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Penumbra: Requiem

Penumbra: Requiem

67
50 Positivo / 434 Calificaciones | Versión: 1.0.0

Frictional Games

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Penumbra: Requiem, es un popular juego de Steam desarrollado por Frictional Games. Puede descargar Penumbra: Requiem y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Penumbra: Requiem juego de vapor

Penumbra: Requiem, es un popular juego de Steam desarrollado por Frictional Games. Puede descargar Penumbra: Requiem y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Penumbra: Requiem Funciones

Frictional Games

https://store.steampowered.com/app/1944430/Amnesia_The_Bunker/

About the Game

Puzzle expansion for Penumbra: Black Plague. Requiem is part of Penumbra: Black Plague Gold Edition, included in the Penumbra Collection.

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Descarga Penumbra: Requiem en PC con GameLoop Emulator

Obtén Penumbra: Requiem juego de vapor

Penumbra: Requiem, es un popular juego de Steam desarrollado por Frictional Games. Puede descargar Penumbra: Requiem y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Penumbra: Requiem Funciones

Frictional Games

https://store.steampowered.com/app/1944430/Amnesia_The_Bunker/

About the Game

Puzzle expansion for Penumbra: Black Plague. Requiem is part of Penumbra: Black Plague Gold Edition, included in the Penumbra Collection.

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Información

  • Desarrollador

    Frictional Games

  • La última versión

    1.0.0

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Mar 30, 2022

    Overture and Black Plague albeit their age and other oddities are good games with a good story and definitely worth playing. Requiem is a dlc to Black Plague so one would naturally believe Requiem would be a continuation or at the very least an extension of the previous two. It's not. Others who have traversed this series before me have indeed found out long ago what Requiem is. A crummy disjointed puzzle laden deviation and not in any way consistent with the two previous endeavors. Others have reviews which go into more detail and those reviews are more entertaining than Requiem. Next stop: Penumbra Necrologue.
  • gamedeal user

    Dec 15, 2014

    i dont remember seeing that second screenshot anywhere in the game, but it is a very excellent game with really good puzzles, and a very scary ominous environment throughout the entire game if you enjoy puzzles and problem solving this is a very good game because its heavily focused on that aspect
  • gamedeal user

    Jul 28, 2023

    A second-rate ”horror” game with decent puzzles and a non-existent story

    I’ll start this review by clarifying that I have neither an overly critical nor demanding taste yet Penumbra: Requiem still managed to leave me with mixed feelings. I dove into this short expansion of Black Plague with an open mind but soon realized where all this unfavorable feedback stemmed from; Frictional Games, my all-time favorite developer, has truly disappointed me this once. It can be somewhat hard to discern why Requiem feels so connected from its predecessors. First off, there are no enemies that would keep you on your toes although environmental hazards are as deadly as ever – at first, I thought that maybe it doesn’t matter, maybe the puzzles and story will make up for the lack of fear factor! Oh boy, I was wrong… Requiem has barely anything new to add to Philip’s lore, and whatever lazy story-telling there is, it just makes zero sense. Secondly, while the gameplay is not bad per se, it’s just eye-wateringly tedious, and even though the puzzles are well-thought-out and creative, some of them can get annoying pretty fast. Apart from a few collectibles, the devs ensured that you don’t have to worry about stumbling upon any resources or notes. Lastly, I also want to point out that most of the time I felt like I was jumping up levels in a low-budget 3D puzzle platformer. Are we even talking about the same series anymore? As much as I hate to leave a negative review, I cannot recommend this game for the aforementioned reasons. If you are a die-hard fan of the Penumbra series, you might want to check out the canonical ending which was honestly the only worthwhile thing to experience. Otherwise, I suggest you save your time and leave this one be. Graphics ☐ Stunning ☐ Beautiful ☐ Good ☐ Decent ☑ Jumble of pixels Gameplay ☐ Super fun ☐ Enjoyable ☑ Normal ☑ Boring ☐ Don’t fall asleep Audio ☐ Eargasm ☐ Amazing ☑ Good ☐ Not horrible ☐ Better without headphones PC Requirements ☑ Potato ☐ Medium ☐ Fast ☐ Ask NASA for a spare computer Difficulty ☐ Piece of cake ☐ Easy ☑ Average ☐ Difficult ☐ Very difficult Story ☐ No story ☑ Some lore ☐ Average ☐ Good ☐ Masterpiece Length ☐ Super short (0-2 h) ☑ Short (2-6 h) ☐ Average (6-10 h) ☐ Long (10+) ☐ Endless Price ☐ Free ☐ Worth the price ☑ Buy it on sale ☑ If you have extra money ☑ Not recommended Bugs ☐ No ☑ Minor ☐ Annoying ☐ Too much ☐ The game itself is a bug Replayability ☑ No replay value ☐ Maybe once ☐ Multiple times ☐ Infinite replayability Scariness ☑ Try not to yawn ☐ Has its moments ☐ Very scary/tense ☐ Nightmare

