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Starship Theory

Starship Theory

49 Positivo / 721 Calificaciones | Versión: 1.0.0

Reconnect Software

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Starship Theory, es un popular juego de Steam desarrollado por Reconnect Software. Puede descargar Starship Theory y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Starship Theory juego de vapor

Starship Theory, es un popular juego de Steam desarrollado por Reconnect Software. Puede descargar Starship Theory y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Starship Theory Funciones

Starship Theory is a ship building survival game. You begin with 4 survivors lost in unknown space.

I'M GIVIN' HER ALL SHE'S GOT, CAPTAIN!

Build a starship your own way. Plan the layout. Construct upgrades. Research new technology. Maintain complex components. Vent oxygen to extinguish fires.

MAKE IT SO

Break apart and mine asteroids. Trade with neutral ships you encounter. Threaten and bribe opponents. Salvage minerals from wrecked ships.

LIVE LONG AND PROSPER

Train your crew in agility, endurance, intelligence, engineering and combat. Keep them fed, rested and happy so they perform at their best. Make sure the ship is clean and topped up with oxygen.

RESISTANCE IS FUTILE

Engage hostile targets by targeting specific components. Unlock new weapons. Manage heat levels. Avoid collisions with asteroids. Endure heat from passing by a star. Engage the warp jump to escape disaster.

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Descarga Starship Theory en PC con GameLoop Emulator

Obtén Starship Theory juego de vapor

Starship Theory, es un popular juego de Steam desarrollado por Reconnect Software. Puede descargar Starship Theory y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Starship Theory Funciones

Starship Theory is a ship building survival game. You begin with 4 survivors lost in unknown space.

I'M GIVIN' HER ALL SHE'S GOT, CAPTAIN!

Build a starship your own way. Plan the layout. Construct upgrades. Research new technology. Maintain complex components. Vent oxygen to extinguish fires.

MAKE IT SO

Break apart and mine asteroids. Trade with neutral ships you encounter. Threaten and bribe opponents. Salvage minerals from wrecked ships.

LIVE LONG AND PROSPER

Train your crew in agility, endurance, intelligence, engineering and combat. Keep them fed, rested and happy so they perform at their best. Make sure the ship is clean and topped up with oxygen.

RESISTANCE IS FUTILE

Engage hostile targets by targeting specific components. Unlock new weapons. Manage heat levels. Avoid collisions with asteroids. Endure heat from passing by a star. Engage the warp jump to escape disaster.

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Información

  • Desarrollador

    Reconnect Software

  • La última versión

    1.0.0

  • Última actualización

    2017-07-04

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jul 5, 2017

    Rimworld had a baby with FTL Has problems with UI scaling. The UI is clunky and awkward. Recent updates have been improvements. No offline play is annoying Has potential. The developer listens and responds to feedback. Big positive *** EDIT *** The developer appears to have abandoned working on it. It's still a functional, fun game
  • gamedeal user

    Jul 7, 2017

    *Updated 04/09/22: The game is even easier now than when this review was written (sadly), and this appears to be the final version, as the game has not been updated in years. Unfortunate that it will never leave Early Access and grow to greater potential, but it's already a great game and no bugs to report. I've also updated a starter Guide, linked below.* I notice there are a lot of negative reviews for this game, so much so that it is rated "mixed," and that is a travesty. To help you decide whether this game is for you, I will say this; If you are a gamer who enjoys using your brain, you will probably like this game. If your idea of fun is to completely divorce yourself from critical thought and still succeed, you should look elsewhere. All the negative reviews complain about the game being too difficult. I picked the game up for the first time a day ago (the hard start version) and succeeded on my first run. To make sure it wasn't a fluke, I restarted 3 more times. Every run was successful. I am not a genius. If you make an intelligent plan to build what you need, in the order you need it, and do so efficiently, you will almost certainly succeed. If you're having trouble with that, I made a detailed Guide that includes everything you need to get through the early-game. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=969972180 That issue addressed, the game is limited in scope and has no story, campaign, or multiplayer. It is a very simple, procedural, endless survival and ship-building game, but still a good one. There is no tutorial, and some game mechanics are not obvious (e.g. that you can rotate components, needing an Airlock to exit the ship, many options hidden in right-clicking things, etc.), which is part of the frustration you'll run into. Patient examination of everything on the screen (and the controls) solves most of it. For the first half-hour, you're problem-solving skills will be challenged with a series of crises. Asteroids will bully you. Your Crew are running out of in-flight snacks. Stars are spreading their fiery love far too liberally. Some other ships take offense to your puny space-dingy. It's fairly hectic and I find this the most enjoyable portion of the game. Soon, you will have overcome immediate threats and enter the more sedate portion of the game, where your time will be spent mostly building out your dream ship. This part is for the creatives and also has great appeal. Check the screenshots in the Community Hub to see some possibilities. I have encountered no bugs at all, though the game is not well optimized (demands more from your CPU than it should); no doubt something the dev intended to get to at the end, but never did. You can save the game at any time. If you enjoy games like FTL or Rimworld, you'll likely enjoy this. It was worth the price back when it was $12. Now it's free. Why are you even reading reviews? Go try it!
  • gamedeal user

