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Dirty Bomb®

Dirty Bomb®

63
82 Positivo / 850 Calificaciones | Versión: 1.0.0

Splash Damage

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Descarga Dirty Bomb® en PC con GameLoop Emulator


Dirty Bomb®, es un popular juego de Steam desarrollado por Splash Damage. Puede descargar Dirty Bomb® y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Dirty Bomb® juego de vapor

Dirty Bomb®, es un popular juego de Steam desarrollado por Splash Damage. Puede descargar Dirty Bomb® y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Dirty Bomb® Funciones

Update Notes

Welcome to another Dirty Bomb update. In this one we're making a number of big changes and it's time for another make-over for Proxy.

FRAGMENT CASE UPDATE

Long story short, Fragment Cases will no longer drop after you complete matches.

Short story long, we know that many of you find the Fragment cases a little underwhelming when you earn them and they're added to your inventory, so we thought of a better way for you to earn Fragments in a bit of a more interesting way (Read the next section to find out what)

Psst. If you have any Fragment Cases in your inventory, don't worry! Those won't be going anywhere, so you can save them for the memories or open them at your leisure.

INCREASED LOADOUT CASE DROP RATES

Enter the replacement for Fragment Cases! We've more than DOUBLED the drop rate of Loadout Cases at the end of matches so your Loadout Card earn rate will increase significantly. But how does this give you more Fragments? Well, if you decide to Recycle the cards you get from these cases you'll be earning a little more Fragments on average over time than you were before.

With this update we've also added your Fragment balance to the front-end menu so you always know how many you have. This should also help new and existing players get to know the Crafting system a bit more, making it easier to interact with and giving it more visibility.

OBSIDIAN OPERATIVE PROXY

Skydaddy brought home the bacon in the last update with his epic Obsidian overhaul, but now it's Proxy's turn to bring home a bigger piece of bacon (and hopefully a better metaphor).

When trying to describe this Obsidian it's difficult to not use words like "f*****g awesome", "holy s**t" and "very nice". But don't take it from me, check it out in game!

*drops mic*

BUG FIXES

General

  • Fixed issue where the individual Merc drop-down filter did not show any Merc Decks

  • Improved attacking hitbox of the Ulu

  • Fixed issue where the Founder's Fragger model would incorrectly load at a certain distance

Want to chat about it some more? Head on over to the official forums, or check out our social channels.

About the Game

Dirty Bomb takes first person shooters back to their purest roots in a fast-paced team game that will challenge even the most competent players. This game won’t hold your hand, in fact it is more likely to kick your teeth in. With no controller support or aim assist, all that lies between you and certain death is player skill and reaction. Work together or die alone in the most challenging team-based FPS.

A string of 'dirty bomb' attacks cripple London, leaving the Central Disaster Authority to restore it. When criminal syndicate Jackal begin disrupting and stealing their technology, the capital is thrown into chaos as mercenaries from across the globe are hired by both sides.

That's where you come in. After all, what’s a little radiation sickness when there’s money to be made?

Features:

  • Fast-paced, highly competitive teamplay that takes the shooter back to its purest roots
  • Over 20 distinct Mercenaries, each bursting with their own abilities, attributes and expletives
  • Two game-modes:
    • Objective – Battle through parts of the city, completing objectives to reach the finale before time runs out
    • Stopwatch – Objective mode for competitive types, where teams swap sides mid-match to see who's faster

Mostrar más

Descarga Dirty Bomb® en PC con GameLoop Emulator

Obtén Dirty Bomb® juego de vapor

Dirty Bomb®, es un popular juego de Steam desarrollado por Splash Damage. Puede descargar Dirty Bomb® y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Dirty Bomb® Funciones

Update Notes

Welcome to another Dirty Bomb update. In this one we're making a number of big changes and it's time for another make-over for Proxy.

FRAGMENT CASE UPDATE

Long story short, Fragment Cases will no longer drop after you complete matches.

Short story long, we know that many of you find the Fragment cases a little underwhelming when you earn them and they're added to your inventory, so we thought of a better way for you to earn Fragments in a bit of a more interesting way (Read the next section to find out what)

Psst. If you have any Fragment Cases in your inventory, don't worry! Those won't be going anywhere, so you can save them for the memories or open them at your leisure.

