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Kingdoms Reborn

Kingdoms Reborn

90 ポジティブ / 3329 評価 | バージョン: 1.0.0

Earthshine

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GameLoopエミュレーターを使用してPCにKingdoms Rebornをダウンロードします


Kingdoms Reborn は、Earthshine によって開発された人気の Steam ゲームです。 Kingdoms Reborn と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Kingdoms Reborn Steam ゲームを入手

Kingdoms Reborn は、Earthshine によって開発された人気の Steam ゲームです。 Kingdoms Reborn と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Kingdoms Reborn 機能

WELCOME TO KINGDOMS REBORN

Kingdoms Reborn is a city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.

Early Access warnings!

The game is in (very) active development. Expect your saved games to break once in a while when new patches are released. The game will be continuously optimized and improved!

CHEERS TO THE NEW BEGINNING!

The Great Freeze left civilization in ruins. Few were strong enough to withstand the cold and plague that claimed the earth. Decades have passed since the frost took our lands, and our courage and hope have returned with the melting of the ice. It falls to us, we surviving few, to rebuild a flourishing civilization.

GAME FEATURES

  • SIMULATED CITIZENS

    Individual citizens are simulated (similar to Banished)

  • 2 CULTURAL FACTIONS

    Each with unique art and gameplay style (The Duchies & The Emirates). More coming in the pipeline!

  • 7 DISTINCT BIOMES

    Large procedurally-generated world map with 7 distinct biomes

  • EXTENSIVE TECH TREE

    Research technology to unlock new buildings, bonuses, and upgrades

  • ERA PROGRESSION

    Upgrade your houses and buildings through 4 different Eras

  • RIVAL KINGDOMS

    Compete, conquer, or cooperate with neighboring cities

  • MULTIPLAYER

    Play solo or play with friends (up to 8 players)

  • CARD SYSTEM

    Our card system—with action, policy, and bonus cards—will ensure no two games are ever the same!

JOIN OUR COMMUNITY

Follow Kingdoms Reborn updates and news here:

もっと見せる

GameLoopエミュレーターを使用してPCにKingdoms Rebornをダウンロードします

Kingdoms Reborn Steam ゲームを入手

Kingdoms Reborn は、Earthshine によって開発された人気の Steam ゲームです。 Kingdoms Reborn と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Kingdoms Reborn 機能

WELCOME TO KINGDOMS REBORN

Kingdoms Reborn is a city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.

Early Access warnings!

The game is in (very) active development. Expect your saved games to break once in a while when new patches are released. The game will be continuously optimized and improved!

CHEERS TO THE NEW BEGINNING!

The Great Freeze left civilization in ruins. Few were strong enough to withstand the cold and plague that claimed the earth. Decades have passed since the frost took our lands, and our courage and hope have returned with the melting of the ice. It falls to us, we surviving few, to rebuild a flourishing civilization.

GAME FEATURES

  • SIMULATED CITIZENS

    Individual citizens are simulated (similar to Banished)

  • 2 CULTURAL FACTIONS

    Each with unique art and gameplay style (The Duchies & The Emirates). More coming in the pipeline!

  • 7 DISTINCT BIOMES

    Large procedurally-generated world map with 7 distinct biomes

  • EXTENSIVE TECH TREE

    Research technology to unlock new buildings, bonuses, and upgrades

  • ERA PROGRESSION

    Upgrade your houses and buildings through 4 different Eras

  • RIVAL KINGDOMS

    Compete, conquer, or cooperate with neighboring cities

  • MULTIPLAYER

    Play solo or play with friends (up to 8 players)

  • CARD SYSTEM

    Our card system—with action, policy, and bonus cards—will ensure no two games are ever the same!

