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Painkiller: Resurrection

Painkiller: Resurrection

38
27 Positivo / 181 Calificaciones | Versión: 1.0.0

Homegrown Games

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Descarga Painkiller: Resurrection en PC con GameLoop Emulator


Painkiller: Resurrection, es un popular juego de Steam desarrollado por Homegrown Games. Puede descargar Painkiller: Resurrection y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Painkiller: Resurrection juego de vapor

Painkiller: Resurrection, es un popular juego de Steam desarrollado por Homegrown Games. Puede descargar Painkiller: Resurrection y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Painkiller: Resurrection Funciones

William "Bill" Sherman has a problem - he's dead. Blown to pieces by his own C4 payload, which he wanted to eliminate a South American druglord with on behalf of some shady secret service people. The fact that he accidentally blew a bus full of innocent civilians into the Great Beyond has given rise to an all new problem - Hell doesn't exactly have any problems with claiming his soul. But now Bill's in purgatory and he's caught the eye of heaven's warriors. He's been offered a chance to make good the havoc he wrought using his quite special skills. And with weapons of course. Bizarre weapons. Crazy weapons...

The Game

Developed by Homegrown Games with former developers and modders from the previous Painkiller games in collaboration with Studio Med-Art and with a Catholic priest advising, Painkiller Resurrection combines rock-hard, no-frills action and an exciting story with painstakingly researched details. In a bizarre world influenced by medieval ideas about hell and purgatory and Dante's Inferno, the mixture of fast, straightforward levels and enormous, explorable regions containing the worst scum of any hell provides a unique gaming experience.

  • Unique storyline told using top quality "graphic novel" style cutscenes

  • Completely reworked "Painkiller 2.0 engine" with shader effects, weather systems, a superb physics engine, and ultra-fast netcode, including an anticheat system

  • The best weapons from all of the Painkiller titles + new, inventive tools of death

  • Classic-style FPS levels and enormous, explorable areas provide varied gameplay

  • Countless eSports-grade multiplayer modes with numerous new and updated maps

Mostrar más

Descarga Painkiller: Resurrection en PC con GameLoop Emulator

Obtén Painkiller: Resurrection juego de vapor

Painkiller: Resurrection, es un popular juego de Steam desarrollado por Homegrown Games. Puede descargar Painkiller: Resurrection y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Painkiller: Resurrection Funciones

William "Bill" Sherman has a problem - he's dead. Blown to pieces by his own C4 payload, which he wanted to eliminate a South American druglord with on behalf of some shady secret service people. The fact that he accidentally blew a bus full of innocent civilians into the Great Beyond has given rise to an all new problem - Hell doesn't exactly have any problems with claiming his soul. But now Bill's in purgatory and he's caught the eye of heaven's warriors. He's been offered a chance to make good the havoc he wrought using his quite special skills. And with weapons of course. Bizarre weapons. Crazy weapons...

The Game

Developed by Homegrown Games with former developers and modders from the previous Painkiller games in collaboration with Studio Med-Art and with a Catholic priest advising, Painkiller Resurrection combines rock-hard, no-frills action and an exciting story with painstakingly researched details. In a bizarre world influenced by medieval ideas about hell and purgatory and Dante's Inferno, the mixture of fast, straightforward levels and enormous, explorable regions containing the worst scum of any hell provides a unique gaming experience.

  • Unique storyline told using top quality "graphic novel" style cutscenes

  • Completely reworked "Painkiller 2.0 engine" with shader effects, weather systems, a superb physics engine, and ultra-fast netcode, including an anticheat system

  • The best weapons from all of the Painkiller titles + new, inventive tools of death

  • Classic-style FPS levels and enormous, explorable areas provide varied gameplay

