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One Military Camp

One Military Camp

78 ポジティブ / 183 評価 | バージョン: 1.0.0

Abylight Barcelona

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    ¥2648.04¥2648.04
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    ¥792.89¥792.89
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    ¥1333.37¥1333.37
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GameLoopエミュレーターを使用してPCにOne Military Campをダウンロードします


One Military Camp は、Abylight Barcelona によって開発された人気の Steam ゲームです。 One Military Camp と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

One Military Camp Steam ゲームを入手

One Military Camp は、Abylight Barcelona によって開発された人気の Steam ゲームです。 One Military Camp と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

One Military Camp 機能

Wishlist now

About the Game

An evil maniac has conquered all territories in the continent, except yours. The world's last hope resides in an old camp located in this peaceful land: One Military Camp. Bring it back to its former glory, to recruit and train a brave group of fighters to push back the evil forces.

Time is running out! And the pressure is very high… but, cheer up! Luckily, One Military Camp is no ordinary camp.

Face the challenge of building a training camp, keeping an eye on the resources and logistics. Decide the layout of the buildings for maximum training efficiency and hire the staff that will keep everything running. Eating and resting are very important too! So take it all into account to make it a sustainable effort without running out of time… or funds.

Training your soldiers and maintaining your camp is expensive. Manage your economy and build an efficient infrastructure to keep the camp running like clockwork.

Set the schedule of the staff and soldiers and fulfill their basic needs. Decide the resource providers and choose the supply routes. Get extra funds by liberating territories.

Manage camps in different biomes and adapt to the dynamic challenges of each location.

As the leader of the camp, recruit the best candidates to join your forces and assign them to training courses based on their abilities so they become elite specialists. Each class has its purpose and you’ll have to find the right balance to complete missions and advance through the campaign.

Push them to the limit because time is of the essence, but be careful, they can get injured and the equipment can be damaged.

Be mindful of your recruits’ well-being and don’t forget to keep their morale high!

Put all those hours of hard training to work! Choose the best soldiers to complete special missions and gain science points and resources. Mobilize your forces to stop enemy advances and recover besieged territories by gathering enough battle strength.

Rescue Heroes throughout the Campaign to unlock powerful boosts and abilities.

Make the camp your own with customized flags, signs and anthem. Record your own voice to cheer up the recruits through the PA system.

It won’t be an easy task! Face enemy attacks, sabotages,extreme weather events and many other challenges.

Are you ready?

もっと見せる

GameLoopエミュレーターを使用してPCにOne Military Campをダウンロードします

One Military Camp Steam ゲームを入手

One Military Camp は、Abylight Barcelona によって開発された人気の Steam ゲームです。 One Military Camp と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

One Military Camp 機能

Wishlist now

About the Game

An evil maniac has conquered all territories in the continent, except yours. The world's last hope resides in an old camp located in this peaceful land: One Military Camp. Bring it back to its former glory, to recruit and train a brave group of fighters to push back the evil forces.

Time is running out! And the pressure is very high… but, cheer up! Luckily, One Military Camp is no ordinary camp.

Face the challenge of building a training camp, keeping an eye on the resources and logistics. Decide the layout of the buildings for maximum training efficiency and hire the staff that will keep everything running. Eating and resting are very important too! So take it all into account to make it a sustainable effort without running out of time… or funds.

Training your soldiers and maintaining your camp is expensive. Manage your economy and build an efficient infrastructure to keep the camp running like clockwork.

Set the schedule of the staff and soldiers and fulfill their basic needs. Decide the resource providers and choose the supply routes. Get extra funds by liberating territories.

Manage camps in different biomes and adapt to the dynamic challenges of each location.

As the leader of the camp, recruit the best candidates to join your forces and assign them to training courses based on their abilities so they become elite specialists. Each class has its purpose and you’ll have to find the right balance to complete missions and advance through the campaign.

Push them to the limit because time is of the essence, but be careful, they can get injured and the equipment can be damaged.

Be mindful of your recruits’ well-being and don’t forget to keep their morale high!

Put all those hours of hard training to work! Choose the best soldiers to complete special missions and gain science points and resources. Mobilize your forces to stop enemy advances and recover besieged territories by gathering enough battle strength.

