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Odd Realm

Odd Realm

89 Positivo / 571 Calificaciones | Versión: 1.0.0

Unknown Origin Games Inc

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Descarga Odd Realm en PC con GameLoop Emulator


Odd Realm, es un popular juego de Steam desarrollado por Unknown Origin Games Inc. Puede descargar Odd Realm y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Odd Realm juego de vapor

Odd Realm, es un popular juego de Steam desarrollado por Unknown Origin Games Inc. Puede descargar Odd Realm y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Odd Realm Funciones

  • 3 playable races with unique styles of play (2 more being worked on now)

  • 5 procedurally generated biomes (Desert, Taiga, Voidland, Tundra, and Tropical)

  • 24+ Creatures

  • 100+ items, weapons, and gear

  • 100+ buildable blueprints for props, blocks, plants, trees, and platforms

  • 15+ Settler professions

  • Unique scenarios and encounters based on player decisions

Choose from thousands of generated landscapes to make your new home. A desert oasis? The ribcage of a long-dead giant? A magical mountain range? Where you choose to settle will determine what resources you have at your disposal, what you encounter, and how challenging your experience will be.

Use the resources in your environment to build... well.. whatever you want! A sandstone castle in the desert? An underground fortress? Or, maybe, an island beach house? You decide!

Dig mines into the earth to uncover lost tombs, dormant gods, and lakes filled with creatures watching from the deep. Just make sure not to go too deep!

Welcome the less-than-friendly arrival of your neighbors with cold steel and hugs made of arrows. Ask questions later.

Mostrar más

Descarga Odd Realm en PC con GameLoop Emulator

Obtén Odd Realm juego de vapor

Odd Realm, es un popular juego de Steam desarrollado por Unknown Origin Games Inc. Puede descargar Odd Realm y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Odd Realm Funciones

  • 3 playable races with unique styles of play (2 more being worked on now)

  • 5 procedurally generated biomes (Desert, Taiga, Voidland, Tundra, and Tropical)

  • 24+ Creatures

  • 100+ items, weapons, and gear

  • 100+ buildable blueprints for props, blocks, plants, trees, and platforms

  • 15+ Settler professions

  • Unique scenarios and encounters based on player decisions

Choose from thousands of generated landscapes to make your new home. A desert oasis? The ribcage of a long-dead giant? A magical mountain range? Where you choose to settle will determine what resources you have at your disposal, what you encounter, and how challenging your experience will be.

Use the resources in your environment to build... well.. whatever you want! A sandstone castle in the desert? An underground fortress? Or, maybe, an island beach house? You decide!

Dig mines into the earth to uncover lost tombs, dormant gods, and lakes filled with creatures watching from the deep. Just make sure not to go too deep!

Welcome the less-than-friendly arrival of your neighbors with cold steel and hugs made of arrows. Ask questions later.

Mostrar más

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Información

  • Desarrollador

    Unknown Origin Games Inc

  • La última versión

    1.0.0

  • Última actualización

    2019-01-10

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Feb 6, 2022

    I have made several attempts to familiarize myself with this game. The first attempts were unsuccessful and I felt very frustrated, I tried again and again until I understood the concept of vertical layers and other aspects of the game (I personally recommend the guide by MontSchmibbles for Odd Realms on the Steam Community). Once you've mastered the basics, the game becomes very enjoyable. Each time you play, a new story unfolds. In my last gameplay, one of the children of my colony was kidnapped. The kidnapper left a note that he worked for a secret organization that is fighting for a better world, and that the kidnapped child will be fine and will be trained as a warrior. Indeed, years later the child returns as a great warrior and rejoins my colony. Unfortunately, he was not able to reunite with his family, as his parents had died earlier in battle defending the colony. Such a sad story!
  • gamedeal user

    Jul 1, 2022

    Edit: Bug was fixed same day by the developer. Most impressive. Love the soundtrack! Beta fixes some issues i was having.
  • gamedeal user