  • Countless eSports-grade multiplayer modes with numerous new and updated maps

Mostrar más

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Información

  • Desarrollador

    Homegrown Games

  • La última versión

    1.0.0

  • Última actualización

    2009-10-27

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jul 5, 2015

    Painkiller: Resurrection is yet another stand-alone expansion pack for Painkiller, being single-player old-school FPS with competive multiplayer. Or sequel. Hard to tell by now. It adds very few new elements, just few new levels. It started as a fan project, not unlike Overdose, and was released in a whooping 2009, 5 years after original Painkiller. And I am afraid, this game indeed feels like unfinished amateur mod. Despite running on old engine, it supports wide-screen. HUD will be stretched though. But from technical side this game is a horrible mess. There are bugs everywhere. Everywhere, I said! It surely has no problems spawning enemies half-sunk into floor. Or spawning them outside of level, where they will try to chase you until you activate next checkpoint. There is even a glitchy physics bridge in level 3, trying to cross which is suicide. Developers even just teleport you across. It gets ridiculous at the end of level 4. The voice tells you "watch out, there is a huge demon in front" and then boss spawns in. And instantly dies in water, with exit activating the very next second. Not only that, but due to levels being huge, the loading and performance are beyond tolerable! Overdose already had loading 4 times longer than in original Painkiller. Resurrection's loadings are 4 times longer than Overdose ones! Be ready to spend 5 minutes. Or more. Though, I did notice that loading a save was almost instantious, developers probably changed the way that it works. But they didn't do it properly, as very likely loading a quicksave will lead to even more glitches. At very least some music stopped working. Just fully reload checkpoint. Oh, yes, and the fact that Painkiller engine doesn't know how to use multi-core processor shows. Get ready for non-stop slow motion, you will have to enjoy it no matter the PC. Important: Because game tries to save you from this mess, there are chances that level geometry of level 4 will just refuse to load. It just will not. You will just fall and die in void. Because quality gaming. To fix this you will have to just reinstall game and then restore your map-screen autosave. It works for some reason. As for multiplayer, then well. It still has same multiplayer as from Painkiller, that is Deathmatch-based. No new maps. Or maybe those are from Overdose. I didn't check because no one playes this game. And seeing how Gamespy was shut down, you aren't going to find servers easily. Can still connect directly, true. The story follows Bill who is speaks of himself as cold-blooded assassin. Who also somehow manages to kill bad people only. And then freaks out and tries to stop the bus full of people exploding. And then thinks that this is the only reason that he is going to Hell. Oh yea, and then he kills many many demons. Ace. The plot in the game is nothing unexpected. But the way that it's given is pretty darn good. Comic-like cutscenes are really good. You will also hear woman's voice explaining you about the level and telling you what you should do, all during game process. But then you will also have to listen to Bill's voice as well, throwing one-liners, not unlike to main hero of Overdose. Only instead of "Tastes like chicken!" you will be hearing "This... is... madness...". More tolerable though. So, what exactly is new? New weapons, new monsters, new levels, new music. So, let's break down. New weapons, well, there is actually only one. It's given at the last two levels and it's like a stronger hack of stakegun. But hey, at least original weapon balance of Painkiller is back, so it's goody. Better than Overdose's mess. As for new enemies, there is only one regular enemy plus final bosses. And that regular enemy is just something lazy, being something tough and throwing fireballs. Oh, wait, it's just Skeleton miniboss from first level of Painkiller with changed skin. And his ragdoll is a complete mess, you will be seeing huge body distroction and hands flapping if you dare to stick any of them to the wall with stake. Plus, there are some enemies reused from Overdose. But levels is the biggest change here. And I mean level design mindset. Instead of just being locked in one arena after another, you are free to move around level even when fighting baddies. It goes for open-wolrd-like feel, as there may be two paths to the next part. Locations are huge, there can be dead-ends and there isn't always a checkpoint to hand-guide you. It just manages to strike that feeling of exploration on your own and to be honest, I found it strangely enjoyable, even if there are amateurish part and challenge-reward isn't always done right. But as said, all the "wrongs" of level design, like dead ends or making player find the next way without much signs, contribute to feeling that you are progressing in this big world yourself, while also somehow not being too mazey either. Stylistically, it uses the feel and style of the first chapter of Painkiller. Actually, I may be wrong. Remember pre-last level of original game, Monastery? If you do, then you will know what I mean there. And music does an awesome job as well. Ambient is strong and moody. It gives a bit of that lost, despair feel. Something for exploring these foggy lost lands. And fight music has metal or similiar things back to it, being actiony enough, yet still somehow retaining moody feel. So what this mod does best is atmosphere and exploration feel. But what this mod does bad are pretty much bad things that you expect from amateur mod. As said, challenge-reward balance is screwed. Bosses suck. It's not afraid to be cheap either, as you will often be ambushed by melee enemies spawning right on top of your head. Like, dogs that have explosive barrels on their back. Swarm of hitscan enemies being spawned from every side sometimes. Some encounters with huge enemies, that will either be too easy due to you having freeze ammo on shotgun or else they will eat tons of ammo. That and combat itself isn't good. While each enounter isn't as dragged, I feel that they often were placed as "just to have something". No care about flow or anything. Not to mentioning that levels can be too confusing for those who just want more Painkiller and don't like games like Hexen. Not that it reaches Hexen puzzles, but you get it. And well... Bugs bugs bugs. Performance. Loading. And progress-halting bugs. Quacksaves crashes and corrupt saves. As for Tarot cards, at least they changed screen to show that you can get only six of them. And then you can equip only one passive and one "to use" card. No, trying to get Tarot Cards by fulfilling whatever objectives in these huge levels in this buggy buggy game is not fun, I just didn't bother. As for demon mode, well, to be honest, it was useful, as you are more likely to get 66 souls without paying attention. Levels here can hold up to 500+ monsters after all. If forget that there is possiblity that game will crash on you. Oh, yes, and game has few endings. Default one is bad. I doubt that you hate fun so much that you will want to beat game on hardest difficulty. Just check on YouTube or something. Oh, and developers added "cooperative" map at some point. You can launch server and choose it, while keeping game mode as Deathmatch. Technically, I heard that it's unreiable, monsters dissapearing and all, so don't bother. And map itself is just red island in lava sea. Which uses tough enemies non-stop so it'sn ot fun for single player. Not to mentioning that you will just get knocked into air all the time and respawn non-stop. Mess. Painkiller: Resurrection is a amateur unfinished fan-mod in disguise. Or at least this is the feeling that I get. Sure you can enjoy amateur mods and all. But while there are some nice ideas, technical side flopped completely, making it unenjoyable. Horrible. Messy bugfest.
  • gamedeal user

