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Kingdoms of Amalur: Re-Reckoning - Fatesworn

Kingdoms of Amalur: Re-Reckoning - Fatesworn

45 ポジティブ / 93 評価 | バージョン: 1.0.0

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Kingdoms of Amalur: Re-Reckoning - Fatesworn は、KAIKO によって開発された人気の Steam ゲームです。 Kingdoms of Amalur: Re-Reckoning - Fatesworn と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Kingdoms of Amalur: Re-Reckoning - Fatesworn 機能

After decades of conflict, the disastrous Crystal War has finally ended, and the Tuatha warlord Gadflow has been defeated. As the people of Amalur’s ravaged Faelands turn their gaze toward a welcome peace and the work of rebuilding, a new threat rises in the west… Beyond icy peaks and impassable cliffs lies the mountainous region of Mithros, an ancient Almain refuge offering new hope to settlers, refugees, and war veterans displaced by the fires of war. It is here that Telogrus, God of Chaos, has emerged to claim his mortal kingdom and tempt the people with promises of freedom from the shackles of Fate. Only one has the power to challenge the will of this risen god: you, the Fateless One.

Journey to a brand new Amalur environment filled with snowy tundras, deep caverns, and treacherous enemies, and visit mountain villages and the ancient lakeside city of Crownhold. Master the unstable power of Chaos with a unique new non-combat Skill and class of weapons and armor. As the fabled Fatesworn, you will wage a last battle against the Niskaru and their Chaos brethren, as Chaos dungeons turn every region in Kingdoms of Amalur: Reckoning into a potential battlefield.

  • Set in a completely new environment called Mithros featuring mountains and snowy landscapes

  • Face the God of Chaos in 6h+ Main quest with a compelling story line that concludes the game, featuring new and returning characters

  • Chaos as a completely new gameplay mechanic connected to weapons, enemies, rifts and portals

  • Level cap raised to 50

  • The journey takes you to 2 entirely new dungeon sets

  • Enter Chaos Portals to explore 25 brand new Chaos Realm dungeons strewn across the Fatesworn world and the old world

  • New enemies and variations of existing enemies

  • New crafting items for weapons, gems, potions with new reagents and components

  • 6 new unique armor sets with very special and powerful traits

  • 21 new weapons and shields (9 chaos weapons, 15 unique)

  • New accessories like rings and amulets with powerful traits

  • New music by award winning composer Grant Kirkhope

  • New mysterious trader selling equipment lottery boxes, offering a new way to complete rare item sets

  • New twist of fate cards

  • Tons of new sidequests task quests and faction quest to fulfill

  • New villages and cities, with new houses and interiors and much more

Now updated with Arena Mode & New Content centered around Alyn Shir (New in March 2023)

Arena Mode

Prepare to put your battle skills to the test in Kingdoms of Amalur: Re-Reckoning’s all new “Arena Mode”. Round after round you will fight hordes of enemies in brand new Arena locations. The stakes are high, and Rewards await those who can show their mettle. Gear up and use powerful Enchantments as the difficulty increases with each new battle. Prove your worthiness by completing Round Challenges to receive even more Rewards. Do you have what it takes to leave the Arena victorious?

  • 3 new Arena locations (located in Plains of Erathell, Klurikon and Crownhold) and additional variations

  • New enemy group setups with increasing difficulty per round

  • New Rewards

Alyn Shir

Many fantastic tales have been spun about the secretive Dokkalfar agent named Alyn Shir. … now it is up to you to unravel one of them. Follow a series of clues and travel to a number of hidden locations across Amalur to procure a very delicate item left behind by the infamous assassin herself. But be warned: You are not the only one who wants to get their hands on this important and very personal piece.

