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Hidden Deep

Hidden Deep

77 ポジティブ / 1157 評価 | バージョン: 1.0.0

Cogwheel Software

  • Japan
    ¥3060.06¥3060.06
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  • Argentina
    ¥1083.25¥1083.25
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    ¥1407.44¥1407.44
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GameLoopエミュレーターを使用してPCにHidden Deepをダウンロードします


Hidden Deep は、Cogwheel Software によって開発された人気の Steam ゲームです。 Hidden Deep と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Hidden Deep Steam ゲームを入手

Hidden Deep は、Cogwheel Software によって開発された人気の Steam ゲームです。 Hidden Deep と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Hidden Deep 機能

Buzz

https://store.steampowered.com/app/957960/Inkulinati/

Roadmap

JOIN OUR DISCORD

About the Game

Hidden Deep is a 2D action & exploration sci-fi thriller set in a mining and research facility – more than a mile under the ocean floor.

A group of researchers detected strange anomalies of unknown nature and organized an expedition to examine the mysterious phenomenon. Suddenly, after 681 days, contact with the researchers breaks off. You are the leader of the second team: Go down there, find out what happened, rescue anybody who is alive.

COMMAND YOUR TEAM – OPERATE EQUIPMENT – FACE UNKNOWN HORRORS

Control your team members directly or by giving orders. Accomplish your mission by coordinating different tasks. Explore the sub oceanic caves by using specialized equipment: grappling hooks, scanners, drones and heavy machinery are all part of your arsenal.

Defend against horrific alien life forms and other, undiscovered horrors that lurk in the deep.

MULTIPLE GAME MODES – ALONE OR IN LOCAL CO-OP

-Single-Player campaign with hand-crafted levels.

-Challenge Mode for single and local co-op play where you can tackle various mission goals in randomized levels.

FEATURES

  • Rich dark sci-fi story. The story pays tribute to 80's and 90's games and movie classics like Aliens, The Thing, and Half-Life.

  • Tons of tools to use from grappling hooks and scanners to drones, weapons and heavy machinery.

  • Over 20 hours of gameplay in story mode (will be completed within the game’s Early Access period).

  • Challenge mode for even more adventures in the deep.

  • Local co-op and Remote Play co-op already available (Online co-op will be introduced within the game’s Early Access period).

もっと見せる

GameLoopエミュレーターを使用してPCにHidden Deepをダウンロードします

Hidden Deep Steam ゲームを入手

Hidden Deep は、Cogwheel Software によって開発された人気の Steam ゲームです。 Hidden Deep と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Hidden Deep 機能

Buzz

https://store.steampowered.com/app/957960/Inkulinati/

Roadmap

JOIN OUR DISCORD

About the Game

Hidden Deep is a 2D action & exploration sci-fi thriller set in a mining and research facility – more than a mile under the ocean floor.

A group of researchers detected strange anomalies of unknown nature and organized an expedition to examine the mysterious phenomenon. Suddenly, after 681 days, contact with the researchers breaks off. You are the leader of the second team: Go down there, find out what happened, rescue anybody who is alive.

COMMAND YOUR TEAM – OPERATE EQUIPMENT – FACE UNKNOWN HORRORS

Control your team members directly or by giving orders. Accomplish your mission by coordinating different tasks. Explore the sub oceanic caves by using specialized equipment: grappling hooks, scanners, drones and heavy machinery are all part of your arsenal.

Defend against horrific alien life forms and other, undiscovered horrors that lurk in the deep.

MULTIPLE GAME MODES – ALONE OR IN LOCAL CO-OP

-Single-Player campaign with hand-crafted levels.

-Challenge Mode for single and local co-op play where you can tackle various mission goals in randomized levels.

FEATURES

  • Rich dark sci-fi story. The story pays tribute to 80's and 90's games and movie classics like Aliens, The Thing, and Half-Life.

  • Tons of tools to use from grappling hooks and scanners to drones, weapons and heavy machinery.

