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City of Gangsters

City of Gangsters

74 Positivo / 649 Calificaciones | Versión: 1.0.0

SomaSim

Comparación de precios
  • Peru
    S/.55.92S/.55.92
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    S/.20.5S/.20.5
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  • Turkey
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Descarga City of Gangsters en PC con GameLoop Emulator


City of Gangsters, es un popular juego de Steam desarrollado por SomaSim. Puede descargar City of Gangsters y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén City of Gangsters juego de vapor

City of Gangsters, es un popular juego de Steam desarrollado por SomaSim. Puede descargar City of Gangsters y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

City of Gangsters Funciones

ALSO BY THE DEVELOPER

https://store.steampowered.com/app/423580/Project_Highrise/

About the Game

In this new management tycoon game you'll start a criminal operation from nothing, and grow it into a well-oiled money machine! Build speakeasies and illegal distilleries. Manage production chains and resource distribution. Set up illicit gambling dens and squeeze your debtors dry. Smuggle goods from out of town and bribe the police to look the other way. Grow a powerful crew and keep your rivals under your thumb. Eliminate competition and rule the city. But most importantly, keep the money flowing.

The year is 1920, the start of Prohibition in the USA. With congressional action, a huge segment of the national economy becomes illegal overnight: bars and saloons are ordered to close, distilleries and breweries go quiet, distributors shut down. But a new era is dawning: a gilded age for smugglers, black markets, illegal manufacture, and organized crime.

This is where you come in. You’re a new arrival in the city at the dawn of Prohibition, with ambitions of striking it big. Behind many of the city’s facades, people are building makeshift distilleries, secret loading docks, nighttime speakeasies. Work your way into this network, and the world will be yours.

But think beyond making a quick buck or two. You gotta be thinking ahead. You gotta be thinking bigger. Much bigger.

Get started in the booze biz by hocking some homemade hooch. Start your own stills, and find raw materials to supply them. Learn new techniques to make expensive drinks, or smuggle imported booze to fuel your growing operation. Soon you’ll be supplying entire neighborhoods, and opening your own swinging speakeasies.

On the black market, social currency matters as much as the greenback. With cops and feds sniffing around, trust is everything and personal introductions are worth their weight in gold. So work your connections to find profitable new friends, and get people who owe you favors to put in a good word.

You will need plenty of hands to open new fronts, do delivery runs, and protect your product from envious rivals. Your outfit’s ambitions are only limited by the number of people working for you. Keep them paid, armed, and organized, and who knows how far and how fast you’ll rise.

But proceed carefully, because everyone is always observing what you’re doing, and family members stick up for each other. Whether you send your people to harass someone, or to help them, you can be sure they’ll remember it down the line.

As your outfit grows, convince locals that your goods and theirs will be looked after. Territory under your control will provide a safety net, an income base, and a wealth of opportunities for further growth and expansion.

You’ve grabbed the opportunity by the horns, and the city is yours for the taking. But you only have a few years to make your mark on history, to build the largest, most profitable crime syndicate, take over your competition, and rule the entire city. Because after 1933, it will be all over, alcohol will be legal again. And doing business fair and square, well, everybody knows that’s not where the real money is.

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Descarga City of Gangsters en PC con GameLoop Emulator

Obtén City of Gangsters juego de vapor

City of Gangsters, es un popular juego de Steam desarrollado por SomaSim. Puede descargar City of Gangsters y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

City of Gangsters Funciones

ALSO BY THE DEVELOPER

https://store.steampowered.com/app/423580/Project_Highrise/

About the Game

In this new management tycoon game you'll start a criminal operation from nothing, and grow it into a well-oiled money machine! Build speakeasies and illegal distilleries. Manage production chains and resource distribution. Set up illicit gambling dens and squeeze your debtors dry. Smuggle goods from out of town and bribe the police to look the other way. Grow a powerful crew and keep your rivals under your thumb. Eliminate competition and rule the city. But most importantly, keep the money flowing.

The year is 1920, the start of Prohibition in the USA. With congressional action, a huge segment of the national economy becomes illegal overnight: bars and saloons are ordered to close, distilleries and breweries go quiet, distributors shut down. But a new era is dawning: a gilded age for smugglers, black markets, illegal manufacture, and organized crime.