    Mar 13, 2014

    One of the buggiest, most insipid, and most uninspired shooters ever conceived. Stay away at all costs from this garbage and play the original.
  • gamedeal user

    May 23, 2022

    After playing the first Painkiller i'm not gonna bother with this awful series even tho i bought all the games years ago. My time is better spent on other games.
  • gamedeal user

    Nov 2, 2014

    This game is no gem of the Painkiller Series, it is more or less one of the games that could probably rightfully be called a lemon. Given there are some things that are good, the game itself isn't - it is a repetition of the original game just with much larger Levels - the first level is huge, as are most of the other levels, and this is causing one of the problems of this game. The loading time also is very "huge" - sometimes you wait for what seems an eternity just to start the level, reloading also takes a lot of time when you die during the level. The graphics are as they were in the original Painkiller, but there is not much new about this episode regarding the graphics. The level design is what might also be a great drawback, you are left alone and you will fail - a lot of times just by walking off in the wrong direction or because the level was designed to make the player suffer. A good example is the spiral staircase in the cathedral, another one the chaotic layout of the valley, were you suddenly can't stop a skid and fall into your death. But there are even worse design errors - like the sparsely added new demons and monsters. Off course the huge levels are looking good, but the design errors are unforgiving and regretfully also unforgivable. The story starts out nice, in comic style you are told why you are cast into "hell" - but then the game starts and you realize, "Oh, it still is purgatory... Bummer!". It had a lot of potential, which is regretfully left unused. I know some people who love the game as a multiplayer game - but it still is bugging around a lot, and furthermore - the loading time is taking again away a lot of fun for this game. Graphics: 7/10 (some options have to be customized, especially on some newer cards) Sound: 6/10 (mostly the old soundtrack, with time it becomes enervating) Playability: 4/10 (This is representing also the loading time and the design errors which can be a mess) Story: 5/10 (since this game isn't really making a lot out of the backdrop of the story) Value: 3/10 (Even at 9,99 it's too expensive since it isn't living up to the potential - wait till it gets cheap, real cheap) Overall: 5/10 (This average is a representing my own opinion, the game isn't the best in the painkiller series and as such you could decide if you require it or if you pass and try playing the other games).
  • gamedeal user

