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Nova Lands

Nova Lands

92 Positivo / 532 Calificaciones | Versión: 1.0.0

BEHEMUTT

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Descarga Nova Lands en PC con GameLoop Emulator


Nova Lands, es un popular juego de Steam desarrollado por BEHEMUTT. Puede descargar Nova Lands y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Nova Lands juego de vapor

Nova Lands, es un popular juego de Steam desarrollado por BEHEMUTT. Puede descargar Nova Lands y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Nova Lands Funciones

Free prologue available

https://store.steampowered.com/app/2083040/Nova_Lands_Emilias_Mission/

JOIN OUR DISCORD

About the Game

If you were to mix Factorio, Forager, and Satisfactory, Nova Lands would be just that. Explore, build, and automate your base in this awesome, open-world 2D game!

New planet, new home. Build your new base with all sorts of resources available to you, from basic rocks and wood to rare and unknown materials. Unlock new possibilities with every new building, maximize efficiency, and push deeper to other islands.

As you progress through the game, you will be able to automate more and more things, freeing up more time to explore! Your little helper bots will be instrumental in helping you do that.

The bots are the tipping point where your ingenuity will begin to shine. These little self-sufficient machines can form entire production chains and sustain your industry all on its own. They’re easy to set up and manage.

Just like you’re not the only person to land on this planet, your started island is one of many! Kickstart your industry to get all the tech you need and comfortably explore other islands. You’ll come across various biomes, creatures, landmarks, caves, and some really important people…

Of course, there’s a blaster you can fire, and critters large enough to be a real menace! Engage in combat and gather rare materials, or, go the full pacifist route and remain a kind guest to this planet - even when boss creatures are concerned. Be prepared to offer valuables to make peace with them, however.

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Descarga Nova Lands en PC con GameLoop Emulator

Obtén Nova Lands juego de vapor

Nova Lands, es un popular juego de Steam desarrollado por BEHEMUTT. Puede descargar Nova Lands y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Nova Lands Funciones

Free prologue available

https://store.steampowered.com/app/2083040/Nova_Lands_Emilias_Mission/

JOIN OUR DISCORD

About the Game

If you were to mix Factorio, Forager, and Satisfactory, Nova Lands would be just that. Explore, build, and automate your base in this awesome, open-world 2D game!

New planet, new home. Build your new base with all sorts of resources available to you, from basic rocks and wood to rare and unknown materials. Unlock new possibilities with every new building, maximize efficiency, and push deeper to other islands.

As you progress through the game, you will be able to automate more and more things, freeing up more time to explore! Your little helper bots will be instrumental in helping you do that.

The bots are the tipping point where your ingenuity will begin to shine. These little self-sufficient machines can form entire production chains and sustain your industry all on its own. They’re easy to set up and manage.

Just like you’re not the only person to land on this planet, your started island is one of many! Kickstart your industry to get all the tech you need and comfortably explore other islands. You’ll come across various biomes, creatures, landmarks, caves, and some really important people…

Of course, there’s a blaster you can fire, and critters large enough to be a real menace! Engage in combat and gather rare materials, or, go the full pacifist route and remain a kind guest to this planet - even when boss creatures are concerned. Be prepared to offer valuables to make peace with them, however.

Mostrar más

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Información

  • Desarrollador

    BEHEMUTT

  • La última versión

    1.0.0

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Aug 10, 2023

    enjoyed the game, feels like a light resource management type sim, easy to get into, easy to hop on for 30 mins and continue where you left off. hopefully development for the game continues as it does feel a bit unfinished in the late game. art and vibes are on point! complaints: early - mid game is really fun and it feels like you have pretty consistent upgrades and minor logistic challenges to overcome and then you start to hit bottlenecks in the late game. namely production time (even with 1.5x upgrades), island size and bot limitations. things like not being able to set limits for logistics bots so you can control the flow a bit better. eg. only take from an output once there are at least 50 items sitting there. or not being able to set a lower number of max output it's either 1, 50 or 100. the last upgrades for production don't really feel like upgrades and take up a huge amount of space which is already limited.
  • gamedeal user