  • Revisit pivotal locations all across Amalur and explore secret hideouts

  • Uncover lore of your former self and your special relation with Alyn Shir

  • Embark on a scavenger hunt that pits you against the lowest of the low

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GameLoopエミュレーターを使用してPCにKingdoms of Amalur: Re-Reckoning - Fateswornをダウンロードします

Kingdoms of Amalur: Re-Reckoning - Fatesworn Steam ゲームを入手

Kingdoms of Amalur: Re-Reckoning - Fatesworn は、KAIKO によって開発された人気の Steam ゲームです。 Kingdoms of Amalur: Re-Reckoning - Fatesworn と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Kingdoms of Amalur: Re-Reckoning - Fatesworn 機能

After decades of conflict, the disastrous Crystal War has finally ended, and the Tuatha warlord Gadflow has been defeated. As the people of Amalur’s ravaged Faelands turn their gaze toward a welcome peace and the work of rebuilding, a new threat rises in the west… Beyond icy peaks and impassable cliffs lies the mountainous region of Mithros, an ancient Almain refuge offering new hope to settlers, refugees, and war veterans displaced by the fires of war. It is here that Telogrus, God of Chaos, has emerged to claim his mortal kingdom and tempt the people with promises of freedom from the shackles of Fate. Only one has the power to challenge the will of this risen god: you, the Fateless One.

Journey to a brand new Amalur environment filled with snowy tundras, deep caverns, and treacherous enemies, and visit mountain villages and the ancient lakeside city of Crownhold. Master the unstable power of Chaos with a unique new non-combat Skill and class of weapons and armor. As the fabled Fatesworn, you will wage a last battle against the Niskaru and their Chaos brethren, as Chaos dungeons turn every region in Kingdoms of Amalur: Reckoning into a potential battlefield.

  • Set in a completely new environment called Mithros featuring mountains and snowy landscapes

  • Face the God of Chaos in 6h+ Main quest with a compelling story line that concludes the game, featuring new and returning characters

  • Chaos as a completely new gameplay mechanic connected to weapons, enemies, rifts and portals

  • Level cap raised to 50

  • The journey takes you to 2 entirely new dungeon sets

  • Enter Chaos Portals to explore 25 brand new Chaos Realm dungeons strewn across the Fatesworn world and the old world

  • New enemies and variations of existing enemies

  • New crafting items for weapons, gems, potions with new reagents and components

  • 6 new unique armor sets with very special and powerful traits

  • 21 new weapons and shields (9 chaos weapons, 15 unique)

  • New accessories like rings and amulets with powerful traits

  • New music by award winning composer Grant Kirkhope

  • New mysterious trader selling equipment lottery boxes, offering a new way to complete rare item sets

  • New twist of fate cards

  • Tons of new sidequests task quests and faction quest to fulfill

  • New villages and cities, with new houses and interiors and much more

Now updated with Arena Mode & New Content centered around Alyn Shir (New in March 2023)

Arena Mode

Prepare to put your battle skills to the test in Kingdoms of Amalur: Re-Reckoning’s all new “Arena Mode”. Round after round you will fight hordes of enemies in brand new Arena locations. The stakes are high, and Rewards await those who can show their mettle. Gear up and use powerful Enchantments as the difficulty increases with each new battle. Prove your worthiness by completing Round Challenges to receive even more Rewards. Do you have what it takes to leave the Arena victorious?

  • 3 new Arena locations (located in Plains of Erathell, Klurikon and Crownhold) and additional variations

  • New enemy group setups with increasing difficulty per round

  • New Rewards

Alyn Shir

Many fantastic tales have been spun about the secretive Dokkalfar agent named Alyn Shir. … now it is up to you to unravel one of them. Follow a series of clues and travel to a number of hidden locations across Amalur to procure a very delicate item left behind by the infamous assassin herself. But be warned: You are not the only one who wants to get their hands on this important and very personal piece.

