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RWBY: Grimm Eclipse

RWBY: Grimm Eclipse

79 Positive / 5909 Ratings | Version: 1.0.0

Rooster Teeth Games

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Download RWBY: Grimm Eclipse on PC With GameLoop Emulator


RWBY: Grimm Eclipse, ialah permainan wap popular yang dibangunkan oleh Rooster Teeth Games. Anda boleh memuat turun RWBY: Grimm Eclipse dan permainan wap teratas dengan GameLoop untuk dimainkan pada PC. Klik butang 'Dapatkan' kemudian anda boleh mendapatkan tawaran terbaik terkini di GameDeal.

Dapatkan permainan wap RWBY: Grimm Eclipse.

RWBY: Grimm Eclipse, ialah permainan wap popular yang dibangunkan oleh Rooster Teeth Games. Anda boleh memuat turun RWBY: Grimm Eclipse dan permainan wap teratas dengan GameLoop untuk dimainkan pada PC. Klik butang 'Dapatkan' kemudian anda boleh mendapatkan tawaran terbaik terkini di GameDeal.

Ciri RWBY: Grimm Eclipse.

New DLC out NOW!

Welcome back to Remnant! RWBY: Grimm Eclipse now features 4 new cosmetic packs (Pajama and Time-Skip costumes for team RWBY and JNPR) and 2 brand new Horde Mode maps; Merlot's Lab and Merlot's Island. Happy hunting!

About the Game

RWBY: GRIMM ECLIPSE is a 4 player, online co-op, hack and slash game based upon Rooster Teeth’s international hit series RWBY.

Get ready for intense combat action as you battle Grimm across familiar locations of Remnant including new areas never before seen in the show. Play as Ruby, Weiss, Blake, and Yang in this character-driven adventure that explores new storylines, new Grimm types, and a new villain!

The fast paced, hack and slash gameplay takes inspiration from games such as Dynasty Warriors, combined with team play elements from Left 4 Dead, to create over-the-top, co-op combat along with engaging missions and storytelling.

FEATURES:

  • 4 Player Online Co-op (Multiplayer)

  • Play as Team RWBY - Ruby, Weiss, Blake, or Yang, each with their own unlockable abilities and upgrades

  • Experience an exclusive storyline with new locations, enemies, and a new villain never before seen in the show

  • Full voiceover from the cast of the show, plus new voice talent

  • Ranked challenges, unlocks, and achievements

  • Horde Mode featuring 5 unique maps focused on intense co-op action, strategy, and defense turrets. Protect security nodes and survive waves of Grimm!

Show More

Download RWBY: Grimm Eclipse on PC With GameLoop Emulator

Dapatkan permainan wap RWBY: Grimm Eclipse.

RWBY: Grimm Eclipse, ialah permainan wap popular yang dibangunkan oleh Rooster Teeth Games. Anda boleh memuat turun RWBY: Grimm Eclipse dan permainan wap teratas dengan GameLoop untuk dimainkan pada PC. Klik butang 'Dapatkan' kemudian anda boleh mendapatkan tawaran terbaik terkini di GameDeal.

Ciri RWBY: Grimm Eclipse.

New DLC out NOW!

Welcome back to Remnant! RWBY: Grimm Eclipse now features 4 new cosmetic packs (Pajama and Time-Skip costumes for team RWBY and JNPR) and 2 brand new Horde Mode maps; Merlot's Lab and Merlot's Island. Happy hunting!

About the Game

RWBY: GRIMM ECLIPSE is a 4 player, online co-op, hack and slash game based upon Rooster Teeth’s international hit series RWBY.

Get ready for intense combat action as you battle Grimm across familiar locations of Remnant including new areas never before seen in the show. Play as Ruby, Weiss, Blake, and Yang in this character-driven adventure that explores new storylines, new Grimm types, and a new villain!

The fast paced, hack and slash gameplay takes inspiration from games such as Dynasty Warriors, combined with team play elements from Left 4 Dead, to create over-the-top, co-op combat along with engaging missions and storytelling.

