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Arctic Anxiety

Arctic Anxiety

58 مثبت / 179 ریٹنگز | ورژن: 1.0.0

Arctic Studio

  • United States
    $2.99$2.99
    دکان پر جاؤ
  • Argentina
    $0.11$0.11
    دکان پر جاؤ
  • Turkey
    $0.22$0.22
    دکان پر جاؤ

گیم لوپ ایمولیٹر کے ساتھ PC پر Arctic Anxiety ڈاؤن لوڈ کریں۔


Arctic Anxiety، ایک مقبول سٹیم گیم ہے جسے Arctic Studio نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Arctic Anxiety اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Arctic Anxiety اسٹیم گیم حاصل کریں۔

Arctic Anxiety، ایک مقبول سٹیم گیم ہے جسے Arctic Studio نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Arctic Anxiety اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Arctic Anxiety خصوصیات

The Game Arctic Anxiety is a survival simulator in extreme conditions. Actions take place in the Arctic Ocean. The main character of the game is a pilot of a cargo plane that gets into a storm and makes a hard landing on water.

After several hours of sailing in the ocean, life raft with the character it turns out at small group of islands. To survive, you have to build a reliable raft.

The player will have to search for the cargo thrown ashore and use it for survival.

Survival

In game has a complex survival system. The character has characteristics: health, cold, thirst, getting wet, hunger, stamina, oxygen, weight of portable things, sleep. These characteristics affect each other.

Building system

Create Rafts to explore the Islands. In Arctic severe weather conditions. It cold, often rains and blows a strong wind. To protect yourself from this, you can build shelters and bases.

Hunting and cooking

System of hunting and cooking. Bad weather is not the only threat to the main character. In order not to die of hunger, you will have to hunt and cook food on a fire. But do not forget that you are also hunted.

Cold

The main danger in the game is cold. In order not to freeze, the player will have to collect fuel for the fire. Avoid falling into the water and rain. Getting wet will cause rapid cooling and death. Also, the cooling influences of wind power.

Sleep

It is necessary to sleep periodically. You can sleep by the fire, in a life raft and other shelters. Sleep restores your maximum stamina.

If the sleep indicator falls to a minimum, the character will lose consciousness and will not be able to Wake up until sleep is restored. During sleep, all characteristics continue to shrink. If you lose consciousness with a low level of health, the character will die.

Loot

To survive, you need to collect things floating in the water and washed up on the shore. These are mostly boxes of items. Almost all items can be used as fuel for a fire.

Craft

No survival game can do without crafting. In the game, you can create various items for survival from found items.

Weather

The game has a weather system. Periodically it will rain, the strength and direction of the wind changes, and at night it becomes even colder. All this affects the characteristics of the main character. Bad weather is better to wait out in the shelter.

مزید دکھائیں

گیم لوپ ایمولیٹر کے ساتھ PC پر Arctic Anxiety ڈاؤن لوڈ کریں۔

Arctic Anxiety اسٹیم گیم حاصل کریں۔

Arctic Anxiety، ایک مقبول سٹیم گیم ہے جسے Arctic Studio نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Arctic Anxiety اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Arctic Anxiety خصوصیات

The Game Arctic Anxiety is a survival simulator in extreme conditions. Actions take place in the Arctic Ocean. The main character of the game is a pilot of a cargo plane that gets into a storm and makes a hard landing on water.

After several hours of sailing in the ocean, life raft with the character it turns out at small group of islands. To survive, you have to build a reliable raft.

The player will have to search for the cargo thrown ashore and use it for survival.

Survival

In game has a complex survival system. The character has characteristics: health, cold, thirst, getting wet, hunger, stamina, oxygen, weight of portable things, sleep. These characteristics affect each other.

Building system

Create Rafts to explore the Islands. In Arctic severe weather conditions. It cold, often rains and blows a strong wind. To protect yourself from this, you can build shelters and bases.

Hunting and cooking

System of hunting and cooking. Bad weather is not the only threat to the main character. In order not to die of hunger, you will have to hunt and cook food on a fire. But do not forget that you are also hunted.

Cold

The main danger in the game is cold. In order not to freeze, the player will have to collect fuel for the fire. Avoid falling into the water and rain. Getting wet will cause rapid cooling and death. Also, the cooling influences of wind power.

Sleep

It is necessary to sleep periodically. You can sleep by the fire, in a life raft and other shelters. Sleep restores your maximum stamina.

If the sleep indicator falls to a minimum, the character will lose consciousness and will not be able to Wake up until sleep is restored. During sleep, all characteristics continue to shrink. If you lose consciousness with a low level of health, the character will die.