    Jun 26, 2023

    I've completed the game at this point and obtained every achievement. Took me about 25 hours. Here's the skinny: Game is indeed like a combination of Forager and Factorio but does neither of them better. The beginning is very fun. Probably the first 9-10 hours you'll just be excited to see what's around the corner and what else will unlock. This isn't a bad game. In fact, I enjoyed it a lot. But I feel like I have more criticism than I do positive things to say about it at the moment because the end of the game spoiled the first 3/4 of it. I've put many, many hours into Factorio. The greatest thing about Factorio is the idea that THE FACTORY MUST GROW. You have a practically infinite map with a blueprint system and can make the most massive factory imaginable. This is NOT THE CASE HERE. You have very little space to work with. Towards the end I was cramming all these assemblers on a tiny little island trying to get the last few products (which take a very long time to make by the way) and had no way to speed up production because I was literally out of space to place more production building. This is even with the gem speed-up upgrades. Logistics and collector robots also need a serious upgrade because only being able to have 5 per island is not enough when you start dealing with packaged products. At no point in the game can the logistics robots carry more than 1 individual item at a time, yet packaged products need 100 of an item to make? So you seriously need to make 100 trips per package? Why can't they carry stacks of an item? It feels like the devs themselves only seriously playtested the game's last 25% to make sure it was at least functional before shipping it. And yet I still recommend the game. It's fun. I think it's going to get better. But you'll see what I'm talking about as the game nears the endpoint. We need more space to work with. If it were me, I would make each island about 50% bigger or add 50% more islands. It's silly that there are at least 3 islands we can't actually build on. Also we need about 10 robots per island instead of 5, with stack carrying being an upgrade for logistics bots.
  • gamedeal user

    Jun 23, 2023

    Took 12 hours to complete the game. Forager meets Factorio meets Stardew valleyish. Good time waster thatll keep your attention. They left some areas open for future content so looking forward to the future content!
  • gamedeal user

    Jun 30, 2023

    Though I'm recommending the game, please continue reading about its flaws before you buy. The reason I'm recommeding it, is because it's fun to play, it does what it says on the tin, it's simple to control and everything works as it should (at least to my knowledge). However, I felt like the trailer for it is a bit misleading. It feels like it's telling you there's exploration, but there isn't. Everything you see is either part of some minigame, or very integrated into the game. For example, you cannot travel to islands before you unlock them. However, each island is a biome, which provides you with materials you need to unlock the next island or tech. Therefore, it's not that you "happened upon" that part, it's not that you "explored" it either. It's that you had to go there to progress. The skills and bonuses you get are an absolute necessity. I'm currently at end-game, and the grind is real, even with every single bonus in the game. Some rewards are skins for your character, which was also a negative for me. Even completing an area at the museum simply gives you a skin and a boost to max HP. I am only struggling to complete it now because I'm a completionist. There really is 0 reason to complete the museum. The most necessary bonuses (gem tower, house comfort, etc) are gated, and the gate is at a very low limit. For example, you get a bonus where your buildings work faster. If you upgrade that bonus to the final tier (which will take you a while), that bonus is only 50%. Not even 100. Though the game starts in a cool manner, you drop to an alien planet, and have to figure out what to do etc, I almost immediately lost immersion as there are many other people who have already built a settlement next to you lmao. Yeah, they're necessary as you can trade for stuff and buy stuff from them, but again, I was expecting something else. The limit on the bots per island (yeah, there is one) is just 5. Though 5 is initially more than you need (well, u have to upgrade that to get to 5, it starts from 3 I think), in the end-game it's extremely low. This could be solved if logistic bots could be upgraded to pick up many materials at once, there is no such upgrade. In general there is only a few signifcant upgrades, without which the game would grind to a halt. And then there are many completely unnecessary upgrades, like "auto-use medkit" and "auto-use oxygen bottle", which you get towards the end-game and by then you no longer need them. There's also the flying bots. You have to manually tell them what to bring where. Meaning, get this item and deliver it to that specific storage. However, there are item-specific storages, which the logistic bots see. So there could be an auto-button, that simply delivers that item to any specific storage. Or a setting on the storage itself, like, "auto-deliver here". There are no such things. The reason I'm saying this is because at some point in the game you have to deliver up to 4 items to all islands. You have to build 4 storages on each island, then make 4 flying bots (1 for each item), then manually select each route for each island. This is completely silly and needlessly time-consuming. There are no priorities. You cannot set any importance of any item delivery. Not even in world-wide logistics. I don't know how priority is calculated (maybe it's just a loop) but it's really bad that you cannot set at least an "important" button. Anyway, I'll stop here, I'm sure you get the gist. The game is fine, it's cool to play, but for this price (10% discount, 18 euros) it's not worth it imho. I don't want to collect skins, I want my character to be what is advertised (that futuristic girl in the trailer) and then I want actual rewards that matter in the game when I do quests. So yeah, I recommend it, it's fun, but not at this price, and not at 10% discount either. This would be more like a 5-7 eu game. Even 10 would be fine. Anyway.
  • gamedeal user

