México
  • Global
  • México
  • 中國台灣
  • India
  • Indonesia
  • Türkiye
  • Việt Nam
  • ประเทศไทย
  • Brasil
  • Perú
  • Colombia
  • Argentina
  • Россия
  • السعودية
  • مصر
  • پاکستان
  • Malaysia
  • 日本
  • 中国香港
  • Philippines
Descargar
Daylight

Daylight

51
47 Positivo / 502 Calificaciones | Versión: 1.0.0

Daylight, LLC

Comparación de precios
  • Mexico
    Mex$57.57Mex$57.57
    Ir a la tienda
  • Argentina
    Mex$3.48Mex$3.48
    Ir a la tienda
  • Turkey
    Mex$6.76Mex$6.76
    Ir a la tienda

Descarga Daylight en PC con GameLoop Emulator


Daylight, es un popular juego de Steam desarrollado por Daylight, LLC. Puede descargar Daylight y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Daylight juego de vapor

Daylight, es un popular juego de Steam desarrollado por Daylight, LLC. Puede descargar Daylight y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Daylight Funciones

You awake, trapped in an abandoned hospital. Your only source of light is your phone. You hit a dead-end and must turn around, but behind you lurks an eerie presence and strange noises...

Experience Daylight, a procedurally generated psychological thriller for your PC. Unreal Engine 4 enhances the visuals of your escape to freedom like never before, heightening every bone-chilling detail of your surroundings. Get lost in a maze that changes with every playthrough, allowing for limitless replayability and the tension of unpredictability every time you start the game. Navigate to safety while avoiding what lurks in darkness. What will be waiting for you down the next corridor?

Mostrar más

Descarga Daylight en PC con GameLoop Emulator

Obtén Daylight juego de vapor

Daylight, es un popular juego de Steam desarrollado por Daylight, LLC. Puede descargar Daylight y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Daylight Funciones

You awake, trapped in an abandoned hospital. Your only source of light is your phone. You hit a dead-end and must turn around, but behind you lurks an eerie presence and strange noises...

Experience Daylight, a procedurally generated psychological thriller for your PC. Unreal Engine 4 enhances the visuals of your escape to freedom like never before, heightening every bone-chilling detail of your surroundings. Get lost in a maze that changes with every playthrough, allowing for limitless replayability and the tension of unpredictability every time you start the game. Navigate to safety while avoiding what lurks in darkness. What will be waiting for you down the next corridor?

Mostrar más

Avance

  • gallery
  • gallery

Información

  • Desarrollador

    Daylight, LLC

  • La última versión

    1.0.0

  • Última actualización

    2014-04-29

  • Categoría

    Steam-game

Mostrar más

Reseñas

  • gamedeal user

    Nov 2, 2014

    I started this game without knowing anything about it. You randomly start in some abandoned building as a girl / woman with a smartphone through which some person talks to you. You look around, find some notes, nothing too special. There are blue notes and red notes. Once you pick up your first red note, a counter appears in the bottom right. 1 / 6 for instance. Seems a bit familiar. There are two types of items you get walking around the halls: Glowsticks and Flares. Glowsticks give a little bit more light and hint you at things you can actually interact with. Also they show your footsteps, helping you with orientation. This is quite important as the map on your smartphone is so tiny that you can hardly see stuff, even when zooming in (putting it closer to your face). Flares have a defensive purpose. I'll explain later what that means. So basically there is one simple and quite obvious pattern: 1. Get red notes 2. Find key to exit 3. Enter next area. Now where is the scary part? Besides some objects randomly moving when you pass them (of course only the first time to come along) and the actually quite good ambience, there is one threat so far: A ghost girl. Is she scary? no... during the first chapter you see her already when she is like 100 meters away from you and you can casually walk away. When you look at her she attacks by standing still and screaming at you, which doesn't even have an effect, if you are far away. If this actually hits you, the screen starts turning black from outside to inside, making it extremely hard to see. Your visions gets better over time though. To avoid this, hold a flare in the ghost's face. Once you reach the next chapter and it all starts again the ghost will actually appear directly behind you and there you have your slenderman clone. Honestly, for anyone who has experience with horror, this game has nothing to offer except for startling you every now and then. If you never touched a horror game before and want to start with something that isn't too horrible or if you plain and simple love to do the same thing over and over again, feel free to take a look at this. Anybody who wants horror beyond cheap jumpscares and some actual gameplay should ignore this game.
  • gamedeal user

