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Jupiter Hell

Jupiter Hell

78
92 Positivo / 1139 Calificaciones | Versión: 1.0.0

ChaosForge

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Descarga Jupiter Hell en PC con GameLoop Emulator


Jupiter Hell, es un popular juego de Steam desarrollado por ChaosForge. Puede descargar Jupiter Hell y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Jupiter Hell juego de vapor

Jupiter Hell, es un popular juego de Steam desarrollado por ChaosForge. Puede descargar Jupiter Hell y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Jupiter Hell Funciones

Jupiter Hell is a classic, turn-based roguelike set in a 90s flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!

Tactical, turn-based combat

Benefit from classic roguelike turns with modern shooter sensibilities and real-time responsiveness. Controls are immediate and accessible while retaining the back-end depth of a turn-based RPG. Play with mouse+keyboard, keyboard-only, or gamepad controls.

Spiritual successor to DOOM Roguelike

Jupiter Hell is built by ChaosForge, the team that’s been making top-down, cosmic hell roguelikes since 2002, when DOOM, the Roguelike (later renamed DRL) filled the screens with ASCII-based, gory, explosive action and defined the turn-based shooter genre.

Meaningful RPG progression

Customize your character with new weapons, items and abilities gained as you progress through a permadeath-prone hell. Each run you build your character anew, and every unlocked perk can change the way you play. Beat the game to unlock more difficult challenges rather than grinding to make the game easier.

Randomized levels set all over Jupiter’s orbit

Blast through procedurally-generated civilian sectors, military space bases and mining colonies on the violent moons of Jupiter. Every playthrough you’ll find new ways to experience familiar environments. Pair that with detailed graphics and smooth animation. Roguelikes have come a long way from their ASCII roots!

Frequent updates!

Most recent:

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Descarga Jupiter Hell en PC con GameLoop Emulator

Obtén Jupiter Hell juego de vapor

Jupiter Hell, es un popular juego de Steam desarrollado por ChaosForge. Puede descargar Jupiter Hell y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Jupiter Hell Funciones

Jupiter Hell is a classic, turn-based roguelike set in a 90s flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!

Tactical, turn-based combat

Benefit from classic roguelike turns with modern shooter sensibilities and real-time responsiveness. Controls are immediate and accessible while retaining the back-end depth of a turn-based RPG. Play with mouse+keyboard, keyboard-only, or gamepad controls.

Spiritual successor to DOOM Roguelike

Jupiter Hell is built by ChaosForge, the team that’s been making top-down, cosmic hell roguelikes since 2002, when DOOM, the Roguelike (later renamed DRL) filled the screens with ASCII-based, gory, explosive action and defined the turn-based shooter genre.

Meaningful RPG progression

Customize your character with new weapons, items and abilities gained as you progress through a permadeath-prone hell. Each run you build your character anew, and every unlocked perk can change the way you play. Beat the game to unlock more difficult challenges rather than grinding to make the game easier.

Randomized levels set all over Jupiter’s orbit

Blast through procedurally-generated civilian sectors, military space bases and mining colonies on the violent moons of Jupiter. Every playthrough you’ll find new ways to experience familiar environments. Pair that with detailed graphics and smooth animation. Roguelikes have come a long way from their ASCII roots!

Frequent updates!

Most recent:

Mostrar más

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Información

  • Desarrollador

    ChaosForge

  • La última versión

    1.0.0

  • Última actualización

    2021-08-05

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Aug 9, 2023

    As a DoomRL enthusiast, it took me way too long to buy this game. It is DoomRL, with extra lovely modes, and the best gamepad support of any roguelike game I ever played - yes, even better than the Shiren games, thanks to less complex mechanics. My only complain so far is that the 3D view is superfluous, and even detrimental to some readability: while the guns and loot are easily identified on the floor thanks to near ASCII iconography, foes are troublesome to distinguish from each others to my aging eyes, and some very important elements, such as which barrels have been detonated and which haven't, I am unable to tell without inspecting each element with the keyboard cursor. I really hope for an ASCII mode, or even better, that an icon mode shaped around the ones of the loot is implemented someday. Given the continuous support, I expect this to happen eventually, when the developers will start experiencing old eye issues! In any case, what a wonderful, satisfying little blast of a roguelike.
  • gamedeal user