Loot

To survive, you need to collect things floating in the water and washed up on the shore. These are mostly boxes of items. Almost all items can be used as fuel for a fire.

Craft

No survival game can do without crafting. In the game, you can create various items for survival from found items.

Weather

The game has a weather system. Periodically it will rain, the strength and direction of the wind changes, and at night it becomes even colder. All this affects the characteristics of the main character. Bad weather is better to wait out in the shelter.

مزید دکھائیں

پیش نظارہ

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معلومات

  • ڈویلپر

    Arctic Studio

  • تازہ ترین ورژن

    1.0.0

  • آخری تازہ کاری

    2020-07-02

  • قسم

    Steam-game

مزید دکھائیں

جائزے

  • gamedeal user

    Jan 15, 2022

    it's been 10 months now no update i think its abandoned. but still it might not be.
  • gamedeal user

    Jan 15, 2022

    Here it is almost a year since the last update. Soooooo...... Im guessing this one is abandoned too Will reconsider my recommendation if it actually gets any updates Thought it had tons of potential, very difficult environment to survive in. Was extremely excited to try this one out. I really enjoy tough survival games.
  • gamedeal user

    Sep 7, 2022

    abandonwater
  • gamedeal user

    Jul 3, 2020

    I picked this game up not expecting too much, since all i play is survival games so the bar would be high BUT I was pleasantly surprised! First of all, this game is actually pretty HARD. But that is what i expect from a survival game! Right when you think you learned the game and figured it out, BAM you get slapped in the nuts with night time. The deep darkness if a oceanic black out makes you rethink ALL your priorities. This is the first game I have played with a true black out night time. IF you take one step in the ocean, you could die from hypothermia. So when its literally pitch black and you run out of fire material or food, you might die before sunrise. It is too risky to go out looting for stuff at night. (gamma doesn't work lol) All the loot is RNG so you really want to make food, water and fire material your main priority to survive the first night while also progressing in the crafting tree/discovery. I did not expect much from a game selling for 2-4$, in alpha and a solo developer working on it. I figured if he poured all this time into it, I will give it a try. The last time i bought a similiar game in the same dev situations, I loved it. Overall, I will not rate this game in alpha and brand new but I will recommend this game as it WILL entertain you for hours trying to survive. If you love survival games that are actually a challenge, then this game might be a nice addition to your library. Excluding the slow reactionless fish and the lack of decor/ wonky craft/stack system. I also can see the potential in this game. so i will recommend this even in its current state, took me about 5 hour to get passed the first nights. thumbs up!
  • gamedeal user

    Jul 7, 2020

    Game has a ton of promise, I know it's very early access, but its actually really enjoyable even it's current state. A few words for the developer, if it's going to be so difficult to get things to actually stack in your inventory, then the game needs to pause. The things that are supposed to stack should auto-stack when you pick them up, or they should be easier for the player to stack manually. A bit more in the way of a tutorial would be good. I had no idea where to find fresh water and that posed a major problem. I never did find the barrel of clean water I saw in GameEdged's video. Burn time on wooden planks is just too short. a full pallet and a half should last all night. Instead it lasted about 2 hours. I've burned many a pallet in real life, and they just don't burn that quickly! I never did survive the first night, but it was still really fun. And I plan on trying again, I'd really like to find out what those noises in the dark were! Haven't been that scared by a video game in years. All thing beings considered, even it's very early, kind of clunky state, this game is really interesting. And surprisingly difficult. I'm looking forward to keeping an eye on this one and seeing what the future holds for Arctic Anxiety.
  • gamedeal user

    Jul 18, 2020

    this is completely unplayable for me, the motion blur that i cannot turn off makes me nauseous to the point where the game is inaccessible to people who get motion sickness or vertigo easily. the giant, sluggish steps your character takes makes walking feel like you're going nowhere and with no menu to remap or even view what keys do what actions there's no clear way of understanding what the controls besides wasd are if you forgot what the tutorial says
  • gamedeal user

    Jul 20, 2020

    Taking into consideration the very low price and a one person development team, its a fantastic start. Good setting, works well considering how early it is and is enjoyable. Lots of active development so far. Reminds me of early Subsistence or very early Long Dark, much more polished than much higher priced titles currently available. Good basis for a good game potentially.
  • gamedeal user