  • Over 20 hours of gameplay in story mode (will be completed within the game’s Early Access period).

  • Challenge mode for even more adventures in the deep.

  • Local co-op and Remote Play co-op already available (Online co-op will be introduced within the game’s Early Access period).

もっと見せる

プレビュー

  • gallery
  • gallery

情報

  • デベロッパー

    Cogwheel Software

  • 最新バージョン

    1.0.0

  • 最終更新

    2022-01-24

  • カテゴリー

    Steam-game

もっと見せる

レビュー

  • gamedeal user

    Jan 7, 2023

    You know those scenes in the Alien franchise, where the crew are going into rooms/caves filled with eggs and god knows what else and you're like, what kind of moron actually goes in there? Hidden Deep makes you that moron.
  • gamedeal user

    Dec 27, 2022

    Hidden deep is absolutely perfect to play and of course there is few bugs because still in early access and you guys will fix these bugs i got you but... PLEASE IF YOU HAVE MERCY ADD CO-OP INTO GAME
  • gamedeal user

    Apr 24, 2022

    Generally this game would be a big "YES" in reccommendation from me, but there's something I have to clarify; if you pick this game up, do yourself a favour, go to custom setings for an Expedition and set the enemy count down to 40% or 20%. The biggest issue with this game so far is that it isn't the kind of slow-burner that you'd expect it to be. Sound and atmosphere are fantastic, the oppressive feeling of the caves is suitably lonely and its a joy to use your tools to crawl deeper and deeper into the abyss. BUT... the game just throws enemy after enemy after enemy at you, completely wasting the mysterious vibe it could be building up. Added to that, its combat just isn't exciting enough to really support this amount of carnage. When I started I expected the sort of pacing as one would see from the original Resident Evil, where encounters are sparce and more often than not, you're better off avoiding enemies or sneaking past them than actually engaging them. But in terms of enemies this game is closer to the pacing you see in games like Dead Space or Resident Evil 4. Whereas those games had the benefit of featuring very enjoyable and varied combat, which was well able to support the number of fights you'd encounter, this game's enemies and arsenal just isn't varied enough to be worth your time. After a few hours of slogging through caves the combat just becomes mind-numbing. You see a couple of flyers or spiders come your way, you gun them down and that's it. There aren't any decisions to make, no unique arsenal to use or weakspots to exploit. Even the tentacles, one of the more unique enemies in the game, are just used as environmental traps, which quickly become a non-issue after the first time you're grabbed by one. If the devs want to turn this into the sort of action survival-horror game like the aformentioned DS or RE4, then I think they need to add more enemy variations, more weapons, more unique encounters and need to tone down the amount of flyers and spiders the player fights. Though for me personally, I think the game should move away from its combat-heavy gameplay and focus more on its strenghts, add more exploration tools, more ways to exploit the environment and really double down on that feeling of uncovering some long-forgotten horror. My hope is that they take a page out of Lovecrafts examples in how to present the evil that is present down below, instead of having you gun down its minions every five minutes So yeah, over all, very enjoyable experience, I would reccommend it, though do maybe look out for a sale to buy it on. I got it when it was 50% off, which definitely made the decision to get it much easier. And like I mentioned, in the state that it is in RIGHT NOW, don't expect a slow-burning atmospheric horror game.
  • gamedeal user

    Mar 8, 2022

    I refunded this game not because it was bad, actually looks pretty good and fun, but because of the actual co-op experience. When I saw this game on sale under the co-op section, me and my partner saw videos of both a marine and an engineer working together to complete a mission in some cave. We were excited about playing a co-op campaign together so we purchased it. Turns out that the main campaign is single player, and the only co-op mode available is a challenge mode that lasts tops 10 minutes. We both spawned together in a random location of the cave as marines, with no context or any guidance telling us what are we supposed to do. All we had was a radar indicating a distance from something. The radar eventually leads you to a box. If you collect it, you win and the game closes. Me and my partner were very disappointed learning that was all we could do together. If the co-op experience is not planned to be implemented or is just not finished yet, I see no point of advertising this game as a couch co-op.
  • gamedeal user