  • Revisit pivotal locations all across Amalur and explore secret hideouts

  • Uncover lore of your former self and your special relation with Alyn Shir

  • Embark on a scavenger hunt that pits you against the lowest of the low

もっと見せる

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情報

  • デベロッパー

    KAIKO

  • 最新バージョン

    1.0.0

  • 最終更新

    2021-12-14

  • カテゴリー

    Steam-game

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レビュー

  • gamedeal user

    Dec 15, 2021

    Ellen must be excited and so am I
  • gamedeal user

    Dec 15, 2021

    THQ promised us bug-fix updates after the release of Fatesworn. Lets hope they deliver.
  • gamedeal user

    Dec 15, 2021

    A single tear drops
  • gamedeal user

    Dec 15, 2021

    THQ deserves an award for rescuing this game. Not only did they bring it to a new generation of people and save it from eternal obscurity, they made an entire expansion 10 years later and it delivered. Critics may say things like "its just more of the same", and i'd agree, that is the point. We love Amalur because of the kind of RPG it is, these kinds of games do not exist anymore so when one comes along we have to support it. This is my second all time favorite game, it makes me incredibly happy that its relevant in 2021. Support this game, this DLC so that we can show THQ that we need a SEQUEL.
  • gamedeal user

    Dec 16, 2021

    Kingdoms of Amalur: Re-Reckoning - Fatesworn ------------------------------------ A new DLC after 10 years, a actual conclusion to the fateless one story. First a huge thanks to THQN for bringing this franchise back and adding this IP to their line of games. Now, i finally finished the story, and i'm happy to say that the conclusion was perfect. Voice acting was fantastic and tons of voice actores return. The new mechanics (chaos) is a nice addtion and the new armor sets and weapons are great. The dlc is a great addition to this fantastic gem of a game. It is a must if you want to see the story continue, with a suprise at the ending. Fatesworn is a great DLC and worth the price. I was already happy for more content, but i am super happy for fantastic content. Thanks THQN ! Now, we wait? Enjoy the DLC !!!!
  • gamedeal user

    Dec 17, 2021

    I've finished the Add-On on the hardest difficulty in around 20 hours, played through a lot of sidequest, listend to every dialog and basicly did everything the Add-On had to offer. Here's my conclusion (spoiler-free): The Good: + Beatiful designed new continent, by far the best one I've seen in Amalur. Its extremly detailed and believable, not as empty as the old world (which also has a drawback, listed in "The Bad") + Fun Sidequests with their own little backgrounds and stories. More than "Go to X and get Y". + Brilliant voice acting like always (german voices) + Ok-ish story (it makes sense lorewise, which was also teased at the end of the base game) + Endboss was a good challenge on hardest difficulty The Bad: - Too much enemy recylcing (As far as I can tell, there was only 1 new Monster, the rest is already in the base game with different skins) - Still huge balance problems (Once you get past a certain treshold, everything expect the elites become still oneshots, which was ok for me. There were no real challenges, which also made all the crafting options irrelevant after a certain time) - You need to be around level 30-ish with really good gear to be able to start with the addon, which will be a game breaking situation (go back, finish quests in the old world) if you rushed through the maingame without taking your time leveling up. - The new and detailed world has its drawbacks: You still cannot jump and have to run around every tree, hill etc. There are a few "Jumping points" like in the old game, but it can still be frustrating because of all the little details added to the world The Neutral: * Music is alright, not as good as the original soundtracks imo * New Character und Story mechanics are ok. Forging was a neat addition, new Alchemy Recepies were forgetable and pointless and new Gems are kind of underwhelming as well * Main-Story as well. Not much building up and predictable after a few minutes in. Conclusion: If you've never played the base game, get it and the addon aswell. However take your time leveling up, so that you're around level 30-ish before going in into the addon. You will have a great time. If you already played KoA with all it addons, get this one as well. Imho its by far the best addon to this date, with much more love to little details. Also the gameplay additions have by far the most impact on the base game. Definitly worth the price for what you get. Just make sure to explore everything and take your time. All in all, the Add-On is worth the price and I didn't encounter any bugs during playing it.
  • gamedeal user