JOIN OUR COMMUNITY

Follow Kingdoms Reborn updates and news here:

もっと見せる

プレビュー

  • gallery
  • gallery

情報

  • デベロッパー

    Earthshine

  • 最新バージョン

    1.0.0

  • 最終更新

    2020-11-01

  • カテゴリー

    Steam-game

もっと見せる

レビュー

  • gamedeal user

    Aug 9, 2023

    Basic, but manageable in a short summary. The game is currently Early Access at the time of review, and it does show somewhat in little ways, mostly visual details (villager detailing, some of the ground around buildings not changing to reflect winter, even when the buildings themselves do, etc). However I think this game mostly gets things right by focusing more on Macro than Micro, which is the primary difference between a good satisfying city builder and one that's just tedious to deal with. The restrictions are a little odd. The environment itself is freeform, with the player free to place buildings or paths wherever on valid terrain. However the buildings themselves are locked at a 90 degree rotation axis. This isn't a hindrance, though some players might not find it visually appealing I suppose, since paths can be set at any angle the player pleases. There is a "card" system in the game, where certain valuable things, buildings primarily, are purchasable "cards". One can purchase a card of a building, and from there on build one of that building anywhere they wish with that card. I admit the system, like other aspects of the game, is a little odd, and might sound like a turnoff to some players. Don't worry, its really not. "Wildcards" being the main thing you use, you get more per season, and often times you quickly end up with more than you have the logistical ability to build anyway. So this isn't much of a restricting factor at all right now. I think this is mostly there to help simplify building refunds when demolishing, which unlike many city building games, refund the player the full cost of the building as well as the resources used and the card for the building itself. I do like the game in its current state though. Again, it focuses mostly on macromanaging over micro, which means expanding to large sizes doesn't become tedious. With that being said I do feel the restrictions in its current state are a bit too lenient. The game has the ability to make "colonies" far away from the player, however the player being able to claim any land within a 7 tile radius (which is about half a continent) is a bit too much. Its not bad in its current state at all, but the mechanics present do need to be balanced to make things just a little more difficult. Or at least options (preferably at map generation) to make some mechanics more restrictive for those looking for a good challenge.
  • gamedeal user

    Nov 9, 2020

    For an old geezer like me (80 ) this game has everything going for it. Really enjoy playing this game its clear to understand and my old brain can keep up with it. Worth every penny, cent or dime your willing to pay. The new updates have vastly improved this game and for once a developer has not succumbed to the call for" improvements" that take away the enjoyment of this game. He has improved the games quality and I would give him one suggestion enable a mods so clever clogs can go spoil the game for themselves without ruining it for others. I introduced this game to my Old Geezers club and all of them( even the near Dementia) can play it and enjoy it.
  • gamedeal user

    Jul 15, 2021

    I've never felt the need to write a review, but this game has been improving so much, and after years of searching for a tactical, more advanced/explored Banished, Kingdoms is definitely able to scratch that itch. Currently, this game feels like a hybrid between Anno and Banished, with Civilization-themed science progression. It has the food and survivability aspects that Banished can offer, tied with the luxury resources needed to advance your city into a new age and unlocks like Anno. The straw to write this review was the latest 'mega' patch, introducing new ages tied with new building styles and an entire science tree to explore. The buildings look great, and the game feels pretty balanced considering the majority of these types of games are incredibly unbalanced, buggy and unstable. The resources you'll have to manage are complicated enough to keep you engaged, but not too complicated to call it a full-on management game. The progression in science and the buildings changing with this always creates new goals to work towards, and seeing this progression is incredibly fun. I've always despised city builders that completely focus on management, but so far this game has a great balance. I genuinely feel like this is the best city builder I've played in many years, and I've seen many. It really deserves all the love it can get. If you like city builders with progression and a simple enough management system, a Banished with adapting buildings and an engaging progression system, you should absolutely give this game a try.
  • gamedeal user