    Jul 12, 2023

    Don't get me wrong - game is not good, nor bad. It just feels unfinished. (Therefore it's something in the middle) Beginning of the game is fun and catchy, but endgame makes you suffer through wait times, even after efficiently planning productions. Endgame upgrades don't feel rewarding, museum rewards are useless, there are few exploits in the game (which were discovered randomly through play through) and who thought that it would be a great idea to not be able to skip cutscenes? I really hope that Developers won't abandon this game, as it has huge room for growth. I will give this game another visit after some big update (if any planned) and update this review.
  • gamedeal user

    Jun 25, 2023

    Nova Lands is a combination of Forager and Factorio which is not doing great in any aspect. Below are some small spoilers to the game (but you will experience them in the first 2 hours of the game). Pros: - Definitely feels like a Forager type of the game - Fantastic animations, sounds, soundtrack, whole visual vibe - It's nice to have since almost the beginning access to bots so it can start feeling like a Factorio type of game since the first 20-30 minutes into the game - You can do a bit more complex "base" compared to Forager (or even Stardev Valley) - Really relaxing and chilling for the first 2 hours Cons: - It's definitely not enough content for that price. Nova Lands costs more than Forager which got MUCH more content. - Nova Lands feels more like copy-paste instead of "Forager genre". The way of levelling, the skill tree, etc. Nova Lands is using these systems in a much worse way and it's not as fun as I was experienced in games from where they borrowed ideas. - Worse Factorio: Use bots (logistics and harvesting) but very limited. Yeah, you can try to create a more complex "factory" between different islands (compared to Forager) but what's the point? The "Factory must grow" type of vibe isn't here because the space is limited and the game is not offering tools to do it with the same pleasure as in Factorio (or any other Factorio-ish game). The complexity is minimal. There is no min/max concept, not much play with modules, and not much play with bots. You can try to speed up a bit this and that in your "base" but at the same time game hasn't got mechanisms to do it quickly and without pain. Nova Lands is trying to borrow some complexity from Factorio-ish games but at the same time, it's stuck in the middle and cannot deliver the proper "I have automatised my base" feeling without manual and annoying work. You cannot copy-paste to do things, you need to have all items in your equipment to build new buildings (if you haven't got proper skills unlocked) and that just feels annoying and frustrating. - Worse Forager: levelling is working odd (can be easily exploited: build the most expensive building, deconstruct it and build once again - you will have tons of XP from it and you can do it forever), skills are boring and you cannot go with all directions like Forager. Many skills are not extending the content but changing the numbers ("+15% quicker production!" - wow, so exciting). You will have a place to store items like in the Community Centre from Stardew Valley or from Forager but it's a boring version of them. Each collection is giving you new skin and +20 to health. I was so disappointed when I got the first reward for the collection and it was even more disappointing when I realised the next collections are also giving you the same award. In Forage you could get a star which was used to progress the skill tree or get an additional bonus later. - Enemies are extremely boring and easy to beat. Bosses and "puzzles" are even worse and I didn't enjoy even enjoy a single moment with them. - Upgrades to weapons and equipment are just changing numbers: +25% quicker harvesting, +25% quicker walking +25% quicker doing something else. Forager had many weapons, many unique upgrades and tools which upgrade could extend the content. Nova Lands hasn't got any of them. The first weapon is your last weapon. - Some mechanisms could be cut out. Example? Oxygen. After the first 20-30 minutes (and unlocking some skills and upgrades) the oxygen wasn't a problem at all. Why add it and continue using this mechanism till the end of the game when it can be fully skipped after the first 30 minutes? It's giving a part of survival like in Forager but Forager was connecting it with stamina and health. Nova Lands simplified it in a bad way. - I didn't finish Nova Lands but so far after 5 hours of the game (I saw other people could finish 100% of the game in 12 hours) I haven't seen even a single dungeon or "internal" location with puzzles. It was a pretty big part of Forager. - Some reviews on Steam mentioned missing tooltips and I fully agree with it. I spent a lot of time trying to figure out what is the third item I need for plasteel (it was a scale from one of the animals - the icon was absolutely rubbish and the tooltip was missing, so I spent ages trying to figure out what's that). I definitely cannot recommend the game at this stage. It will need to have much more content to be worth that price.
  • gamedeal user