INCREASED LOADOUT CASE DROP RATES

Enter the replacement for Fragment Cases! We've more than DOUBLED the drop rate of Loadout Cases at the end of matches so your Loadout Card earn rate will increase significantly. But how does this give you more Fragments? Well, if you decide to Recycle the cards you get from these cases you'll be earning a little more Fragments on average over time than you were before.

With this update we've also added your Fragment balance to the front-end menu so you always know how many you have. This should also help new and existing players get to know the Crafting system a bit more, making it easier to interact with and giving it more visibility.

OBSIDIAN OPERATIVE PROXY

Skydaddy brought home the bacon in the last update with his epic Obsidian overhaul, but now it's Proxy's turn to bring home a bigger piece of bacon (and hopefully a better metaphor).

When trying to describe this Obsidian it's difficult to not use words like "f*****g awesome", "holy s**t" and "very nice". But don't take it from me, check it out in game!

*drops mic*

BUG FIXES

General

  • Fixed issue where the individual Merc drop-down filter did not show any Merc Decks

  • Improved attacking hitbox of the Ulu

  • Fixed issue where the Founder's Fragger model would incorrectly load at a certain distance

Want to chat about it some more? Head on over to the official forums, or check out our social channels.

About the Game

Dirty Bomb takes first person shooters back to their purest roots in a fast-paced team game that will challenge even the most competent players. This game won’t hold your hand, in fact it is more likely to kick your teeth in. With no controller support or aim assist, all that lies between you and certain death is player skill and reaction. Work together or die alone in the most challenging team-based FPS.

A string of 'dirty bomb' attacks cripple London, leaving the Central Disaster Authority to restore it. When criminal syndicate Jackal begin disrupting and stealing their technology, the capital is thrown into chaos as mercenaries from across the globe are hired by both sides.

That's where you come in. After all, what’s a little radiation sickness when there’s money to be made?

Features:

  • Fast-paced, highly competitive teamplay that takes the shooter back to its purest roots
  • Over 20 distinct Mercenaries, each bursting with their own abilities, attributes and expletives
  • Two game-modes:
    • Objective – Battle through parts of the city, completing objectives to reach the finale before time runs out
    • Stopwatch – Objective mode for competitive types, where teams swap sides mid-match to see who's faster

Mostrar más

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Información

  • Desarrollador

    Splash Damage

  • La última versión

    1.0.0

  • Última actualización

    2015-06-01

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jun 26, 2015

    Lets dismiss the rumor that this game is Pay 2 Win, it actually isn't anywhere close to it. If you were to personally ask me what P2W is, I'd say, "Games with weapons or unlockables (Generally ones that give you an advantage or are just overpowered) not obtainable through playing the game for free, instead using real world money to unlock it." TL;DR: Everything above Bronze in loadouts is cosmetic. Characters rotate to play for free every week. How this game works is entirely different, you get loadout cards, now while you might think, "Oh, well that must mean that everything Silver and Gold is better than things that are Bronze." This is not correct, every card above Bronze simply works as a form of cosmetic. On the other hand you have people that would say, "Getting a Bronze card would mean you have way too many advantages over players that don't." This is also not true, as the bronze cards simply give you perks on the side that give you small boosts, no gun damage, health (Except for one perk that gives you up to 30 health for dying multiple times) or other character attributes altered with cards. Now with these loadout cards, you also get different weapons. These weapons on the loadout cards will change how you play your character. By default you have good loadouts, you can destroy anybody with the basic loadouts so long as you can aim, your guns make you, not your perks. You can get a different gun for every rarity of loadout, even the worst rarities come with guns that can change how you play by alot, but for the most part all the guns are reletively balanced. Next comes the whole RNG thing that people get very angry at because they can't find good things in cases. 1000 ingame credits = 1 case, this case grants you 1 random loadout card in the game, with the higher tier rarities being lower chances of obtaining, but still possible. if you really want to go all out, you can spend 5 dollars in real world money for some random cases that are primarily used for the higher chance at getting Gold and Cobalt loadouts, but still guarenteed a Silver loadout. The crafting system is next and it's pretty simple, put in cards you don't like of the same rarity and get the next loadout rarity up, you also select any of the characters that you want a loadout specifically for. Essentially trade up contracts in CS:GO. Pretty easy to understand, gives you another chance at randomizing and it's a way of letting you get loadouts that are Silver and higher without the RNG chance, however the weapons and perks are randomized each time. With that being said, if you find that you can't be bothered to open up cases for 1000 ingame credits, you can simply save up enough to just buy a bronze loadout that you like. Next comes characters. Here's where people have whined most about the game. "6-10 Dollars for a single character in this game? What a ripoff!" And here's where I come in and say "You don't need to spend money, blah blah blah, you can play the game normally and get every character you just need to save up a bit." On top of this, there is a free character rotation every week. Just like in League of Legends, every week three characters become unlocked for the week's duration as playable characters, afterwards you need to purchase them to keep them permanently. To end this I'm simply going to put it. The game is fun, not Pay 2 Win, and it's starting to take up time I would spend playing Tf2.
  • gamedeal user