    Jan 25, 2022

    Barotrauma except its underground, the best simplified explanation about the entire game
  • gamedeal user

    Apr 22, 2022

    this game was advertised and was made out to seem like a Co-op game, but after a long time searching, i found out that the co-op is only playable through Challenge modes and these modes are not fun and pointless. story mode is single player only. so if you are trying to buy the game for Co-op, don't buy it. this game is not that good right now, there are only 3 types of monsters: the flying ones, the spiders and the tentacle coming from ceiling which is the only jumpscare this game has, plus one huge version of Spider enemy types that is supposed to be a boss (which is easily avoidable at some parts). needs more enemy types. personally i loved the gadgets, the soundtracks and the engineer machines but all of these get boring REAL fast because this game promises horror elements but is mostly puzzle stuff which is not bad, but is far from what is promised. Combat is kinda janky, plus, zip-line crashes the game frequently and is buggy AF. also this game has a Difficulty setting that as far as i noticed, only affects the number of lives you have which i can't consider DIFFICULTY SETTINGS. maybe it tweaks other stuff as well but i really didn't notice anything. Co-op story mode will make this game 10 times better that what it is right now. i would recommend you to wait for the full release because the roadmap looks promising but until then just save your money.
  • gamedeal user

    Aug 6, 2022

    Short Version: Solid atmospheric 2D shooter with some neat mechanics and good gameplay loop. It's a little buggy, but it seems like it's being actively worked on. However, the trailers are a bit misleading... Long Version: The story mode "Expedition" is a series of (currently) linear levels that mainly involve traversing around the area, killing grotesque monsters, and sometimes a puzzle or two with the engineers. It took me 8.6 hours to do all the levels on medium difficulty, and despite dying more than a few times, I never lost all my lives and failed the level, so there's challenge to be had. The "Exploration and mapping of unknown caves" vibe the trailers give off isn't quite genuine since there is a very set way to continue in every level. HOWEVER, the Challenge Modes fit a bit more closely. Randomized seeds with different objective types, co-op, sprawling levels, etc. I got more enjoyment from the Expedition mode, but if you wanna go all "The Descent" style and go spelunking, the option is there and it's good. The main draw for me was the atmosphere. It's tense, the music is unnerving, and the look and sounds of the creatures you fight are pretty damn gross. Despite taking place in a caverns and underground facilities, the levels felt varied enough that nothing was a direct copy and paste, and I was pretty much on edge the whole ride. The puzzle mechanics involving engineers and machinery are introduced early, and they stay largely the same. The first 9 or 10 levels have some amount of voice acting in them for the Mission Control, but for some reason they just kinda... stop? Maybe they couldn't get the VA back in or something. The combat is good for a 2D shooter! Movement is a little clunky and more often than not it comes down to good positioning and managing your aim, so there won't be any crazy dodging or timing enemy attacks here. The characters aim doesn't go EXACTLY where the cursor is, it moves up and down and is represented by a laser on the weapon, Depending on the weapon, the range of the laser is longer/shorter, so making long distance shots with the Pistol will be harder than the Rifle. This makes the shooting much more engaging than just point and click since you need to compensate for the character, and I think it's a solid change to 2D shooter mechanics to make things more tense. However, the introduction of new enemies into the mix is pretty slow, so for the first 5 or 6 levels you'll be fighting the same flying enemy and slow moving worm. Occasionally there's the insta-kill ceiling tentacle from the trailer, but those are more of a trap than an enemy. About halfway through they add some Brain Spiders, Spider Eggs, and a Momma Spider as a kind of mini-boss (granted you only fight it twice) but once those are in, they only add one more around level 10. In the same vein, you will use the same two weapons all the way until the most recently added level, #13. However I have managed to find all the new weapons in the Challenge Mode. The thing that got me killed me the most, hands down, was gravity. Despite traversal of the caverns being very important and core to the gameplay, it's more methodical than reactionary. This is absolutely *not* a platformer, any time I tried to play it like one (jumping from ledge to ledge, running and grabbing edges, etc), I died horrifically. You are required to jump short gaps, and the game tries a few times to act like it has fast-paced platforming mechanics, but currently it's far too clunky for those mechanics to feel right, and sometimes they don't work at all. The movement has some strange quirks and bugs too, holding space will wiggle your character around, jumping and grabbing a ledge 7 feet up is fine but hopping up a 2 foot ledge is nearly impossible etc. The grappling hook however, is a ton of fun to use. Whenever you have the choice to swing across a gap or try to jump? Use the hook. It'll save you lots of lives and frustration. If you got this far and you're kind of on the fence, let me tell you about the last level: It fucking rocks. Out of nowhere they give you 4 new weapons and introduce about 3 more enemies. That level alone took me nearly an hour to complete just because of how much there was. Swapping weapons, fighting the new critters, it was sick. I really hope they try to retroactively sprinkle in these weapons and enemies to the earlier levels to provide a bit more variety in the earlier game. TL;DR It's a solid game that shows a lot of promise but is a little rough around the edges. If $25 seems a bit steep for the current state, it's at least something to keep an eye on. I know once it gets another update, I'll be coming back for more.
  • gamedeal user