    Aug 7, 2023

    I just beat the game on easy and I haven't had this much fun in a roguelike for a long time. I must admit the graphics aren't really my thing, and the Duke Nukem style one liners don't really do it for me either. Also the music really gets on my nerves, I muted it before I even finished the tutorial. Despite all that, I am having a blast with Jupiter Hell. It really strikes the perfect balance between a fast paced, action packed role-playing experience, and a true to the core traditional roguelike. This is a roguelike with meaningful character progression, fantastic item variety, exciting loot, excellent sound design, and most importantly, very slick controls. I played keyboard-only and it was super easy and intuitive. I don't really have much else to say, apart from that I think this is an incredibly well crafted game and an absolute must-have for every fan of the genre. Also, if you're intrigued by the idea of playing a traditional roguelike, but intimidated by the extreme complexity of games like Nethack, this might very well be your perfect introduction to the genre.
  • Redbeard

    Aug 8, 2023

    The DoomRL remake I never thought would be
  • gamedeal user

    Jul 22, 2021

    *** UPDATED 1.0 REVIEW *** Jupiter Hell is fuckin' awesome. This is the best turn-based, combat-focused game since XCOM 2. Don't get me wrong -- the game plays totally differently, but fans of XCOM will be right at home. In many ways, I *prefer* Jupiter Hell -- it's got a straight-forward, blood and guts approach that makes it super fun and easy to pick up. The base mechanics are simple yet deep. It's definitely going to kick your ass though, and thanks to it I've cursed at my monitor at 3AM far more than my neighbors would like. Yet, it's extremely approachable and the second you die you just want to play more to see what sort of a cool class you can build out this time, what crazy weapon you'll find or what dumbass way you'll die next (my favorite was when I got a perk that set enemies near to me on fire -- something that paired poorly with explosive barrels). One thing that may throw some people off is the lack of meta-progression; if you die, you die, and you're back to square one. There's no grinding for higher HP or starting perks here, folks. You git fuckin' gud or you die -- and the game itself is deep enough to make the learning process a real joy. This is a real gamer's game. It's the sort of thing that will keep you up at night planning your next run. It's absolutely addictive. It would also be perfect on mobile or handheld (nudge nudge @ developers). It's begging to be played on a Steam Deck! Just like Doom, the tone and setting is gloriously campy; I love the gratuitous profanity and violence as it's all delivered in an endearing tongue-in-cheek manner and doesn't take itself too seriously. The music and sound effects are also fantastic, with a rocking metal soundtrack and great ambient sound effects (sound being a particularly important aspect as enemy barks will often give away their position). The game has some hilarious voice acting as well. Of all things, there was a reference to David Fincher's "Se7en" that had me grinning like an idiot. That was when I realized I really love this fucking game! It's chock-full of personality and makes a fantastic first impression. If there are any small criticisms I can leverage--I had to really think hard to come up with any--it's that the level design is a bit repetitive after awhile. I'd love to see more crazy maps! Ultimately though, this isn't a real mark against the game as it's so fantastically designed across the board. Also, this is coming from someone who has played it for 100 hours. ;p The development team has also been fantastic with updates and communication; it's clear they are good at taking feedback from their fans while remaining true to their creative vision. Not an easy balance to strike. At the current price point, the game is an absolute steal -- I would have gladly paid a full $60 for it. I highly recommend Jupiter Hell. It's truly one of the best games I've played all year. This is my new favorite rogue-like and as far as gameplay and fun factor is concerned, it's infinitely superior to games like Spelunky, Hades, etc. Highly, highly recommended. 10/10
  • gamedeal user

    Aug 8, 2021

    Upvoting to support a roguelike without any meta progression. But unfortunately, while the core gameplay is very solid, the strategic gameplay is flawed. The core of a roguelike game is composing your build from the tools you randomly encounter on your way to the final boss. Here, builds are composed from a static list of abilities which are tied to the character class and never changes. So you can create the very same character every run. You don't adapt to the random drops. You don't balance survival chances to power potential. You are playing the game like it's not a roguelike, but a generic story-based game. In my opinion, it kills the entire strategic layer.
  • gamedeal user

    Feb 28, 2023

    Bought for Steam Deck, mostly play on desktop. It plays very nicely on Steam Deck but when saving, the screen goes grey. Sometimes it will become unplayable if the screen gets turned off/back on or goes to sleep. So, if you play on Steam Deck, save and exit often. You'll have to force quit the game and reload save, but its better than losing progress. If this issue gets resolved, I'd be ecstatic, because its truly a great Steam Deck title and I'd rather play this in bed vs at my desktop.
  • gamedeal user