This is where you come in. You’re a new arrival in the city at the dawn of Prohibition, with ambitions of striking it big. Behind many of the city’s facades, people are building makeshift distilleries, secret loading docks, nighttime speakeasies. Work your way into this network, and the world will be yours.

But think beyond making a quick buck or two. You gotta be thinking ahead. You gotta be thinking bigger. Much bigger.

Get started in the booze biz by hocking some homemade hooch. Start your own stills, and find raw materials to supply them. Learn new techniques to make expensive drinks, or smuggle imported booze to fuel your growing operation. Soon you’ll be supplying entire neighborhoods, and opening your own swinging speakeasies.

On the black market, social currency matters as much as the greenback. With cops and feds sniffing around, trust is everything and personal introductions are worth their weight in gold. So work your connections to find profitable new friends, and get people who owe you favors to put in a good word.

You will need plenty of hands to open new fronts, do delivery runs, and protect your product from envious rivals. Your outfit’s ambitions are only limited by the number of people working for you. Keep them paid, armed, and organized, and who knows how far and how fast you’ll rise.

But proceed carefully, because everyone is always observing what you’re doing, and family members stick up for each other. Whether you send your people to harass someone, or to help them, you can be sure they’ll remember it down the line.

As your outfit grows, convince locals that your goods and theirs will be looked after. Territory under your control will provide a safety net, an income base, and a wealth of opportunities for further growth and expansion.

You’ve grabbed the opportunity by the horns, and the city is yours for the taking. But you only have a few years to make your mark on history, to build the largest, most profitable crime syndicate, take over your competition, and rule the entire city. Because after 1933, it will be all over, alcohol will be legal again. And doing business fair and square, well, everybody knows that’s not where the real money is.

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Información

  • Desarrollador

    SomaSim

  • La última versión

    1.0.0

  • Última actualización

    2021-08-09

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Aug 10, 2021

    decent enough, but its no Gangsters: Organized Crime super weird to me how current day game developers are incapable of reaching the complexity and fun of freaking 20 year old games, but thats the world we live in i guess still, this is miles better than other recent gangster sims like Omerta and whatever the abomination Romero put out was named edit: i can add a bit more this game is just moving alcohol around and painting the map, which to be fair is that period mobsters did i guess, it just makes for a bit boring of a game any form of combat is super tedious, i long for the ability to make teams of gangsters to send out or just tell one to "sit here and defend this front" without assigning them a car there are no robberies, no political manipulation, no highjinks, just make alcohol, sell alcohol, get the AI to do all this for you, set up new alcohol production bored with it now, but dont regret buying it
  • gamedeal user