FEATURES:

  • 4 Player Online Co-op (Multiplayer)

  • Play as Team RWBY - Ruby, Weiss, Blake, or Yang, each with their own unlockable abilities and upgrades

  • Experience an exclusive storyline with new locations, enemies, and a new villain never before seen in the show

  • Full voiceover from the cast of the show, plus new voice talent

  • Ranked challenges, unlocks, and achievements

  • Horde Mode featuring 5 unique maps focused on intense co-op action, strategy, and defense turrets. Protect security nodes and survive waves of Grimm!

Show More

Preview

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Information

  • Developer

    Rooster Teeth Games

  • Latest Version

    1.0.0

  • Last Updated

    2016-07-05

  • Category

    Steam-game

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Reviews

  • Romin

    Aug 22, 2023

    absolutely love rwby and this game is great. though it does get repetitive when going through each character, but still fun. especially with friends
  • gamedeal user

    Dec 2, 2015

    -Edit- I want to preface this review with a tag that I am only recommending (Thumbs up) this game based on the fanboy that I am, in hopes that it improves beyond what it was a few months ago in the Ruby only game. If it continues at that growth, I believe it will be an excellent game in about a year's time. That said, I understand that my love of the show can potentially blind me to features and things I don't see, but as such, I am being as fair as I can with that said in my critique of the game. I do not need the comments pointing such things out. I understand that it goes against the "Fair review" idea, but being an adamant fan of the show, it can be difficult to be 100% unbiased. -End edit- On Day 1, I'm writing my first impressions for this game, as I'm a huge RWBY fanboy and love the series and what it's all about. That in mind, please read this review knowing that despite my fandom, I will criticize where necessary with regards to what I see. This is early access, and this is still day 1 only. Gameplay revolves around a specific character (Ruby Rose, Weiss Schnee, Blake Belladonna, and Yang Xiao Long) and their specific movesets. Each controls a little differently, but it boils down to this: You have one button that is your melee based attack, one button that is a ranged based attack, and you can string combos by spamming the primary button over and over until satisfied. Or you can feel frisky and push your secondary button while in the middle of a combo to "Finish" the combo with a ranged attack and drop out of it. You have a "Dodge" button with your shift key. Finally, as far as movesets go, you have 3 special moves, unique to each character that defines them. Some have ranged projectiles, some have area of effect wave clear sets. You have to try them to see what they do, and once you do, you'll find out that your melee basic attack ends up doing better than the specials in 95% of circumstances. You gain experience from killing monsters, collecting items, and completing objectives. As you level, you'll unlock very basic things like extra special attacks, improved specials, and the like. The specials can be improved by either gaining the ability to charge them to do more damage, getting a new effect, or other traits. Other unlocks can be your aura (Health) recharging faster or... That's about it right now. And since we're on that topic - You have health. You won't realize this because you'll stun-lock all enemies you come across with melee or ranged attacks, but if there's more than 5-6 of them on you, you'll go from full to death in a matter of seconds. The balance of health is already an issue, as your characters (All four of them) are nimble enough to dodge a little bit to get out of harm's way, but if you get surrounded, you might as well kiss your butt goodbye. Balance issues aside with health, the game play is fun for a few minutes - The characters all have unique personalities and voice lines, and from what I can tell, are all the original voice actors. You also have Peter Port (A teacher from the academy in the show) guiding your steps through the levels to help you out and aid you. However, the game play is extremely basic. There's only three buttons you'll care about while in combat - Melee about 90% of the time, ranged attack about 5% of the time, and your dodge about 5% of the time. Beyond that, specials are only when you feel frisky or are trying to solo things and want to speed it up (I've played solo on every character and felt no worry of getting overrun until the end of the first chapter at the wave clear section). Is this game good? Honestly, not yet. Yet being that key word. There's a lot of room for improvement, as this is still day one of an early access title. Should you get it now? Ehhhh, questionable. Someone has to be a lab rat. Which lab rats should it be? Hardcore RWBY fans will adore the voice actors and the visuals, which look like they were made for the show and put into a game. Every character sounds and feels like they would in a real combat fight, and the animations are absolutely stunning. The game play is severely lacking currently, and the story is... Non-existent to be fair. I won't give you a rating yet, but I would say if you're a RWBY fan, this is a game to pick up, if only for the sheer amounts of fanboy that will happen. If you're not a fan, I would stray away for now - The game is very unfinished, but in the future may be much better. Anything can happen. As a RWBY fan, I recommend this, but don't for anyone that isn't (At the time of this review). TL:DR Pros: + RWBY cast voice actors. + Awesome sound and animations that look like they should. + Visuals are spot-on for the world of Remnant. Cons: - Extremely basic combat and no complexity - Grows boring quickly due to low mechanical necessity. - Unfinished (Early access) - No customization Sound 9.5/10, Graphics 9/10, Gameplay 2/10, recommended to (hardcore) fans *only* in current state.
  • gamedeal user

