supplying refined resources and manufactured goods to traders based on their needs. With the Planets Update, we've added the very beginnings of the Player-owned ships system, which we plan to expand on quite a bit in upcoming patches. Assign Pilots to ships and fly construction crews to build new stations. That's right! Multiple stations are new to the Planets patch as well! Now that you can travel around the solar system, you're going to be able to build multiple concurrent stations around different planets.

Fight off lazy pirates!

Pirates gonna pirate. Maybe they did bad in school and space is hard? Whatever the reason, they want your stuff. That's waaaay easier than doing work themselves. Make sure you have guard Meeple to fight them when they come. Station shields and turrets work wonders against bombers.

We have so many big things in store for the near future that we hope will floor you with their scope. It's a very exciting time over here in the dev team. We work tirelessly to try to get them in your hands as soon as humanly possible, because we're over-excited children and this is our little passion project we can't wait to share with our community. Eventually, we plan on an inter-station ship-based trading, cargo, mining, and exploration network. It's ambitious, but we really can't wait to show you what we've been tossing into the stew for the future! Seriously, we sit up at night just playing with pixel planets and little tiny shippies. It's a problem.

Speaking of community, drop into our Discord and say hello! We love to hear from you all!

مزید دکھائیں

گیم لوپ ایمولیٹر کے ساتھ PC پر Meeple Station ڈاؤن لوڈ کریں۔

Meeple Station اسٹیم گیم حاصل کریں۔

Meeple Station، ایک مقبول سٹیم گیم ہے جسے Gameclaw Studio نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Meeple Station اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Meeple Station خصوصیات

So What Is Meeple Station?

Meeple Station is an isometric pixel-art space station building and management sim that takes inspiration from games in the vein of Dwarf Fortress and Rimworld. Build a space station up from bare-bone essentials and a skeleton crew, into a bustling metropolis of activity filled with so many Meeple you'll probably forget about a few of them. You picked a great time to hop on board as we're just dropping our major Planets Update just now, which will have your Meeple expanding across the solar system. It's in an early state, but it's the foundation for a summer full of huge feature releases we've been working on and are very excited to share with you! The big recent changes we've added are also part of the bedrock of what is to come. Heee!

Meeple need things to live!

Ice can be melted and turned into Oxygen, which assuredly your Meeple will need to continue breathing. They also seem to like regular access to food! Make sure they have bathrooms near or you're going to end up with one stinky station. Use Meeple for jobs they are well suited to and house them in decent surroundings or the icy fingers of unhappiness will take hold. Just wait until you see the damage an unhappy officer can cause! Once you make your station a nice productive place to live, it's prestige will spread and draw new Meeple to the station and necessitate expansion. Expansion requires more resources, so get to mining! Meeple Station boasts a robust Z-layer system that is seemingly uncommon in many isometric and management games. The system allows up to 32 vertical floors- so stations can get quite gigantic if you so desire.

Trade!

At first, you can get things you need from traders, that you can't effectively manufacture on your own. Once you have a good operation going you can turn the tables and make quite a profit from supplying refined resources and manufactured goods to traders based on their needs. With the Planets Update, we've added the very beginnings of the Player-owned ships system, which we plan to expand on quite a bit in upcoming patches. Assign Pilots to ships and fly construction crews to build new stations. That's right! Multiple stations are new to the Planets patch as well! Now that you can travel around the solar system, you're going to be able to build multiple concurrent stations around different planets.

Fight off lazy pirates!

Pirates gonna pirate. Maybe they did bad in school and space is hard? Whatever the reason, they want your stuff. That's waaaay easier than doing work themselves. Make sure you have guard Meeple to fight them when they come. Station shields and turrets work wonders against bombers.

We have so many big things in store for the near future that we hope will floor you with their scope. It's a very exciting time over here in the dev team. We work tirelessly to try to get them in your hands as soon as humanly possible, because we're over-excited children and this is our little passion project we can't wait to share with our community. Eventually, we plan on an inter-station ship-based trading, cargo, mining, and exploration network. It's ambitious, but we really can't wait to show you what we've been tossing into the stew for the future! Seriously, we sit up at night just playing with pixel planets and little tiny shippies. It's a problem.

Speaking of community, drop into our Discord and say hello! We love to hear from you all!

