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Vagrant Hearts

Vagrant Hearts

43 Positivo / 39 Calificaciones | Versión: 1.0.0

Warfare Studios

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Descarga Vagrant Hearts en PC con GameLoop Emulator


Vagrant Hearts, es un popular juego de Steam desarrollado por Warfare Studios. Puede descargar Vagrant Hearts y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Vagrant Hearts juego de vapor

Vagrant Hearts, es un popular juego de Steam desarrollado por Warfare Studios. Puede descargar Vagrant Hearts y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Vagrant Hearts Funciones

Description

The sisters Scarllet and Beatrice have lived their entire life in their small village. One day, Beatrice discovered she had the gift to heal anyone with a simple touch and she became the village’s healer. Her ability eventually caught the interest of the mysterious Brotherhood.

Scarllet and Beatrice are about to start a journey that will change their lives forever…

Full List of Aldorlea Games Available on Steam

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Descarga Vagrant Hearts en PC con GameLoop Emulator

Obtén Vagrant Hearts juego de vapor

Vagrant Hearts, es un popular juego de Steam desarrollado por Warfare Studios. Puede descargar Vagrant Hearts y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Vagrant Hearts Funciones

Description

The sisters Scarllet and Beatrice have lived their entire life in their small village. One day, Beatrice discovered she had the gift to heal anyone with a simple touch and she became the village’s healer. Her ability eventually caught the interest of the mysterious Brotherhood.

Scarllet and Beatrice are about to start a journey that will change their lives forever…

Full List of Aldorlea Games Available on Steam

Aldorlea Useful Links

Mostrar más

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Información

  • Desarrollador

    Warfare Studios

  • La última versión

    1.0.0

  • Última actualización

    2015-02-27

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Aug 31, 2022

    I went into the game hoping it wasn’t as bad as a lot of the reviews make it out to be, but … uh, it’s certainly not great. Complaints • Lots of typos. • Lots of holes in structural integrity, like the protagonist’s sprite being able to walk through a wall and (what should be) other impassable objects. • Issues with enemy encounters. A bit difficult to explain. There aren’t random encounters. The protagonist has to make contact with an enemy roaming around, but sometimes the protagonist’s sprite will walk right through an enemy and nothing’ll happen. Other times, a battle will start without running into an enemy at all. • Extremely basic … everything. The game is just kind of the embodiment of mediocrity. • Imbalanced battles. It felt like I was playing on super easy mode. If there were an auto-battle option, I could’ve just chose that each time and probably never lost. Redeeming Qualities • ??? Got to a point where the protagonist needed to rest for the night to progress the story, but uh, I tried resting twice and the game wouldn’t progress, so I decided to not waste anymore time.
  • gamedeal user

    Jun 21, 2023

    bad
  • gamedeal user

    Mar 6, 2015

    Glaring programming issues from the get go right from the start went to the weapon shop outfitted my main 2 characters with the gear they were missing. at the start of the adventure the gear was taken away after the metting with the mayor etc. The controls are terrible there is no game pad options and there is no keyboard control set up so you must use the mouse. TLDR: game play/programming make this game not worth it to play for the story line. if there are fixes and updates I might feel like playing it again do not waste your money Sadly another terrible RPG maker made game.
  • gamedeal user

    Sep 9, 2015

    I am conflicted about this game. I played to completion (12 hours), but I'm not really sure I reccomend it. Pros: The story grabbed my interest and wouldn't let go The magic system is interesting, but could use some flushing out Music is good, but nothing terribly special Cons: The writing isn't very good, the lines often feel like a middle-school drama performance The battle system more-or-less devolves into "keep CC layered on the enemy until it dies" The world map and UI are both pretty difficult to navigate the game switches back-and-forth between 2 parties, but all your gear (including most of your spellcasting ability) stays equipped to the other party and is unrecoverable. certain areas become nearly impossible if you left the wrong magics equipped to the other party Overall I didn't hate it, but there's a *long* list of JRPGs I'd suggest you play first, and only go after this one if you've exhausted that list
  • gamedeal user

    Sep 28, 2015

    It was a fun game to play. I liked the idea of the crests, and the fact that you didn't have to really level up or anything - just play through the game to be at the right level for the baddies you face. The story was okay, but the characters and the character interaction was a bit frustrating at times. I would recommend this if you like old school RPGs, but get it on sale.
  • gamedeal user