Rescue Heroes throughout the Campaign to unlock powerful boosts and abilities.

Make the camp your own with customized flags, signs and anthem. Record your own voice to cheer up the recruits through the PA system.

It won’t be an easy task! Face enemy attacks, sabotages,extreme weather events and many other challenges.

Are you ready?

もっと見せる

プレビュー

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情報

  • デベロッパー

    Abylight Barcelona

  • 最新バージョン

    1.0.0

  • カテゴリー

    Steam-game

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レビュー

  • gamedeal user

    Mar 3, 2023

    So far, it's been really entertaining, and surprisingly more complex than what I'd expect of an Early Access game, so I'm looking forward to further content. I really love the aesthetics of the game, specially the illustrations and character design. The dialogue is really hilarious, and it really sets the tone of the storytelling. I found all the infraestructures, paths and even energy source management really complex and interesting, this paired with the characters having their own stats and perks, and also the investigation tree, gives the game much more depth than what I was expecting. The game surely lives up to the resource management genre and I think it got to a great start, so I really recommend it!
  • gamedeal user

    Mar 3, 2023

    As an experienced player in the genre, I have to say that One Military Camp is one of the most promising games of the year. This year has been amazing for strategy game enthusiasts, and One Military Camp stands out as one of the 10 best. I've been following this game since its earlier betas, and I've always loved how it distinguishes itself from other games in the genre. The game's progressive difficulty is well-balanced, and the content is rich, providing players a campaign with probably more than 30 hours of gameplay. The graphics are cool and clean, the attention to detail is impressive. The animations are fluid and smooth, adding a level of immersion that's hard to find in other games. The tutorial is perfect for beginners, but if you have played it previously you can always skip it. I love that they don't force you to do it. I am a discord community member and I was amazed with the game's focus on community feedback. The developers have been listening closely to what players want, and they've been implementing changes and updates based on that feedback, in addition to keeping a healthy community. I'm really looking forward to the upcoming sandbox mode and challenges. Overall, One Military Camp is a game that any strategy game enthusiast should try out. It's got everything that makes a great game: a solid gameplay loop, stunning graphics, and an engaged community. I can't wait to see what they have in store for us next. --------------------------------- PROS: The art and animations are exceptional. The game has been running smoothly, it seems to be quite well optimized. Campaign with clear goals. Solid gameplay and mechanics. Wide range of options and languages available. It doesn’t look like an Early Access game at all in several aspects. --------------------------------- CONS: Sometimes there may be a lot of text. If I don't prepare all the soldiers well, I may have to wait a little longer. I would like to know more about the ongoing missions beyond a loading bar.
  • gamedeal user

    Mar 4, 2023

    First off: This is a recommendation based on the current state. I see a lot of potential and if they change some things, I'd probably recommend it wholeheartedly. The good: Great assets, animations and art style truely do continue the Evil Genius legacy. Good fence building implementation Solid foundation The bad: The gameplay is extremely linear at the moment. Yet, the game leaves it up to you how to research etc. (and doesn't help you either), meaning you can very easily run bankrupt when you need the next type of soldier to do a mission. Base building is more like a mobile game and less like Evil Genius. You only plonk down prefab buildings, decorations are fairly expensive and take up precious space. One feature that is dearly missed, is an easy way to see all your soldiers in an overview that allows progression. You will often want/need to take a very highly skilled "simple" soldier and upgrade them to something else, because training a total newby all the way would take forever. This means losing all their low level exprience. In Evil Genius you had the nice forward progression overview, where you simply specified the count. This worked well. Here we have indivduals with multiple individual skills that need to be progressed, with no natural progression through the different levels. This makes keeping track of who is what, how many you have and which one to upgrade very cumbersome at the moment. At the same time the game expects you to do mobile game tasks like "clicking on spies" so they don't blow up your base. Which you have to do even while micromanaging your staff. Also, most disappointingly you can not post guards (except on watchtowers) and there is neither a yellow or red alert. Even when you call out an enemy in your base, only the "guard" class of people will try to get them (This is a military base ffs). Everyone else just ignores it entirely. The enemies also don't get arrested or killed, they simply disappear in a smokebomb every time. I get that this was probably a choice to get the game a child friendly rating, but honestly I find it ridiculous in a game that is depicting a military force. The game should decide what it wants to be and preferably take more inspiration from Evil Genius and less influence from mobile games. Right now it's missing tons of details that made Evil Genius great and I can't recommend you buy it. I will probably revisit this review later if they actually improve the game.
  • gamedeal user

