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Marble Mayhem: Fragile Ball

Marble Mayhem: Fragile Ball

58 Positivo / 340 Calificaciones | Versión: 1.0.0

Bimboosoft Co.,Ltd.

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Descarga Marble Mayhem: Fragile Ball en PC con GameLoop Emulator


Marble Mayhem: Fragile Ball, es un popular juego de Steam desarrollado por Bimboosoft Co.,Ltd.. Puede descargar Marble Mayhem: Fragile Ball y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Marble Mayhem: Fragile Ball juego de vapor

Marble Mayhem: Fragile Ball, es un popular juego de Steam desarrollado por Bimboosoft Co.,Ltd.. Puede descargar Marble Mayhem: Fragile Ball y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Marble Mayhem: Fragile Ball Funciones

Developed exclusively for Windows PC by Japanese game design genius Hirofumi Hattori

Devilishly difficult but insanely rewarding physics puzzler. Play through 85 levels of diverse and ingenious physics-based challenges.

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Descarga Marble Mayhem: Fragile Ball en PC con GameLoop Emulator

Obtén Marble Mayhem: Fragile Ball juego de vapor

Marble Mayhem: Fragile Ball, es un popular juego de Steam desarrollado por Bimboosoft Co.,Ltd.. Puede descargar Marble Mayhem: Fragile Ball y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Marble Mayhem: Fragile Ball Funciones

Developed exclusively for Windows PC by Japanese game design genius Hirofumi Hattori

Devilishly difficult but insanely rewarding physics puzzler. Play through 85 levels of diverse and ingenious physics-based challenges.

Mostrar más

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Información

  • Desarrollador

    Bimboosoft Co.,Ltd.

  • La última versión

    1.0.0

  • Última actualización

    2015-07-07

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jan 1, 2023

    fragile balls
  • gamedeal user

    Feb 27, 2023

    The game has nice concept which fit on smartphone or tablet user (which has accelerometer sensor). As for computer with mouse, controlling the ball is extremely difficult. However with low DPI (i played with 800 DPI) or low sensitivity, i consider it's playable only for first 35 level (you can skip some level, see below screenshot). While level design is varied, the quality is also varied where some require either extreme precision, extreme timing or trial-and-error with memorization. I also don't like the fact the game only support resolution up to 1920x1080. https://steamcommunity.com/sharedfiles/filedetails/?id=2939855903
  • gamedeal user

    Oct 16, 2015

    Marble Mayhem Fragile Ball on PC 7.5/10 Review after 5 hrs and 37 / 100 mazes completed. A little ball rolling around in 2D maze trying to get out by the door in the corner. And yet Marble Mayhem is so much more: Wild mazes with moving plates, gaps, skateboard ramps, spikes, water, and did I mention extreme angles? Sometimes this feels more like soccer. If the ball gets hit too hard - it shatters - start again…. Addictive. Mechanics: Moving your mouse rotates the maze and gravity moves the ball; the controls are tight and the physics are spot on. Mouse rotational sensitivity is adjustable. Patience with trial and error always pay off in games requiring the mastery of physics…. I did not rage quit a single time ! Graphics are basic and audio is simple; both need polish. Full price on Steam seems rather extreme, but if you find it on sale you may be pleasantly surprised by this digital version of a childhood classic XD Oct 2015
  • gamedeal user

    Oct 18, 2015

    The concepts for a solid game are all here, but this is very cheaply made, unpolished, and poorly balanced. Controls and physics are extremely sensitive, leading to you spending most of the game overcorrecting the ball's movement. I had to adjust the mouse sensitivity on a per-level basis. The mouse cursor leaves the game boundary when trying to whip the camera around too quickly. It's easy to accidentally click the mouse and restart the level. Everything has really basic textures, simplistic music, and stock sound effects. The game minimizes when you click away from it, which is pain when trying to stream it. This game is playable in the most technical sense of the word. It could've been a fun experience with more time and attention. You might enjoy it if you're looking to beat an obnoxiously challenging game out of spite. If so, good luck!
  • gamedeal user

    Oct 18, 2015

    Eh, I did find this game okay, so I would recommend this to others to just give it a shot. :) Marble Mayhem: Fragile Ball is just a casual, 2D puzzle game that really reminds me of one of the toys that have similar functionality I used to have. This game contains 100 levels that may seem easy at first, but some of them can be difficult, providing you rather quite a challenge. The way you play is that you move your mouse to the left or right to rotate the screen for the marble to move in order to get from point A to point B. But it's not something as simple as getting from point A to point B, you also have to maneuver through obstacles that comes your way. You would have to avoid hitting spikes that exists in some levels and falling down too far to the point the marble shatters. The levels shouldn't be too difficult, [b]but if you don't succeed, try try again![/b] The graphics and the game interface aren't really the best, but not like it really matters. Oh and there's trading cards too if you want to craft more badges. [h1]Should you buy this game?[/h1] If you're just looking for a casual game, like 2D puzzles, or just wanting to make more badges from trading cards, then yes. Just give it a shot anyways! :) 6/10
  • gamedeal user

