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Lust for Darkness

Lust for Darkness

50
68 Positivo / 1264 Calificaciones | Versión: 1.0.0

Movie Games Lunarium

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Descarga Lust for Darkness en PC con GameLoop Emulator


Lust for Darkness, es un popular juego de Steam desarrollado por Movie Games Lunarium. Puede descargar Lust for Darkness y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Lust for Darkness juego de vapor

Lust for Darkness, es un popular juego de Steam desarrollado por Movie Games Lunarium. Puede descargar Lust for Darkness y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Lust for Darkness Funciones

NEED MORE GAMES?

https://store.steampowered.com/app/1755180/Brewpub_Simulator/

https://store.steampowered.com/app/2230960/Sports_Renovations/

About the Game

Jonathan Moon receives a letter from his wife who has gone missing a year before. Following the information from the message, he heads for a secluded mansion where an eldritch, occult ceremony takes place.

Gates to another world - the profane, perverse land of Lusst’ghaa are opened.

TWO WORLDS

Move in both a Victorian mansion and Lusst’ghaa - an alien dimension filled with otherworldly creatures. Lusst’ghaa used to be similar to our earth until the local beings decided to undergo total degeneration at their own wish. Through experiments, they transformed their bodies so that they could never cease to experience carnal delights. Hundreds of years have passed since that metamorphosis and Lusst’ghaa is now a land overgrown with alien vegetation and full of monstrosities squirming in a never-ending ecstasy.

FEATURES

  • Erotic and occult themes

  • World design inspired with works of Lovecraft, Giger & Zdzisław Beksiński

  • Exploring a Victorian mansion and the world of Lusst’ghaa

  • Using portals to traverse between two alternative realities

  • Searching for hidden items to unlock side stories find out more about the game’s backstory

  • Escaping the creatures of Lusst’ghaa

  • Original soundtrack by a known composer (Draco Nared)

Mostrar más

Descarga Lust for Darkness en PC con GameLoop Emulator

Obtén Lust for Darkness juego de vapor

Lust for Darkness, es un popular juego de Steam desarrollado por Movie Games Lunarium. Puede descargar Lust for Darkness y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Lust for Darkness Funciones

NEED MORE GAMES?

https://store.steampowered.com/app/1755180/Brewpub_Simulator/

https://store.steampowered.com/app/2230960/Sports_Renovations/

About the Game

Jonathan Moon receives a letter from his wife who has gone missing a year before. Following the information from the message, he heads for a secluded mansion where an eldritch, occult ceremony takes place.

Gates to another world - the profane, perverse land of Lusst’ghaa are opened.

TWO WORLDS

Move in both a Victorian mansion and Lusst’ghaa - an alien dimension filled with otherworldly creatures. Lusst’ghaa used to be similar to our earth until the local beings decided to undergo total degeneration at their own wish. Through experiments, they transformed their bodies so that they could never cease to experience carnal delights. Hundreds of years have passed since that metamorphosis and Lusst’ghaa is now a land overgrown with alien vegetation and full of monstrosities squirming in a never-ending ecstasy.

FEATURES

  • Erotic and occult themes

  • World design inspired with works of Lovecraft, Giger & Zdzisław Beksiński

  • Exploring a Victorian mansion and the world of Lusst’ghaa

  • Using portals to traverse between two alternative realities

  • Searching for hidden items to unlock side stories find out more about the game’s backstory

  • Escaping the creatures of Lusst’ghaa

  • Original soundtrack by a known composer (Draco Nared)