مزید دکھائیں

پیش نظارہ

  • gallery
  • gallery

معلومات

  • ڈویلپر

    Gameclaw Studio

  • تازہ ترین ورژن

    1.0.0

  • آخری تازہ کاری

    2020-04-10

  • قسم

    Steam-game

مزید دکھائیں

جائزے

  • gamedeal user

    Jun 13, 2020

    Meeple Station is a game with a lot of potential but some serious issues that are holding it back. Those issues are the Meeple and the Station. The Meeple are terribly inefficient creatures - I'm not just talking about how often they stop work to go fulfil some other need, but how bad they are at fulfilling those needs. A social Meeple will stop working because they need to socialise, and then... Walk around randomly. They don't go to common areas, they don't walk towards another Meeple, they just wander about and hope they run into someone. Since this usually means they spend a lot of time in inactive parts of the station, it rarely works out for them, and they don't get any social interaction (or work done) until it's time for dinner and they chat while eating. This partially contributes to it being so easy for a station to break down entirely. When a Meeple has some need, whether it be to chat or to eat or whatever, they will FIRST stop their current task, THEN check if they can actually fulfil that need. They seem to spend at least as much time realising that they can't eat anything and should get back to work as they do actually working before checking in again for food - this is particularly annoying when the job is 'make the food dispenser so you can eat', as they'll often switch from 'worktime' to 'foodtime' without doing any actual work on the food dispenser. And if the job is 'mine the resources I need to solve your issue' then you're SOL - by the time the Meeple dons their suit and flies out to the asteroid it's already time try and eat. So they fly all the way back to the station, doff their suit, realise there's no food, and repeat the entire cycle. At this point, no joke, you're better off reloading an old save than hoping this loop is broken. The inefficiency isn't helped at all by the fact that Meeples don't seem to 'reserve' items ahead of time. So Apple and Bird will both prioritise the same seat to eat at. Apple gets there first, Bird walks all the way to the chair, realises its taken, then prioritises the next closest chair... That Cotton is about to sit down in. This is a minor thing, but a good indication of how unoptimised the Meeple are, which is a *huge* problem in a colony simulator. Next is the Station, specifically its individual parts. These may as well be black boxes. You can't select an individual module to see ANY details about it at all. In order to figure out rates of consumption and production you need to keep track of your stockpiles, which are in a constant state of flux, making it very difficult to determine for instance how many of Module A you need in order to feed Module B. Not only are you not told how much energy a module requires, you don't even know how much energy solar panels produce! Other details, such as how decorative or ugly an item is, are similarly unaccessible. Why, in a game about managing a space station, are they so reluctant to tell me the details of my space station? It's completely baffling! In short, it all feels very clunky (even setting aside the bugs which, as others have mentioned, are far too common for a game out of early access). Your Meeple, who literally have one job apiece, cannot consistently do that job. The lack of details means that you can't confidently plan ahead, making guesses about how much power/water/food/oxygen/EVERYTHING you'll need at each stage of expansion and more often than not 'winging it' as to when you need to build more of something. As someone who's a big fan of this genre and who really wants to like Meeple Station, I just cannot recommend this game until they overhaul the AI's tasking and actually let us see details of the items we're building.
  • gamedeal user

    Jan 7, 2021

    If you're coming here from "Let's Game It Out." this is no longer the same game. I haven't gone back to Josh, to see if his version's were modded. But, vanilla - version 1.0.5 is terrible. The game I saw him play on YouTube, seemed much more streamlined, polished and challenging, yet still playable. I don't see a discernible difference between Campaign and Sandbox. U.I. is a headache, like having to mouse click amounts when trading, instead of keying in a number. The tech tree is horrible to look at and trying to map a research path is a headache. And, once you've mastered your space station's overall morale and individual meeple moods, there's no longer any challenge to the game. (early game potted plants and an onboard chef) Anyone recommend any mods for better U.I. and some in game challenge?
  • gamedeal user