    Dec 20, 2021

    [i]This review is spoiler free! The review will be divided in these categories - [b]Story and Quests[/b], [b]New Areas[/b], [b]New Mechanics[/b], [b]Summary[/b]. You can find the Summary and score at the end of this review. So, without further ado:[/i] Let me present you a new awesome DLC for my beloved game Kingdoms of Amalur: [h1][b]The Kingdoms of Amalur: Breaklore[/b][/h1] [b]Story and Quests[/b] This is basically the worst part of the DLC. Why? Well, because it looks like the devs either didn't play the base game or they just decided for some reason to completely ignore what happened at the end of the base game and to butcher some of our beloved characters from the base game (Agarth for example). I can't avoid spoiler for this but I will hide them. So it's up to you if you want to read them. However, I will make sure nothing major spoilery from the new DLC will get into this review. Only base game spoilers and only some light Fatesworn spoilers. These are the biggest problems with the Lore and Story in Fatesworn: [spoiler]So, at the end of the base game main quest we were told that the Fate is basically destroyed and everyone can choose their own destiny now. We are even told by Agarth that he can't read the Fate. Apparently, that's not the case anymore because in Fatesworn the Fate happily exists like nothing happened and what is worst is that even the main story of Fatesworn is about a guy (the main boss) that wants to free everyone from the Fate. Please, can anyone tell me how is he gonna do that when the Fate was already destroyed by ME in the BASE GAME?? And no, this DLC doesn't explain why the Fate exists again.[/spoiler] [spoiler]Then we have Agarth, who was a drunk Fateweaver in the base game. A complete loser. Why? Because his job didn't pay much and he also saw his own death. We changed that in the base game and at the end of the main story he wasn't drunken loser anymore, he was optimistic and happy. He bacame the hero he used to be. And in Fatesworn? Well, he's drunken loser again. They completely butchered his character arc. And no, it's not explained in the DLC. It just how the character was written in Fatesworn. But that's not all, it looks like he's also power hungry now. He apparently fought with one of the Fatesworn characters over Fateweaver leadership. Even though he was quite humble in the base game, he can even tell you in one of his dialogues that he declined an honorary knighthood from the Winter King for killing some really tough beast. Also, him and Alyn Shir were apparently part of the same organization even though Agarth didn't know her when they met in the base game.[/spoiler] Other than that, the story that Fatesworn brings us is quite generic to be honest. I kinda like the idea of Chaos vs Fate but due to how they handled the lore from the base game it doesn't really make that much sense (I explained that in the spoilers). And the main bad guy, along with most Fatesworn characters, is quite generic and uninteresting (but the boss fight was quite ok) and also the ending didn't make much sense (specifically, something you had to do after you defeated the main bad guy and returned to the mainland). Another weird thing is that they didn't use the Warsworn storyline from the base game to link the stuff that happened in the base game to the stuff that happens in Fatesworn. That was a really big missed opportunity because if they did that, the transition from the base game to the Fatesworn would be as smooth as skin on my butt. [b]New Areas[/b] Even though I find some of the new areas quite linear, the areas are quite big. Some areas are probably bigger than base game areas. There's also a city on water that is almost as big as small-medium base game area. However, your frames will go down faster than a sinking boat when you enter the city. There's also a plenty of stuff to find, loot (new sets have their own mechanics), enemies (they are in much bigger groups now) and so on. The maps are filled with content and new dungeons look good. The only problem I have with the new areas is that most areas look quite generic to be honest, try to be more realistic than fairy-taily like base game areas and lighting in these new areas is just weird. The characters get weirdly dark during night ([url=https://imgur.com/a/645ZVVa]here are some pictures[/url]) and most of the new areas look quite ugly (at least in comparison with the base game), most of it is probably because of the lighting ([url=https://imgur.com/a/xJ3bocl]pictures[/url]) and saturation where some things are more saturated than other things ([url=https://imgur.com/a/FoPx0Bc]example of bad saturation[/url]). This is probably the best looking area in the game [url=https://imgur.com/a/O3OYbmA]picture[/url] - shame they didn't make more areas to look like this. Also, the new (Mithros) map is not really on par with the DLC maps. All of the DLC maps are really clear, they look like they painted the areas and then added details but the Fatesworn map looks like they painted the map and then painted areas over it, which results in noisy, quite crowded map with unnecessary details. Just compare it [url=https://imgur.com/a/2Q1f5Xj]here[/url]. I also found the new areas more difficult to traverse than areas from the base game. Also there are only like 2 new enemies in these areas, other mobs are just reskins. [b]New Mechanics[/b] I'm sorry, I'm just too lazy to continue and I also want to get a shower already so I will make it short. The new mechanics are interesting at first but clunky. There are basically Chaos portals which are basically dungeons with reskinned enemies (the dungeons look good tho). In order to be able to enter these portals you have to unlock them by closing all nearby rifts, which are basically smaller portals that spawn Chaos enemies. Once you defeat all the enemies (you have to be quick so it won't spawn more mobs) you can close the rift. And once you close all the nearby rifts the Chaos portal will unlock and you can enter them. This mechanic I really like and enjoy. There's also a new skill-line that can help you find these new portals (25 on total) and rifts that are all over Amalur (even in the base game areas). Inside it's basically a dungeon filled with Chaos enemies. These mobs have special armor that can only be destroyed by weapons that do chaos damage (just like the mobs you need to kill when closing rifts) and you must get through these enemies to the heart of the dungeon in order to close it. And this is where it gets clunky. Why? Well because you are basically forced to use certain weapons in order to destroy the special armor and the funny part is that enemies that have their amor do not get staggerd which can get annoying af, especially when fighting these pesky boggarts! Once you destroy their amor however, they can get staggered and you can use normal weapons and abilities. The nice thing is however that you can upgrade these new weapons. But you will still probably want to use other weapons. There are also some interesting puzzles in the DLC. --------------------- [b]Summary[/b] Overall, in terms of size of the new areas, content (loot, uniques, sets, quests, etc.) it's good. However, in terms of the story, aesthetics, bugs (there are some nasty ones), it's really bad. + amount of content the new areas provide + new sets (with their own mechanics, like spawning ice wolves) and uniques + Chaos dungeons that give you reason to revisit old base game areas - retconned story from the base game and butchered character story arcs - aesthetics of most of the new areas (also some weird lighting and saturation hiccups) - clunky Chaos mechanics - bugs (some quests are bugged) - price Final score: [b]6/10[/b] --------------------- I would probably give it 7/10, but the butchered story and characters is just too much for me... Thank you for reading my review. And now I'm going to get my shower. Bye....
  • gamedeal user