    Dec 1, 2021

    This game is an absolutely amazing tactical, atmospheric, heavy metal, 90s action movie roguelike! One of the complaints of roguelike haters is RNG. However, this game brilliantly balances probability with binary (yes/no) tactical decisions. For example, a shotgun that has 33% accuracy on an enemy will inflict 33% of its max damage on that enemy (guaranteed). On the other hand, a single projectile weapon like a sniper rifle will hit with the given accuracy. For automatic weapons, a 33% chance to hit is applied to EACH bullet in the burst, so if your gun shoots 3 bullets you will hit with 1 bullet. 200+ hours into the game and I keep coming back to it. There are so many variables for level branching, combined with a rich set of skills to customize and experiment with, add in mod-able proceduraly generated loot and weapons and baddies galore. In summary, this game has not reached a fraction of the popularity it deserves yet. I hope the developers keep working on it. That said, every game could be improved a bit. Some of my hopes for improvements follow: 1) More diverse set of skills that help to differentiate play-styles for each character type. 2) Better balancing and more testing to ensure that each build is viable all the way to the end boss. Currently, some builds make it near impossible to defeat the end boss. An example is Gun Kata master skill. It's super fun to shoot 2 pistols simultaneously with each move. However, you run out of ammo stupidly fast and it would not even be viable with the number of baddies on Hard difficulty. This is even true when getting skills that allow you to convert ammo types to equipped weapon. Also, Gun Kata will auto-shoot at the nearest enemy. In the final boss battle, minions are spawning every turn around the boss, but you cannot direct your fire to finish off the boss, so there is no hope of winning with this build. Additionally, a sniper build is not viable on Hard due to the shear number of enemies that are constantly rushing you and you cannot waste a turn aiming at a target to enhance damage. A lot of work can be done to test and improve balance. 3) More information on the enemies would be extremely helpful. After 200 hours, I still cannot understand in what scenario the Medusa can reduce my HP max. And I have no clue what the white HP overlay is on the enemies (armor??). You can also suddenly be reduced to a pile of ashes without any warning because several enemies were prepping a simultaneous attack on you, or one enemy is targeting you for a special attack. So, some UI information on the estimated damage you will take on a given round could be nice. Or, perhaps this is a mod option on a combat visor that gives you a prediction of damage received on the next turn! Best of luck to the developers, I hope your game receives the popularity and recognition it so deserves!
  • gamedeal user

    Aug 22, 2022

    It's fun for a while - if you enjoy roguelikes it's worth picking up to see at least. But there isn't very much depth to it. The game feels like theres a lot of potential for fun choices in it, but all of that potential seems wasted by some very questionable design decisions. I'm sure the developers listen to their community, but I also get the impression the people they listen to might not understand what makes things fun to play. The cover mechanic is integral to the game - outside of cover you can expect to eat a lot of gunfire unless you have a build that lets you shoot while moving, maintaining a % dodge chance by doing so. What this results in though is most runs revolve around dancing out from a corner to get someone's attention by waggling your butt at them, then running giggling back to your corner to shoot at enemies one at a time. And while the cover mechanic seems to be what the game was built around, many of the recent updates have been introducing more and more content that specifically renders cover useless to the PLAYER. You can have a excellent spot of cover or dodge % and learn that the majority of lategame enemies simply... don't aim. Linear beams that penetrate walls, AOE blasts, and suicide bombers will be commonplace lategame. And even without them, expect almost every elemental enemy to leave a puddle of damage at your feet (acid, destroying armor, poison that stacks every turn, or fire that stacks every turn and causes you to leave a trail of fire... that also stacks on you) on the off chance one of them DOES hit you, forcing you to run either out of your cover or retreat down a hall - giving anyone within range free turns to deliver you a healthy lead supplement. Not to mention how many of their status effects are designed to stack insanely fast, and wear down by one per turn (poison deals its number then reduces by 1, can be removed with a medkit - and fire stacks, reducing down by one per turn... and cannot be removed anymore due to the fire pool mechanic they recently introduced). This isn't even including the pain and bleeding mechanic - taking damage causes pain, which reduces your accuracy by a sizeable amount. When bleeding, every few turns it ticks down by one, dealing its full damage and giving you pain equal to bleed stacks x 5 (and is often applied in stacks of 7-10, resulting in taking an enormous penalty to accuracy and around 30-40 damage over time if you do not happen to have a medkit handy). Most melee enemies apply an enormous amount of bleeding and pain on hit, rendering almost any melee build just completely useless instantly. As for builds, they seem interesting at face value but there is unfortunately less depth in the character skills than there could be - mostly focused around melee, boosting range/damage, allowing dual wielding or some form of ammo conservation. But also essentially forcing a player to decide within the first 5 player levels (or 3-4 stages) what build they must commit entirely to ahead of time. There is no room for improvisation, either you find a gun that works with what you are doing or it is garbage. The new unique weapons are fun but don't really add anything outside of being occaisionally an item that simply wins you a run with no additional effort. There exist a number of AOE options, mostly in the form of shotgun cones, grenades/launcher circular AOEs, but nothing else. for a scifi game there is very little weapon variation outside of unique/special variants of guns that usually only add things like "no pain penalty on aiming" or "+aim to crit chance", without adding any more interesting mechanics or effects. The majority of runs go as follows: collect a shotgun somewhere, wiggle your bum at enemies to draw them to your cover corner, stockpile as many medkits as you can (you will likely be spending most or all of them in IO or Dante to remove poison or attempt to mitigate fire), and grind through each level so you can put another level into whatever your chosen build for the run is. Most of the runs honestly have almost the exact same playstyle until around the third zone where you finally have enough gear and skills to have a more unique approach - hug corners, dance around looking for enemies to wiggle your butt at, run back to your corner, rinse and repeat until a level is cleared. Of course there can always be situations where you turn a corner and just ARE adjacent to a reaver - in most cases this is an instant loss due to the accuracy penalties from pain rendering you unable to hit anything in front of you, and their move speed being larger than yours rendering you unable to escape without the aid of smoke grenades or teleport kits, but outside of events like that gameplay mostly remains the exact same. Theres a lot of possible fun that could exist with the skill system and unique/rare weapons with possibly interesting effects, but as it stands the majority of design decisions for added content just keep adding new monsters (and bosses) that are specifically designed to render the tools given to the player useless. The new bosses for example: all of them have large AOEs that ignore cover, save for the ancient - when damage he simply teleports behind you to shoot you from a new spot, potentially one that has its own cover against you (he teleports fairly randomly, but more often than not negates your cover. Though if you made it far enough to get to him you will likely just delete him anyways - as far as bosses go he's considerably less threatening than the majority of hordes and enemies you faced to get to him) I've been following this since I heard it was in development after DoomRL, and while I had high hopes for it I am just... consistently disappointed by it. TL;DR - A unique roguelike with a cover mechanic, try it out but don't expect a lot of depth. stick to cover.
  • gamedeal user