    Mar 4, 2023

    If you like City Building and Management games, this is AWESOME. The developers MUST be city-building fanatics because they get it all right. Lots of quality of life, I am really blown away. I'm a massive city-builder fan especially the old Sierra series (Caesar, Pharaoh, Emperor). Disguised in a camp game is a deep city-builder. Now, here's where I must caution that if you're not into Management games or might be bothered by micro-management, this may not be your thing. You will not only manage the resources, logistics, and layout of the traditional city-builder, but you will also be setting training, housing, goals, and shift cycles for all your soldiers and workers. It could be too much for some. I personally love it, as I am also a big Management fan. And I think they do a good job of giving you lots of tools to help 'manage the management' with lists, filters, and assignment indicators. But really, just some COOL stuff. Great detail in each building and in the interaction of characters and environment. Some objects like light-posts and power poles operate on a totally different grid than the buildings, allowing for particular design. I love the level of zoom from close-up straight out to the overworld. Nice 360, appropriate quality graphics for the style of game. (No GZ, the grass does NOT need shadows XD) And the campaign text of the game, although a little stilted, is actually quite amusing at points (I'll forgive the Star Wars reference even though it made me facepalm). Nice diversity of characters/units. It's a deep, quality game and definitely NOT just a mobile game as one might claim. Massive thumbs up, really enjoying it and looking forward to the polish left to come.
  • gamedeal user

