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The Happy Hereafter

The Happy Hereafter

76 Positivo / 200 Calificaciones | Versión: 1.0.0

Alawar,Mirball Games

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The Happy Hereafter, es un popular juego de Steam desarrollado por Alawar,Mirball Games. Puede descargar The Happy Hereafter y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

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Información

  • Desarrollador

    Alawar,Mirball Games

  • La última versión

    1.0.0

  • Última actualización

    2014-06-05

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jun 6, 2014

    For the price, it's not a bad game at all. It's kind of cutesy and amusing and has some city-building elements along with patches of story. It's a bit shallow and a lot of the options like where you build things are fixed. Your path of growth is more or less laid out for you. The graphics, however, are quite nice and the characters are adorable. The atmosphere and lack of urgency is relaxing. It's, in every sense of the word, a casual game. It's also a gentle introduction to city-building for someone who has never played one before and isn't sure they want to drop $10-20 on one of the more genre-defining titles. Like I mentioned before, the city-building aspect is rather limited, but it's quaint. You get what you pay for and it's not a bad game to add to your collection.
  • gamedeal user

    Oct 1, 2014

    The Happy Hereafter is essentially Virtual Villagers - Lite set in Halloween Town. Don't get me wrong, it's a good game on its own. But there are a few lacking components and bugs that make it not as impressive as other similar titles in the genre. For starters, it's incredibly short. So short, that I finished it in two nights. If you follow the quest order you can probably get another hour or so out of it, but that isn't a good thing. There are a lot of stretches of time where you're doing nothing but waiting. It certainly isn't as long or as tedious as Facebook games, but it lacks item collection or achievements like Virtual Villagers to help pass the time. If I had known from the start to improve resource gathering facilities the second the tech was available, I probably could have shaved off almost another hour of play. Second, the bugs. And there are more than a few that can be annoying, if not progress slowing. On occasion there are times where villagers stop gathering from resources at the bottom of the map. While it makes sense for them to stop gathering when a resource has run dry and is in the process of regenerating, they don't always stop for this reason. I found myself at the start of the game constantly having to reassign someone to harvest wood at trees because they just decided to stop working after collecting one load. With a little luck I was able to get them to automatically harvest, as they are supposed to, but it did get annoying and tedious, especially at the start when you are entirely reliant on these nodes for resources. Another bug that is annoying, but not game breaking in any way, re units sliding around or getting stuck on decorations. Sometimes when you tell a unit to harvest something, it will show the gathering animation but they will slide all the way back to the town square. This doesn't prevent them from completing their job, but it is annoying. Also, idle units have a habit of getting stuck under things. Benches, lights, buildings. It is easily fixed by picking them up and telling them to do something, and doesn't harm your production since they were idle, but it is another minor annoyance that one would think could be easily fixed. The characters are interesting and it's obvious that a great deal of effort was put into their creation, but they are sadly under-utilized. Each character has one, maybe two quest chains, that are incredibly short, and then they are never used again. The mermaid has I think 3 or 4 quests, spread across two "chains." I say "chains" simply because the first chain has 2-3 quests for her and the second is a single quest given by the witch. Once completed you will never see her again. It's sad to see detailed characters and environments used so sparingly. Ultimately, I have to say this game is a "Pass." While it can be fun, for its length, bugs, and simple play-style, there are just better games of the same genre. At sale price, it was a nice distraction; at full price it would still be ok, but for a few dollars more you can get similar games with more depth and over-all entertainment.
  • gamedeal user

    Oct 21, 2014

    Fun, Halloweeny humor. A typical villiage build game. Decent mechanics, smooth playability.
  • gamedeal user

    Nov 1, 2014

    I should have listened to the other reviews about the bugs in this game. I'm only on my second task and already experiencing problems. I am unable to interact with the "Pumpkinhead", thus unable to continue further into the game. I have tried restarting, reinstalling, changing resolutions and he still just stands there bobbing his head like a newborn trying to look around. I have submitted a report regarding this problem. If it gets fixed, I may change my review. However, until then, I suggest you save your money even if it is only a couple bucks.
  • gamedeal user