    Dec 24, 2021

    I don't actually know whether to recommend this expansion or not. It has some of the best and worst content in the game and I find myself conflicted. However as I ended the game feeling rather annoyed I'm leaning towards not recommending it. Why? Well, we'll get to that. First off the good: Beautiful new region to explore Gearing is easier than ever thanks to a vendor you'll meet in taverns who sells random unique items (Though in my experience I only ever got Teeth of Naros and Dead Kel DLC gear...) The 10 more levels allow you to really push your existing build in fun and interesting ways The new sets are well thought out in terms of design and they're visually distinct, though the Warrior-leaning one has some serious clipping issues. Acquiring them is also fun and engaging, taking you all across this beautiful area they've created. And now for the bad... Chaos. Namely Chaos Armor and Chaos Portals. The former is basically an 'armor' bar on enemies that can only be breached with chaos weapons which are forged by going through chaos portals and acquiring a resource to have part of said weapon crafted. Every Chaos Portal you clear gives you a stacking perk (I ended the game with it stacked to 10, but it could go higher) which mainly just improves how good you can make the weapon. Why is this bad? Well, it invalidates every other type of weapon in the game for one and two... Chaos Portals are boring. They're randomly generated corridors you have to fight through damage sponges to pull leavers to open doors to reach the heart. There's rarely any good loot in them outside of the item you get for crafting once you clear it. The second to last quest forces you to clear FIVE of these grindly little hell holes and it's easily the worst content in the game The Story. Amalur was never known for it's good story, it had great lore but the writers were generally pretty awful at using it. (One of which is now busy destroying World of Warcraft's story but that's neither here nor there). Suffice it to say, THQ did not improve it. It's full of needless retcons (Including a retcon to the very ending of the base game) and a PERMANENT (As in you can't play the game without reloading a prior save) ending that you have no choice but to accept (The game even goes so far as to rub this in several times). An ending that only happened thanks to said retcon of the base game's ending. Outside of all this the game is basically the same as the rest of Kingdoms of Amalur. So if you liked it and are willing to risk the negatives I mentioned... I'd say it's worth the price. For me though that ending in particular has soured me too much.
  • gamedeal user