    Dec 8, 2021

    I like many people loved the idea of the Gangsters: Organized Crime game and see it as the defining light for games of this nature. I know the slight difference is that this is a crime suited tycoon game versus a realtime game, but the premise for both of these games have to be the same: Clear purpose, concise methods of doing what is needed, and a real feeling of building a budding criminal enterprise. This game doesn't really feel like that in my opinion: [b] Expansion is Tedious[/b] The idea is, you speak to someone that owes you a magical favour that is never forgotten about no matter how much you annoy them, and say you want them to collect envelopes for you of money, with no cut going to them. Great, this guys working for me for free and getting nothing out of it besides I don't break his kneecaps. He will slowly one corner after the other try to establish respect in that area. Great, I just need to pay between $8 and $15 and thats about it. You can't open another front while this guys gaining respect for you because magic, even if they are in two totally different precincts and areas which is absolutely silly. The later into the game you get, and the more money you make the worse and more annoying this becomes. The scaling on buying property is equally a nightmare, because eventually you start paying ridiculous sums of money just to open up another business unless you are lucky to get another favour from someone. But again, getting a favour just increases the overall price of buying a new business which is ridiculously expensive. Some businesses barely even have enough room to hold more than two batches of resources at the same time. It's manufactured tension, not real tension. I can't go and buy storage in a storage yard to hide some of my legal manufacturing items and expand that storage as needed and locate that storage in a reasonable place, I have to use whatever. All these people offering me favours don't seem to want to help me store stuff either, which is silly. [b]"Crew" are Glorified Deliverymen/women [/b] Literally, you use them for delivering things and that's about it. There is no auto-explore, you have to do that manually, meaning that you are going to be sat there like a clown trying to learn where things are, constantly. Hoping to god that uncover the thing that you need for you to build one of your stills and start producing some alcohol, and that's not assuming that they won't do business with you because they are "irritable" which happens all too frequently, until you meet a friend of a friend of a friend to introduce you to them properly, which is equally a nightmare to find. [b]Deliveries CANNOT be Conditional[/b] I have tried so much to setup the most efficient delivery paths. The best delivery path is always the Protection Racket Collections ending with a vehicle repair order, but that's really about it. There is no way to figure out how long a delivery will take overall as this is simply not calculated. There is no "IF" in the scenario to take what the business NEEDS, you are set to picking up very specific amounts and hoping that your tiny backroom can fit it all in. There is no actual strategic elements to check what all of your businesses are doing at a time. There is no strategic element to check what level all of your guys are at the same time, you have to click them one after the other. [b]Dirty Money and Clean Money are Irrelevant[/b] This game does away with clean and dirty money. The police effectively are nerfed into the ground if they don't ACTUALLY investigate finances, even if you have all these "Money Laundry" and "Cooked Books" skills, they're totally irrelevant. Infact they have absolutely no effect according to their descriptions. At least when I learn something it tells me what it is there for. [b]Speakeasies ain't Easy[/b] So the Bootlegging operations are literally the worst things in existence. Especially for Tier 1 alcohols. You can't sell enough to make it profitable, and if anything only pays for 5 - 6 crew wages. Unless you are lucky and start off being able to make Applejack. As soon as you his the Corner Speakeasy you start making huge amounts of money, so much so that the previous level was absolutely pointless and wasn't even worth the running costs. Not just that but the game doesn't allow you to specify the amount of stock per day, or what is inside of it, you just have to pick randomly and get the random stuff that each type of speakeasy needs. [b] Gambling is a pointless gamble [/b] So eventually you get access to gambling dens, which you will need to spend in the range of $10,000 overall to get running efficiently for the skills, actual games, actual building and so on so forth. Not to mention the favours and hope that there is a decently located building in the area. You eventually start making money but for you to get the MOST money out of it you have to go and kick down doors and demand the money. There is no automatic way to do this so you start micromanaging this and hoping that you get stuff out of it. Most the time they run away and you lose even more money, making the casino not worth anything because yes, you guessed it, after they start in debt, the debt becomes worthless. This is TEDIOUS like a lot of other things in this game. [b]Autogeneration of Maps is Terrible[/b] Hilariously I have a save where there are three bridges that lead to absolutely nowhere. I mean literally a 1 tile plot and nothing else, and sometimes entire sections of the map are gated and have absolutely no other crime families that could possibly get there. Sometimes the maps are totally broken, really weirdly positioned, business variety is a mess. Just feels really poorly generated and needs a bit of work before it hits the sweet spot of you being able to actually play in a randomly generated town. Especially a European one, it goes absolutely mad. [b]Favours for Favours for Favours for Favours[/b] Directly expanding is annoying because I have to find a guy, who is friends with a guy, who is friends with a guy, who is friends with a guy, who is friends with a guy, who is friends with a guy to then speak to the guy I want to expand into and then he says "Uhhhhh... No sorry I'm not that kind of guy even though you've just totally incriminated yourself to be that you want to extort my neighbours!"... The system makes no sense when expanding into other corners, and the idea that you can't establish another front while expanding in another is absolutely laughable. Since when is respect gated? [b]Overall Final Impressions[/b] These developers took a great idea, and implemented it in a programmable way. Well done. The problem with the way it works is that it is neither realistic, fun after long period of time, have no quality of life, has no conditioning to allow you to run things like a proper tycoon, because lets face it the point of a tycoon game is to have more and more reasonable amounts of automation so you can create a TYCOON BUSINESS... You spend so much time repeating boring content than having anything great to do, diplomacy is boring and limited, troublemakers are boring and limited, and all of the content of the game that is stuck behind a paywall isn't worth the money because most of that content is in the main game without you having to buy it. With SO MANY different games to take inspirations from: Empire of Sin, Gangsters Organized Crime, Gangsters 2, City of Omerta... yet you ignore 90% of the cool things that happen in them like fight nights, brothels, money laundry, bribing police chiefs, judges, attorneys, all of the depth of a realistic game have been removed for a gamey, light, unrealistic time sink that gets you driving that car around and clicking green question marks. Please do not buy this game until they add some realistic content, quality of life and overall some real GANGSTERS business. EDIT: DLC introduces what should be in the maingame 0/10
  • gamedeal user