    Mar 5, 2023

    Based on what's available (a campaign), this is a loose recommendation. The foundation for a game is here, but it's definitely lacking. One Military Camp does a poor job in specializing in a single thing, which is frustrating because it's a fun game, it's just not as fun as it could be, mostly because you have little to do. First off the gameplay loop is super simple. You receive income from holding territories and from completing quests; note that quests are finite - once you complete a quest, you get its reward and move on. So you can easily find yourself in a situation where you're not making enough money, because your only source of income is holding territories. This means if you build your base too quickly, although there's no "maintenance" costs, you do pay for your buildings passively through maintenance workers (their wages) and supplies (for the buildings as they are used). Because self-sufficiency is not yet in the game (it's on the road map), your income display is always lying - it leads you to believe you're in the black, generating money, when in fact, helicopters are constantly buying food, ammunition and diesel fuel for your base - and the finances only takes into consideration your territory passive income and your wages. So you may think you're making 1500 a day, when in fact, you're not, and this spells your doom. This causes a gameplay issue because in order to liberate territories, you need to complete the quests therein. In order to complete the quests, you need soldiers that are specialized in certain areas. Which means your wages are going to be your highest expenditure as you bloat your army unnecessarily. Even having just 2 of every specialization can cost you the game, and many quests need 2 of a certain job (probably more as the campaign progresses; I only got as far as the first "boss" in my playthrough). People cannot change jobs laterally or descending, they can only be promoted. Additionally, you must fill all of the job roles for a quest, even if filling most roles still gives you a high success rate, which I think is bad design. I understand the necessity, it's gate-keeping to stop you from progressing too fast, but the game pacing is already insanely slow (probably intentionally due to lack of content). But it's this gate-keeping that can do you in, because you only have a single source of income. You'll bleed money (even if your daily income is positive, because again, you're not self-sufficient yet!) and find yourself needing to fire people to stay afloat. Worse yet, you need an insane number of job roles to keep your base "flowing." For instance, in my 4 hours of playthrough, my base was not overly large - one of each training building (11, I think, by this point?), houses, barracks, canteen, etc. But my SIX maintenance workers could not keep up. I continuously had buildings highlighted in disrepair. My generators were always begging for more fuel. My canteen would run out of food during every meal time, because the canteen doesn't restock until it's at 0 food (why??). Furthermore, there are FIVE hospital buildings, which means you need TEN doctors to keep them "running" during day and night. I didn't bother, I had two, and I would move them around as required - but welcome to micromanagement hell, just to save a buck. Why they thought five different types of clinics was a great idea, instead of one that specializes in something important and another to do general stuff (I mean, come on, the Flu Clinic and the Sleep Clinic can be the same building: you just need a damn bed) is beyond me. Anyway the point being made here is that, because there's no self-sufficiency, the gameplay balance is crazy out of whack. Missions are finite, and your only income are territories. You send people on missions to unlock territories, but you need different roles for each mission, so you train a variety of soldiers - but now you're spending too much! Are you expected to fire people and rehire/retrain from the ground up, soldiers you "don't need?" I doubt it, but that's what I needed to do to keep the money coming in, since again, no self-sufficiency. I feel self-sufficiency should have been in the game before the EA release, because that will seriously help to fix the current major issue of your finances (during the campaign). Or, throw in repeatable missions. Just, something to bolster your income. Since right now the main issue with the game is financial in nature, let me tell you how to game handles bankruptcy: it doesn't. If you run out of cash, instead of suggesting a loan, or firing some people to bring you into the black - the game pops up a menu saying "You suck" (not literally) and ejects you to the menu. What the heck? I get it, probably a temporary measure and will get fleshed out, but what a crap experience - let me tell you. I mean, I did laugh my ass off when it happened, and I just loaded my autosave and made some quick adjustments to prevent going into the negative, but let's hope they put some attention into this end-game state in the future. Let's touch on gameplay. You recruit people, train them in buildings, send them on missions (which again, are finite), watch timers, and most of the game is staring at your base and micromanaging your doctors and looking for spies. You can automate supply deliveries, but that's the only real automation. Watch towers unlock later to discover "spies" in your base, but they only activate if the "spy" transforms into their TRUE FORM just before planting a bomb. It's so silly to watch a spy walk right past a watch tower and not get discovered because they're "dressed in your uniform." It's also silly that the only people that can react to the alarm are the watch tower guards: I mean, I have snipers and militiamen walking around, and they just... don't care? Is this a military base of a comedy festival? So that's the game, in a nutshell. You stare at your base, reassigning doctors, watching for spies, while your people train their stats to become better soldiers to do the next mission, all while seeing your income says positive but your money keeps going down because reasons. Speaking of money, avoid decorations. They cost an insane amount of money for what they offer (which is nothing). Why is a statue 6,000? By the way, the recruitment pool is always low-stat losers, because the towns you liberate send you people that have different traits rather than better stats. The game is so slow paced (even on the maximum speed of 2) that training people to replace your attrition is a chore: and again, you can't have backups of roles, because they cost a salary every day, and you have no proper income right now. So the game is presently one big slog. I know, I've only written gripes; it's difficult to tell you about the good things in the game when I'm so focused on everything I didn't like. But, I recommend the game, because you know what? What was there, it was FUN. That's what matters. Everything I've complained about? Fixable, if that's their design ambition, which means in the future One Military Camp may shape-up to be a great little game! Some things probably won't be fixed (Like the need for 5 clinics, I assume that's a keeper), but I can still dream. I'm hopeful to see the sandbox mode and what that would look like, and I'd really like to see you "do more." Sending people on missions to watch a timer, been there, done that. Staring at your base to find spies gets old quick. Truly, I need more "things to do" while my soldiers train.
  • gamedeal user

    Mar 7, 2023

    Waiting simulator. But don't look away, because you have to micromanage things while you wait and your soldiers aren't smart enough to take themselves to the hospital when they get hurt. Also, hire a billion security guards so you can watch every sliver of road to catch enemy spies. You will have more security guards than soldiers, because soldiers don't know how to guard their own base.
  • gamedeal user