Mostrar más

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Información

  • Desarrollador

    Movie Games Lunarium

  • La última versión

    1.0.0

  • Última actualización

    2018-06-12

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Sep 30, 2021

    Alright. You’re curious about this game, and you’re looking at reviews hoping for someone to sell their position so well, it helps you make a definitive decision. That guy would be me. Why do you want this game? Is it the horror? The game has about 3 chase sequences, all last for about 10 seconds, 2 of which is by the same naked guy, one of which is by a monster that looks identical to aforementioned naked guy. The only spook is jumpscares in the stealth sequence that go “-LOUD NOISE- NEVER SHOULD’VE COME HERE” with a zoom in on the guard’s face. Maybe you wanted this game cause it’s a bit of an homage to Lovecraft? The only things this game has in common to Lovecraft is: a cult, some tentacle imagery, and exaggerated expressions. There is no descent into madness. Here is a collection of things the protagonist said, with a monotone low protagonist-eque tone: “oh no. not another portal…” “I better get out of this world.” You’re basically Newt Scamander from Fantastic Beasts: instead of being engaged in the plot, experiencing the fear of discovery and descent yourself, you are a bypasser, looking at the cult from the outside, listening to their shallow conversations about something that they “might’ve” done, or “might” do. Maybe you want this game cause you're a degenerate who wanted seggs in your horror? Unity models twerking at each other is probably not what your tastes would want. Maybe you want this game cause, lets face it, you just want another horror title, preferably short, where you just sneak and move and hide and solve puzzles: imagine that every cabinet can be opened, VR style, WITHOUT having a lot of secrets: its an exercise in red herring where you look through an entire room’s Ikea collection, whereas the secret is somewhere else. Clicking on a doorknob then moving your mouse to slide the door would’ve been a great opportunity for spooks, and doing the same thing for cabinets would’ve been a great opportunity for secrets. Two opportunities that the devs valiantly waved at as they passed them by, leaving you with nothing but….clunky a$$ mechanics. Their problem? No, its YOUR problem. That’s YOUR suffering. That’s probably the only Lovecraft despair factor in this game. As for the devs, if you are reading this, before you send a SWAT team to my house for defamation, I noticed you're making a sequel. Here are a few tips for you from a humble consumer: 1. Make a LOVECRAFTIAN GAME. Not a game that fangirls over Lovecraft: having Cthulhu imagery in a story that has nothing to do with Cthulhu, Lovecraft’s face on a fridge magnet of Rhode Island (you heard me right, curious potential buyer), and a ‘ in your other world’s name isn’t enough to make a game Lovecraftian. Expand on the cult. Show us how they integrated into society, what their origins are, what their true goals are. Don’t make the “other world” empty. 2. Tell the voice actor that he doesn’t need to sound like Solid Snake to make a good protagonist, and give him a script where he reacts to things a bit more realistically. 3. Either capitalize on your game mechanics, or scrap them for something simpler and more intuitive. There's no shame in that, my devs and devettes. Mechanics serve the game ideas. That’s their job. 4. A bit more FOV would be nice, especially in the other world where we want to take in the alienness of the place but oh, we could not. 5. Add stuff to the other world. Create disparity between our world and the other world. 6. Ditch the portals, or anything that removes the mystique of the other world, and makes it a casual thing you can walk into and interact with. 7. Don’t make the protagonist someone who feels overpowered. He waltzes in, goes through 3-4 portals in one night, and comes out victorious and in control. He should be someone who very misfortunately got in the mess, very fortunately and barely escaped, and the more he moves, the more he delves deeper in stuff he shouldn’t delve in, and his chances of survival slim down even further. I call it the “oh sh*t” effect. In conclusion: raise the standard, and good luck on the sequel.
  • gamedeal user

    Dec 14, 2021

    It doesn’t take very long for Lust for Darkness to overplay its hand and reveal just what kind of horror game it really is; for all the shock value of seeing some Giger-esque creature with an overtly phallic head or yet another doorway shaped like genitalia, you realise it’s just that: hollow grotesquery employed for the sake of making you cringe. There are a handful of moments of genuine unease, but they’re few and far between in what is ultimately a short trudge through sex-inspired horror landscape that wastes the opportunity to find some genuinely interesting allegory in all that face-value titillation. Still, at around three hours to complete, at least it’s a mercilessly brief experience.
  • gamedeal user

    Jan 7, 2022

    One of those cases, where you need a middle mark, because it really took me some time to decide how to rate this game. LFD indeed has some interesting ideas and strong aspects, but unfortunately overall lack of quality prevents me from recommending it. The intro you can see above promises more than the game can deliver. Let's start from the main selling point of the game - a synergy of ero-horror stuff. Are these two aspects good? Unfortunately the answer is "no" and "no". As to the horror part, I can't even call a game as a bad horror - it's just not a horror at all. And there is nothing "psychological" here either, like, let's say in Layers of Fear. Few rather predictable jumpscares here and there, few chases and that's your horror. Events take place in a huge mansion full of dangerous freaks, who can finish you on spot, but there is no feeling of some hidden threat, anxiety or obscurity. And those few chasings are ultra short, as if the game understands that this stuff is not very impressive. So what about adult content? Maybe this aspect is better? Sad but no. It's overall quality is somewhere from the dawn of TES Oblivion modding era. I can give you one more vivid example of it's quality. There is an achievement for staying (yeah just staying) at local orgy for 10 minutes. A-a-and... man, it was boring. Orgy. Boring. I even checked overall statistics and turns out that only little more than 5% of people bothered to get it, so it's not just my opinion. Gameplay in general? - typical walking simulator. Walking from one room to another, sometimes hide, reading stuff, getting visions, 2-3 chases, fast interactions here and there, few nice but easy puzzles. And one boss "fight" in the end. As to the voice acting - it's different. For the antagonist and female protagonist I'd call it great, ok for male protagonist and terrible for cultists. The main story was ok for the most part. But the ending was rather... The final actions of the antagonist were rather strange, to say the least. I know, I know "Ideas are eternal" and so on, but still... As to the visual aspects - that's without a doubt the strongest aspect of the game. Visuals definitely doing most of the job here. You see, the mansion is full of freaks who do some, let's say, "weird and unconventional" stuff. But they feel here like some kind of unnecessary filler. And exactly visuals via local aesthetics are doing much better job in creation of both thrilling and twisted atmosphere. Setting of LFD is also great. Local lore behind main events is very interesting. Defintely a lot of efforts were put into this aspect to create something unique. Unfortunately, developers chose rather strage way to tell you about this setting. First, you have to gather (of course) all the collectibles which give you brief information about the setting and only then you will get all the info in form of short VN, which can be activated via... main menu. Yeah. Kinda hard to recommend the game for a great setting, if people will have to read about it [b]after[/b] the game's end in the main menu. Technical issues. I didn't encounter any bugs and almost the whole game worked smoothly for me, but I had some atrocious perfomance issues in one of the initial locations - specifically in the garden, where you get cultist outfit. Overall, while I hesitate to give it firm recommendation, I wouldn't dissuade you to give it a try either - the game is constantly on sales, so why not.
  • gamedeal user