    Aug 26, 2020

    9.9/10!!! + All I could think of about the game. This game is already a masterpiece, and it's been in development since June (?) by one person (!!!) I'm not sure what made me want to spend the modest sum that's asked for it, when I came across the game and had never seen it or heard of it, but I think it was the idea of using kites instead of sails on a raft that made me think that this was something that had something new worth looking more closely at, and it is already worth twice the what's being asked, so I really hope that this is a project that will keep growing, and that other's then only Elvenkind can call it a masterpiece, but it really is really c There's a sanity effect in all of it, and despite (and thank God for that) no zombies or monsters! Haven't managed to make no raft yet, only fireplace, and a spear to catch some very familiar looking fish. I made a platform thingy, that refused to stand, and then a ladder, that also refused, so I guess I need both same time. Something seemed bugged when dissembling them. I have it in my genes, a Northern Norwegian, having generations of fishermen and preachers on the mother's side, so I got used to the strange feeling it is to be called a "Southerner" - being a Norwegian - by the family up north when I visited them as a kid. Up there, in not too long, the sun is going to set one day and not rise again until spring. And likewise, then the sun will rise and it won't get dark again until wintertime. The few hours of sun we got down here midwinter, is just something happening below the horizon there, barely giving some blue at one direction of the skies, before everything turn black again. And the further north, the more bizarre it get: and the game have definitively captured something that make the hairs raise up all over the body when walking carefully around at night - because (THANK GOD) there's no zombies or other monsters, but something about the mood when it's pitch black REALLY scared me a couple of times during the night, when I couldn't stop playing, unlike the first time, when I couldn't get transported wood and boxes fast enough back to the raft and the fireplace. This time I lasted 9 days, and then autosave messed everything up for me, because I was already dying the last time it saved. I'm looking forward to see if any form of graphics will be able capture the northern lights. It's not bad as it is now, but during the phases when the moon is closer to full, the nights can become really bright, and no light with batteries needed at all, in addition: with so little light-pollution from the lack of cities far to the north, the stars also seem to have been magnified and it's like the stars make it a bit brighter too, the snow turns deep blue, and it's impossible to really describe the Aurora Borealis, but there's really something ghostly about it. At it's nothing like nights as they are closer to equator, for example in the desert having black freezing cold nights and days hotter then anything I could have handled. So the nights can potentionally be made into something really beautiful, if using graphics for all it's worth with periodic aurora borealis, combined with moon-phases (and if you dare: connect the moon to rising and sinking tides) and the whole Milky Way across the sky. Together with the fireplace, it could be a real light-fest, but then again, I've really felt scared with the sanity drain and when I've been totally lost in the dark. I've been picking flashlight, batteries and bottle of water every time, but will change water with a lighter, I think. Also batteries are fairly common to find. I wonder what chance there is to successfully light a match and put fire to some paper, cause I'm sure glad I found lots of them. Here's a picture from Svalbard, very far north, and as you notice even with a polar night, it's really bright, and the blue snow almost glow itself: https://images.ctfassets.net/n16s82trfr5o/5sJ8xGs4VOyoyG022GosCu/621edb205bbe25e4ab4fd2612ae02a23/NORTHE_3.JPG?w=1600&fm=jpg And one from the mainland, where there wouldn't have been much difference, only the stars would probably appear more bright without the electric lights: https://s23527.pcdn.co/wp-content/uploads/2020/03/Fr%C3%B8ydis_dalheim_13.jpg.optimal.jpg And I found an old black and white woodcutting from 1839 to describe what I mean with "curtains" when it moves: https://www.bivrost.com/wp-content/uploads/2015/01/nordlys_Illustrasjon_1839.jpg I'm pretty sure if you had found a way to make the lights move like bands being folded right and left, from back to front, from smaller to larger, from visible to less visible, it would be possible to make realistic, digital representations of it. So 2 very definitely things you can work with when it have to do with graphics. First: Water don't make things blurry. It's very clear, and that's OK, but it's not easy to see that there's anything there at all. It's like the cod, the mackerel and that third fish, pollack? Cause it looks a bit like they are just flying around in another dimension. There's no sound of the water. No weather. No tides. Even completely still and not even a breeze, looking down into water at night make it seem like that "air" is very "thick" and moves in random currents, here and there, or related to tidal water, so it would look awesome if you stabbed against a fish with the spear, and then missed it, because of how the light bend in water, if you seen how it looks with an oar from a rowboat sticking down into the sea, look like it suddenly turn in a weird angle, and also if the fish had any reactions to sudden splashes right next to it. And not least: There's way too much of them, and too easy to get food. I guess it's realistic that the fish last for days, but I'm thinking a bit longer until it turn into unedible burned trash would be OK, just like making it more of a challenge to capture the fish, and nerf the amount of it, in my opinion. There's potential lots of food-sources, not just in the ocean, or as loot, but depending on just how arctic it is, there could also be larger land animals, and perhaps the most eager human predator in the world, the polar bear, that is known to not just attack and devour people in the wild, but also try to break into places with people and specially if they have food. They are totally famished after the hibernation and in addition the females also feed the cubs that sleep through the harshest cold with her. So in addition to staying alive in a hostile climate, it's possible to add something really dangerous, but I see that idea is already active in the picture of the killer whale. Only thing is that it seemingly will take forever to grind the materials needed for a raft, specially when it seem to be totally random what one get, but I guess there's a certain system in it. I don't know if I missed it the first time, but now that I noticed I could also break up cardboard boxes, it became much more "simple" to survive, and specially since the wood put on the fireplace last a hour each plank is great, it's actually possible to sleep all night now. So too much fish/too easy to catch it is the only thing I can think of to complain about. No wait, I also didn't figure out any way to fill water from the barrel over into flasks or the white, plastic containers can only be burned... also all the gas cans I found only had a few % of fuel left. I got 1 about every second day, and always with hardly any fuel. Since I'm guessing "Arctic" mean one of the many smaller and larger islands in the North Atlantic. The alternative would be the thin stretch of land between USA and Russia, Bering Strait, and that's not such a dramatic place to get lost. (Actually, when I checked, the largest island in the world with no habitation is near the Northwest Passage). But even far north, where all islands are not named, there's almost always some signs of habitation at some point. Like Whaling Posts and Mines.
  • gamedeal user