    Mar 8, 2023

    I had a lot of hopes for this game. I hoped it will be akin to Evil Genius and Two Point Hospital (both games I liked a lot). It looked interesting and it was interesting to play the demo a while ago. However, it's a waiting game. The main game loop is to train personnel and specialise them after they react a certain level of proficiency in certain skills. Basically, you send the people to training buildings and then wait. This is ok, but there is also a day/night cycle. Why this is problematic? Cause personnel is assigned shifts (either day or night one), but buildings aren't. This means that for some building they do nothing for half of the time cause all slots are assigned to other shift. If each building would have a slot that would be assignable for both day and night it wouldn't be so bad. However, some building you need to just make duplicates or assign/unassign every time day/night change. This is just purely silly. Another issue with the waiting game: to train people it takes twice long cause of the day/night cycle. You literally can't do anything else with people that are after their shift and you just wait for the cycle to move. Why? Cause most of the time you need a one specific specialist to go on a mission. So you wait. Ohh... The missions... They are so unclear. Sometimes it takes one mission to free new region (that's the progression in the game, you free new regions). Sometimes it takes two or three missions. There is no indication of how far you are in this process. Also, you can't really choose which region you want to free or what are the benefits of the region before you free it. So the progression is very linear and has little effect on your game. Add to this the fact that you are doing exactly the same for each mission and then wait for a specialist. Ohh... and after the mission... guess what? You wait. Cause the specialist needs to rest. And this would be ok, but often they will rest and it will tick to the other shift where they rest again. So for 30-40 minutes you can't use that specialist and it just becomes useless. Ok, but maybe there is some challenge? Well... there is one: spot black cousin of Waldo. Really, at one point in the campaign your base is being constantly invaded by popping up spies that will blow up your buildings (making you wait more to repair them). To defeat them you need to put in guard towers (which you can't really plop enough to cover the whole camp) and click on them. The game devolves to waiting for specialist to advance, sending them on mission so you can wait, then waiting them for to rest and wait to improve to other specialists. And in the mean time of your waiting, you constantly play the "Where is bomb happy Waldo?" waiting game. So that's that main game loop. Maybe the story is interesting or witty? No. There is pretty much no story and the conversations are just... well... you just want to skip them. Jokes fall flat and feel very forced. Nothing to write home about. Ok, any other redeeming qualities: - sound? It gets annoying very quickly. Please put some more sound tracks into this waiting game. - complexity? No. This game will not jog your brain at all. It's basically a waiting game as it would be on a mobile. - stability? Nope. It crashes every time I run it and forget to close all other apps. And I mean crashes the operating system. - graphics? Well, kinda. The graphics (3D models and UI) is ok. However, when one looks in the past devlogs the UI seems to be better in the past (especially the how traits are presented and choosing specialisation). - management? Hardly. The game is just about plopping buildings till you react cash limit and that's all. There is pretty much no variance or any more design actions or risk/reward paths. Also, very linear. Like a mobile game. TL;DR: It could have been a good game. However, as it stands now, it's just a very linear waiting game. This game would need to add a lot of content and redesign a lot in the main game loop to make itself decent. For now, I would suggest to just pick up Evil Genius 2 or Two Point Hospital.
  • gamedeal user

    Mar 9, 2023

    Very boring unfortunately. There really isn't much to do but click repair/refuel building over and over again while waiting for the next soldier to train. Each mission demands either a new type of soldier or a second very time consuming one. Watch helplessly as your money gets siphoned away waiting for another soldier to train. Meanwhile spies endlessly invade your camp blowing stuff up while all of your soldiers and guards do nothing. There is no choice when it comes to the missions which removes all decision making or strategy. Following the missions and ridiculous soldier demands leaves you constantly teetering on the edge of bankruptcy and there is nothing you can do to mitigate this because you really don't have much say in anything that happens other than where to place a building.
  • gamedeal user

    Mar 20, 2023

    TL;DR

    10/10: The best military base-building game ever? The characters, missions to deploy soldiers to, and infrequent tower defense situations makes One Military Camp interesting in every area.