    Feb 13, 2022

    When the protagonist finds his wife keeping a big ass dildo in a locked chest, his insanity level rises (blurred vision, heavy breathing, shaking, etc) as if he encounters a demon. Now this is a horror game done right!
  • RichardGear

    Aug 7, 2023

    The video game tells the story of a man in search of his missing wife, who has been abducted by a bizarre cult that seeks to complete a ritual where they can indulge in their desires in a world where pleasure and pain seem to intertwine, much like in Clive Barker's film 'Pinhead.' The gameplay of the game does not deviate much from the majority of horror games on the market. We have a first-person view as we control our character and are free to move around the villa, which will be the location for 98% of the game. However, the game fails to offer satisfying gameplay. The escapes from monsters will be few, countable on one hand, and extremely easy. The puzzles are simple and lack charm, and even in typical genre sections where we need to search for a key or an object, it will never be difficult or interesting. Moreover, I find little coherence in the level design because it's implausible that the objects we need are always just a few steps away from where we need to enter. The beginning, especially when we need to enter the villa without an invitation, is puzzling as the invitation is conveniently left on a bedside table near one of the entrances. The stealth sections are also quite lackluster, almost not worthy of being called such. The most disturbing aspect is the poorly crafted facial models of Jonathan and Amanda, which are not even consistent with the illustrations, cutscenes, and various moments in the game where we encounter them. The developers seem to have noticed this issue too, as our image won't be visible when standing in front of a mirror, almost as if we were vampires. The image in the mirror is also opaque and blurred, an aesthetic choice that I find horrible. The game's positive aspects lie in its ideas related to the game world and the concept it brings forth. The idea of using sexuality to show distortion was particularly appealing to me. It portrays the relentless desire of humans, which is no longer satisfied in reality, and thus, they seek fulfillment in unknown worlds that humans should never reach. But even in exploring Lustgah (reachable through portals in the villa), the game falls short. The elements inspired by the illustrations of Giger and Beksiński are certainly fascinating, always conveying the idea that the world around you is alive, especially in the horrifying scene where some lustful cultists directly merge with the world of Lustgah to satisfy their desires. However, these elements alone are not enough, and overall, the world of Lustgah failed to captivate me. Not to mention the so-called final boss fight, in which the boss acts recklessly, creating an escape route for us, but it's not clear why. I cannot overlook the underutilized idea of the masks. In Lustgah, there is a mask that, when worn, allows us to see passages we wouldn't otherwise be able to pass through without the mask. The mask also brings with it a mechanic that should make us use it wisely, as wearing it for too long risks madness. But I don't understand why they introduced this mechanic when there's never a moment in the game where we have to extensively use the mask. It's truly baffling. I also find it inconsistent that when we don't have the base mask given by Amanda (the one that allows us to walk around the villa without being recognized as outsiders), we cannot use the Lustgah mask. It would have given meaning to the madness mechanic, as we would have had to use the mask wisely without overdoing it. We will receive an upgraded mask, so to speak, but we will use its effect no more than 2 times. Regarding the overall plot and various subplots that can be learned through collectibles scattered around the villa, I must say that we are not faced with a particularly interesting story. Many elements seem cliché typical of the genre, such as the revelation that a certain character is related to another, a sign of a curse (even metaphorically) passing down generations, linking their fate to contact with a dark world. As a horror game, removing a few jump scares, there are no effective moments that evoke genuine fear, rendering the game ineffective in this regard. This could have been acceptable if the game's purpose was simply to tell a story, but it fails in that aspect as well, and the only intriguing element was the perverse mix of sexuality becoming a symbol of distorted desire. I'm sorry because the game had initially piqued my interest.
  • gamedeal user