    Jul 14, 2022

    I have played all the colony builders and really love this genre. This game just isn't ready to be reliably played without learning the unexplained/random nature of the AI. I really tried hard to like this game. I tried for 3 days at different times to play, but each time ending in a fairly similar issue. Let's list a few of those game breaking silly things: -Builders like to get stuck building things in a stupid order (built roof before floor and my whole colony died on the roof) -Some definite weird AI regarding food/water - plenty of food, plenty of water, walk unit to food and water and they just say 'Nah, I'll just die.' -In general the building/priority order is awko taco with vague at best descriptions of who is responsible for what task. TBH I STILL HAVE NO IDEA WHO IS RESPONSIBLE FOR BUILDING. -Very awkward/tedious to set priorities for classes that needs to be done manually. (Why is my farmer's initial priority the same as my warrior the same as a dog? Who knows.) Is it playable? Sure! Is it enjoyable? It can be. Is it tedious in the bad way? Often. I get it a DF baby, but no reason it has to be some esoteric guessing game of frustration.
  • gamedeal user

    Jan 11, 2019

    Really cute dwarf fortress/rimworld-like game. Needs some quality of life improvments, as of right now there are some very annoying micromanagment that can easliy be made easier with better UI and maybe automation. Another issue they need to adress is readibility, sometimes it's really hard to understand what's going on, who's attackin who, where are the hostiles and other information.
  • gamedeal user

    Jan 13, 2019

    As someone who deeply loves [i]Dwarf Fortress[/i] I am always torn when I see clones (or homages, depending). On one hand I get excited at the idea of a more accessible colony management sim, but on the other hand I usually have a bit of a snarky attitude about the whole thing because few-to-none of these titles measure up. After following [i]Odd Realm[/i] on Itch, I was very skeptical that this was anything more than a game jam-level project with little depth. I am pleased to report that [i]Odd Realm[/i] already has quite a bit of high-quality content. [b]While there are plenty of kinks to iron out, this thing is already fun and challenging in all the right ways.[/b] I already consider that I've gotten my money's worth, and hopefully the content and tweaking keeps coming over larger time. [b]I will try to address the most important question - how much content is here already?[/b] I'll try to answer this by describing a spectrum of things. We have 64 layers in the Z-axis, with some interesting proc gen layers deeper down. We have the traditional [i]Dwarf Fortress[/i]-esque 'zoning' system with all the right customization options. You start with some basic crafting blueprints, and aquire many more as you build various functional workshop rooms and mine and refine different ores. Your colonists find mates and have children. The 'profession' system is really detailed and easily managed (think [i]RimWorld[/i] style). You can micromanage all the gear of each colonist via a traditional RPG paperdoll setup. They level up and get better at doing things you have them do. You manage food farms, tree farms, and animals (you can tame wild animals with the right skill). Decorating rooms is satisfying. There are different biomes, and visually (and functionally) different seasons, which is a great touch. There is combat and interesting things that happen with your neighbors. Hopefully this paints a broad picture of what to expect. One thing I really like is how your workshops are built free-form. What I mean is that first you 'zone', say, a kitchen. A kitchen then requires a kettle, a stool, and a cabinet. You can put these things anywhere in the zone and now you have a functional kitchen and can then cook things. This is a nice way to add customizability compared to say [i]Gnomoria[/i], where the workshops were a single unit. Finally, as I mentioned before - the game isn't perfect. In some areas it's very polished, and other areas it has some rough edges. Here is a list of things I currently would like to see implemented. I'll put this here for both the developer, and to further give you an idea of the content: [list] [*]When first playing, I thought it was insane that there was not a functional zoom. I still feel this way, but much less so. Sometimes I just need to see some of the art orientation, and it just feels too far away as-is. [*]I'd like to be able to save custom chest/bin content templates so I don't have to slog through 20 chests with all the same options. [*]I'd like an in-game illustrated guide on how stairs and ladders work. The in-game help is great, but could use this. [*]We were having issues with starvation even when there was plenty of both raw (99+) and cooked food (30+). Not sure what the story is with this. [/list] [b]Overall I think this is a really solid title with a fantastic price-point.[/b] If you like colony management games - I personally think this is one of the better ones on Steam, right next to [i]Gnomoria[/i]. I can't compare to [i]RimWorld[/i] because this has a Z-axis which is something I far prefer. [b]Pros:[/b] +This has a good bit of content considering the price-point +Quite polished for Early Access +It's fun to figure it all out +The artwork is neat +This is a good [i]Dwarf Fortress[/i] clone with a lot of nice bells-and-whistles +The price is great [b]Meh:[/b] =Really could use a functional zoom =Some have a hard time with the font; I did too, but it lessened over time [b]Cons:[/b] -This genre requires a developement arc over long time periods; will we get that here? It's anyone's guess -There are some rough edges, of course [b]Well worth full price.[/b] This is an easy recommend from me.
  • gamedeal user