    Nov 21, 2015

    Horrible RPG maker game. Lots of glitches (running through walls, character background not transparent) and an extremely limited, linear game 'world'. You have at best three locations you can visit. The boss fights are without any depth. Overall a very poor experience. Don't even bother when it goes on sale.
  • gamedeal user

    Jun 10, 2016

    [b]Short version:[/b] Between all the bugs and a fair amount of design issues, there's not much of anything left to enjoy. [b]Long version:[/b] Vagrant Hearts is a game made in RPG Maker. I'm not sure which version, XP or VX, but it is a newer engine than I have personally toyed with. Because of my experience with RPGM 2k and 2k3 I know some of the work that goes into the game, but I'm not familiar with the new sprites and music files that come with the engine. I -believe- that the maps and the music in the game are not custom made. If that is the case, it didn't hamper my experience, but it may remove any soul the game might have for people who have played other games with the same graphics. While the graphics and sounds might be fine in a vacuum, they quickly lose their charm in Vagrant Hearts. The amount of tilesets used is far lower than the amount of cities you visit, and the same grass, trees and decorative tiles are used in the forests. The same music too in some cases. Now, some repetition is acceptable, and not even a problem if the maps have distinctive designs. But the maps are big and empty. I could not tell one village from another if I saw screen shots. And when I say the maps are big, they are needlessly big. For example, I timed myself running from the entrance of Clearwater Village to the inn, and going the optimal route without stopping anywhere, it took 45 seconds. Now, since the game boasts "pure 16-bit RPG goodness", I want you to think about RPGs on the Super Nintendo and Sega Genesis. As I recall towns were tight, and the inn was always close to the entrance, because that's the location you'll make repeat visits to the most. Putting the inn on the far side of the map is just dumb. The lack of graphical variety presented another problem in one dungeon, namely Malzu's Abandoned Mausoleum. I made it all the way up to the north room, where there was a table, a bunch of crates, and a gray bust on one of the crates. The bust looked suspicious so I inspected it, but it was not an object I could interact with. So I explored the rest of the dungeon and found nothing. This was the first time I used the official strategy guide, because I got really stuck. The guide said there was another bust that I had to bring to the north room - I had seen it, but didn't register it or inspect it because I had mentally filed it under "decorative tile" when the north one did nothing - but first I had to go back up to the north room and inspect the crate that it should be placed on. Here's the problem. It was a regular crate tile that I had seen in every town and in every dungeon before. I can see it in at least 5 official screenshots on the Steam store page. I was way past the point that I would inspect a crate. But there was the answer. I had to go all the way north, then back to the entrance and east, back toward the entrance and up north again. It was miserable for reasons described in the following paragraph; Vagrant Hearts does not use random encounters. Monsters are visible on the map, and will engage if your sprites touch. While this works for some games, it does not work here. You can not run away. Your escape command is worthless. As soon as you run from battle, your sprites are still touching and the battle will start over. So forget about running. And to make matters worse, the hit detection is buggy. Some enemies can move diagonally, and when they do, they can attack you from all the way across the room. So I was running through the mausoleum, and the enemy placement made it so that I couldn't even see the new room I just entered before getting in a fight. I had to fight every encounter in every room - multiple times, because the encounters reset every time you enter a room. There are two kinds of encounters in the area; 3 skeletons, and 2 skeletons + 2 phantoms. I was fighting those two encounters tens of times. The mausoleum is the extreme case, but all battles are like that. No variety to the encounters in any given area, so you just exploit the same strategy over and over. The same goes for all the bosses. Early in the game I had a spell that could mute, and it made bosses not attack at all. Later on there's paralysis spells that last so long, you'll be killing bosses without them getting a single turn. I felt like I was exploiting the game with the status effects, but it really was the only way to make progress since enemies hit really hard and have a ton of HP. Even when they don't get to make a move for ten turns so I don't have to heal, that's ten turns of all my characters blasting their strongest spells at the boss and I'm muttering "why isn't he dead yet?" I was taking notes as I was playing, and I have a few more points that I want to bring up that don't need a whole pragraph of their own. [list] [*] The game gives a really bad first impression. The main character Scarllet has her name spelled as Scarlett in some of the first text boxes (and also in a screenshot on the store page), and one early party change before I'd even been in a single battle changed all my equipment. So I was out the money I spent on equipment at the store, but I also lost the Rusty Ring I'd picked up. [*] There's a number of graphical glitches or oddities. When you rest in a bed for free, the screen brightness is turned up for a while. NPCs Captain Higgins and Surama have a white border around their sprite. One shopkeep's hood is supposed to be white but is actually completely transparent. In the cutscene the night before you head to fight the final boss, when your party members are talking amongst themselves and having their moment, Jansen accidentally has Wyatt's sprite. There is no battle background in the ghost tunnels or in the desert, just a black void. [*] There are issues with the mapping. In one dungeon I could walk where a floor board was missing, in another I couldn't. You can walk on sideways beds but not on upright beds. I've walked on closets, across an altar table, out of bounds in the blackness in Siegfried's Tomb, out of bounds in the sky at the Archaic Tower. [*] There are sound issues. Cutscenes seem to lower the volume for no good reason. The world map is much more quiet than all other maps. After I went to deliver the 20 Rojak fragments to the man living under a bridge, the "music" from that area kept playing alongside all other music for the rest of the game. When I say "music", I mean it's just the sound of waves washing ashore. I didn't hear them in battle, but everywhere outside and all throughout the ending. [*] I didn't find many crests teaching spells that temporarily buff up your stats, but you can buy scrolls for one-time casting. But the bug is all scrolls target the enemy. Did you buy a strength increasing or healing scroll? Too bad, that's only used on the enemy. [*] The game crashed once for me. I had just come out of a cutscene and saved, so I didn't lose any progress, but it was weird. The error message said something about a Name Error. [*] The Archaic Tower has 38 flights of stairs. I went out of bounds and counted. Even if you're not zigzagging up and down them like you should, it takes forever and there's nothing to keep your interest. Of all the terrible overly large places, this one takes the cake.[/list] And if you think I'm being too harsh, take a look at the Steam achievements. Does it not speak to the quality of the game that only 24% of players have played for an hour, and only 4% have beaten the game?
  • gamedeal user