    Nov 13, 2020

    After playing Dawn of Man for more than 3.5k hours I tried this game and immediately got hooked which means this will be my new favorite. I figured out the hardcore in DoM in more than 100 hours but I did in this game in a very short less than 40 hours. This game has multiplayer but I’m only on single player and my ultimate purpose is to build an empire up to the highest population that my new windows pc can, I did 1400+ population on DoM and only playable at minimum speed. It’s sad that this game can’t be played yet on OS X. - still in continuous development but it’s playable to the finish/infinity. - starting with a townhall that levels up, villagers gather food like fruits, can farm grains (for bread and beer), vegetables, herbs for medicine, fish snd many other sources of foods either suitable in your chosen location or import. - can raise domestic animals for food such as pigs, sheep and cattle and idk what else since I only reached level 6 with 300 population in brutal difficulty. - there are luxuries to level up your housing and increase happiness, this is one mechanics that really turned me on! In the end I would like to provide my settlers with all of them! - has roads! Dirt paths and other forms up to stone roads! - there are AIs to compete but still very easy and provides no challenge, eventually perhaps. - so many structures! from immigration, employment, library banks, taverns, theaters, man there’s too many from agricultural, industrial, etc that has effects of must have. - few hunting’s with less fauna but it’s ok and no hostile animals. Don’t delete the animals structures as they might run to the fields and eat your farmed grains etc. - you have gold, iron, stone mines but you must expand by purchasing the province/s that they are into using either gold, food and influence points. Gemstones too! - the foresters can chop down trees and replant any types that are in the location. - you can make other AI as vassals, - cards that are rolled makes some interesting mechanics but made the game easier imo. - I really like the 4 sessions that changes from early, middle and late ones. This adds some interesting decisions. -villagers as in other city building games can die of starvation, freezing and diseases. If your villagers have icons on their heads be aware of something. - you have trade, warehouses, logistics mechanics. - you can pause or speed up the game - you only need little but if tutorial which is the basic ones snd there are only 3 icons in the bottom left to proceed without looking back. - you can set priority snd eject number of dithers from others to do to another. No manual commands on villagers, it’s fine. - villagers age and die, no burials. And so many other things. I think the single developer is quite talented and trying to his best to really fix things snd add more contents. There is no use of domestic animals like carts, plows or hunting except for food, etc. I’m rushing my review because I want to help this dev for having created this. I only played Banished for less than 1 hour, I played, Civ 5 for 1k hours, AoE 2 DE etc for thousand hours, 0ad for 3 years and Tise of nations for many years. Now I’m into this and already had 80 hours in 6 days 😀. The game is in early access but it’s already playable. I’m rushing my review btw. Im planning to make videos ASAP as what I did on DoM for fun. I want to give 10/10 on this game despite not fully finished.
  • gamedeal user

    Nov 12, 2021

    TL;DR: rough around the edges, solid colony builder. Know what you're getting into before buying. It really does feel like Banished+. And if the game continues to improve going forwards towards full-release, it will be a great colony builder/logistics game. At the moment the facet of the game I find most irritating is logistics. And the problem is extraordinarily worse on the harder difficulties. Specifically: I've noticed that citizens will spend the better part of an entire season getting food or medicine for a single-use -_- This issue could be resolved if homes also stored a small amount of food and medicine supplies (similar to the way they do for fuel) - and citizens refrained from making longer trips to replenish their own needs rather than trips to replenish the stock in their homes. I've played almost exclusively on Deity difficulty (the hardest) and I swear there are some avenues of food production that don't even fulfil the food requirements of those who work there. Feedback: - Fishing seems particularly awful in food, per worker, per time. - Fruit gathering not much better, especially when taking into consideration the ranch-sized orchards and doubled workforce, compared to them. - Farms feel really inconsistent. You can slap housing down right next to them, and have them near a trade post/port with significant storage, and the worker will still find a way to be miles away come autumn and miss out on harvesting most or all of the crop before winter comes - I would love to see a 'realistic' difficulty setting that had moderate-to-high consumption penalties (less than the highest, probably), considerably slowed down the ageing of colonists, extended the duration of seasons, in general just slowed down the game. a lot. - (unsure if this is already how it works) Luxuries should have dynamic consumption rates i.e. furniture, jewelry, pottery, books should all be 'consumed' far far slower than the consumable or perishable luxuries like flowers, alcohol, cannabis, etc. The production rates/cost of luxuries could/should/would then need to be rebalanced against their respective consumption speeds and labour cost. - more comprehensive descriptions on the purposes of buildings(i.e. 'beer' breweries can also brew cider and other alcohols other than wheat beer, despite the description very specifically stating it brews beer from wheat.) and their production/consumption rates. - (also unsure if already how it works) variable nutrition values for foods. Some foods replenish more food need than others. A loaf of bread should be worth more food replenishment than a single orange.
  • gamedeal user