    5.5/10

  • gamedeal user

    Jun 29, 2015

    Its definetly a nice game.Its a puzzle based game with the creepy atmosphere of the previous 2 games.Yes it isn't scary as the previous ones,but i had a lot of fun playing it and i recommend playing it if you want a nice relaxing puzzle game.
  • gamedeal user

    Jul 17, 2015

    I am a huge fan of Penumbra, but this is different. Please note that this is a puzzle expansion pack. It is a game filled with puzzles, ubt it does not have the same story nd creepiness that the first game does. I wish there was more to it, and it strayed toofar from its original title, but can still be fun. 7/10
  • gamedeal user

    Aug 15, 2015

    Although Penumbra: Requiem is without the Survival aspects of Overture and Black Plague, its puzzles provide a challenge worth conquering as you unravel more about Philip and what goes on in his head. However, due to this, the game does tend to feel more like Portal without a Portal Gun than a game from the Penumbra series. While it not may live up to expectations brought to the table by Black Plague, it's a satisfying conclusion to a great trilogy.
  • gamedeal user

    Nov 1, 2015

    Disapointment. Thats all I got after finishing the 3rd and final chapter in this series. What started off solid in Overture and continued with a bang in Black Plauge just fizzled out here. The spooky atmosphere is really the only thing this has in common with the first two games. No real threat felt. Just puzzle after puzzle after puzzle with nothing. It offered no resolution to what the first two games. Hell looking back I would say Black Plague was a better ending. This was just Portal without the portal gun. Play if you love puzzles but if you want the horror these games offered in the first two titles than you'll be disapointed like I was.
  • gamedeal user

    Dec 9, 2017

    A fitting conclusion to the Penumbra franchise, or is it? I remember the introduction to the series with Overture. It was interesting and while some of the fighting sequences left much to be desired back than (roughly 10 years ago) it was all refreshing with its physics-based gameplay. Then came Black Plague which was considerably longer and had several scary moments; this was brought to fruition with Amnesia The Dark Descent. Plus, Black Plague also put a lot more emphasis on storytelling. So, parallel to working on Amnesia work also began on the 3rd episode which was - in my opinion - completely unnecessary. It is still about Philip who finds himself in a room then has to proceed from one chamber to the other until the conclusion is reached after a couple of hours of playtime. The task is usually to move objects, pull levers, pile up boxes, do some platforming etc. all to be able to pick up 2 artifacts that open the portal at the end of each stage. The scary aspect is completely missing and while the puzzles seem interesting enough all the audio and text were just thrown into this mess to tie up the loose ends. The first iteration of the HPL Engine seems already way too old but back then with Requiem the creators could showcase its capabilities. There's nothing wrong with this, it's just an episode that doesn't really fit the franchise which already has a sequel in the form of a community-made mod titled Necrologue. If you loved the franchise but forgot to play Requiem (as you thought Black Plague finished Philip's journey) like myself then you might find the 3rd expansion exciting enough but don't expect a coherent narrative and scary moments - it's just puzzles all over and 2 endings that you'll either love or hate.
  • gamedeal user

    Apr 20, 2018

    Seems like Penumbra creators decided to mix unused assets from the game and put them together. The result is a collection of very little maps with some puzzles to solve on each. You travel to one map to another using a ¿magic portal? fueled by ¿magical eggs? you have to pick up. They are way too different from each other: tomb, facility, sewers... some of them don't make any sense at all (marble slide, super mario platforms). They reused some rooms from the first game, too. This maps were bundled together with some voice acting you get on picking up books or solving puzzles, but no real progress from the original story is made. You simply are ¿mad? and ¿join the mad? There are no enemies, danger is scarce. Your worst enemy is falling down and boredom. An excuse to sell unused maps and ideas from previous games. Not worth your time.
  • gamedeal user