    Apr 30, 2014

    TL;DR: massively overhyped, it falls short of my expectations. I pre-ordered this game because of the pre release information. It is (afaik) the first Unreal Engine 4 game that's actually released and - if trailers are to be trusted - it seemed to use that engine quite well to create a believable nightmare. This version however, seems to suffer from weak textures and visuals that would have been possible on the Unreal engine 3 as well. Besides that, there are quite a lot of users right now suffering from crashes and instabilites in the Steam forums. (and there is no way to change the game language completely - I am forced to use German text with spoken English, because the game simply won't become 100% English when set to that in Steam settings) The game plays in a hospital / asylum / prison, which are all stuffed into the same building. Your character starts off with a smartphone (doubling as a map and a torchlight) and has to gather so called relics. Each relic is commented by some person with the comments being somewhere between annoying and a minor inconvenience - they just don't actually add to the gameplay or the atmosphere. Then there is the actual game which has you run through corridors of ever-repeating models (the doors, the actual items placed around the rooms, ...) and visuals. This game seems like a cheap modification for UT3, but neither the visuals nor any other aspect live up to my expectations of what the Unreal engine 4 would be capable of. In that maze of repeating corridors there are random ghosts (which - you guessed it - seem like clones) spawning in on you. While this might at first seem like a nice change of pace, simply because flickering lights and closing doors have been done before, it soon becomes exhausting. You have got one and a half way of getting rid of ghosts. The most effective one is to actually get rid of them by using a signalling torch similar to those used in road accidents (which you find on a regular basis in this madhouse...) - however, the next ghost might spawn in only a few seconds later. Then there is the possibility of running away. When actually choosing flight instead of fight, you will run in a ghost around the next corner, so it is not really an alternative in the long run. (Besides, it's a maze that you are running through, with your path clearly laid out - so running away from the ghost actually forces you to retreat into the maze and hinders your progress, rendering it - all things considered - unfeasible) The story seems somewhat normal. There is this hospital in which patients die of "mysterious" causes, start seeing things, ... - the usual stuff. Although I have not yet played through the whole game, I already regret pre ordering the game. The gameplay has already overstayed its welcome, the visuals seem dated and the overall atmosphere just isn't as good as it seemed to be in the trailers. While I got it for almost 10$ it simply is not as satisfying as I am used to when comparing it to other games I got for this amount (and less).
  • gamedeal user

    May 10, 2014

    I had a horrible experience with the game. Running it on a 1600 euro nVidia SLI (with the appropriate options disabled as the developers request) configuration and the game goes from 0 to 300 fps constantly. There were occasions when I had to wait for the game to resume. I would not suggest the current version to be purchased by anyone. First time I've ever considered a refund for a game :(
  • gamedeal user

    Apr 30, 2014

    Corridors, doors, walls.. again and again. Wait... what? You need to find the key! M'kay...corridors, doors, walls.. And graphic that makes my eyes hurt and becomes the cause of pain in the head. This gameplay has no sense. It's look like benchmark test for UE4. Hope this review will helpful and will save your money. I'll give it 3 "tons of shit" out of 10
  • gamedeal user