    Jun 23, 2023

    Hmm, and we have a worthy son of Forager in front of us! A skill tree, an exploration tree, biomes with their own flora and fauna, the ability to improve your equipment to make your routine easier - all of this will be waiting for us. However, I understand that patches or hotfixes will be released for this game. For example, I found several problems: 1) Recipes in the ovens have different font sizes for some reason, such as modular bricks. 2) encountered incorrect display of items in warehouses, ie, they just disappeared (but after some time may appear) UPD: I've had items disappear after I put them in a warehouse (modular bricks, iron and copper ingots, charcoal, etc). This happened at completely random moments. 3) The thing that annoyed me the most was that backpack items were disappearing, i.e. resources that I was collecting. There was a full inventory, and after restarting the game they were gone... I can say that, the game will still be refined and has a good chance of being a decent indie. Even though my gameplay experience wasn't perfect because of the bugs, I thoroughly enjoyed the gameplay. P.S. I'll be waiting for the hotfixes! UPD: the first hotfix has already been released! Glad the developers responded so quickly to bug reports
  • gamedeal user

    Jul 4, 2023

    Okay this game has me pretty split. Positives: - Great fun when you get started - Nice progression (once you understand some key mechanics) - Factoriolight automation! - Some exploration too (but it's not main gameplay) - Spend some nice 12h that went fast but now I feel there isn't much but grinding left. Negatives: - Sometimes confusing progression (sometimes you get stuck because of some mechanic you didn't realize is vital to the game or a place you wanted to explore later but the game doesn't remind you) - Really, REALLY limited space for building automation - Moving buildings is really annoying. You can "move building" but if you want to move them to another island I don't think it's possible. If you setup iron miner in one island GOOD LUCK moving it to a new one. - Finding and mapping items & machines can be quite confusing. Much easier on factorio - Automation is sometimes too limited (what settings you can choose, what resources you can use) - Sometimes I just don't know how to optimize my automation. I know I have to but I am clueless how. I don't really get this feeling in factorio. - Combat is rarely that difficult, mandatory or fun, especially in the end. Bosses can be hard until you unlock abilities to make bosses piece of cake. TL;DR; Nice factorio light gameplay with severe limitations. If you don't mind spending 20€ on "new" automation/exploration experience give it a shot. Not that lengthy of a game.
  • gamedeal user

    Jun 24, 2023

    About 20 hours to beat the game, probably 95%ed it. The space walk, boss puzzles, shipping rocket, and player house sections are all i have left but they aren't enjoyable so i probably wont. The main part of the game is well paced, I only felt like idling at the very end because i didn't want to redesign my base for optimal throughput at that stage. There are bugs, but they are the "turn it off and on again" kind of fixes, nothing that will make you have to start over. For example getting attacked while trying to move a farm took me out of the blueprint mode and then wouldnt let me move anything until i quit to menu then reentered. The music is annoying after a bit. Some of it even has parts where it sounds like the game crashed and is just blaring a weird noise it is caught on which is just overall stress inducing in a new game where there could be bugs. Completely muted it by the end. SFX was decent though so didn't mute it
  • gamedeal user

    Jun 30, 2023

    Feels very half-baked and unfinished. The intro is great, but later islands don't have the same level of polish. Later NPCs don't even get portraits.
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