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Shigatari

Shigatari

97 Positivo / 197 Calificaciones | Versión: 1.0.0

Super Legit Games

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Descarga Shigatari en PC con GameLoop Emulator


Shigatari, es un popular juego de Steam desarrollado por Super Legit Games. Puede descargar Shigatari y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Shigatari juego de vapor

Shigatari, es un popular juego de Steam desarrollado por Super Legit Games. Puede descargar Shigatari y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Shigatari Funciones

Most samurai are forgotten. Will you be among them, or will you join the ranks of Miyamoto Musashi and Tomoe Gozen?

Key features:

  • Samurai RPG with permadeath

  • Beautiful historical artwork from the public domain

  • Brutal and strategic katana duels

  • Combine seven dueling schools to form your own style

  • Three-axis morality system

  • Commit seppuku to earn persistent bonuses

  • Get one-shot by bosses who look like kabuki actors

  • Cut down defenseless peasants and give their hearts to an oni

  • Get wasted on sake and visit a kagema

Mostrar más

Descarga Shigatari en PC con GameLoop Emulator

Obtén Shigatari juego de vapor

Shigatari, es un popular juego de Steam desarrollado por Super Legit Games. Puede descargar Shigatari y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Shigatari Funciones

Most samurai are forgotten. Will you be among them, or will you join the ranks of Miyamoto Musashi and Tomoe Gozen?

Key features:

  • Samurai RPG with permadeath

  • Beautiful historical artwork from the public domain

  • Brutal and strategic katana duels

  • Combine seven dueling schools to form your own style

  • Three-axis morality system

  • Commit seppuku to earn persistent bonuses

  • Get one-shot by bosses who look like kabuki actors

  • Cut down defenseless peasants and give their hearts to an oni

  • Get wasted on sake and visit a kagema

Mostrar más

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Información

  • Desarrollador

    Super Legit Games

  • La última versión

    1.0.0

  • Última actualización

    2017-08-25

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jan 9, 2018

    Shigatari is a rogue-lite game set in late-feudal Japan. Here you pick your hero from a selection of adventurers with various backgrounds - from a generic wanderer to a young noblewoman, or even a european foreigner, and lead them on their quest to defeat seven great sword masters. The game has three core mechanics: dialogue, map movement, and combat. The dialogue system is straightforward, with a funny quirk: you can say "Die" and engage in combat in almost any encounter, be it a humble tailor or a group of well-armed warriors of the local government. For a good example of an "always-say-die" run, refer to [url=https://www.youtube.com/watch?v=QnZV38-QOF8s]the game's trailer[/url] - simple words fail to describe it. And while being tons of fun, it's a viable strategy too, and is also a way to unlock one of the characters. There are other surprises too: some actions you perform may be MOST DISHONORABLE, and after a while you'll have a good guess of what's honorable in samurai's ethics and what's not. Postpone the seppuku, though, unless you're in a mood for immersive role-playing - the debuff from DISHONESTY is not that bad. And be careful around supernatural beings! After you resolve the encounter, either with words or steel, you'll get to the world map. First, you pick a region to explore [spoiler]they are persistent in their main features across walkthroughs[/spoiler] and then you explore locations within, moving from rice farms to towns over temples, and finally to the sword master you must defeat. The encounters have good variability - of course you'll see repetitions after several walkthoughs, but there are lots of ways to resolve each encounter, and some span through several locations, and moreover, selected few can affect your future walkthroughs. Whichever you find yourself in, these are interesting to read and play out: the descriptions are short and given mostly in dialogue form, there's always something unusual or peculiar going on, and there are lots of ways to resolve them either to your benefit, or, if you're feeling generous, to the favour of other people. The way you deal with encounters earns you personality points towards several mutually exclusive characteristics, like being "courageous" vs being "prudent". Maxed out, they all give a considerable bonus to your combat prowess in one way or another, but much more important is the way these characteristics affect your options for encounters. A cunning ronin can come up with lots of tricks to make the upcoming battle easier, while a sincere one often can't help but openly and formally engage the oppenent or can tell truth and only the truth - which can be beneficial, too, if your opponent is as honest as you. This gives another layer of depth to your adventures - not only you need to plan whether you want to visit more waterfalls, or more beaches, or more towns, you also need to consider your character developing a personality that's slightly out of your control, which can be helpful, or detrimental to your efforts. Sooner or later, willingly or by circumstance, you will have to draw your sword and engage in combat. You can start the game with the tutorial, but I found it a bit overwhelming and hard to digest and remember at once. Don't worry: practice makes perfect, just like in real life, and you have unlimited lives (meaning the number of your character's descendants, of course) for practice! And while writing an exhaustive guide on combat would be a bit too much for a review, I'll sneak in a couple of important tips. So, what your master does not mention in the tutorial and what will keep you getting killed the most, is enemy feinting. Say for example that your opponent attacks somewhere "high" (that means head or one of the shoulders, but you can't make out where exactly) and there're 100 time units until the attack lands. If you parry it immediately, you'll get hit anyway. That's because, just like you, your enemy can change the attack about 10% of time into it - 10 units in this example. And he will. So, before doing anything, you need to wait for some time - a couple of "blinks" will do. And if there's not enough time to wait *and* parry, try to change stance to one where parrying requires less time (Hasso is good is this regard), dodge, or brace for impact, if everything else fails. Once you stop getting your limbs chopped off by random thugs, the vast sea of possibilites and tons of fun will open before you. It's time to try out several different styles of offense and defense, using various combinations of attributes and stances. Take some time to read descriptions in the abilities screen to get an idea of how to develop your character. Shigatari is a rare case where there are no unviable options - you can make any combination of masteries and attributes work. You can even develop several branches at a time, as some masteries specifically encourage you to change weapons or stances during combat. After clearing about a half of the regions in a run, you may start feeling too powerful - well, that power is well deserved. Now your character can effortlessly slay most common opponents. This may seem somewhat imbalanced, but I find it a part of the charm - after all, when you've successfully challenged and killed some of the great masters, a lesser warrior is no match for you. To compensate, you can always start the next run on a higher difficulty, where even thugs will have some tricks up their sleeves. And the seven masters will always provide you with some challenge, no matter how well you're prepared. Actually, they even encourage you to branch out in your skills, as some of them can be the exact counters to your main strategy, making it difficult, though not impossible, to execute. But let's say you've dealt with all the masters and finished the game one way or the other. There's still lots of things to do in Shigatari - like unlocking new characters. This is a fun on its own, as the unlocking conditions require you to do some very specific, but not grindy things, like drinking some "gaijin sake" while wearing "gaijin armor" and wielding a "gaijin sword" to unlock a dapper-dressed european foreigner. These conditions usually require you to play the game in an unexpected way, which adds to fun. And unlockable characters are even more fun to play - the foreigner mentioned above is a whole other experience! There's not much to say about graphics: it's made almost exclusively from the cut-outs of Japanese art of the era. Hardly anything is animated, but there are nice and funny effects here and there, like the animations for fatal strikes. The music, though it consists mostly of drums and some jingles made with traditional Japanese instruments, actually works - just tone it down a bit so the massive drums won't hit your ears too hard. Saying all of that, it's MOST DISHONORABLE that not a lot of people have played Shigatari. According to Steamspy at the time of this review, the sales are just around 1k. This game is well worth its price and I think even more. P.S. For more awesome hidden gems, follow the steam [url=http://store.steampowered.com/curator/10722089/]CRIMINALLY Low Sales[/url] curator.
  • gamedeal user