    Oct 19, 2015

    Amazingly great and challenging game. Each level have different way of play. And damn the ball is really fragile, it keeps shattered like a glass. WARNING! Might become a rage game for non-patience people.
  • gamedeal user

    Oct 30, 2015

    Despite the thumbs-down, this is definitely a game a minority of people will enjoy (and I'm still trying to finish some of the final stages), but let me explain. If this title were cut down into about half, maybe two-thirds of the 100* stages, and they cherry-picked only the best, you would have an incredibly solid little puzzle game. The issue comes in that there are sets of levels I would refer to as "poorly designed".They're trial and error machines with no hints or ability to solve them short of flinging yourself to death on the course repeatedly. Examples would be multiple which start you at a high point, then give you a left or right direction to fall in. For one thing, the game's title is spot-on: your ball is fragile and tapping ANYTHING over a certain velocity will kill you**, so if you pick the wrong path: bam, dead. Alright, but then what happens when a level is nothing but left/right paths where you have to memorize which is correct and which isn't? Or a single left/right fall but one side has a cushion at the bottom to catch you (which you need to aim for precisely, those ain't big) and the other doesn't. And you have to blind-aim your momentum to land on something that's way off screen. I hope you're beginning to get my point here. But at the other end of the scale, there are stages which create some really fun challenges, where you have a full 360-degree playfield and you're working your momentum in platforming you don't see in anything else, managing momentum and angle of rotation and trying to find the exit before you can even maneuver down to it. When the game gives you the freedom in a stage to approach it however you like, it really takes off for a few minutes at a time. Also, I feel this needs to be stated: this game is ugly as sin, consisting of nothing but stock textures used over and over in eye-searing ways. I think there are under 10 textures in the entire game, and sometimes they will be backgrounds, sometimes foregrounds, and usually in clashing, jarring fashion. * I presume there are 100 levels. Where I'm currently at, around 15 tiles on a 100-tile board refuse to open up, whether I clear things adjacent to them or not. ** Except in "Super Ball" stages. These are poorly designed for other reasons, because you're invincible to physics damage in them, but basically controlling rubber and a lot of them involve precision-landings above hazard fields and slowing your momentum. It's not fun at all.
  • gamedeal user

    Jan 30, 2016

    Do you want to be tested mentally and emotionally? then this is a game for you, in the form of a quick fix at a very attractive and fitting price. I'm currently half way through having completed 50 levels, and it is what it is in the moment - so not very memorable. The short marble traveling maps will ask for a little of your brain power while simultaneously testing and probably pushing your frustration and rage meter into overload as you hear the sound of an exploding ball ringing in your ears. Luck often brings an end to a level if not some extremely careful mouse control, and there is a feel of wanting more reward for your efforts of completion. There are short won moments of elation until you suddenly fill with dread at the thought of the next marble madness challenge. Recommended to play a short amount of levels in one session else you might lose the enjoyment of it.
  • gamedeal user

    Mar 21, 2016

    Essentially, this game is like bagatelle (a forerunner of pinball). In Fragile Ball you tilt the screen to affect the trajectory of a marble. It sounds simple enough, but this is no ordinary marble... Oh no !... this is a marble that smashes into tiny pieces when it hits anything too hard. Believe me when I say, no game will ever test your patience like Marble Mayhem: Fragile Ball.
  • gamedeal user

    Jun 20, 2016

    I am a huge fan of games like the original two Super Monkey Ball titles, so I was really looking forward to a challenge here; What I got instead was purposely annoying and frustrating level structures with surprisingly limited play controls. Every level I found that had an arrow pointing in a direction was leading to death and all levels where it is impossible to die in are obtuse in boring ways. Hell, one level I played was just a bunch of lines seemingly thrown wherever and they called it a maze. It does have some interesting ideas though. Certain levels limit to how much you can tilt the screen while others let you turn it around in a complete circle. The music gets annoying quick but it and the overal visual design has a certain appeal to it that I have not really seen in any games in this past decade. I purchased the game with the anticipation of it being a low budget, but charming throwback to early 90s desktop games. It kind of is, but the immediate bizarre difficulty spikes and awkward design just really suck out all of the enjoyment I had before long. You get what you pay for.
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