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DYSMANTLE

DYSMANTLE

91 ポジティブ / 3803 評価 | バージョン: 1.0.0

10tons Ltd

  • Japan
    ¥2450.74¥2450.74
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  • Argentina
    ¥638.09¥638.09
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  • Turkey
    ¥1084.48¥1084.48
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GameLoopエミュレーターを使用してPCにDYSMANTLEをダウンロードします


DYSMANTLE は、10tons Ltd によって開発された人気の Steam ゲームです。 DYSMANTLE と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

DYSMANTLE Steam ゲームを入手

DYSMANTLE は、10tons Ltd によって開発された人気の Steam ゲームです。 DYSMANTLE と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

DYSMANTLE 機能

As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.

You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.

  • 💥 Break over 99% of all objects for materials with the right tools. No barrier will stop you.

  • 🔪 Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.

  • 🌵 Explore the handcrafted open world and uncover its mysteries.

  • Survive. Clear areas of monsters and claim them as yours.

  • 🔨 Build outposts to establish your presence.

  • 💎 Craft permanent weapons, tools, outfits, and trinkets.

  • 🐫 Hunt various game or tame them for your post-apocalyptic zoo ranch.

  • 🌱 Farm nutritious plants and reap the rewards as the crop gets ripe.

  • 🏆 Solve puzzles above ground and underground in the Tombs of the Old Ones

  • 🎣 Fish cunning scaly things under the watery surface.

  • 🍰 Cook delicious recipes for permanent stat and ability upgrades.

  • 🗿 Unravel the mysteries of the strange island.

Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.

Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.

Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.

The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot. Harvest their organs and provide them eternal rest. Or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.

You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.

Enjoy the bittersweet apocalypse.

もっと見せる

GameLoopエミュレーターを使用してPCにDYSMANTLEをダウンロードします

DYSMANTLE Steam ゲームを入手

DYSMANTLE は、10tons Ltd によって開発された人気の Steam ゲームです。 DYSMANTLE と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

DYSMANTLE 機能

As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.

You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.

  • 💥 Break over 99% of all objects for materials with the right tools. No barrier will stop you.

  • 🔪 Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.

  • 🌵 Explore the handcrafted open world and uncover its mysteries.

  • Survive. Clear areas of monsters and claim them as yours.

  • 🔨 Build outposts to establish your presence.

  • 💎 Craft permanent weapons, tools, outfits, and trinkets.

  • 🐫 Hunt various game or tame them for your post-apocalyptic zoo ranch.

  • 🌱 Farm nutritious plants and reap the rewards as the crop gets ripe.

  • 🏆 Solve puzzles above ground and underground in the Tombs of the Old Ones

  • 🎣 Fish cunning scaly things under the watery surface.

  • 🍰 Cook delicious recipes for permanent stat and ability upgrades.

  • 🗿 Unravel the mysteries of the strange island.

Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.

Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.

Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.

The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot. Harvest their organs and provide them eternal rest. Or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.

You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.

Enjoy the bittersweet apocalypse.

もっと見せる

プレビュー

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情報

  • デベロッパー

    10tons Ltd

  • 最新バージョン

    1.0.0

  • 最終更新

    2021-11-16

  • カテゴリー

    Steam-game

もっと見せる

レビュー

  • gamedeal user

    Feb 13, 2022

    This is a good game, but understand that it is not for everyone. Dysmantle is NOT a survival game. It's an adventure game that involves you spending a lot of time hitting things repeatedly until they break, dropping the materials off at a chest, and going back to do the same thing. This won't appeal to a lot of people. The early game is the worst, when your tools are bad and you are trying to upgrade them. The late game relieves this a lot, not only by giving you better tools, but by that point you won't need many of the low-level resources you did before, and you will be looking for only specific high-level resources. Also, you can carry a lot more, so fewer trips back to the stockpile. Besides breaking things, the game is primarily about exploration. There are a lot of different activities to do - there are quests, puzzles, combat trials, tower defense, and even farming and fishing. None of them are particularly challenging, but they do give a nice variety to the game. There is a story as well, which I thought was interesting, but the ending left a lot to be desired. This game is really for those with OCD, who just have to complete everything, because everything in the game is achievable without having the reflexes of a cat on speed. You just need patience and fortitude. I really enjoyed the game, but having done everything, there's no reason to ever go back.
  • gamedeal user

    Oct 30, 2021

    For an Alpha game, Dysmantle is incredibly polished. I'm roughly 70% through the available map and story so far, and there have been no game-breaking or even minor glitches, ever. No crashes. The quests run smoothly, the combat as well, and the only thing that's ever stopped my progress at all has been my own ingenuity. That aside, - THE MAP IS HUGE! | Fast travel is a must, and was not neglected; it could easily take an hour to traverse the map east to west. Zones and terrain types are diverse and plentiful, and the mechanics for unlocking new zones are deceptively simple on the surface. - PROGRESS HAPPENS ORGANICALLY | The team behind this game has done a fantastic job of building a crafting system that opens up naturally as you progress through the game. Recipes are plentiful, and discovered in a variety of ways. - A VISUAL MOOD | The developers have by their own admission been developing their own engine for DYSMANTLE, and it's clearly been working well. The 3/4 to 100% top-down view allows for both the tension of ever-changing line-of-sight, but also a good deal more flexibility than many games taking POV cues from the Diablo franchise. - COOKING IS LIFE | Collect, Cook, Eat, Succeed, Repeat. - THE DOWNSIDE | The only thing that I'm left wanting more of from the game is complexity; there are relatively few mob types, with few mechanics, and by (current) level cap you should find little to no challenge among most of the enemies you'll face, including bosses. This is not surprising for a game in alpha though, and given the dedication of the folks behind the game so far, I expect big things down the line. Alpha Version 0.8.1.34 - 8/10
  • gamedeal user