    Jun 12, 2015

    Ever play Return to Castle Wolfenstein(RTCW)? What about Enemy Territory? ETQuake Wars? Then this is probably the game for you. Its Fast, Its Team Based, there is parkour and its not Battle field or CoD. Nexon is the publisher but if you enjoy Headshoting fools after a day of work a couple few times times 50 then this is the game for you. It's not pay 2 win because bronze cards are just like silver or gold just different skins. I never played Brink which some people say this reminds them of. But Splash Damage has once again captured me again. It's not perfect but it's better than any other shooter out
  • gamedeal user

    Jun 3, 2015

    If you like a fast paced objective based shooter with classes, then look no further! Dirty Bomb has Payload, Capture the flag (1 side), and repearing objectives, and depending on the map you can either have to repair, then paylord the EV and finally deliver an objective. So there's a good mix in maps with objective types. Sadly, this also means your favorite class, or Merc, might be useless on that map, like Arty in Underground, due to the map having no sky, so you can't call down a bombardment of the area. Now, it has that TF2 kind of vibe, but there's no med packs lying around, but there's ammo crates stationed in corners. And medics are very valuable! There are some balance quirks that needs tuning, but so far it's a very enjoyable experience.
  • gamedeal user

    Mar 30, 2015

    I have a couple of thoughts I wanted to share now that I have played this game for a few hours. Positives: + game runs smooth, no framedrops noticed yet + art design and character design is great + very nice sound set + clear level design, options to flank opponents given + class based gameplay + objectives make for diverting rounds + gunplay feels solid + movement feels fluid and not clunky + walljumps open up new paths Negatives: - menu design is cluttered and confusing - graphical settings need more in-depth options - movement options are unintuitive (toggled sprint and crouch)* - quickmatch function is not working properly - lack of progression - no character customisation - ludicrous shop prices (in-game currency) - loadouts completely based on RNG - inability to change loadouts in-game - no freedom of gun choice - overlapping classes - unspectacular class skills, lack of innovation - partly annoying synchronisation - questionable balance *Your character will always sprint/crouch when you use the toggled option until you press the button again, my gripe here is that e.g. usually one stops sprinting when released 'W'. This game relies way too hefty on RNG. The card loadout system feels contra-productive. Your whole experience will have its roots on RNG, it's up to you how you feel about that. I fore one, think it is misplaced in a fps game. There is a complete lack of customisation, you can't change your characters loadout unless you have another card for him, which you will only receive via crates you get by leveling up your account or purchasing them in the store. It should be noted that those are completely RNG based as well, meaning you can't choose for which character you want a crate. The merc prices are just ridiculous, it goes up to 50.000 credits for a merc to unlock. To put this in perspective, a crate costs 1000, you will receive around 100 per match. Meaning if you want to unlock e.g. Fragger, you have to save 50.000 credits and you will have to play the whole time with the exact same loadout with the few characters you got. The grind in this game is unreal, furthermore it is not rewarding nor is there any 'wow' factor, since higher cards only offer more passive skills for your character which in case of a fps game, they are rather marginal and not noteworthy. At it's current state I don't see how this game could possibly spark my interest to the point where this could become an evening game for me. There is no progression, no customisation, un-innovative classes and skills. Dirty Bomb tries to hard to copy existing games, while failing to develope it's own character and charm.
  • gamedeal user

    Jun 23, 2021

    There's still a small community that plays this game. I haven't had trouble finding a match. Go through Server Browser. It's a good game, and completely free. They should bring it back.
  • gamedeal user