    Dec 2, 2015

    Just played through the entire campaign with all four characters and here's my thoughts. I'll breakdown each character's gameplay further down. FIRST THOUGHTS: Starting off, it's aesthetically very much like the anime. The voice acting is very good, as expected, but can easily be drowned out by the chaos of battle. The controls are easy enough to pick up to start bashing away at things. Though, in order to survive, you'll need to learn how to time your dodges effectively [Shift]; otherwise you'll be on the ground very quickly. Sounds can be a little repetitive and overbearing at times (I'm looking at you, Blake), but it's still early access. PROGRESSION: Yes, there is a progression system. Well, more like an in-game achievement system with in-game rewards. As for those claiming there is no progression system, that's half true. Your character LEVEL does not save. You'll be starting the campaign over again at level one. However, your talent unlocking progress DOES save. For example, 0/100 kills needed with a specific ability with a character can be built up through multiple playthroughs. Achieving the level cap of 10 in a single playthrough to unlock their 'master' talent can be tough, and may require multiple playthroughs after unlocking some talents to help secure kills. That's where the urge to keep playing comes into play. Once talents are unlocked, they are unlocked for good, and can be purchased with attribute points without needing to unlock them again. Not a bad system, but may not be for everyone. I was only able to finally get to level 10 as Yang due to my allies dying while I cleaned up the battlefield, on multiple occasions. MECHANICS: It's very much a hack and slash, and does a very good job at it. Aside from there being only one button to attack with, the combat can get dull rather quickly. That is, unless you tie it together with dodges in-between, which resets the combo, or pressing right mouse-click during the combo to interrupt it with some sort of knock-back or finisher. There is no visual 'lock-on' as of yet, so its hard to stick to one target unless your pointing your camera directly at them and/or using your WASD towards them. But, it's very easy to "get the hang of it" so it's not much of a negative once you understand how it works. Your Aura meter is your health pool. You can take damage until its depleted and a little bit more until you collapse completely. Stop taking damage for awhile and you'll regen it automatically. Easy enough, just run like a coward while watching dem booties. Some character abilities grant invulerability, so it is possible to remain in comat and still regen. I.E. Ability -> Dodge -> Ability -> Dodge, etc. Seemed a little more exploitable on Yang than the others. Sometimes a little too exploitable to be called broken. The experience is my biggest pet peeve about the game. Whoever last hits, gets the experience. Doesn't matter if I've been bashing away at very tough monster - another player can swoop in with an ability to swipe the experience. This leads to a bit of a sour and competitive experience if you're trying to achieve level 10. REPLAYABILITY: So far, the only campaign is pretty short. About 45 minutes to an hour long. I did feel the desire to play with everyone, so there is some replayability there. If you're a 100%er, and want to unlock every talent for every character while enjoying the hack and slash RWBY style, there's quite a bit of time to be spent here. I sure hope to see more characters from the other teams, more campaigns, more monster types (only about 8 so far, and they look very similar), and perhaps some more modes. But for what there is so far, it's a toss-up. If you're looking for a quick hack and slash while playing with your favorite RWBY character and don't mind the price point - pick it up. If you'd rather wait for more content than just a single campaign that lasts an hour at most - hold off. In this next section, this is a purly SUBJECTIVE opinion of my experience playing through the campaign with each character. Edits to the review after multiple playthroughs are below the initial impression. Possible SPOILER ALERT: Don't continue to read if you want to find out how these characters work for yourself. CHARACTER MECHANICS: RUBY She's very fun, and one of the more polished characters to start playing around with. Her ability kit out-shines everyone else's in my opinion. Extremely powerful AoE, single-target, and ranged AoE abilities gives her an edge over everyone else. Her damage is above average, and flows very well without losing a lock-on. There's no need to dodge-cancel a combo to stick to a target. Her ranged attack is a long-ranged rifle shot that has huge kickback. Great for first starting out in your first campaign to get rolling on how the game works. Further Playthrough Edit: Her kit is still solid, and has the hardest hitting melee AoE ability from what I've seen so far, especially when talented. Her linear melee ability is frustrating at times when you finally charge it up only to have the the enemy go invulnerable. Not as reliable as other characters' "big-hitting" abilities. Dodge-cancelling her ranged attack after two clicks reduces the delay significantly. ________ DIFFICULTY: Novice SKILL CEILING: 5/10 WEISS Her quick rapier attacks force you to play a little different than the others, here. I had to dodge-cancel her combo to repetitively use the first half of her combo to stick to a target effectively. Her abilities can be game-changing. She's the only one with a [talented] heal, and the only one with an AoE that [talented] freezes the enemies which helps immensely on tough targets. Her other two abilities, however, are mediocre at best. The dash is nice for tying into combos, but the ranged ability has absolutly atrocious targetting. Don't expect to hit anything with it unless you're in point blank range. Not to mention her ranged auto-attack will only hit about half of the time with this same targetting - or lack of targetting. Further Playthrough Edit: Once talented, her dash attack is the hardest hitting ability in the game, from what I've seen so far - and can be used in quick succession. So there's that. ________ DIFFICULTY: Intermediate SKILL CEILING: 6/10 BLAKE Quick and nimble, you'll find yourself all over the enemy - quite literally. Simply put, she needs work. In my opinion the least polished of the four with her current playstyle. The second half of her auto-attack combo puts you over the top of enemies, making it miss every enemy shorter than herself. I had to dodge-cancel her combo every... single... time against short enemies. Granted those aerial autos are extremely powerful, they're only reliable against the taller enemies. Her ranged attack is a light-hitting pistol with little-to-no kickback. As for the abilities, only two of the three are reliable, in the sense of maximizing your damage. Most of her kit seems bent on maneuverability rather than damage (although her ranged ability does massive damage if used at point blank) - but prepare your ears if you're going to play Blake with headphones. You have been warned. ________ DIFFICULTY: Advanced SKILL CEILING: 10/10 YANG Feels the most polished of the four, and feels great playing her. Her auto-attack lock-on mechanic is the best out of all of them. She hits hard, and hits fast - especially if you dodge-cancel and utilize the first 3/4 of her full auto-attack. She can remain invulnerable for a long time if you time her abilities and dodging correctly. All of her abilities have their uses. Powerful AoE ability, powerful single-target ability, and a hard-hitting "dash-in" ability. Her ranged attack is a short-ranged light-hitting shotgun spray - great for cleaning up enemies that aren't worth another combo. Solid choice for bashing skulls in. ________ DIFFICULTY: Intermediate SKILL CEILING: 8/10
  • gamedeal user