    Apr 13, 2022

    I wanted to hate this game. I really did. I put off buying it at launch because I found one review that said it was bad, and dismissed it. At the start of the year, I Started comparing it to other games like it and still came up with reasons to dislike this, "It's to orgainizey." I told myself. "you will hate it." Finally after looking at the steam page for the ump-teenth time. I said, "Download it and find out you hate it, the return it and write a bad review." So, I got it and started playing the tutorial... And HATED IT!! It made me feel stupid, like I didn't have any idea how to play this type of game. I got lost and spent the first 2 years in game looking for a location. "Endlessly frustrating" I thought to myself. I started to google "where I could find the orange cone in city of gangsters", with no info anywhere to be found. I was pissed at how impossible this game was and wanted to give up... "Try one more time and then return it", I said... I took a break, came back and with fresh eyes found the the place I was looking for after searching over have of Chicago, it was right next to the starting location... The same block. I finished the tutorial and started my first real game. Point being, This game isn't friendly or easy to figure out. It's simple but not as you would expect. I didn't return the game. Instead I've been addicted to it ever since. It forces you to play it way, which is confusing at first. It's easy to make mistakes and think you are right and it's the games fault. 200+ hours into this game and a modded map created, I really think this is the best gangster game there is out right now. The Devs are always working and dealing with the rubes on discord trying to help us without breaking their own game. The biggest thing you have to remember going into this game, is that it is a social networking game, not a crime game. It's much more realistic in this regard. You have to uplift the people around you if you want to get anywhere. Unlike other crime games where you are more like a "Joker" type rampaging through a city. In this, you should be aiming to make friends with the citizens of the city. It's a grinder of a game. Slow. Thought is needed before doing something. Choices matter. The people matter. The relationships you build will determine if you are successful or not. I saw someone say it's like a social based board game, and this is a great way to explain it. If you play it in a action based style, you are going to have a bad time. "Should I buy the game?!" The answer is... If you have an ability to play slower games, then yes, this game isn't for everyone though. It's a through back to the games of the 90's. You are building a story. if that's the type of game you want, the yes 100% you should. TL;DR Story based game frustrates most Zoomers. But the game is 8/10 good, once you understand what it is, instead of trying to impose your selfish thoughts on it. Thank you for reading, have a nice day.
  • gamedeal user