    Sep 21, 2016

    I would really like to have left a good review for this game because I enjoyed it so much... up until the game breaking bug I hit. Incredibly disappointing.
  • gamedeal user

    Dec 19, 2016

    Lovely maps and well-conceived characters with a neat story. I was really excited when I saw how much work and love this game contains. I really had the feeling this game is balanced since I didn't get much money and still had enough to buy my stuff. Or at least I thought so. That was only what it looked like at first. As I kept playing there where more and more bugs and annoying points that made me curse out loud. Some enemies can't be avoided because they are bugging. I can't even run from their fights because they start again immediately. Instead of ordinary skills I have so called 'crests' that can be found anywhere. And here's the tricky part: I have two groups I am playing with. Two different sides. And if I use one crest with group A I just can't use it for group B. So if I need some heal and already used it with one party I am pretty unlucky and have to fight without it. Sounds funny, huh? I don't even know when there's the next jump so I can unequip my crests before it's too late. Reloading old save games shouldn't be the only option here. There are almost no enemy groups with less than three mobs. I need at least one round to kill one of them and every enemy makes my HP and MP drop very fast. So at one point in the game I had no heal, no HP, no mana. No possibility to heal myself or buy stuff. And then there's a boss monster, hitting me with a 500 damage AoE while my party doesn't have more than 1,300 HP each. Sometimes I got healed before a hard fight but I guess this time I just got unlucky again. Some enemies spam their strong attacks which deal up to half of my entire HP .. even AoEs are that strong sometimes. I really wanted to recommend it but I can't. It has so much potential and looked so good at first sight but I am not happy with how it turned out. I am not surprised there are so many people who didn't play until the end. EDIT: I can't believe I beat this game. Sadly it didn't get any better with those annoying fights and too strong enemies. I was always scared of what might appear next. But I got used to it, found my own way to defeat them all. Had to reload some saves and tried it again.. sometimes I just had to get lucky. But I am still somewhat proud of myself now. :D Over all I had fun playing this game .. and sometimes I had not.
  • gamedeal user

    Mar 30, 2017

    This is a nice game. First, unlike many of the RPGMaker games, the character pictures are much more unique. Then, there is the plot. It centers on two sisters and the bond that leads them into danger. One has acquired a very powerful gift, that of healing. And that gift makes that girl an object that differing factions want to control (or destroy). As with most of these things, there is also a stirring darker evil growing in the background. This is also only part one of a tale, as there is a Vagrant Hearts 2 that purports to complete the tale.
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