    Jul 7, 2017

    I have a strict "don't buy games in early access" policy. I caved and bought this one to give it a try. That was late Wednesday (seems it had just come out too). Now it's early Friday, I'm standing at 18 hours played, and I'm very glad I waivered my policy. Yeah, it's a difficult game. Yeah, it lacks a tutorial and that makes it even harder. Try a couple of games, fail hard, go read a beginner's guide, then try again. I promise it will click. Most reviews mention this being "RimWorld meets FTL" and it's pretty bang on, if you like both you'll probably dig this one, though it is much more RW than FTL. It succeeds at what to me is the biggest flaw in RimWorld: pacing. While I spent hundreds of hours building unnecessarily complicated fortresses in Dwarf Fortress, in RW after a couple hours in a map I feel like I don't have anything else interesting to do. It's now a boring game of amassing resources so I can get to some arbitrary end game tech (never got to that point but I assume the objective of RW is building a ship and buggering off). In that regard, ST feels like DF: I'm building a ship just for the sake of building a ship, and it's fun to do it and there is always something I'm aiming to do. Resources are hard to come by, research takes a long time (which is possibly what makes RW reach end point so fast), so your ship will be ragtag for a long time before it starts getting powerful enough to stand up to enemies. Stars are a pain in the ass, mostly because your pawns are kinda stupid regarding putting out fires sometimes, but once you learn to set up so you vent areas of your ship while crossing stars it becomes an interesting addition to the challenge of designing your ship. It has a lot of things that are not as good as DF and RW (pawn psychology is very simplistic and they have little skills, save scumming is very easy), but it does other things better, which makes it worth the try for fans of the genre. As far as early access goes it's not the buggiest by a long mile - had one crash once while loading a save, paws sometimes get stuck trying to perform a job - but it's definitely not an impediment to making the game enjoyable.
  • gamedeal user

    Jul 11, 2017

    If you're wondering "Is this game for me?", well if you're a fan of games such as Rimworld or FTL, then yes. Yes it is, and it's definitely worth the current price tag. Now, that being said, I think this game is currently far too difficult. There are points in the game where, no matter how much skill you may have at managing your ship, it simply doesn't matter, you were going to die, and there was nothing you could do about it. That shouldn't happen in games. It's not "A difficult game", it's impossible at times. Such as the first asteroid field when you have one laser, and several large asteroids come at you and you are completely powerless to stop them from breaking something, and that early on in the game, if you lose even one piece of your ship, you may as well restart. Some things I would like to see tweaked: -Resource Management It is currently too difficult to maintain a good amount of each resource. From what I have experienced so far, you either get lucky and get what you need when you need it, or you can go several asteroid fields in a row where you get nothing from them. Even after destroying every asteroid within your range. No water, no gold, maybe 5 metal total, and well there isn't anything you can do about it. Food isn't hard to get, if you can afford to be watering your crops constantly, and you can only get water from mining (have to get lucky), or if a trader is selling it (have to get lucky). No skill involved here whatsoever. -Trading You are forced to trade a set amount of a select few resources for each trader. Seriously? Give us a sliding bar so we can sell any amount, and the price simply scales off the per unit price. Realistically, this would make sense. Traders wouldn't deny selling you 15 metal because they wanted to sell 16 instead. I think you should also be allowed to click on any part of a trader ship and see if they are willing to sell it to you. See a trader with a turret, want to see if they'd sell it to you? Right click it, see option for "Offer to buy" or "ask price for part", something along those lines. You could even sell parts of your own ship in a similar fashion if you wanted. I think this would be a good addition to these encounters. -Hostile ships (and unrealistic ships) The ships you encounter that are hostile are almost always going to win. About 5 asteroid fields into my third or fourth run at the game, I had two mining lasers, and had only a research station as an operations station so far. I get attacked by a ship with a plasma turret and a chain gun. What?! What am I supposed to do against this? Not to mention looking at the enemy ship, it shouldnt have even been able to function. It had no way of taking care of it's crew, and no mining lasers. I think the enemy ships should at least have to be realistic, otherwise they are at an advantage to the player in that, they don't have to care for their crew. -Drones Think FTL. Drones should be a thing. Where are my defence drones shooting down asteroids? Mining drones mining asteroids I select for them? Guard drones repelling intruders? Assault drones torpedoing into enemy ships to breach and assault their crew? This would be an awesome addition, maybe make it a very late game availability, due to extensive research done by the scientists or something. -More random encounters There should be more random encounters. Examples: Maybe you find another pod passing through space and you have the option of opening it up. You could have a random chance of "Hey, there's a passenger in here!" (Passenger joins ship), or "Arrrg!!" Pirates/Aliens spring from said pod into your ship. Maybe it's simply carying supplies, or maybe it's empty? Who know's? You could be given quests to aid other ships you encounter, help us get to our destination, we require a guard (protect us for ______ amount of time), delivery quests, and such. You could find beacons, that have messages in them, could be silly messages, important messages, plot/story messages (if you ever decide to implement a story to this game). That kind of thing. You should be able to interact with planets, maybe you can send a team down to investigate the surface of a planet. Why is it there are no space stations to encounter? I think you should be able to find trading stations, community hubs, or any number of other space statiosn you can think of. I think this game is great as is, but it has a lot of room to grow. It has the potential to be amazing, but I would first make the game easier, before implementing newer features. The game is simply too chance oriented and is far too difficult in it's current state. Especially at the early stages of the game, where lack of resources, guns, money, just force you to run from any and all fights you get into, and hope you get very lucky when mining.
  • gamedeal user