    Dec 3, 2015

    This is good and the beginnings of something Great. Monty would be proud.
  • gamedeal user

    Dec 5, 2015

    I'm a fan of the show, so I can appreciate a lot that I'm sure others don't. That said, this game is still a hell of a lot of fun. Pros: Fun gameplay, good voice acting, great music. Cons: Buggy (early access, though), not much variety in the skill trees Since this game is still in early development, I can overlook the (few) flaws this game has. Looking forward to seeing what comes next!
  • gamedeal user

    Dec 8, 2015

    Needs more JNPR
  • gamedeal user

    Dec 29, 2015

    Well, I [b] Love [/b] RWBY as you can probably tell, This game for an early access is great, what bothers me the most is the Chat bug, which makes it disappear at some random point and can only be fixes by reconnecting which causes reset of level and or progress. It's really disappointing. Other than that, few other movement bugs (for example, blake floats after using her ranged attack) I would also like to say I'd like to see: *Allies HP bars *More levels (it can't be repetitive) *More Teams (Would love to see Nora and Pyrrah for example.) *A Versus Mode could be really nice *Practice Arena *Story Mode Thank you guys for this wonderful game, I love it.
  • gamedeal user

    Feb 21, 2016

    For Early Access -game this game still provides you with amazing gameplay style and visuals. Since purchase I have played this game every day and still I'm learning more from it. The graphics in this game are amazing. The game also is very balanced. For example if one out of four people leaves, the game lowers the difficulty. Graphics are really high in this game and it's suprising for an indie game. If you're laptop or other low end PC user, don't worry. You can still play this game on ''potato quality'' and it still looks really nice. Voice acting in this game is really good. It's really great to here your idols to give you tips or comment on your actions. Blake's voice acting though is really dull and quiet. I would like to hear her to say longer sentences and be louder. Otherwise the voice acting is pure gold. Gameplay in this game is really good. The camera isn't annoying like in most of these kinda games and open areas gives more time to react on enemys' attacks. Exploring in this game is really fun and collectibles are really cool idea. Exp:s in crates are little annoying though. Only one player can get them and it breaks the coop gameplay. In my opinion they sholud be shared with a whole team. So far there are only 4 playable characters. Don't worry if your favourite character is already taken. You can pick the same character as someone else has already taken. For example I always pick Weiss and it would be pretty annoying if I couldn't be her. So, if you're big fan of RWBY or Rooster Teeth itself, I would recommend giving it a try!
  • gamedeal user