    Apr 4, 2020

    While this game has great potential, the execution is flawed. The doctors don't heal injured meeples, you get attacked by pirates on peaceful mode, they even have leftover remnants of heirarchy section of the game that the had removed, you can destroy credits in the initial building phase of the game, the thorium reactor claims to run on thorium 238 but it appears to run on ship fuel, the thorium processer does not even exist even though you can see it in the build menu. you can't release bugged content if it's THIS obvious, that turns potential buyers off. So would I recommend this game to other players? When they fix these issues, possibly, until then, I can not recommend a game this buggy to others.
  • gamedeal user

    Apr 13, 2020

    [TLDR] Recommend: Yes. Price: Appropriate. Bugs: Still has em, but not found a showstopper yet. Challenge: Gunna have to use deductive reasoning, measuring, trial/error, and lots of planning. The game doesn't give you lots of data to work with. [INITAL IMPRESSION] About 20 hours in so far (three days after release), so it's been holding my attention and definitely is fun. It's priced appropriately and I have no issues recommending it. [COMMUNITY] I will warn you that the early access community seems toxic af, so, just expect a lot of reviews and forum posts to be people crapping all over it for "reasons" that are mysterious and I don't care about. Their experience hasn't mirrored my own. The post release crowd is mostly frustrated by learning curve issues, and the learning curve IS steep, so I understand. [MECHANICS] I said it's fun. In a sort of 'fun = lotta restarts cuz the station is overrun with poop monsters because my waste system wasn't well designed. Or, fun = lotta restarts because I wasn't producing enough water to produce enough air. Or, fun = meeps starved because it's easy to design a bedroom with impassable furniture and they get stuck if they literally wake up on the wrong side of the bed. oops!' It's a challenging game to learn, and while the tutorials hint at things, there isn't much solid data to work with. How much crap does a toilet produce and at what rate? No clue. Plan appropriately. Thankfully, we humans can measure, test, and figure things out. You'll be doing a lot of that. Or, you'll do a lot of rage quitting and whining on the forum. More useful humans will probably do a lot of quitting, searching online for info, and posting asking for help. Good for that last group, I like them! But once you get past the learning curve, it's fun. You build ships and send your people to explore. That moves the campaign story along. You can send your people on raids, get raided by pirates, and deal with environmental threats. I'll tell you now, that you need to play on at least challenging difficulty. I tried mild and nothing ever happened if I didn't cause it. [BUGS] There are still some bugs, especially concerning pathing. Also, progress in the campaign can be slow as things are unlocked and it isn't always clear why or when or how to move it along. The mission objectives seem to trip on themselves sometimes or carry over variables from previous play throughs if you haven't restarted. Last game one of the research objectives resolved early though I hadn't met requirements, but my prior base had. Womp womp. Also, though I've reached the part of the story where Officers are "needed", I can't figure out HOW to use them? So, that's an ongoing mystery. [GRIPES] WHOOSH!WHOOSH!WHOOSH!WH-WH-WHOOSH!SH!SH!SH! Please, for the love of this 'God' I hear so much about, turn down the door sounds! Once you have a population of 12+ it's just an endless assault on the ears! [FINAL THOUGHTS] In a genre with lots of incomplete or abandoned products, this one made it to the finish line. It's complete, mostly fun (once you get past the intense learning frustration), and just needs quality of life and polish work to really shine. If you get it, post a review. This game is suffering from early access types tanking it's reviews and needs all the help it can get. (I know that cash flow is especially important if we want to see continued polish and bug fixes post release. And cash flow comes from buys, influenced by visibly, provided by good review metrics).
  • gamedeal user

    Dec 15, 2020

    I became interested in this game after it was featured on "Let's Game It Out" on Youtube. While there are still some kinks to be ironed out, I found it to be an enjoyable space station sim. I finished the campaign, which tells an engaging, thoughtful story. There is also a sandbox mode which you can play once you've completed the campaign or if you prefer to skip it. The graphics are deceptively simple and quite well-done. I liked the gradual fade of the nearby levels as you move up or down away from them. The planet graphics were also quite beautiful, reminding me of the old After Dark Star Trek screen saver. The tutorial lessons were fun enough to play that I sometimes kept playing them even after the lesson was complete. The biggest downsides for me were the pathing and the non-intuitive crafting system. Pathing is a challenge for any game and the meeples will too often drop the tasks if the target becomes "unreachable". In particular, the engineers seemed to get hung up on constructing utilities, which when misplaced are difficult to cancel. The crafting system seems simple enough, but I couldn't get the "set minimum" to work at all. So, some items would be manufactured repeatedly and some not at all. Only through experimentation was I able to finally construct a computer core, which is essential for the mid-game. I also ran into some bugs during my play-throughs. Fortunately, most could be resolved by jumping back to the last autosave or restarting the game. Happily, the developers appear to be still actively refining the game, so perhaps some or all of these things will improve. Despite these caveats, I still found it fun to play.
  • gamedeal user