    Nov 3, 2020

    Looks like another standard issue city management game that are everywhere on Steam these days but looks can be deceiving. Game has surprising depth and from what I've seen so far, it's made to a far higher standard than usual early access games. If i had to define this game, i'd say some mix between Banished, Civilization and a card game. The unique mechanic is the card system. Basically game gives you an option to choose what you can build every year and this choose is done via picking a card from a deck. The deck can be reshuffled by paying some gold or waiting for the next year. I was convinced I'd not like the card system. While i still can't see a good reason to have it, It's not as annoying is i thought it'd be either. It's just there. Some resources seem a bit unbalanced. Gathering some things are taking longer than i feel they should but that might just be me not knowing the game. From technology standpoint, the game runs good. Graphics are better than most and i didn't experience any crashes or stutters. I'm yet to experience the late game stuff. The game map is procedurally generated quite huge. Which i like and it looks like trading, spying and conquering are all possibilities. I'll update this review as I experience more of this game. But it's definitely worth the money at this stage.
  • gamedeal user

    Jun 30, 2023

    This IS a good game. If you like city builders, you should like this, so get it. If you are still unsure and are in the habit of listening to the advice of a perfect stranger than feel free to read on... I was a little unsure as it starts slow and the card system seemed odd at first, but after a few hours it begins to feel natural and it works! There is unexpected depth in this game. It has a nice research tree AND an upgrade tree. Almost all the buildings are up-gradable so there is always a demand for your resources. The houses upgrade automatically if they have the necessary resources like in ANNO series games. Combat is a little too simplified by using a card system. You "train" various troops and "play" them in a battle by adding their cards to the skirmish. Your troops automatically battle it out against your opponent, but as the battle goes on you can add reinforcements to replace losses. It works, but would like to see them develop this area of the game. Co-op is fun and works well. Graphics are simple but work and have enough detail. UI is functional, with some nice features, but missing other quality of life features, hopefully to be added later. I took a flier on this game because I like city builders, I'm really glad I did. It has similarities to other city builder games like Banished, ANNO, etc., but has unique mechanics to give it it's own charm. Runs and plays solid for EA. Only minor, non-game breaking bugs, ie. workers waling in water. Random map generator, multiple cultures, and various game settings should help to keep replayability high. Now if you excuse me, I have squandered to much game time on this dribble... and so have you if you are actually still reading this.
  • gamedeal user

    Mar 31, 2023

    A victim of early access. While this game had been within my top 10 games the latest major update has removed it from the list. Kingdoms Reborn offers an interesting game play of a post apoc world that starts from the stone age and so far reaches into the early industrial age. Map resources are important for success in this game. Sadly this is where the victim of early access happens. The creator of the map decided to change a core aspect of the game by removing plant resources from the map and lowering global fertility. Now the world map feels empty, trade is less important and trying to tech up is more difficult. Over all a negative. The response to backlash over this was just to sweep it under the rug and ignore it until players who disliked the update stopped playing and new players game in not understanding how great the old world was. Hopefully come next major update the world resource map will be fixed till then I cannot and will not recommend this game.
  • gamedeal user

    Jan 23, 2021

    Banished 2.0
  • gamedeal user

    Aug 26, 2021

    Its Banished upgraded. The difference being is you get colonisation and multiplayer..shades of Civilisation and Valheim. Its not a bad thing because I enjoyed those three games. This is just another facet to those three with its own style (graphics). Its easy to play, a time waster and keeps you playing. If you like Banished and its management of people and resources, Valheim's map generation and multiplayer mechanics and Civilisation's progression of the ages, you'll no doubt like this one too.
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