    Mar 29, 2014

    this is by far the worst pankiller ever made. it is buggy and glitchy like hell. The guy that made it just didn't have enough experience making levels interesting and fluent.
  • gamedeal user

    Jun 5, 2014

    What's that? You say you like bugs? Glitches good too? Excellent, have we got a game for you! We've got save game corruption bugs, falling through the map bugs, enemy AI bugs, checkpoint bugs, scripting bugs! We've even managed to add bugs to the process of selecting a tarot card! Yessir, if you enjoy being kicked out of a game and back to your steam library every nearly ten to fifteen minutes, have we got a game for you right here. What's that I hear? Overdose was buggy, you say? Well yes, Overdose was a buggy, slightly unfinished seeming product, glad you noticed. We've managed to more than triple the bugs in that as well as reduce overall stability! Remember back in the good old days of playing through Painkiller: Overdose when you'd randomly morph into demon mode and it'd boot ya to your desktop? ENJOY THAT EVERY SINGLE TIME YOU MORPH THIS GO-ROUND, FRIENDO! And the level design is unintutive, what with checkpoints that fail to load, enemies spawning on top of each other, on top of you, and on top of a void outside the map! We've got necessary progression points hidden in corners you'd NEVER think to look here, boy howdy! What's that you say? This isn't enough for you? Try a heaping helping of FIRST PERSON PLATFORMING! Yes, the bane of all gamers' existance, the reason nobody liked Xen, good ol' FPS platforming is back, this time in a painkiller game! Nothing goes together like mustard and chocolate cake quite like having to jump up a large spiral staircase very high up with nothing to meet you when you inevitably fail like a fifteen minute load time. A 15 minute load time that, mind you, will fail to load almost each and every time, simply freezing you on a load screen. BUT IF YOU'RE STILL NOT IMPRESSED, REMEMBER: Your save games can and will become corrupted for virtually no reason, oftentimes making the game fail to launch and booting you out to your desktop before you even get a chance to see past the main menu! All in all, if you don't spend enough time not playing games and not looking at your steam library, highly recommended. Easily the best rebooting your videogame upwards of twice every 30 minutes simulator on the market today.
  • gamedeal user

    Jul 1, 2023

    Minimum innovation. The dumbest opponents. Poor level design. Outdated graphics. Numerous bugs. Bad optimization.

  • gamedeal user

    Dec 18, 2020

    The map layout of every level is so big, you'll wander aimlessly as if you yourself are in purgatory coincidentally where the game takes place. The compass does not show you where you go, only what living demons still remain alive, but it was expected from the other previous games have shown. It sucks how you need to play the game on the hardest difficulty to get the true ending since this game is a one stop kind of thing, play it once and only once, it is no fun the second time around unless you remember where to go this time. That and corrupted saves/fatal errors from time to time, you can lose your progress in this hell. Not going to go through that again.
  • gamedeal user

    Oct 31, 2015

    To be honest, Painkiller: Resurrection is more like a "decline" than a "resurrection" of the franchise. On the surface it looks really similar to its predecessors but after playing the first level you realise how Homegrown Games Studios got it all wrong. PROS: +same good old action, gore and physics +3 endings +comic book style cutscenes CONS: -long loading time -only 6 levels -inconsistent art design (low-res and missing textures) -confusing level design -unhelpful objective marker -bad story and predictable plot twist -horrendous french dubbing -only 6 weapons -same old enemies Overall, Painkiller: Resurrection is nothing but a total let down. Since People Can Fly Studios lost the rights to the franchise, the franchise has sunk deep into hell. https://www.youtube.com/watch?v=Z8q7KxDxVp8 Rating: 4.0 / 10
  • gamedeal user

    Feb 8, 2014

    The most buggy game in the series, however also the most innovative. I only recommend you purchase as part of the complete pack or while it's on sale as there's content only a fan of the series would enjoy. Large, interesting levels and new content (weapon + enemy variants) make it worth a buy, for the right price.
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