    May 20, 2018

    I find DB has drifted from what I would want in a game to something I don't like. More importantly, I don't think it will improve enough to enjoy going forward, so I'm going to uninstall DB. The fundamental reason I'm going to uninstall is that the initial and early characters didn't feel too gimmicky, and they tended to work together. Since that time, they've become more and more ridiculous. Constantly putting in characters that don't really mesh together isn't helping the team aspect of the game. When you can help your team while still shooting the enemy and not need to make a decision about which to do, you have a problem. Throwing health packs, ammo, and needing to be on top of people to revive them encourages smart team play. "Don't run into the open, we can't pick you up" Sparks the medic comes out, and more fools over-extend because you can revive them now at a distance, instead of them being dead and gibbed, and they can be picked up. Not being revived is the game punishing bad play by those who over-extend. Javelin dispenses ammo even in fire-fights, so who needs to manage and plan for their ammo? Getting into long fire-fights back in 2015 used to require someone to be very good at managing ammo and position. You had to bring a support character, but that person needed excellent positioning to be able to toss that pack and hit a teammate who needs it without giving it to the enemy, and then quickly be back in the fight. The same is true of the medics. Running a combo of medic/ammo giver required great support. Automatically dispensing ammo in a circle around you doesn't force you to think about how to help your team, and you can help without actively helping. You can both help you team with a power, and shoot an enemy. This isn't encouraging teammates to help each other, it just encourages them to bunch up. Further, key abilities can be done by everyone, like repairing, planting explosives, and reviving. This dilutes the need to take certain classes at all. Further, rarely has a new character been balanced on release, which means in the the intervening time between release and patch you face a lot of people playing a broken character. In-fact, new characters were never allowed straight into ranked. They would hold them back because they knew they weren't balanced. They eventually gets nerfed, frequently too far, and the cycle repeats. This is irritating, but I also know that characters aren't balanced until you really get a lot of people playing them. I don't know why they feel so far off each time, but I suspect it is because of the aforementioned decision to keep pushing out characters that have odd abilities that need to be special to justify making a new merc. Balancing among more and more abilities also takes more and more effort - effort that could be spent making the one thing that doesn't get enough attention - maps. Maps. You need more maps. You always need more maps. More maps means more unique strategies, it means you can play a lot of matches without repeating maps (back when there were only 6 maps, I took lots of several week or several month breaks because I didn't want to play the same maps over and over). Each map should highlight a few abilities. You can get the objective done without them and successfully defend without them, but on some maps, some characters should shine without being overpowered. Each map should be able to take advantage of each merc's abilities. I know this is a tall order, but you want to be great, right? The more abilities you have, the more trouble you have where you get into a map and think, "I brought a terrible merc for this map." That should not happen, ever. Rhino is a good example. There are some maps where I will never take him, he's far too slow, and he needs to be on top of people to do damage. There are too many maps where he cannot do much, and very few maps where he can truly shine. Similarly, taking Skyhammer or Arty in Underground, is a waste of time (Skyhammer's marker does act like a grenade, but it isn't a great one). Stoker, on the other hand, dominates in Undergound because his ability is always useful. There is no need for that enormous discrepancy between characters. This removes flexibility to form and break defenses. While this is definitely a personal preference, the worst part about this game is being one-shot. I don't know why people think this is fun in an arcade-style shooter. In ARMA, SWAT, Rainbow 6, being one-shot killed is fine and I like those games, but not in a game like this. It wasn't fun 20 years ago with the rocket launchers in Quake and Unreal, it still isn't now. The wide-spread availabilty and ease-of-use of one-shot weapons in this game is killing my enjoyment (and I realize that this is a very personal complaint, hence the reason I listed it last). The fact that most people cannot use one-shot weapons well in a fast-moving arcade-style shooter doesn't make them balanced. In any game, when you balance to the average, you neglect that part of the population who will take the time needed to perfect the one-shot (or power, skill, etc.) who will still continue to dominate with over-powered weapons/abiliites, etc. This is where the accurate arcade-style shooting and movement work against you - perfecting that one-shot is 100% doable. I've met and seen plenty of people who have perfected it. For awhile, I could do it pretty well, but it felt really cheap and dirty, so I stopped. Once you master the one-shot kill, it's a joke for those who don't. Removing scope sway on snipers - terrible move, the sway at least made the one-shot kills reasonably rare but threatening. The reviver railgun of doom - terrible move. I still stuck around, despite really not liking these changes. The additional of Javelin was another change that I didn't like. What purpose does she serve? There are characters who can break-up camps, if they're not doing the job, adjust them! Instead, you put in the one-shot rocket of doom, something I was really proud of you for not putting in the game from day one. An arcade style game balanced without a rocket launcher. Ponder that. We had that. Coming back after a long break, I wanted to see how the game progressed. I see the new characters introduced, and one of them is Hunter - he has a crossbow that can one-shot people. After playing a few games against people with Hunter, I can see once again that the higher-skilled players are STILL taking the high-damage sniper rifles, and Hunter. I used to accept being one-shot as part of the game, but I just don't want to deal with it anymore. If I want to be killed in one shot while moving around a corner, I'll play the SWAT and Rainbow 6 games - realistic shooters. Not in arcade shooters. I want teamwork, but that can't be had, because not enough abilities force you to support or rely your team. I used to think that the self-healing that all mercs have was fine, but as time went on, I found myself drawn to characters that had "tough" perk because I didn't need a medic. Ammo is easy to come by, generally, and rarely do you need to go far out of the way to get it, so who needs those pesky teammates? Going to get ammo shouldn't be easy, a team game should prefer you to get it from teammates, and hence punish you by having inconvenient ammo supply locations. In case you are wondering, I don't play Overwatch. I saw enough in the videos to know that it wasn't what I was looking for. And now, very sadly, I must conclude that Dirty Bomb joins it. Finally, I apologize for mistakes - I edited this heavily to make sure my thoughts were coordinated, but I suspect there are errors still left.
  • gamedeal user