    Sep 14, 2020

    In these early access games it's the potential. Always the potential. And the potential here is a positive. So in survival games my issue is the dev(s) take the easy way out. The simple way of strategizing by killing you off with the eating and drinking. If you don't eat like an apparent glutton in 24hours you're a dead man. The drinking not so much an issue because we need water far more than food. You can go without food for days and even weeks but not water. This game straddles the line on food. When you do start getting regular sources of food then ok. But to run your food scale down because you don't eat in 24 hours is total nonsense. Neither is it realistic. Let's move on from this simplistic reductionism because when you start getting regular sources of food the stat becomes a nuisance. Moving on. Very poor stacking process. Look it. this should be first principles of gaming. Example: breaking up cardboard boxes. You have to individual place them in your backpack. Then you must click and individually stack then (as they go five deep). This is nonsense. Click them into your backpack then they auto-stack. Same goes for crafting. I'd suggest right clicking to stack for the crafting. Example of this is making a wall. Needs 10 cardboard pieces. You have to individually pull each of the pieces and place them in the imprecise slots in the crafting window. This is an exercise in tedium and frustration. Once I have the 10 pieces in my backpack I should be able to right click or some key combination and mouse click and voila they are placed in bulk in the crafting slot. Please move beyond this! Once you've completely walked an area why is there no mapping or compass process. When it gets dark even with a flashlight you can wander for minutes trying to find your base. Please include a mapping process. I'm sure there will be a means to get/make clothing because despite the numerous boxes which wash up on shore there is no clothing included.lol. So I'm assuming as you progress provision will be made for this. I've been able to increase the size of my backpack, have a crafting slot now open for the production of a raft and several other slots for walls, bases, etc. and yet to be discovered slots. The fire goes out WAY to fast. Please stop this. You can stack the pit with numerous precious items but the fire burns like there's no tomorrow. Leaving some of these things aside the game can be frustrating at the beginning. But once you are able to get off your initial small island and get to a larger location things start to progress. Make a spear and you can start fishing to your hearts content but be careful because walking in the frigid water will get you cold and wet - a lethal combination in the Arctic. You'll then have to gather stuff for your campfire. The fish will give plenty of food including with the washed up cardboard boxes with canned goods. Create your base and make storage boxes to store some of the valuable cache for crafting. The stats of food, drink, cold, wetness, your mental state all these will effect your durability. Save often. The game is incredibly stable as a game in development. I have yet to have a crash (knock on wood). With this review I've put in 19 hours so far and look forward to its progress - making the raft etc. but also await some of the removal of the nuisance elements like stacking. So at the of the day this game is fun, will draw you in if you stick with it and hopefully will expand further going forward.
  • gamedeal user

    Sep 14, 2020

    If you enjoy stacking everything one by one, this game is definitely for you. I do not. I read the discussions and the dev insists this is an important part of game play and auto stack will not be implemented. I really want to spend more time playing this, but having to painstakingly drag every little item in order to stack it is just a pita.
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