    Overview

    TEN-HUT, MAGGOTS! I AM IL PALLINO, AND YOU WILL LISTEN TO EVERY WORD OF THIS REVIEW! WHY? BECAUSE I HAVE OVER THIRTY YEARS OF EXPERIENCE PLAYING MILITARY GAMES OF EVERY GENRE, AND ONE OF THOSE GAMES WAS EVEN A TRASHY VISUAL NOVEL! I ALSO HAVE THREE YEARS SERVING WITH AN AIR FORCE JUNIOR ROTC SQUADRON! WHAT DOES THAT HAVE TO DO WITH THIS GAME?! VERY LITTLE, BUT IT JUST SOUNDS REALLY FUNNY TO SCREAM LIKE A DRILL INSTRUCTOR IN A REVIEW OF A MILITARY GAME! IN ONE MILITARY CAMP THE PLAYER'S OBJECTIVE IS TO DEVELOP MILITARY BASES, RECRUIT TALENTLESS SWINE, BUILD UP THEIR ATTRIBUTES SO THAT THEY'LL MEET MINIMUM REQUIREMENTS FOR A PLETHORA OF SPECIALTIES, AND TRY TO KEEP BUILDINGS STOCKED WITH FOOD, AMMUNITION, FUEL, AND MEDICAL SUPPLIES. ONCE SOLDIERS ARE SUFFICIENTLY TRAINED, THE PLAYER IS TO DEPLOY THE CORRECT TYPE OF SOLDIERS TO FIGHT THE BAD GUYS AND BRING PEACE AND HAPPINESS TO THE WORLD. THE ENEMY WILL ALSO TRY TO TAKE THE FIGHT TO THE BASE, IN WHICH THE PLAYER WILL NEED TO BUILD GUARD TOWERS TO SPOT AND APPREHEND SABOTEURS, SAM BATTERIES TO DEFEAT DRONES, HACKING STATIONS TO DEFEAT SHIELDED DRONES, AND OF COURSE, CONTROL BUILDINGS TO MAKE ANTI-DRONE DEFENSES DO THEIR JOB! Okay, no more screaming... At least not until the conclusion section of this review!

    Graphics and Sound

    The graphics aren't the best, but the cartoony nature perfectly fits the humorous mood of the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2942942068 The sounds are also a perfect fit for the game. Alarms, explosions, helicopter rotor blades, and of course, military band-themed music playing in the background. Personally, ol' Il Pallino prefers to mute the music and play some war music. (Especially the Slayer song War Ensemble.)

    Positives and Negatives

    Players may or may not be turned off by the cheery mood of some military games, but alas, nothing is more cheery than Bomber Crew. There's plenty of humor to go around in the game if the player likes that sort of thing, and many of the suppliers that the player can do business with often have funny names. https://steamcommunity.com/sharedfiles/filedetails/?id=2941222441 Like most other games involving management (real time strategy in this case) One Military Camp suffers from an inverse difficulty curve. (That is, the game starts out difficult in the beginning and becomes easy in the end.) The introduction of saboteurs and drones attacking the player's bases helps introduce added difficulty later on. (Contrary to the name One Military Camp the player will need to manage more than one base as they progress in the campaign.) This also forces the player to decide whether they'll want to spend research points in base defenses now or later. The biggest gripe is that the canteen (or mess hall if there's any other Americans reading this review) isn't resupplied as often as gasoline-powered generators. This issue can be mitigated by building more than one canteen (soldiers and support personnel will be more or less evenly divided between functioning canteens) but some micromanagement will need to be done in order to get supplies to canteens, and it's easily possible that food supplies can be wasted if the player doesn't pay attention. (Ol' Il Pallino wrote a guide on preventing food waste for those times when the player can only afford a single canteen, but the amount of micromanagement needed should not be an issue.) The developer sought out other curators to review One Military Camp, but not REXCurse. Don't the developers know that they made such an awesome game that ol' Il Pallino would have never rated this game lower than a "nine"?

    Conclusion

    ALRIGHT MAGGOTS, PROCEED TO STEAM COORDINATE 1743830 AND ACQUIRE ONE MILITARY CAMP FOR EITHER YOURSELF OR YOUR STRATEGY GAME-LOVING ALLIES! DISMISSED!

    The honest word of Il Pallino... OR ELSE!

    This review has been provided independently by an admin at REXCurse (REXnetwork). No compensation was provided. Email contact@dnbmedia.co for requests & promotions.
  • gamedeal user

    May 7, 2023

    Absolutely recommend this game. Good graphics, good story. Needs some finishing touches but these devs seem to really care about this games development.
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