    Jul 9, 2016

    [b]NOW BEFORE YOU JUDGE ME, PRETTY PLEASE READ EVERY WORD CAREFULLY AND TRY TO UNDERSTAND MY POINT! [/b] Trust me I'm not happy to make this decision aswell, but I had to. I feel guilty for doing it but for the sake of the fans and for the non-fans I had to give a negative review. If you want to argue with me or you gave me a negative review please tell it in the comments and if you are right or got a point, I'll edit my review. T;L D;R at the end. [b][u]So the review:[/u][/b] [u]Let me start with my personal experience:[/u] When I first heard that there will be a game to one of my favourite series I was astonished. But I didn't forget that I knew that small amount of people will work on it ( because its called an Indie game for reason *duh* ), so I passed the Early Access. Then Gaben deployed his Summer Sale bomb and the Devs told us that the price will increase after the full release, so I pressed the panic button and bought the game for 10 EUR. Also I suggested one of my friend to buy it and complete the game together. And so we did. The first time we finished the game was when it was still in Early Access. There were 8 Chapters (if I recall correctly) and around 1 hour game play lets say 1,5. Though It was a pretty okay Hack and Slash game, my reaction was (literally) : "Well that was 10 EUR ". It had several issues , but I told myself: Don't worry it's in Early Access, the full realease will be better. And I was right. Sadly only partially. Yes there were improvements like : new HUD, new stages, few new enemies and ...... thats all? . So we completed it again and it was a better experience for the second time and I loved the game. But because I wanted to stay relevant I gave myself some day to rethink my review, but I couldn't decide if I REALLY want to suggest it or not, so I asked my friend for his advice and he asked these questions: -Did you enjoy the game? Yes. -How long did it take to finish the game? 2,5 hour approximetly. -Would you pay around 20 euro for 2,5 hour game? And then it hit me and shocked me. And he was right. This game cost around 20 eur for 2 hour gameplay. So I replied: [i]No[/i] -Would you pay 10 Euro for 2,5 hour gameplay? Depends on. -Did you enjoy it that much to suggest it ? Well I don't know, honestly. So I started asking myself: - Ok. lets approach it from a different way. - How was the fighting? Pretty good but If I have to be honestly I mostly smashed buttons and the fights were repetitive - How was the story? Meh. -Grapichs? It fits the series IMO. -Music? Great - Did you enjoy the game? Yes And this was the paradoxon I was in. I liked it, but in all honest it was because: 1. played with friend 2. I was in love with the series. And sadly the same quote appeared when I finished the full game: "Well that was 10 EUR" [b][u]So lets put it simple then:[/u][/b] [u]Pros:[/u] - Great soundtrack - The style of the game fits to the original series. - Fast gameplay - More players? More enemies and more difficult. - Some funny quotes - Characters [u]The Meh part:[/u] - Story SPOILER ALERT!!!! [spoiler] The story was mediocre it was pretty basic and easy to follow which is always good, but WHO WOULD LET THE ENEMY GET TO YOUR INTELLIGENCE AND LET THEM STEAL IT?! SERIOUSLY IN WHICH UNIVERSE IS THAT A GOOD IDEA?! *susa* *susa* Literally the last 2 chapter was a joke in the sense of the story[/spoiler] - The fighting: As I said earlier its repetitive. Survive the waves of teh enemies kill the boss. Victory (hopefully) Pretty basic, pretty simple - Literally I saw 3 different designs put together in this game. The hud looks good and clean and you can see the work on it, now that's what you can't tell about the skill tree and the menus. The menu looks clean and simple which is always good but it also looks like a