    Sep 6, 2017

    I am very torn on this game, I LOVE rimworld, so this is right up my ally, It had many very frequent updates in the beginning, but I'm starting to think it was a money grab... No word in two months now, after multiple updates in one week. I want to love it, but I cant reccomend it unless the DEV starts comminucating more..
  • gamedeal user

    Sep 7, 2017

    I can only repeat what others said: No update for months. Hard difficulty cliff to hide the lack of content. Fights are very hard, because the enemy ship is repairing constantly. After 6 hours of playtime, I feel like I saw all there is to it. Didn't research everything but what you can research comes down to: Have more of ressource x and y which you had from the start and get a bigger ship. Can't recommend this one at the pricepoint and without getting a bit more flesh on the, very promising, bones. Edit: Just to be correct: Shortly after this review there was a small update and the information by some members of the community, that the developer had a child. Congratulations to the kid, but communicating with the people that finance the project (all players buying early access) would be a very much necessity.
  • gamedeal user

    Oct 7, 2017

    Good game concept, well executed and fun for what it is. That said... the game is DEFINITELY lacking in features and content, and the already pretty glacial pace of development has basically come to a screeching halt with the dev starting a family (apparently). The latest "patch" bugged the hell out of the game, and at this point, I would consider it semi-broken and abandoned. AVOID THIS GAME until the dev resumes regular updates and/or an actual, properly working, feature-and-content-complete game is release.
  • gamedeal user

    Nov 28, 2017

    Something to consider when reading the reviews, good or bad. Dev apparently has left for 6 months parental leave and, at the time of this edit (12th Feb 2018), its been roughly 5-6 months plus. Again, the game is not guaranteed to be abandoned but neither is it that the dev will pick it up. If you want to buy this game, I would advice against it unless the dev has returned and started to work on the game again. Sigh pie~ Edit: The dev is back! Yippee :D Old Edit: This was approximately 3 months ago from the 1 man dev https://www.reddit.com/r/StarshipTheory/comments/7a4cap/happy_halloween_update_and_a_first_look_at_the/ "Hi, I am sorry that things have not gone to plan. Some of you will know my second child was born 3 months ago both early and under stressful circumstances. I have found it hard to find the time to work on SST during this time. Working on a game consumes a huge amount of time, and I had hoped to get more updates out before our son was born. Not the case! I can see that there are many valid comments that deserve a response and I hope to get to them all in time. Meanwhile here is a preview of the autominers coming soon to SST. They currently only seek and target ore as mining in the code is quite different to shooting. They will be available soon along with the larger CPU stack, a fire suppression system, and bug fixes. https://gfycat.com/gifs/detail/SorrowfulGlumKakapo Thank you for your support and patience. It's flattering to have people interested in the game! Happy Halloween!"
  • gamedeal user

    Feb 6, 2018

    Early on there was a lot of potential, with a simple yet entertaining game that was getting frequent updates. But that was when it first appeared on Steam. Its a one man dev team, similar to Rimworld, but unlike Tynan this developer has gone completely MIA. The last communication was sometime in October. It is now February without any updates, any communication, or any sign that the game is still in active development. Anyone new should assume this game isn't in active development at this time. Unless you see significant updates posted after this review its safe to assume that this game is abandonware.
  • gamedeal user

    Feb 11, 2018

    I've never posted a steam review before, but after the backlash over the last few months I figured I should. The game is currently sitting at a "Very Negitive" score on the reviews and it doesn't deserve it. A few months ago, the developer had a premature baby born and announced that he was taking a 6 month break. I think that was about 5 months ago now. Since he is a 1 man dev team that means no major updates have been posted for a while. Even if at the end of his break the dev never comes back, IMO the game is still worth buying. The gameplay is fun, works, and doesn't feel like features are missing, which is more then can be said for many early access games. You start in an escape pod, and you collect resorces from astroids to turn your escape pod into a real ship. It's a base building game in space with ship-to-ship combat. It's like Rimworld and FTL had a baby. TL;DR: Great game. Better quailty that many early access games. Even if it never gets another update, it's still well worth the curent $12 price.
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