    Mar 24, 2015

    This game has pleasing graphics and some satisfying building construction by some spooky slaves I meannn townspeople (that you can work to starvation). Bear in mind that there is no room for creativity - everything is scripted. The game is also fairly short. Really lovely little casual game that's gonna get you some steam cards.
  • gamedeal user

    Oct 11, 2015

    This game was a disappointment for me. Not because the game is bad, it's not great, it is a fun casual strategy game, but it was a disappointment because it was a downgrade from a previous Alawar/Buka Entertainment game. The Promised Land is a previous game from Alawar/Buka that was released in 2012, it was a game that I really enjoyed for what it was. With this game I was hoping for more of the same but maybe a bit bigger of a scale or maybe with some more depth. The Happy Hereafter however seems to be a downgrade on The Promised Land rather than improving on the formula that made me a fan . For this review I'll touch on a few of the points that I felt really soured me on this game compared to the one that made me buy this game. So the game is about starting off a colony, managing the workers that you have to finish tasks given to you so you can upgrade your buildings and continue progressing. Right off the start the worker system showed a big downgrade from the previous game. The workers are all generic and it doesn't matter what each one is doing, in The Promised Land, each character had a description, stats and preferred job(as well as disliked job). Each worker in The Happy Hereafter is interchangeable, it doesn't matter what job each is doing and you can just throw them wherever and it doesn't make much difference. In The Promised Land you had to plan out where each new worker went and what the best fit was to maximize their ability to collect resources and perform the best for your colony. Each worker in The Promised Land could also gain experience making them better at certain tasks which again added depth in worker placement. Workers could also be stationed in one area and they would continually work that area and if they ran out of resources they would patiently wait till resources spawned again. In The Happy Hereafter if a worker tries to collect resources from a depleted area they will just wander back to town and if you didn't notice it (there is a pumpkin head character they hide behind) then you have an idle working doing nothing. And lastly on the workers, You can not assign more than one worker to collect resources from an area other than the very last resource you can collect, it really prevents you from progressing and puts you in a situation you don't need as many workers as you could have space for as most of them will stand around doing nothing. There isn't really as much story as The Promised Land either, there wasn't much in The Promised Land either to be fair but again something lacking in this title. Art is great in both games, again not much of difference or upgrade, but it's not terrible and is nice to look at. It was pretty good in their previous game so why mess with it. There is also random enemies that will try to pillage your storage area. These are more annoying then fun to deal with. They are also incredibly easy to deal with and pose no real threat, a couple of clicks and your back to the game. The resources in the game for building and upgrading as well seem to be poorly balanced. I had max workers on all areas to collect as much wood as possible and I was still constantly running out of wood, while having large stock piles of food, stone and gold (as well as other resources). This could have been an easy fix by allowing more than one worker to collect resources from the mill, instead I had to constantly micromanage the workers to have one collecting while another was delivering. As much as that might seem like it ads some difficulty or complexity, for me it just seemed tedious and takes away from the fun of these types of games. To sum it all up, The Promised Land is 3$ more on steam, but you'll get a lot more out of that game compared to this one. If you are looking for a short, casual, indie resource collection, strategy game, I would suggest The Promised Land over this game. If you already have The Promised Land and you are looking for something very similar or better, skip this game entirely as I just didn't find it be near the quality or fun that The Promised Land was.
  • gamedeal user

    Apr 27, 2016

    An easy, very casual resource management game with no time limits. Basically the player builds a city for their zombies friends by setting the zombies to work, gathering food, farming, cutting wood, quarrying stone, and collecting gems and money. The point is upgrade everything, when everything is upgraded the game "ends". There are a few quests that need to be done such as helping a witch or growing a tree. It is a bit involved since to make money one needs to use the laboratory, workshop, and kitchen. And while managing all that the main warehouse gets attacked periodically by flying pigs, shining knights and grim reapers who steal the food. The player must defend the main warehouse by clicking on the thieves until all have been defeated. (Flying red pigs with a black mane that remind me of Monty Python's flying pigs.) Best thing about this game besides the lack of any time limits, is that it is more or less an open type world where the player controls who and what is being done. Plus the town square can be built however the player choses by buying street lamps, paving stones, fountain, and benches. A simple easy game for when one wants a break from time/resource management games with timed linear fixed campaign levels.
  • gamedeal user