    Dec 7, 2021

    This is a great game for those who love to grind experience, explore an enormous map, and collect items, which is probably 90% of the game. There isn't really anything new here. Collect wood, build an ax, chop down stronger things with the ax, upgrade the ax damage, repeat. Build stronger tools. Do more of the same. Explore every inch of the ENORMOUS map. Uncover riddle tombs, combat challenges, story quests and side quests, audio tapes and documents to reveal bits of the thin story, fish, find recipes, craft and cook, fight bosses, sneak around, fight through thousands of enemies, unlock pathways. There are plenty of random events to take your from you hacking and slashing everything you can get your hands on. The game is a "survival" game in a lighter sense. You don't need to eat or drink. If you die you respawn at camp. Once you have turned off respawns in an area, you can suicide a few times if needed to clear out an area. It's not without its challenges though. Combat is a little wonky. Sometimes auto-targeting will be your nemesis. Some zombies/monsters are quite challenging, especially early on. Tip for hard challenges: drop a half dozen of the land mines and run the bosses to them. There are places where the floor falls out from under you. You can fall in holes or water if you aren't paying attention well enough. There are climate challenges where you need gear with protection from heat or cold. The variety of locations is good, but there is a redundancy due to the massive size of the world map and each district therein. There isn't a lot of monster variety, but each variation does have its unique traits. My favorite part of the game was just exploring the large world. The mini-map could be better. Fast travel between camps would be the greatest thing ever. Right now it is limited to travel between radio towers. I'm 40 hours in, a large section of the map is visible now, but there's still plenty to go. The price point is very reasonable. I picked it up on sale for $13. I came to this game because my love of looting in hack and slash games like Diablo/Grim Dawn and collecting/crafting like My Time at Portia, and this was a perfect fit for me.
  • gamedeal user

    Oct 25, 2021

    Great game for casual players like me. Im a Dad and a full time and on call worker. Love games but cant devote the time needed to get good at the hardcore souls like games, and rogue likes are pretty boring. Not into pvp but like the old school gather and unlock type style. I find this game interesting with lots of little twists. Its been fun and more than enough to keep me playing cant wait for the devs to add an ending scenario.
  • gamedeal user

    Jan 23, 2021

    very fun and i'm loving it i only wish for two player multiplayer
  • gamedeal user

    Nov 7, 2020

    This is not a survival game, it's more like an action RPG with stat increases and abilities disguised as "crafting". You'll usually "craft" something once, and then upgrade it using increasingly rarer materials. For example, early in the game you'll "craft" throwing knives, which permanently give you a ranged ability. You can "cook" food which will permanently increase your HP pool. It's a clever innovation on the usual XP system of most ARPG's. The bonfire system from Dark Souls is here too, when you rest at a campfire all your health and ammo will replenish, and all the enemies in the world will respawn. It's a little bit too cartoony and light hearted for me since I like a darker more grim tone, but it's fun enough and there's enough content that I can overlook it. The game seems extremely polished and slick and I haven't run into any bugs yet. These devs are not amateurs, they obviously know how to make games. Get this if you like the aesthetic of Fortnite and Torchlight. It's a fun easy game for people who enjoy survival or ARPG's but don't want a hardcore challenge.
  • gamedeal user

    Jan 13, 2021

    Updated Review

    November 12th, 2021 Exactly 10 months ago I reviewed Dysmantle, stating how much I absolutely loved the game in its early state. I'm writing an updated review now because the game is leaving Early Access on November 16th. Dysmantle was a great game back when I first played it, and it still is months later. The updates didn't ruin anything at all. The updates added new weapons, clothing, features, locations, tools, and so much more. Among the updates included fixes for things I never had issues with personally. Everything I said in my original review is relevant now. The visuals, animations, gameplay, world, and everything are still beautiful and work perfectly, there's more than plenty to do given all the new updates since my original review, and progression is still rewarding. The devs said they have plans for post-release content, both free and paid, and I am super excited to be a part of the Dysmantle community. Great job on the game, 10tons! ------ January 12th, 2021

    It's games like this that make me hate the fact that Early Access exists..