    Sep 15, 2022

    I've played this game for almost 200 hours now so I kind of have to give it a thumbs up for $30. But this is one of those games that the more you play it, the more you see what's wrong with it. First of all, this is not a successor to Gangsters: Organized Crime. This is a turn-based 4x game, like Civilization or Stellaris. You start with the most basic of resources and one unit, and have to explore, choose what to build and how to expand, and how to deal with enemies. Your goal is to make money. You do this by combining the necessary ingredients to make a particular type of alcohol, then go around selling it. The challenge is in finding a steady supply of ingredients, buyers to buy the finished product, and dealing with the cops and enemies that are trying to stop you. Dialogue and relationships with various NPCs are a big part of the game and understanding how that system works gives you a big advantage. A large portion of the time, this is a really fun and rewarding gameplay loop. Once you've gotten a few dozen turns into the game, it really opens up and you start having a lot of options on each turn. You will have several viable advancement paths but you can only afford to develop one at a time, so you have to think and strategize and decide how to spend your limited resources. Basically, the whole reason you enjoy strategy games, right? The problem, at least for me, is that maybe one out of ten starts is actually playable to get to that point. The other nine, you have no buyers for your alcohol, or you have no raw materials, or the procgen put all the "nearby" buyers topologically 100 squares away. Instead of a tech tree, there is a highly randomized series of quests/missions, with semi-random rewards. The only way to progress to higher grades of alcohol, better production facilities, and better vehicles, is through these missions. Understanding this system and knowing the rewards ahead of time is essential to progress and development, which does not feel good. It feels highly artificial and gimmicky, for example, to know that if I accept a specific mission on a corner I control instead of one outside my territory, I have a good chance of getting a free building as a reward (and zero chance if it's outside my territory). Or to know that I really need a pickup truck, so I better not accept any more missions until I see the pickup truck mission because I can only have 6 missions at a time and I already have 5. In other words, you don't succeed because you made smart decisions, you succeed because you know what is coming and how to game the system (and because you got good RNG). I'm a multi-thousand hour player of Civ, Stellaris, and Crusader Kings so I am well, well accustomed to dealing with RNG, and yes, it's part of the genre. It's part of what makes these games fun. You get a good start and you're like "hell yea, this is awesome, I have to not screw this up now" and you're deeply invested in that playthrough. But what would be a god-tier start in Civ or Stellaris, in CoG is just the minimum viable starting position to actually have a decent game. Most starts I spend the first 20-30 turns exploring in frustration, not finding what I need, before I just give up and restart. Bottom line though, I had a blast getting to this point, and those starting positions that were solid led to some very enjoyable games. This game is crazy addictive. These 195 hours happened in one month and I'll definitely be dumping more time into this game. I really, really hope these devs will continue to refine their game, because games like this must be developed iteratively to reach their potential. I would happily regularly buy DLC if they contain QoL improvements and refinements to the game rules (like Paradox DLCs). Also, full mod support would be amazing.
  • gamedeal user

    Aug 14, 2021

    This has been my hardest purchase so far. It took me half a week and hours of research to make up my mind. But now, I can confidently say I don't regret buying City of Gangsters. Despite the negative reviews the game got right after launch. This game deserves more love, but the studio didn't make it easy on itself. Here's why... I think most of us agree that City of Gangsters has a gorgeous art style and overall vibe, judging it by its surface. And the idea of running a bootlegging syndicate in the 20's has so much appeal. No wonder that lots of people were looking forward to this title's release. Unfortunately, looks can be deceptive, it seemed. Because, many expected a different kind of game. How it looked wasn't how it played, they argued. Disappointment all around. While the negative reviews of one group quickly piled up, there was a silent majority of resource management enthusiasts already engrossed by City of Gangsters' mechanics. In other words: [b][u]most[/u][/b] people who knew what they were signing on for, seemed to enjoy themselves. What was I to make of this conflicting initial reception? But, before I get into that, let's go over the general premise of City of Gangsters first. In City of Gangsters, you start out on the corner of a random street in 1920 Chicago (or one of the other cities). Prohibition just kicked in, so no more alcohol for sale. Legally that is. Resourceful as you are, you see a way to produce and deliver all kinds of illegal booze to the four corners of your neighborhood. To do so, you basically master two things: logistics and your reputation. When people trust you, they open up to you. Maybe they will offer you supplies or buy your backroom brew. Eventually, ambitions grow and your criminal enterprise needs to expand. More corners will fall under your control, more illegal cider will be shipped... But also, more resistance will be met, by rival gangs and the police. Nothing a good beating or bribe can't handle, though. Like I said, after much research and hesitation, I finally purchased City of Gangsters to try it for myself. And I will be frank with you: it was tough to get going the first few play sessions. Despite a decent tutorial, I sometimes felt like I was swimming in an ocean cluttered with interface icons, all demanding my attention at the same time. Where do I start? What to do next? Restart after restart, to learn from earlier mistakes. Yes, it can be daunting. But when you pull through, an enjoyable resource management game begins to reveal itself. What felt like clutter before, starts to make sense. The emerging comprehension lunges you forward into running your corners of the city with confidence and excitement. At least, that's how it went for me... The early-game-struggle would be my only point of critique. The developers have made it unnecessarily hard on themselves. City of Gangsters, as a brand new game, still needs plenty of polish and quality-of-life improvements. Releasing it in its current state as a 1.0, at this price level too, feels like a tactical mistake by the studio. So, when you hop on board, expect to join an early-access experience. I can assure you: avid fans of resource management games already have a great time playing City of Gangsters, despite its fixable bugs and unfinished edges. But, if you are new to the genre, maybe wait till the developer has ironed out the kinks. Because I don't want you to have an underwhelming introduction to resource management games.
  • gamedeal user