    Aug 3, 2015

    I really, really dug this game, despite its arguable flaws. What flaws are these? Well, it could be construed as a tad repetitious, especially in some of its scenery (though having worked in a number of hospitals, I can tell you that's exactly how they are!), and also in some of its gameplay (find some notes, open a portal, start lookin' for notes again). It's also a little unclear early on as to what exactly you're supposed to be doing, though once you get the hang of it, you generally know what to do. This game seems to have taken a lot of other flack, which I don't necessarily agree with, and which I'll address now. Firstly, "It's too easy once you work out to just look away from the witches". Okay, I guess I must be a particularly skittish individual, 'cause I still managed to die a good few times after reading these words of wisdom. Sure, after a while I got the gist and improved a bit, but the whole idea is you're supposed to PANIC, and not just "calmly" look away, because IT'S SUPPOSED TO BE A SCARY GAME. Something which a lot of these cocky young shits don't seem to understand: It requires a bit of suspension of disbelief, a genuine DESIRE to scare yourself, in order to have that effect. If you give in to that desire, then I believe this game does a VERY good job of scaring you shiteless. Saying, "Ooh, all you have to do is not look at the witch", is a bit like saying, "All you have to do to stop a great white shark devouring you is punch it on the nose as it's swimming towards you." Yeah, right. Like to see you arrogant little turds try THAT one on, sometime... Secondly, the inevitable "Slender" comparisons. Okay, YES. It IS a "Slender" clone. But for my money, it's probably the BEST "Slender" clone I've played yet...and I've damn well nearly played all of 'em, including "Slender: The Arrival", which certainly ISN'T quite as good as this in my humble opinion. When I wrote a review for that game, I accused it of "cheating" ('cause sometimes it's just plain dumb luck which leads to ol' Slendy teleporting RIGHT ON TOP OF YOU). This game plays MUCH fairer, providing a decent enough challenge, but as I alluded to above, if you manage to keep your wits and your nerves under control, you should MOSTLY be okay. MOSTLY! And okay, so it ends in a spooky forest, after covering many of the other cliché horror environments such as hospitals, prisons and sewers, but if you're willing to accept that it's a somewhat DERIVATIVE game, you may just have yourself a pretty good time. It was compelling enough for me that I finished it in one night, something which I almost never do (not even for a game only a few hours long). And finally, the asking price of ten dollars is more than reasonable for what you get (the procedurally-generated elements and multiple difficulty levels no doubt granting it some replayability). Man, if people are seriously inclined to complain about a game of this quality, for this price, we really must be a spoiled fucking bunch...maybe we'd be more grateful if we'd been BURNED AT THE STAKE like them witches, eh? Then we might actually have something to COMPLAIN about! Verdict: 9/10. (Oh, and PS: Fantastic ending! Though the end credits music which comes on immediately after is a tad abrupt and inappropriate, haha...)
  • gamedeal user

    Apr 30, 2014

    From the get-go we are tossed onto our asses into an asylum with only a cell phone and a cheap Malcolm McDowell imitator barking nonsense over the speaker. He just spouts out grade-school philosophy such as “Life is but a butterfly’s dream,” and “Hell hath no fury like a woman scorned… and you’ve scorned them all.” With @John_Henry_Eden_ebooks as our good company, we stumble around in the dark hallways (using useless glowsticks and flares) of which you will see the same of many times. One of Daylight’s big selling points is that it is randomly generated as you play so you can never have the same play experience twice. Well that doesn’t help when every single room is the same non-memorable one over and over again, does it? The goal of every area you visit is to collect 6 “remnants”, which is an absurdly vague way of saying “Find 6 pieces of paper with a red rune on them, some of which will be hidden in boxes on the walls and in desks”. Once you’ve stuffed enough Macguffins into your jacket, Ol’ Phoney pipes up mentioning that the “Sigil” has been revealed. While that sounds like something deep and meaningful, all it really turns out to be is a pair of surgical scissors or a porcelain doll floating in a room covered in glowing writing that you most likely already found before you had all six remnants. In taking the Sigil, you become defenseless as you are no longer able to whip out any flares or glowsticks to protect yourself. …oh, right. I forgot something. The ghost. From the outset you’re being pursued by an apparition that appears out of the blue with little rhyme or reason. My first encounter with it was as follows: I heard a banshee cry out from behind me as I was in mid-turn. My cell phone minimap was beginning to distort with random artifacts and glyphs. I stopped moving and waited for a moment, noticing that I could see what appeared to be the leg of the creature standing there just to my right. I contemplated for a moment what may happen should I continue to turn. All the while it persisted on making weird hissy noises. And then, almost as quickly as it came, the creature disappeared. It felt like one of those hilariously bad special effects sequences in old low budget films where they paused recording while the person or object was moved off camera while everyone else held still before continuing to record to give the illusion that they had vanished in an instant. You see, Daylight has a lot of problems. It fails to be truly engaging to the player at any point. All plot exposition is taken care of via the notes and remnants (there are two colors of seal on the paper to designate the difference!) which you can skip most of and most likely will because it is all drivel. Any tension is completely ruined by the fact that none of the game’s systems work to support each other. Sarah can sprint indefinitely, which makes the ghost a trivial occurrence in the event that it manages to even spawn. Resource management is merely an afterthought thanks to being given free flares and glowsticks in almost every other room. And if you manage to fill up too much on either, finding one in a container causes you to just completely discard it. I’m pretty sure no human alive is going to just throw out a precious glowstick before finding at least one extra pocket to cram it into. The game does not look nearly as demanding as it claims to be and none of the setpieces are visually interesting or even memorable. Between the campy dialog, shoddy notes and head-shake inducing comments in the UI message area claiming “They will come to haunt you”, every bit of the writing is downright amateurish and is something to be ashamed of. The in-game Twitch streaming support tells me more about what was on the developers’ minds than anything else in the game. They were banking on the braindead simple stream avenue to perpetuate the game with its enticing look and promise of replayability via randomization. What they forgot to do was make a game worth playing, watching or thinking about.
  • gamedeal user