    Dec 27, 2021

    Yeas-later follow-ups don't usually go well, but with Fatesworn the new devs have perfectly captured the look, feel, and sound of the original Kingdoms of Amalur. That means it has all the positives of the original KoAR, like big areas, flashy combat, and great music. And most of the negatives, like grind-y tasks & quests, audio balance issues, and occasional bugginess (though my experience was largely trouble-free). Grant Kirkhope returned to write new music, Abby Craden returned to voice Alyn Shir and a bunch of NPCs. 10 Levels were also added to the level-cap. And contrary to the oft-repeated phrase "it's only a 5-hour DLC" it took me 20 hours to complete, but I only completed one third of the side-quests (I did close all the Chaos portals though). It's a perfect follow-up to the original game. Big thanks to Kaiko & THQ Nordic. (Side-note: weird that a once-dead franchise like KoAR got new content before there's even a whisper of Elder Scrolls VI being close to release. Funny how things turn out sometimes.)
  • gamedeal user

    Jan 12, 2022

    Let's talk of the 20€ DLC, a 2021 release only for Re-Reckoning. Imagine being a fateless being now able to close portals that make chaos creatures spawn? How would you design that? See, Dragon Age Inquisition somewhat has that, [url=https://steamuserimages-a.akamaihd.net/ugc/1768196764215307881/2F0324F82D7181727083FA20C99435B33A6BC2F3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]and it’s epic[/url]. In this DLC the portals are just a purple cylinder, and to close it, your character plays the [b]same animation of picking an item from the floor[/b]. Nothing epic, just squats, and the portal goes from 1 to 0 and disappears. Even more, than in the base game, the map is empty and has so few checkpoints to teleport to you find yourself having to walk even more than in the base game. The DLC added 10 more levels to the cap, except that to make it possible for the player to reach the new level cap everything gives 10 times more XP and every room is [b]filled with enemies to the point the map looks red[/b]. They added new lorestones, but I think they had problems with the engine as usually, the game shows the name of the lorestone, while in this DLC it would just say “Lorestone” in all cases. Following the great game design of the ladders in the Teeth of Naros DLC instead of allowing the player to swim, which he/she can, in a big lake to an island with a mission, for the first time there is a boat that is just a teleport and gets you to the island including the pop-in of the LOD. The City where this big lake is is the biggest they ever did in the game, and I can see why since I ran the game perfectly but had [b]FPS drops in this area and the pop-in of things in the back was noticeable[/b]. [b]Chaos damage[/b] is a new addition but to make it important it's impossible to damage enemies without it, so compared to beast damage this is a build-breaking addition with a frustrating application that makes it necessary. The devs were aware of how diluted and badly done this expansion was, so much even the NPC that gives the quest promises you this is the last one. Although, what truly happens is that [b]to access the final boss you must complete a multiple steps mission to get an armor-set[/b]. To do that you have to play through long and full of enemies dungeons with X small portals to close just so that you can enter the bigger portal, which is also a dungeon itself, to get one piece of armor. Rinse and repeat 5 times. Did I say 5? [b]I mean 25 times[/b] because the devs as a final gift put these portals in the rest of the map from the main game. You get nothing for it, except an achievement. The DLC is big, yes, but empty. The worst thing to me is the ending as after this "epic" journey I expected a better resolution. I cannot suggest this DLC at full price, only as part of the FATE Edition. At the time of writing the base game and DLC are 19.99€ respectively and the FATE Edition on sale is 21~€ and includes everything, the soundtrack too. So for the devs, this DLC and soundtrack are worth 2€, and I agree with that. [h1]Re-Reckoning Review [url=https://steamcommunity.com/id/Torllay/recommended/1278260/]Here[/url][/h1]
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