word text file. The skill tree looks like it was pictures put together like a flash game. I don't say these are bad traits , but it's not the greatest either. - The artworks. I agree with the others that said it was from devianart cause IT WAS. But not the better ones thats why its meh. - Point system, It needs some tweaking thats all I say [u]And bubus in the game:[/u] --- NO TUTORIAL. In a hack and slash game not knowing the combos and the buttons is just horrible. - No button rewinding (well at least I haven't found one) - Unbalance between characters. Blake is my favourite one in the series [spoiler]So because few of my friends thinks that liking Blake is a furry thing I'll do a favor for you guys (even though you are wrong) : F*CKING FURRIES (did I do it right?)[/spoiler] yet I feel like she is the weakest one. Literally when my friend played with yang he killed everyone with one charged attack. An I was sitting there like : ..... e.e *okay* *This is fine* *I'm okay with the event that are unfolding currently* *That's okay**Things are gonna be okay* [spoiler]If you wouldn't guessed it yet yes I am Indeed a memer ( ͡° ͜ʖ ͡°) [/spoiler] If I am wrong and I'm simply just bad please tell me and prove it so I can take this off atleast :/ - 2,5 hour gameplay. - Repeptitive, You will keep doing the same thing over and over again.(with some speedbumps but still) - NO TRADING CARDS. Seriously guys .... [spoiler]-The ending explosion effects, guys you dun goofed there[/spoiler] -No cutscenes [b][u]BEGGINER'S GUIDE:[/u][/b] - LMB Quick attack, RMB Heavy attack (you can charge it), R (or E?! :S) Gun attack press 3 times and a special attack will occur, F: Counter/Headbutt, E(or R? :S) Team skill (=execute), Space: Jump , Shift: Combos (try to press it with an order of buttons and you'll do some combos, also jump+shift is a tp or further jump) Q: ultimate (don't be afraid to use it, you will recharge it fast enough)<- here is your tutorial - KEEP SPAMMING AND SMASHING BUTTONS AND YOU WILL GIT GUD - Don't put your expectations on a high level trust me [b]FOR THE DEVELOPERS IF THEY READ IT SOMEHOW![/b] [u]What I missed / My suggestions:[/u] -Tutorial (really need it for a game like this) -Steam cards (let us show our fandom by letting us do a full steam profile around rwby) -More characters (*duh*) -Better storyline (I don't want to insult you but it looks like you rushed all of it) (-Bugfixes but I know you are constanly working on it) - More gameplay hours to put in - Customization (since in the new season rwby will get a new look I found this fitting) - More scenes - Stop this repetitiveness [spoiler]Maybe at the the end when the team escapes with the ship, there should be a part with the ship to fight agiant the air defense of the island, but thats not part of the hack and slash style but I find it interesting[/spoiler] If you managed the read all of this well first of all thank you, it means a lot to me. I tried to be as honest as I could and putting my fandom away for the sake of everyone. If you have suggestions I always appreciate it in the comment. Seriously I wanted to listen to my hearth but my brain won this time. Too many negatives to positives. And mainly because the lack of gameplay. I am sorry agaion for the developers to put a negative review, but I promise if I think it worth to play it at full price i promis you I'll change my review ;) [b][u]T;l D;R:[/u][/b] A pretty okay hack and slash game with good soundtrack. I DEFIENETLY NOT SUGGEST IT TO BUY AT FULL PRICE. The game was rush realeased and it visible on the game aswell. I only suggest to you at a discount, because of the lack of gameplay. But remember 2 hours of gameplay. Question yourself: Does it worth this much? Well I'll put my rapier away. Good hunting huntresses!
  • gamedeal user