    Jan 29, 2019

    **Review re-written as of 11/19/19** I've always wanted to like Dwarf Fortress, but as a visual person it was really, really hard to get a grasp on. I knew there were tilesets available to download, but at the end of the day I really struggled with the ui and the complex systems. Instead I've become content to just watch people play, and went my own way to find something similar. Don't get me wrong-- this game isn't perfect. I've found and reported my share of bugs-- but what makes it for me is that the dev, on top of being receptive to feedback, is quick to fix problems and keeps us constantly in the know. Past the early access junk, however, the $9.99 price tag is WELL worth it. It is in a stable, playable state and though I'm not necessarily good at games, it never felt TOO easy or too unfair. Odd Realm is hardly recognizable when compared to the game I bought early this year. The art style is charming, the npc dialogue is funny, and I often find myself CARING about my settlers. Cannot recommend enough if you have $10 to spare. Keep in mind that this is not meant to be a replacement for Dwarf Fortress, nor is it nearly as complex- merely another game filling that same niche for sandbox content and endless creativity.
  • gamedeal user

    Nov 24, 2019

    Odd Realm is an incredibly appealing game. The artwork is charming and the systems in place are very well done. Some may call it a "Dwarf Fortress-light" but seriously, what game isn't? DF has been in development for more than a decade, It's an unfair comparison, for sure! Odd Realm scratches that itch of building and managing a village, castle or an underground fortress. It's got building, farming, mining, fishing, trading, crafting, taming, fighting, z-levels, different starting races, magic and seasons... Building is very well though-out and easier than in most game of the genre because the units can climb walls and get out of holes without scaffolding or ladders. The uniform management is efficient and the crafting isn't overwhelming. The developer is actively working on adding more content as well as QoL improvements regularly and the game keeps getting better and better. Wholeheartedly recommended.
  • gamedeal user