    If I were ignorant to the Early Access system and picked this up to play it, I wouldn't have had any idea whatsoever that this product was incomplete until the end of the available content. There are no bugs. The visuals, animations, gameplay, world, and everything within are beautiful and work perfectly. There's plenty to do, and the progression is rewarding and everything is open to you. You can destroy nearly anything granted your weapon is capable of dealing a certain amount of damage and the mechanics in the game are awesome and fit nicely. I have absolutely no complaints from this title whatsoever. It's games like this that make me hate the fact that Early Access exists because it's so good I want the rest, but don't want to wait! I honestly hope that when the developer releases 1.0 that they have plans for lots of future content and not just leaving it as will-be, as I am in love with this game. Continue the great work!
  • gamedeal user

    Jun 8, 2021

    Yes it's EA and yes it's 100% purchase worthy. The best way I could describe it is that it feels like a Complete Package (tm.). Like the devs have the craft & care to look at every element of design and infuse it with a level of polish & TLC that's incredibly admirable. It comes across in every element you look at, whether it's the bright, colorful visuals, satisfying UI navigation & design, smart progression loop, "just right" power-curve, the butter-smooth game engine that they built from scratch (lightning-fast startup & load times on my HDD impressed). And much, much more. One tiny example that explains it all. So one of the accessibility options is a toggle to change the Shift to sprint from hold-down to just tap once to keep running. There's no stamina meter so when you start you can sprint for as long as you want. Cool. But what I noticed was that when you stop by letting your finger off the WASD directional keys you still have a 2 second window to press back down on the directional keys to keep sprinting without having to hit the Shift key again. This is perfect if you get accidentally stopped by a terrain object or you're just picking up a loot item off the ground. It's such a small thing but the devs were thinking of character momentum & game flow when they coded that in. It's something I've never seen before and it really speaks to the level of fine-detail that they're operating from. I'm over 75 hours in and have only uncovered about 25% of the map (though complete deforestation is part of my gameplay style, lol). Content updates are on a regular & consistent 2 week cycle, give or take. It's a lighthearted take on zombie survival games with an inviting tone yet deceptively deep game systems. Balances arcade action & depth pretty darn well so it feels fresh but isn't "lite". HIGHLY recommended.
  • gamedeal user

    Nov 16, 2021

    This is one I almost didn't buy due to some of the reviews and what I would call a "thin" trailer. My opinion, of course, is that this is one of those games that is undersold. I get it... that as a developer you don't necessarily want to give away all the secrets in a trailer, but don't undersell yourselves either. I decided to give it a chance and got the game on sale. 100% worth the price. I'm consistently surprised by what's in the game and I've noticed quite a few "nice touches" here and there. I've only uncovered about a 3rd of the map (at 31.1 hrs in) and looking forward to what's next. Give this one a chance... more than "i bashed something in the head and didn't win so I quit". You may be surprised.
  • gamedeal user

    Jan 10, 2023

    I played this game over the New Year break. It consumed 100 hours of my life (over 13 days) and I regret zero hours of that. That's it, that's the review. It's exactly what it says on the box. ⚔️🔨🎣🌱🌵🍰 10/10 for delivering on the promise, and an extra billion points for the save-game tech. Genre: ☐ Something Terrible Happened To This Sad Child ☐ Something Is Horribly Wrong In This Space Station ☑ Can You Collect All The Power Orbs??
    Okay, maybe some detail is warranted. It's light on the survival side: Dying drops a corpse with your undeposited mats (except a couple of limited-supply or quest things), dying while the corpse exists loses the old corpse and the mats it carried, and no other penalties. There's a little grinding for materials, but my pack-rat tendencies meant that the only serious mat-grinding I did was for one of the post-main-quest weapons, and I really only had to knock down a half-dozen buildings, and clearfell a forest or two. The rest of the time, I knew what I needed to collect, and mostly collected it in-passing as I played. There's an Ubisoft-level of points-of-interest; after 100 hours, I had 100%'d all but the ones that aren't physically visible on the map (fishing spots and buried treasure), and because I'd resurrected all the perma-killed monsters, search every square meter of the map (or just the waterways) was going to be a hassle. So that's parked for when I pick up the DLC and come back to it, next time I can afford to throw 10s of hours at a game.
    I had two heat-related crashes, i.e. not the game's fault, and in both cases I lost basically zero progress. Like, seconds or less. The only way I can see this working is if the game is doing some kind of continuous journal-based recording of every action you take (or world-state change you make), and then at "save" time (auto-save and save-on-exit), it's just processing that journal down into a data store for (I guess) each region or zone. The world was also seamless in movement, and notably fast in teleporting across the map, so whatever world-state streaming they're doing, it's nice. And after the crashes, the game knew it'd crashed, and offered to submit the save game as a bug report if it wasn't a system crash. Basically, it's the ext3 of savegames, and everyone in this industry should be making this a minimum bar. It's very much a slap-your-own-forehead idea, and now I've seen it, I can't unsee the large gap in every other game. (To be fair, other games that haven't suffered a system crash might have had the same feature, but I wouldn't know. I can't think of any other game I've played that has suffered a system crash and lost zero progress, so this is the first time I recall benefiting from such a tech.) I harp on about this both because I'm a video game developer myself, and appreciate a nice technical design, but also because it is a microcosm for something important that permeates the game and the discussion board, and is my meta-tl;dr review: The devs greatly respect the players' time, and it shows.
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