    May 27, 2016

    Let's keep this simple: This is a resource management game on training wheels. For a younger audience, this could potentially be recommended, with caveats - but that doesn't make it a good game in the genre. Developer Alawar and publisher Buka Entertainment are well known amongst casual gamers. Farm Frenzy and Treasures of Montezuma are two of the most well known series they've worked on, and the rest of their respective lists of mostly mediocre yet decent enough games are pretty long. They also collaborated on The Promised Land, another resource management game, but one I actually enjoyed; it was *heavily* reminiscent of Virtual Villagers, and even without ever managing to come close to the fun mechanics and attention to detail that made Last Day of Work's game a hit, it provided a few hours of entertainment. The Happy Herefter feels like a game that attempts to capitalize on the moderate success of The Promised Land, and fails. There is nothing innovative about the resource collecting, building, crafting, quest fullfilling treadmill the game puts you on, and there is also no attempt at permitting the player any input or attempt at strategy. You follow the cues, you fullfill one (re)quest after an other, everything with an arrow pointing at things just in case you missed them. Except when you do miss them, because quests are worded awkwardly or mechanics are insufficiently explained. Certain mechanics also feel too much like busywork to be fun, like resources that deplete very fast but only for a few seconds - long enough for your toons to wander aimlessly around not knowing what to do and needing to be dragged back. There is a distinct lack of polish here, in the copywriting, in the UI, and in the mechanics, to the extent where it feels like no one really playtested this game. So if you have younger kids, and if you are willing to sit around for a few hours helping them when they get stuck because something is worded wrong/awkwardly or a mechanic is badly explained, then this might be a fun game for them. It's utterly linear, impossible to go wrong, somewhat cute, with a silly story, and not too long. If on the other hand you're an adult casual gamer, might I suggest The Promised Land? Exactly in the same vein, just better executed and more polished.
  • gamedeal user

    Jun 9, 2017

    I really enjoyed this game until it bugged out toward the end. Any character doing any gatherering just kept working at the node over and over and never delivered anything to the warehouse unless manually moved to it and then moved back to work the node...every. single. time. I couldn't finish the game because it's really not worth playing in that condition; it's tedious, boring and incredibly irritating. If the bug were to be fixed (which, according to the sources I've checked, it's been in existence and been reported for two years so I doubt it ever will be) I'd highly recommend as a cute, relaxing game, but until that happens, it's just enormously disappointing.
  • gamedeal user

    Jun 24, 2017

    The Happy Hereafter is a casual strategy game. You manage the underworld and the poor souls who will become your slaves, err your workers. The aim of the game is to discover the entire map by unlocking all the areas, interact with some wacky NPCs quest givers, grab all the resources, build everything you can and upgrade it to the max. It’s a tiny persistent world, i.e. there aren’t several levels with different maps, you have one big map. It’s a casual game so there’s no time pressure, you’re never stuck wondering what to do next as the game keeps throwing small tasks at you and can’t even choose where to build anything: everything have an already set place. The gameplay is how efficiently you’ll exploit all your resources and plan your crafting to do all the quests and finish the game. When you finish you can still keep on playing your little world if you want to. It lasted around 6 hours and had a bit of complexity with the craft: you can produce several different food items, use them in a dozen cooking recipes; you also pick wood and stones and craft statues and other gift shop goodies. You can sell anything you pick or craft using a trading post and use your money to buy additional workers. Expecting a trash game I was surprised by the overall quality. The graphics are nice, with a Tim Burton style. The music is calm and fitting, a bit eerie. The texts are fun to read and some quests made me chuckle. The game is pleasant and really well made and if you’re a fan of casual lighthearted fun, you shouldn’t miss it. Especially now since the game is on sale at a ridiculous price! Similar games: the Virtual Villagers games, Wild Tribe, The Island Castaway games, Gemini Lost, Farm Tribe, Wandering Willows… And to some extent All My Gods and Hero of the Kingdom games.
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