    Feb 18, 2017

    By far my favorite FPS game on PC and one of the best i've played ever, with the added plus that it is FREEE! While it is not pay to win, it definitly requires skill and somewhat good reaction speed. It is incredibly fast paced, with battles happening across the various maps. It has a selection of 20 different mercs, with an array of abilities that include but not limited to land mines, airstrikes,and revive guns. It's devs pay close attention to their fan base and always try to respond, while keeping them up to date with every new piece added to the game. All in all, the best PC game I have played yet and it receives the highest recommendations I can give. A game worth playing :D edit:they have added even more characters and weapons, and I want my nomination task finished. Play Dirty! edit:Its feckin dead. RIP old fren
  • gamedeal user

    Feb 5, 2017

    Underated. Small amount of space required. Freindly community, you DONT NEED TO PAY. Better than Loadout.
  • gamedeal user

    Mar 28, 2015

    Most fun I've had with an FPS in a long time. Pretty fast-paced combat, classes aren't too gimmicky. Anyone who digs Enemy Territory or thought Brink had a ton of potential should definitely check it out
  • gamedeal user

    Feb 22, 2015

    Back in 2003, Splash Damage released a standalone freeware game known as Wolfenstein: Enemy Territory. It combined the speed and movement of Quake and the hitscan and aiming mechanics of Counter-Strike into a objective-based game. The focus on team-oriented objectives created a very popular fps game that sadly had a community die off and move on. Splash Damage attempted to revive the series with with Enemy Territory: Quake Wars, but was largely unsucessful. Welcome to Dirty Bomb, the newest reincarnation of the gameplay. It feels and plays like the first legitemate sucessor to Enemy Territory. With similar team-based classes, and a much more noob-friendly interface than ET could ever muster, this game could possibly be the first game that is a legitemate competitor to CSGO in terms of competitive FPS games... as long as Nexon doesn't FUCK everything up and make the game p2w. The shooting mechanics combine that of quake and counter-strike. Players are tanky and can take 2 or 3 headshots to kill. However, similar to CS, aiming for the head is highly rewarding as most guns will kill in 8 to 10 shots (generally it takes a little less than 2 seconds to kill a player with body shots). Additionally, you're highly accurate while moving, which makes strafe shooting a viable and effective strategy. Don't let the cartoonish atmosphere fool you, however. Despite its simplistic nature, there is a lot of depth to the game in taking fights, healing with medics, and even intentionally suiciding to respawn with full ammo or to defend an objective. If you like playing competitive FPS games, give this one a fair shot. The gameplay is quite unforgiving for new players, but highly rewarding if you stick with it.
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