    Jul 10, 2016

    I feel like I'll probably be crucified by the more zealous RWBY fans for writing a negative review, but here I go anyway. To preface, Grimm Eclipse is not a terrible game, but what it is is a game that feels rushed out and amateurish. If nothing else, it feels like it needed a lot more work before the developers should have, in good faith, called it a "release version". But they're calling this the final product, and I'm going to review it as such. You might be looking up at my time played and thinking "that doesn't seem like a lot", and you're right, but what should alarm you is that that's all the time it took me to play through the campaign twice over, along with random quickplay sessions of random levels here and there. The campaign is short. Really short. And that's an even bigger problem considering that that's the only mode that's available right now. Horde/Survival mode should have been a part of the release package, and without it the game feels incredibly content-bare. But that might be as least somewhat excusable if the campaign was at least good. The "story" itself is a meaningless excuse for the team to be out and about killing grimm, with precisely zero interesting developments over the course of the game. Things get repetitive very quickly, as the only variety comes in the form of the occasional new type of enemy, because you can count on one hand the number of scenarios that aren't just "kill grimm in this area to move to the next area". The level design itself is pretty awful, too, with invisible walls plastered everywhere, and an incredibly low amount of effort put into hiding the "secret" artifacts. But despite all those invisible walls, we still managed to accidentally clip ourselves into walls way more times than should be acceptable. And don't get me started on the level transitions, which have you sit through either ~30 seconds of monologue or have you watch some ridiculously poorly-made "cutscene". The combat, even if relatively simple, is fun for the most part, but it does have some very questionable design decisions. For starters, all four characters' "ultra" abilities are just slight variations on the same thing: a big area of effect attack, the character-specific upgrades for which are really boring modifiers like "also stuns" or "also knocks enemies away". Team attacks are a great concept that misses the mark in its execution. Your teammate stuns an enemy, and if you're paying attention, you can follow up for a team attack for massive damage! Except that you don't actually have to be paying attention at all considering just mashing the team attack button all the time has no penalty. At that point it might as well just be automatic. The ranged attacks are also really clunky and almost seem tacked on. Instead of being able to weave melee attacks and ranged attacks together in a flurry of action like you might see on the show, in Grimm Eclipse, trying to quickly switch between the two ends up being horribly ineffective. This is mostly due to the fact that only the third attack of the ranged attack string is worth a damn. Unless you're finishing off an extremely low health enemy, or just trying to continue your combo as you move between enemies, single-shot ranged attacking is pretty much useless. You have to commit to doing the full string or nothing, and that doesn't feel smooth. (As a much more personal gripe, I was really disappointed with Blake's entire moveset in this game. Instead of using shadow clones to deceive or distract enemies, they only show up briefly during certain attacks to stab the enemy and then disappear. At best you get to leave a shadow clone behind for a second before it explodes. And wasn't it awesome how Blake could use her sword as a sickle and chain in the show? Well, you can't do that in Grimm Eclipse, so forget about it.) All this topped off with a stunning lack of polish or seemingly much attention to detail at all. Walk speed is out of synch with the walking animations. Picking up items has no animation and just puts an icon over your character's head to signify that they're "carrying" it. No animation for picking up a downed teammate. No animation for pushing buttons. Enemies have absolutely no way to deal with players getting on top of things and will just sit and growl below you. The spike traps in the final level are the biggest joke of an environmental hazard that I've ever seen, and will annoy you to death with their non-stop beeping before you ever actually die to one. I could go on and on. At the end of the day, if this wasn't a RWBY game, nobody would give a damn about it. The overall quality is so amateurish, that if you showed me it without context and told me it was an unofficial fan game, I would have believed that without a second thought. As a fan of the show, it breaks my heart to see the official game produced by such a clearly inexperienced development team. It bears repeating that, at the very least, the game needed substantially more time in early access before being pushed to release. But here we are. Shame.
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