    Dec 25, 2019

    Dwarf Fortress and Rimworld? Rimworld?! Nah B, this ain't Rimworld. If you come into this expecting Rimworld, you might be disappointed for now. This game is strictly Dwarf Fortress with a more newb friendly UX, and Rise to Ruins with more direct control over settlement customization. Since this game directly states its inspirations, and people discuss it so much, I will be listing the similarities and discrepancies between this game when compared to Dwarf Fortress (DF), Rise to Ruins (RtR), and Rimworld (RW). Because the expansive modding capabilites of Rimworld, only the base game will be considered. ----{ OPINION }---- As this review is purely meant to be informative rather than an opinion, I will state here only that this game shows extreme promise should the consistant updates continue. The developer is very passionate about this game, something I see shadowed by the early days of Rimworld and Rise to Ruins, and as such I can very faithfully recommend this game for its future potential. The content as of now is very mixed for me, because there is only one single route of progression for any given colony. Something I would like to see in the future is mid-game diversity in colony purpose, like prison labor camps, market towns, kingdoms [with overworld territory control and taxation], nomadic tribes, training centers / universities, etc - basically something that changes what events transpire, and directly affects the production and economy of the settlements. ----{ COMPARISON }---- This game currently has: [ + means similar to | - means unlike] Magical spells (+ DF / RtR) | (- RW) Fantasy setting (+ DF / RtR) | (- RW) Multiple colonist species (+ DF / RtR) | (- RW) Indirect pawn control* [outside combat / positioning] (+ DF / RtR) | (- RW) Z-Levels (+ DF / RtR) | (- RW) Zone-based workplaces** (+ DF) | (- RW / RtR) Zone-based stockpiles (+ DF / RW ) | (- RtR) Container stockpiles for more / improved storage*** (+ DF / RW ) | (- RtR) Randomly Generated overworld map (+ DF / RW ) | (- RtR) Dungeon generation (+ DF / RW ) | (- RtR) Children (+ DF / RtR) | (- RW) Pawn Professions **** (+ DF / RtR) | (- RW) Explosive cat populations (+ DF / RW) | (- RtR) Fishing (+ DF) | (- RW / RtR) Farming (+ DF / RtR / RW) Ranching (+ DF / RtR / RW) Pawn Equipment (+ DF / RtR / RW) Pawn Skill / Attribute Leveling (+ DF / RtR / RW) No research tree✯ (+ DF / RtR) | (- RW) No prisons [Planned feature] (+ RtR) | (- RW / DF) No multiple active settlements (+ DF / RtR) | (- RW) No "god-powers"✯* (+ DF / RW) | (- RtR) No method of food preservation (- DF / RtR / RW) This is the extent of my comparison between the four games. While more similarities may exist, this is everything that comes to mind right now. I may expand upon this review as the game is updated or I think of new comparisons. NOTES: * Odd Realm have slight pawn control IE; forcing to tame wild animals, forcing to loot etc - but it's very limited ** RW workplaces don't rely on zoning, but rather crafting spots ** RtR workplaces are upgradeable pre-configured buildings *** RW has shelves in the basegame, for outdoor storage **** Pawns can be given job titles that distinguish what they can craft / interact with, as well as boosts their stats and job satisfaction. RW simply uses a priority queue. ✯ Odd Realm has tech that is discovered via collecting the ingredients necessary to craft said items, unlike RimWorld where new recipes and constructions are unlocked via player discretion ✯* RtR has a player mana pool that can be used to manipulate the gameplay
  • gamedeal user

    Jan 15, 2020

    It's straight-up Dwarf Fortress. You know: the game you keep hearing about? Except unlike the ACTUAL Dwarf Fortress, YOU might actually play this one. Seriously though: it's Dwarf Fortress. There's a lot of streamlining and it's nowhere near as deep (which it's basically impossible to be as deep as actual Dwarf Fortress at this point), but at it's core, you're basically playing a starter version of Dwarf Fortress. You designate stockpiles, mark zones, all that stuff. The concepts, core loops, and a lot of the terminology are completely transferable. In all honesty, if you were interested in playing Dwarf Fortress, but found the insane learning curve too high: play this instead. You can basically figure out all the core loops of Dwarf Fortress with helpful tutorials and much more intuitive UIs, and if you want a deeper version of the same stuff, then maybe later try Dwarf Fortress. Even in early access, the game seems fully serviceable. In fact, in many ways it's more complete than Dwarf Fortress. Even though I instinctively knew what to do the moment I booted it (just from having put enough hours in Dwarf Fortress) I would sit and wait for this game to tell me what to do, and was consistently impressed by how much pleasant hand-holding it did through emergent tutorialization. I'm impressed by a lot of really subtle things it does to make the mechanics easier to understand. There's still a lot going on, but it does an impressive job of streamlining it. Honestly: Dwarf Fortress could learn a lot from this game. Some of the core mechanics aren't even really simplified that much in this game, they just have much better interfaces. Bonus for Dwarf Fortress players: The game has multiple races with different mechanics right out-of-box, so you don't even need to do a bunch of complex reaction modding to get a cool new way to play.
  • gamedeal user

    Mar 20, 2020

    I've been looking for a game similar to Dwarf Fortress but nothing stuck. A lot of games that I've tried, such as Rimworld, had a very unsatisfying gameplay loop to me. The closest game that I enjoyed was Gnomoria, but that was ages ago. This is the first game that I've tried out since Dwarf Fortress to get me as hooked as DF. It's still in early access but I can see immense potential in this game. Especially when it costs less than a visit to Subway.
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