    Jul 1, 2019

    [h1] Error 404: Penumbra not found [/h1] Penumbra: Requiem is the third instalment to the series of survival-horror games with a heavy emphasis on atmosphere and story elements. It is recognized by Frictional Games as an expansion to Penumbra: Black Plague. Being a sequel, Requiem starts in fashion very similar to how Black Plague did – with a flashback of the ending from the previous game. Except for where Black Plague made an effort to recap the events of preceding Penumbra: Overture, Requiem simply opens with Black Plague’s closing scene. It stands to reason, as despite being the finale of the initial Penumbra concept, the ending of Black Plague was left deliberately vague. To avoid spoilers, I will only argue that while Philip’s final choice was very clear, its ultimate outcome was left unexplored. Alas, here we are, knocked over the head by a Grey and dragged into the darkness (once again). This review is the third entry into a series that explores game-by-game all of the Frictional Game’s titles. Without further ado, let’s raise eyebrows and a few questions about Penumbra: Requiem. [b] Thinking with portals [/b] You wake in an abandoned tomb, without an indication as to where you are or what to do next. After exploring the available surroundings you get to find a glowing book. On pickup, we can hear the voice of a man. It belongs to a researcher who, much like the player, was brought there from the Black Plague’s facility. His scarce records are found throughout the entire game, as the player seemingly follows in his tracks. I immediately noticed, that there is no record of the voiceover in the notebook. Slightly surprised I carried on solving the puzzles that eventually led me to a strange artefact, that vanished when touched. As it turns out, it was a key to an otherworldly portal – the only way out of the tomb. The Portal led to an industrious looking area. Searching around the devoid of life room, I once again found the strange artefact from the tomb. A female voice informed me that I found one of the two keys and then it struck me – this is was what Penumbra: Requiem is about. The game is, in fact, a set of logical puzzles, unrelated to one another. There is no story and there are no enemies, just solving the puzzle, getting the right number of keys, and yet another portal. I can’t quite wrap my head around why would Frictional Games choose to take Requiem in this particular direction. Especially with such an introduction implying a continuation of the story, I was flabbergasted when I realised that Requiem essentially has no story at all, and the game is not even a horror anymore. Imagine entering the car on the parking lot, only to find out that it is a fancy bathtub that just looks like a car from the outside. It is somewhat amusing in a way, but why is there a bathtub in the middle of a parking lot? Why does it look like a car? This doesn’t make any sense. Much like the seemingly random shift of the core concept in the final entry to a game series. [b] Ketchup from TNT [/b] That raises a question – what Penumbra: Requiem is then, really? In the review of Penumbra: Overture I compared the development by Friction Games to throwing ideas at the wall – some worked well, bouncing right back, others not so much, slumping down miserably. To carry over the analogy, Black Plague would be then removing all the sloppy elements. In case of Requiem, the creators went a step further and removed the wall. There is no telling anymore whether the idea was good or bad, they are all just there, flying majestically through the air, unchecked and unrestrained. The outcome is a rather haphazard set of rooms, there is no overarching visual theme or any particular link between them. Quite the opposite, each of them is visually different only with a portal at the end being a given. Requiem relies heavily on the game’s physics engine with most of the puzzles requiring to manually move objects. Sometimes it is to move the block onto the pressure plate, other blocking the door with a barrel. Somewhat strangely the inventory was made essentially redundant. There are hardly any items you can pick up and all mechanics including mixing objects from inventory screen are gone. To change a fuse you have to pick the thing with a mouse and drag it manually all the way to the other room. The notebook is redundant as well with the only entry being the number of keys left in the level. Most importantly though, horror is gone. In Penumbra: Requiem, there are no threats to the player other than some of the environments. Without an in-game factor that would give validation to the sense of unease and danger of the situation, the attempts at creating atmosphere lose most of its impact. On top of that, only a few rooms towards the end of the game try to be scary at all. The only feeling the game establishes perfectly is confusion. There is a puzzle requiring you to teleport a bottle of exploding ketchup or a platformer section mimicking original Donkey Kong with explosive barrels. These bizarre and sometimes downright silly ideas kill even a notion of atmosphere before it has any chance to flourish. [b] An estranged child [/b] To be fair, I would like to stress that Requiem is not an inherently terrible game in its own right. The puzzles are fairly diverse and should you fancy a bit of simple problem-solving you might even enjoy this title. What truly makes Requiem a bad game is Frictional Games choice of forcing it into the Penumbra franchise and claiming it is a horror. It lures the player with a promise of expanding the story, only to make at best a tenuous connection to the rest of the series. For instance, Requiem does bring up characters from previous games – Red, or the last surviving member of elevated caste, an infected researcher from the computer room is there as well. Except when in Black Plague all such mentions served to resolve a plotline, in Requiem, their presence is entirely inconsequential and not even single character is given any kind of closure. Like most of things within the game in general, they are just kind of there. Then there are also elements that imply that developers simply stopped giving a damn at some point. Ketchup made from TNT is one thing, but aforementioned underused mechanics reinforce the sensation of Requiem being an empty husk of a Penumbra game. Then there is a matter of humour, in a completely out-of-place fashion Phillip started being sarcastic. Not in a funny and self-aware way, being rather miserable and off-putting instead. https://steamcommunity.com/sharedfiles/filedetails/?id=1787620371 I would argue that Requiem would do a much better job if it was not part of the Penumbra series. It invites comparison to the rest of the franchise and this means a .50 caliber shot to the foot for Reqiuem. Puzzles in Black Plague worked well as a means of furthering the story and building into the atmosphere. Requiem has the puzzles for the sake of it alone. They are not bad, but the game is much flatter and admittedly the gameplay was never the strongest trait of Penumbra. It was indeed functional, but it was the story that gathered the most praise from the general audience. On the other hand, Frictional Games seem to have realised that Requiem was a bad idea. It is sold on Steam as part of Penumbra: Black Plague Gold Edition. Its price is identical to that of Overture, meaning that Requiem is essentially thrown in as a bonus. Which is a commendable display of common sense on the part of the developer. If you really loved the puzzles from other Penumbra games, you might find Requiem enjoyable in short sessions as a form of a mental warm-up. If you got it as part of Gold Edition you probably can give it a try, but in general, this is a stone better left unturned.
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