    Sep 13, 2022

    Hidden Deep is a disappointing game because of how much potential it has. The sound and visuals are really well-designed, and for a horror game its set in a fundamentally terrifying location: the bottom of the ocean, in abyssal darkness. The problem is then that it just... doesn't do anything with it. You walk(or abseil) down corridors and trenches and shoot spiders, and then bigger spiders, and then big mosquitoes, while struggling with clunky controls. Once the game eventually does open up, its clunky-ass handling becomes even more of a liability since if you take the wrong path, it can easily take you ten or fifteen minutes to navigate back, while not dealing with any threats or issues except getting bored out of your skull. The controls are only marginally less bad than QWOP at times, with some inputs arbitrarily only working if applied in the right order. Additionally there are some locations where you literally need pixel perfect grappling hook hits in order to get past, some REALLY badly designed locations at times. Good horror also lives and dies by its pacing and storytelling. Most horror games accomplish this by having terrified survivors or logs or lore updates or something and Hidden Deep just has none of this. No one ever seems to care that they're being assaulted by meat spiders or giant worms. There's no... storytelling to set some tone and warm you up for being about to be assaulted. There's no pacing in the attacks, every room has a monster, you're never allowed to cool down so the next gribbly creature can catch you by surprise. There's also no tension in conservation of resources or stealth, since there is no stealth, and since your resources are more or less also always bountiful, and even if they weren't, your only option is always just to stomp right through and shoot at everything anyway. The deep sea mines also never really feel like believable environments where humans lived and worked until gribbly monsters started eating them. It's all just "oh here's a supply closet next to a cave, hope you like ziplines and extremely slow movement for the next ten minutes." The game also works with an "X lives per mission"-function that sort of teleports you a bit back but resets no progress when you die, but it sucks, it super sucks, since it often makes you waste time getting back, especially when you're working with elevators or vehicles and I'd rather just have a damn quicksave to avoid wasting my time, especially since it occasionally spawns impossible scenarios(like if say your death involved a vehicle getting irretrievably stuck) anyway. With enemies generally not respawning(and when they do, usually doing so in dull, cheap ways), the game's required backtracking at many points also just feels annoying. There's no tension to it. I'm pretty disappointed since I had a lot of hope for the game at first, but subsequently added content doesn't appear to do anything about these issues in the earlier missions and later missions seem to just be doubling down on "lol hope you like this glacial pace, bucko."
  • gamedeal user

    Aug 15, 2022

    Good game but where is mutiplayer?
  • gamedeal user

    Nov 16, 2022

    Causes brain deterioration the longer you play.
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