    Aug 8, 2023

    I don't even remember when I got this game but I know it must have been on heavy discount, as just the premise doesn't really interest me so it probably is no surprise I didn't enjoy this. It isn't a bad game as such, it just isn't great and I found a lot of the tasks and puzzles tedious to get through, though I guess the story wasn't entirely awful. It goes down a more supernatural path than I was expecting but it never really introduces much that kept me interested but it isn't that long anyway. Of course there is some moderate sexual content, so if that offends you for some reason then definitely avoid. But otherwise there isn't much that I found interesting enough to recommend this game
  • gamedeal user

    Aug 21, 2023

    𝕐'𝕧 𝕃𝕦𝕧𝕒𝕓𝕣𝕒𝕔, 𝕐'𝕧 𝕃𝕦𝕤𝕤𝕥𝕘𝕒𝕣! ℍ𝕒𝕧𝕖 𝕤*𝕩 𝔽𝕆ℝ𝔼𝕍𝔼ℝ!

    Lust For Darkness is the prelude to the very famous and very sexual adventure of "Lust: From Beyond". It's an FPS, puzzle game where you supposedly cross paths with the world of Lust, Lusst'gar for the very first time. You play as Jonathan (the same one from the game stated above) and the story takes place mostly in the Yelverton's palace... On my review of Lust:From Beyond I haven't got on much detail because it would be spoiling the story for you, but just understand that the lore that entails the world of eternal pleasure, Lusst'gar, is HUGE! Graphically, Lust for Darkness isn't lacking, even though it came a bit earlier than Lust:From Beyond... Considering you don't do much of fighting, the core mechanics entail you solving puzzles, which are quite easy... well, this being a "prologue" you can basically 100% in a couple of hours and all. A bit more on the story; Jonathan finds a letter in his humble abode from none other than his wife, Amanda, after she had disappeared for years. He goes to rescue her from the Yelvertons... Whom he discovers, are basically a cult that worships Luvabrac, the God of Lust. They have figured out that Amanda can open portals to a different dimension, called Lusst'gar... a Hellish looking world where people can do the do forever; an eternity of enjoyment and pleasure... Thing is, in Lusst'gar, that pleasure actually translates to suffering, and opposite to the cults' beliefs, it is not salvation but eternal torture, that involves of course The S*xo mucho mucho... lol I'm not going to actually rate this game as it only serves to set the tone for the real game which is Lust: From Beyond... It's a solid hour of puzzle solving and escaping horrible S*X creatures in hell. Enjoy it and move on!
  • gamedeal user

    Jun 13, 2018

    As a Lovecraft-inspired pervy horror game, it works. It is, however, very short and another of the "walking simulator" horror games. Don't get this if you're looking for survival-horror or action-horror.
  • gamedeal user

    Jun 14, 2018

    I've been waiting for a good, engaging psychological horror since James Sunderland went back to Silent Hill in search of his wife. When I fired up Lust for Darkness I'm going to be honest, I was expecting an Amnesia meets Fifty Shades vibe. What I got was a truely mature, harrowing and disturbing experience. The story goes that old mate Jonny has been searching for his wife, Mandy, for the past year when he gets a letter from her telling him that she's been in a mansion for all this time and she needs him to come that night at midnight. Okay, pretty standard fare. Where the game truely comes into its own is when you arrive at the mansion. What awaits you delves deeper and deeper into a depraved, paranormal sexual fantasy where nothing is as it seems. The gameplay focuses on the exploration, puzzles and narrative, infusing the three into a cohesive experience that titallates and much as it disturbs. The controls are simple and intuitive, easy to pick up (especially if you have already played similar games like Amnesia). Sometimes they can feel janky, particular the strafe control, however this is only a minor annoyance. Graphically the game shines. There is so much of the games lore lovingly modelled into the scenery, disturbing or mundane. From gigantic sexual statues to the typical trinkets, the detail is always present. Both of the worlds you visit receive the same attention, from the Victorian-esque mansion to the Giger inspired other world. The only gripe I had was technical. For me, the frame rate jittered terribly at times which would pull me out of the world. Sound design was solid for the most part. Some truly disturbing sounds await you as you progress. At times though there are missing sounds (some cupboard would stay silent of you slammed then shut) or sounds that repeat when they shouldn't (opening some doors). The story is where this game shines though, especially the side stories which you receive as a reward for exploring. They help to flesh out this disturbing tale (pun intended) with backstory that aids to to better your understanding of the events you just witnessed. Overall, I cannot help but to recommend this game to those seeking a good psychological experience. The 3 hour gametime might not seem like much to some but what it lacks in quantity it definately makes up in quality.
  • gamedeal user

    Jun 14, 2018

    I like this game. Atmosphere and story are not bad. The graphics are good too. Sadly, it`s way too short... But considering that the game was developed by a small group and it's their first game, I have to say that they did it really well
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