    Mar 4, 2023

    Many moons ago there was a free fan made game called Doom RL, it was the perfect blend of the Doom universe and the genre that has come to be known as "rogue" or "rogue like" it was a passion project made by a single developer and the combination of the Doom universe and the rogue like game play meant it was an amazing game that I personally sank over 200 hours into. With many different strategies to try and a sadistically beautiful quality of game play that lead to that "one more go" mentality, it was truly a gem of an indie game... however, the developer was brought low by a cease and desist forcing them to remove the game from their website, a true tragedy for the indie game scene as it became lost to the ether. When I updated my computer, sadly it was one of the files that slipped through the cracks in the process and alas I was unable to track it down again, even though memories of playing it stuck with me for many years. Jupiter Hell is the spiritual successor to that long lost game, a lot of the same game play mechanics are there from Doom RL, the game plays exactly how I remember Doom RL playing, even down to the weapons and armour upgrades, the class system, the special harder levels with bigger rewards, and the character development system. If you like Rogue likes and you like SciFi demon killing, then this is the game for you. TL:DR It's Doom RL remade without the Doom branding due to copy right, and it has been given a lot of love. Buy it. NOW
  • gamedeal user

    Aug 8, 2019

    I've played enough roguelikes to know that there is a faction that abhors graphics in these games, and I get that. I've played my share of alphanumeric rogues; I came up in the late 70's and believe me, that was all we had. We ran them on printer terminals, too... So I can say with some authority that sometimes, it's good to just have something easy on the eyes. And this game is that, stylish, atmospheric, all that Fashion Week stuff translated into off-world Cyberpunk settings. The music is also moody and appropriate. Beyond that, the purists will be happy. The game is a classic roguelike. 3 character classes. Gear is all combat related - health packs, weapons, ammo, mods, armor and so forth. As you level you can get additional perks - extra life, dodge skill, aiming skill, that sort of thing - from a relatively brief menu. It's all focused on gameplay, is what I'm saying. Some roguelikes offer huge lists of pets, variant character types, skills, all the adjectives of character building. Not Jupiter Hell. Jupiter Hell is blasting things before they blast you, in spooky offworld levels with cool lighting and a moody soundtrack. It is the quintessence of roguelikes, a distillation of exquisite quality and taste for the cognoscenti. This game gives you classic tradeoffs - short range/high damade or long range/low accuracy, or moar bullets/faster expenditure? Choices that really put you in the classic roguelike mindset of desperately searching for and comparing supplies when you find them, because you can only carry so much... It engages you, pulls you in very well. Edit - Gripe about voiceover addressed, new weapons and damage types and skills added, kudos to the dev team! I highly recommend this game for fans of roguelikes. It's an instant classic. Enjoy the game in the silence of space, if you have to. But enjoy it you will. :-)
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