    Aug 17, 2021

    There's a joke about Germans: that we spend 40 hours a week doing our dream job of driving a forklift truck in a warehouse, before going home and spending all weekend playing Forklift Truck Driver Simulator. This game has absolutely made this joke a reality for me. I work as a data scientist in the food logistics industry. I study the movement of products from production to depot to retail, trying to get it as efficient as possible, trying to keep availability high and maximising sales while minimising waste and inventory. When I bought City of Gangsters, I didn't know it was anything like that. I bought it because I played the old Gangsters strategy game and thought this was a spiritual sequel. (As an aside, am I the only person who's begun to realise that Gangsters wasn't as good as we thought? I played it again recently and the game doesn't live up to my memories of it. Maybe it's the difference between the promise of the game, and the inevitably flawed, limited implementation of that dream that every software application always is.) Is City of Gangsters a true spiritual sequel to Gangsters? No. It plays very differently, the rhythm is different, the UI is vastly better, and the gameplay in general is actually well thought-through. If you want a spiritual sequel to that game, you're going to have to implement it yourself. However, if what you want is an extremely well-thought-out logistics sim, the sort of thing that's endlessly addictive to someone who literally does the real thing for a living, then this is the right game for you. The gangster setting adds a little spice to this, mostly because it lets me roleplay as the Danish Mafia, but the core of the game is a solid logistics sim. While there are more complex logistics games out there, this one brings up the actual decision points of logistics much better than they do, and focuses on those in a way that's deeply satisfying. Another thing that's deeply satisfying: the relationship system. Every business in the game is run by a person, and that person will have nephews and sisters and friends. As you do favours for them or screw them over, their relatives will react appropriately. This is really cool and works very well. I got large chunks of the Czech population of Chicago reacting to me very favourably because I gave money to some people to rescue their farms back in the old country, and that's just straight-up awesome. Thumbs up. Recommend. Buy it or we'll send the boys around.
  • gamedeal user

    Aug 10, 2021

    {I can not recommend this game as a mob simulation game} or as a mob game in general could have recommended it if it was called {logistics industry simulator) I feel like game developers never took time to learn what mob was into developers really should take time to go and pick up gangsters game of organized crime off of GOG.com and try it out and then learn about mob little more before attempting to do anything else with this game honestly. it is fun game for what it is seems to be a logistic industry building game not really a mob simulation game not like gangsters game of organize crime - this is a turn based industry building game with a lot of logistics and micro management, now it is a lot of fun if that is type of thing you want but what it is lacking to be a mobster style game is the crime elements that mob was actually into, all you can do is smash up someone biz or attack rival. so then what can you not do. No concept of clean monie or running legal stores and making profit off of your fronts. no clean and dirty monies concept no fraud illegal gambling - been added no loan sharking no monie laundering aka trying to turn dirty monie into clean monie to hide it. no pornography which mob did make illegal porn mags back in day cuz, no whore houses no prostitution no racketeering no robbery no smuggling no way to move things out of the state or city no way to evade taxes like gas tax there no tax system even in game no theft no weapons trafficking - should be some way to add this into game where you can sell guns. no economy for legal goods you can own legal bizs but make no monies off of them no way to run union no insurance scam operations no drugs of any type that i can tell other then liquire and cigs there really no simulation under hood of this game at all now that i think of it after playing it there no city simulation as in goods do not sell based on people needs or wants or anything like that its just a turn management system thing auto sell when you setup fronts it does no matter what type legal business U have with your illegal things just auto generate monies based on how many turns go by. can not bribe the only bribing is one at time cop no sergeants or lawyers, or judges or intimidation of or bribing jury members none of that cant even intimidate witness far as i know there are none ? there is no real influence system other then people liking or disliking you and that's only business owners and its pretty easily to make friends even after smashing there stores or forcing them pay protection the game ends when probation was lifted i do believe so you can not run full gauntlet mob was pretty active all way to 1980s when rico act hit them hard. so what happens if police get you, so far all seems happen is they fine you, and take your goodies off of your person, there no being arrest or going to jail and having worry about a trail or buy off any one or intimidate any one. will update this more as i pay but game seem be pretty much just a alcoholic industry making game as of right now. needs a lot of work to ever make it as a mob simulation game. this is one of those games I wish could be I do not know not just plus or minus wish steam had a real rating system. negative because it is not a gangster mob simulation as advertise but it is a good industry logistics game. it would made a better real time stgy game I never big fan of turn based games at this point of my life Unless its a battlefield war game but not for an industry simulation or a simulation game of any type that should be you give orders set people up and just run the clock, or in at very least give orders automate those orders and have game simulation run a full week, turn based with day night cycle feels bit off. yes I am saying this needs to be more real time and less baby siting the bigger game gets with more people at your command more annoying game kind of gets honestly, I feel like its a mouse button killer more so then anything else, i really just do not enjoy having to do same routing over and over after hitting end turn every turn. I mean i seen screen shoots of people having as many as 60 gangsters in there game honestly it drive me bat crape crazy if i had to deal with all that baby siting ever few mins after hitting the turn button. I rather have this stuff automated and just watch it happen. ----------------------------------------- this game if it meet same goals as i described was lacking should had price point of 59.99
  • gamedeal user