    Apr 24, 2020

    Personally, this game is decent. Just as the steam reviews for this game are at the time of me writing this- I'm mixed. The game has a good concept, the idea of building a station, defending from pirates, and building your own 'empire'. But currently, the beginning execution is flawed. Its an absolute chore to manage your meeples and that station in the beginning. Its a seemingly tedious task that only stops once you have quite a bit of leg room. Some times meeples just don't care about what you give them and abandon the station anyway, leaving you to micromanage even MORE hoping that a passenger ship drops off one, ONE meeple. In the later stages, the game can get quite fun. You still have to manage your station and make sure your meeples are happy- you get start new stations, build ships and better defenses then before. But I got to this once out of about 5 games I've started. And that was on peaceful. Its good to have a challenge. They're great! They.. Challenge us. Make us try new things and make every little thing efficient. But in meeple station, sometimes it can get a bit rough. And the bugs added on don't help too much. So- The final review. How good is Meeple station? If you have spare cash- Try it out. But be aware that bugs and other things are likely. If you can only buy one thing, keep Meeple Station on your wishlist. I feel the game WILL get better as it develops, if the dev(s) keep going, and keeps fixing bugs. So- Cart or no Cart? Cart- If you have spare cash..
  • gamedeal user

    May 9, 2019

    So I got this game a while back and played it for about 15 min and got bored with it. Considering I play a TON of Space Station 13 AND Dwarf Fortress, I felt like I had to give it another chance And man am I happy I did! Once you get used to the layout and the mechanics you can really start to enjoy the hell out of it. It still feels a little bare-bones but the potential is there and being improved on all the time. I really feel like I can see the future of this being astonishing and hilarious. It is still a diet version of what it can be and its shaping up one step at a time. I can hardly wait to see the finished project. (Hopefully It never is considered 'finished' because the thing that sets SS13 and DF apart from the rest is it they are both being expanded on non-stop.) With mod community this can be unstoppable! Buy it! Support this like its a damn Star-Citizen fevered dream with competent developers! I know I will.
  • gamedeal user

    Oct 19, 2021

    Clearly unfinished. I lost an entire crew because they got stuck on a plant and couldn't step to the left one space. Pathfinding and building in general is finicky and only works when it wants to. I don't want a refund, I want the game to work - because when it does, it's fun! I wish I could recommend it to others, but you have to know the bugs and gotchas in this game and work around them, which is not great.
  • gamedeal user

    Jan 19, 2019

    ---{Graphics}--- ☐ You forget what reality is ☑ Beautiful (In its own way) ☐ Good ☐ Decent ☐ Don‘t look too long at it ☐ Bad ☐ Paint.exe ---{Gameplay}--- ☐ Addictive like heroin ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Staring at a wall is better ☐ Just don‘t ---{Audio}--- ☑ Eargasm (hnnngggggg that music) ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☑ Kids ☑ Teens ☑ Adults ☑ Average Solitaire players ---{PC requirements}--- ☑ Check if you can run Paint ☐ Runs on a potato (with very low graphics and you won't be at 60 FPS all the time) ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☑ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if you care about leaderboards/ranks/achievements ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second life for grinding ---{Story}--- ☑ If you want a story, go read a book ☐ Text or audio floating around ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game time}--- ☐ Long enough for a cup of tea ☐ Short ☐ Average ☐ Long (if your objective is to finish it at 100%) ☑ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ [Insert famous buggy developer here] ☐ The game itself is a big terrarium for bugs
  • gamedeal user

    Jan 18, 2019

    Have only a few hours in the game and I am absolutley enjoying it (despite killing off my first set of meeples lol). If you are a fan of Rimworld or prison architect style games, you are sure to enjoy this one imo. Cant wait to see what the devs have planned for in the future.
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