    Apr 30, 2014

    While I generally like Daylight, right now it is hard to give a recommendation. The gameplay, and interesting story bits are there, but, the game is so poorly optimized that it runs about as well as a fat kid in gym class. Edit: I decided to give this game another go after all the patches the developer has put out to make it run better. The utter fact that the diagnostic tool forbids the game from launching with FRAPS running is completely shady. I was going to give a score of 5 out of 10 because yes, there have been improvements, but, the fact they are trying to prevent me from recording their game has now infact lowered the score from a 5 to a 2. (I did eventually work my way around their stupid little diagnostic tool) Final review score for Daylight, due to shady practices in trying to stifle recorded video of this game, a 2 out of 10.
  • gamedeal user

    Oct 29, 2014

    Procedurally generated hallways, slender style note gathering objectives. I don't necessarily 100% recommend this game, but I am not willing to give it a negative review, as what it did propose to offer, it lived up to well. Running with the key is a tense moment, with the encroaching darkness. Thought there would have been a bit more of a dynamic layout, rather than just hallways, but that was my impression, not really what the devs promised. Was mostly hoping there would have been a little more development post-release. Competent gameplay nonetheless
  • gamedeal user

    Apr 30, 2014

    It is Slender. You trudge through some corridors, find sheets of paper and walk away from a ghost lady. Sometimes you get to watch canned animations when climbing over objects, and very rarely you pull a switch or two to open up a new part of the level. The default field of view is atrocious, and there is no menu to change the control scheme, although the FOV can be changed in configuration files, and likely so can the controls. The lack of accessible menus for these things, however, shows such immense negligence on the part of the developers. There's some controversy over getting that Jessica Chobot fellow to write the story for the game. Except she didn't really write it. There are a bunch of tiny blurbs scattered everywhere on small sheets of paper that are undoubtedly as original as tiny blurbs can get, but the dialogue can't possibly be attributed to an actual author. Every single line of dialogue is a platitude that the writer got from somewhere else and thought sounded cool. Being a graphical apologist on many levels, I understand that the visuals are fine to look at, but it's rather humorous that this is the first Unreal Engine 4 game to be released. It looks overall like something you'd find released early in the last console generation, with lots of shortcuts taken, like stacks of books being little more than blurrily textured rectangular prisms, or wood grain textures with the sharpness of cheap plastic. Little bits like the cloth physics and lighting are much more contemporary, but they don't warrant such steep system requirements, especially since most of the game is set in very tiny corridors. It's all the baggage of a cutting edge game engine without any of the cutting edge. What a wonderful time to be alive.
  • gamedeal user