    Sep 3, 2021

    Awesome elevator pitch, but... *) Too much click-click-click. This is a clicker. All I do is click. *) Three hours in, nearest rival gang eliminated. Protection racket bringing in thick dough. All I'm about now is corners and protection money, because I can't be arsed to deal with micro of bootlegging and endless stoneware crocks. Better to just click through healing turns, earn protection money, and then go kill next crew. *) Killed whole enemy crew one by one. They all went down in three to one gunfights to which they brought billy clubs. No casualties on our side. Police didn't care. Heatmap barely cared. No boss-of-bosses cared. *) Zero interest in tech tree, or micro of setting up yet another version of booze production. Could set up routes to bathe in money, but why? The only reason to have it is to pay off endless quest grifters asking for 1k$ a pop. *) The map could do with a lot better, and smarter, visibility features. I feel like I never know where I am or where my stuff is. Double-click characters to jump to them would be a basic thing. Try to setup a route when you can't have a clear vision of where crocks and beer goes, to sequence properly. I realize there is a resource overlay, but toggling back and forth is very clunky. Suggestion for improvements: *) Let me automate everything without cluttering my character interface with delivery drones. Let me hire errand boys who are not part of the crew per se to go get crocks and shit. Basically I want to be able to connect buildings so that they feed each other automatically, perhaps with a delay dependent on distance. I want to play a mob boss, not crock-stock-and-two-smoking barrels. *) Work on UI. Do everything to reduce number of clicks, and increase contextual readability of the map. *) Add actual and real challenges. My gang should have been broken up long ago. I should have failed the game for being as ruthless as I was. I wish the devs the best of luck, and gladly give them some money, but I can't say this is currently a good game.
  • gamedeal user

    Jan 24, 2022

    Game needs more than selling booze. Need prostitution and assasinations.
  • gamedeal user

    Jan 31, 2023

    There are some nice elements to this game and it has glimmers of hope. But it's a slog. An utter slog of a game. I like micro-management, but this is more just tedious running around management. How much money do they need? Go to them to find out. Then go to your warehouse for cash. Then get caught by the police and lose your money. Then go earn some more money. Then take that. Take over a corner. Have a bad guy take your corner with no way to stop them. Repeat ad infinitum. It also keeps losing my saves for some reason, so I keep having to retread a lot which makes it even worse. Your game ends if you die, but you can kill all an enemy outfit's people and somehow it remains. Why? Just o many questions like this. It's click heavy and labour intensive just to feel like you're standing still.
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