    Apr 29, 2022

    Die.
  • gamedeal user

    Apr 30, 2022

    Its a very fun game, which I beat it in just under 4 hours (I think I was lucky) but will be playing more. Speed did seem a little bit more powerful then all the others, and the amount of xp gained for handing over a legendary sword at the moon festival seemed a little much. You can thank Tomato gaming for showing me this game on his stream.
  • gamedeal user

    Apr 19, 2022

    You don't own this awesome samurai roguelite even though it only costs $3? MOST DISHONORABLE
  • gamedeal user

    Feb 19, 2019

    A surprisingly deep Samurai FTL. The swordplay is fairly deep and quite fun. Honestly the amount of decent Samurai games can be counted on one hand. This game is EXCELLENT for the price if you are looking for a feudal-japan themed FTL. If not.. well it could have been a flash game. Its one of those things where its AMAZING if its what you are looking for, but its not going to ever have a mainstream audience. Bonus points if you love the Five Rings. You can unlock a Musashi type character. All that needs to be said really.
  • gamedeal user

    May 31, 2022

    A game so cheap, yet.. you still checked the reviews.. MOST DISHONOURABLE!
  • gamedeal user

    Dec 27, 2017

    Well, I'm hooked. This really is a Samurai FTL, it's the best way to describe it. You've got a map to explore, a lot of random encounters, an end goal, and have to fight or clever your way through everything. You've also got a damn clever combat system based on how long a sword will take to swing or parry, along with a stat system that allows for lots of different builds. A strength build based on breaking parries and toughing your way through damage, a perception build that lets you know just where to block and when to feint, or a speed build so they can't even respond. As a bonus, you've got stances that really do change how your fight goes. Some can't thrust, some can't hit different locations, but on the reverse, some are a hell of a lot harder to read and guess where a hit's coming from or how fast it'll land. Grab a 1 hour Japanese instrumental video off of YouTube for best results while playing. Highly recommended, especially since it's only 3 bucks. Edit: Coming back to this game after a few years only cements how much I am impressed by it. The combat system is honestly genius. It's turn based on time, and (as an example) if you hit someone before their action is half done, you stop that action. The same goes for you. So suddenly you can see why speed or feints are so important, as is the sight stat. If you can read them, you have enough time to react. This game's distilled the microsecond reactions of swordplay into a turn based game. Bloody awesome.
  • gamedeal user

    Jan 1, 2018

    I took a shortcut through the woods. Some demon blocks my way. I'm brave and demon don't exist. It must be a peasant trying to scare me off. Oh God...
  • gamedeal user

    Oct 17, 2017

    Loads of fun for 3 bucks. Tons or replayablitity. Good humor. A better turn based combat system than you see in some top tier titles.
  • gamedeal user

    Sep 5, 2022

    Randomized samurai adventures on FTL-style node map with text-based fighting (quite complex paper-scissors, my fav game NeoScavenger also has combat like this). Choices you make define your character, dramatic story emerges!
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