    May 6, 2014

    Daylight is a first-person randomly generated survival-horror game. Or how I like to call it, 'Pseudo Pac-Man'. Basically, this is the game; You got a story area where you're safe, and story things happen, then you get thrown into a randomly generated maze, where you have to find a key, and find the exit. And then rinse and repeat, over and over, until the game is done. They try and throw a few things in to make it more 'interesting', with random scares in mazes and 'puzzles' in the safe areas. But the scares are super weak for the most part, and the 'puzzles' are such riveting things such as, "Push this glowing crate in front of this higher stack of glowing crates," or, "Find the switch to open up this secret door." Riveting. Now, I may have drawn attention to my Pac-Man example, let me explain... Since most of the horror is a maze, you sort of just waka-waka your way through these mazes, which get larger as the game goes on. You have a map that forms on the phone you always carry in-front of your face as you explore, and as you go there are 'consumable' story pages that you can pick-up (no worries, they freeze gameplay, yo~). And as you explore, there is a ghost that goes after you. And you look for flares, which act like Power Pellets. The ghost AI I noticed while playing will not kill you if you're not looking at it, though. Essentially the ghost approaches you, and when it gets too close and you look at it, you lose. Ghost can teleport around like Slender, and sometimes you'll turn around and it'll be right there and you die. Also, Glowsticks, which you use to make objects you can interact with highlightable. It's all fun enough, but hardly scary to me. I was not scared once when playing the game, though was tensed-up during a few closer encounters. It doesn't help that the two main characters (the one who you play as and some guy talking to you on the phone) are very unlikable. You see a chair slightly move. "Ohhhhhhhhh," your character says all scared-like. A tile falls from the ceiling. "Ohhhhhhhh." You start to realize that the character's reacting to try and be 'in-touch' with the player, but it isn't working. She cries to herself that she's scared. She says lines like, "What was that? Was there something behind me?," when clearing there isn't. And says she hears noises when there's no audio at all and stupidly calls out at random if anyone's there, and just... Ugh... I haven't felt this dissonant from a horror protagonist in a long time. And then there's Mr. Guy on the Radio, who was never explained who exactly he was, but you can take some guesses. He's a guy on a radio, who's official occupation seems to be saying cryptic shit that means absolutely nothing. He'll ring off every once in a while, mostly when you pick up stuff, and rant on like some living Fortune Cookie. And the story is incredibly disappointing, the files are lackluster to decent, and the ending is all kinds of disappointing. I'd tell you the story, but honestly there's hardly any story to tell. I guessed the stories big plot twist literally in the first five minutes of the game. And the story hardly has any presence in the game anyways. The randomly generated aspect doesn't feel too needed, as most of the rooms look similar for the most part, and can either make what you're objective is stupidly easy, or a lot harder than it needs to be. I think randomly generated mazes wasn't the best idea on the devs, the game is pretty linear so the random level layout often can make the levels themselves feel rather poor more often than not. Scares and all that I can understand being randomized, but in a game that's at heart a linear corridor horror game, the random feature literally in this case just shifts halls and rooms around. But it's decent fun, and it looks fairly pretty. The music is nice. I'd say it's decent if it's cheap, but it's honestly a very mediocre game. It's not terrible or even bad I'd say, I'd just say it falls short.of its promise, and it almost all comes from poor choices. The mechanics are good, and there's groundwork here for a good horror game, but the execution just falls flat a lot of the time. Buy if cheap and like horror games as it's not terrible, but not worth it full price either, and honestly rather average as a whole.And it feels like a lot of other games that have come out in the last few years.
Load More

preguntas frecuentes

PC Games Cheaper On Gamedeal | Find The Best Deals of Games Here!

Finding the right place to get the best game deals can prove to be quite a hassle when comparing game prices on multiple sites. However, you can skip through all the trouble by letting Gamedeal handle the price comparisons and grab only the best deal prices for you!


We compare game prices on all the trusted storefronts and list game deals starting with the lowest price possible at the moment. Looking for something more specific? Search it on Gamedeal and find all the best deals and cd keys discount codes to make the most out of your bucks. 


Not sure what you looking for? Browse through our massive library of games from different genres to find epic deals for your favorite games from the biggest retailers in the market. Can’t afford the game you are looking for? Make sure to wishlist it and stay up-to-date with all the price changes in the future.


Say Bye to Hefty Game Deals!

Gamedeal is your one-stop shop to find all the best deals from your favorite retailers including Steam, Epic Games, Gamestop, and many more under one roof. Looking for games that cost you nothing? We have got you covered with our free games list that includes free PC and Playstation games.


We help you stay on top of the news with upcoming Steam sales and Gamestop promo codes to ensure you get the game of your choice at the lowest price possible. From old-school classics to modern AAA titles, there is something for everyone to play here.

Más juegos similares

Ver todo
Haga clic para instalar