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Disciples: Liberation

Disciples: Liberation

74 ポジティブ / 715 評価 | バージョン: 1.0.0

Frima Studio

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    ¥3652.72¥1825.57
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GameLoopエミュレーターを使用してPCにDisciples: Liberationをダウンロードします


Disciples: Liberation は、Frima Studio によって開発された人気の Steam ゲームです。 Disciples: Liberation と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Disciples: Liberation Steam ゲームを入手

Disciples: Liberation は、Frima Studio によって開発された人気の Steam ゲームです。 Disciples: Liberation と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Disciples: Liberation 機能

Wishlist now!

https://store.steampowered.com/app/1643310/Dungeons_4/

https://store.steampowered.com/app/1880470/The_Inquisitor/

Digital Deluxe Edition

The Digital Deluxe Edition contains everything you need to take your journey even further. Within, you will find two unique sets of armor, two new weapons, an Emotion Shard for Avyanna, wallpapers, a digital compendium, the Soundtrack and two Packs:

  • Yllian Resources Pack - get extra ressources to build up your hometown

  • Pack with 5 Additional Skillpoints - get extra skillpoints for Avyanna

Both Packs can be used once per new game session.

About the Game

Disciples: Liberation is a mature, dark fantasy strategy RPG with turn-based combat. Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly.

Explore a rich overworld and align with a variety of in-world factions: from a human empire tinged by religious extremism to the dark forces of the undead lead by a mad queen. Assemble a team to gather precious resources, sway political standing, and take on brutal beasts in intricate turn-based battles.

Choice is everything in Disciples: Liberation and it is up to you how you write your story.

FEATURE LIST

  • 80+ hour single-player campaign: experience a sprawling dark fantasy epic over three acts, with more than 270 quests and objectives, and five unique endings to unlock

  • Explore a war-torn realm: journey through a sprawling world in ruin and work to unearth its endless secrets, hidden treasures, and bloody past

  • Write your own story: pick from four uniquely skilled classes and define your place in the world, recruiting others to your cause from an assortment of factions

  • Build a base: take on quests for precious resources and use your political savvy to build a place of planning and sanctuary

  • Fight for your life: recruit 50+ units and amass an army best suited to your play style; hone both steel and spell in intricate-turned based combat.

  • Challenge deadly bosses: test your mettle and pit your party against horrific monsters and beasts, each requiring a unique strategy

  • Choice is everything: let your decisions guide your fate and directly influence what sort of leader you become

  • Fight your friends: put forth the ultimate challenge and battle for supremacy in 2-player online skirmishes

Other recommended games from Kalypso Media

https://store.steampowered.com/app/1024480/Immortal_Realms_Vampire_Wars/

https://store.steampowered.com/app/585450/Shadows_Awakening/

もっと見せる

GameLoopエミュレーターを使用してPCにDisciples: Liberationをダウンロードします

Disciples: Liberation Steam ゲームを入手

Disciples: Liberation は、Frima Studio によって開発された人気の Steam ゲームです。 Disciples: Liberation と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Disciples: Liberation 機能

Wishlist now!

https://store.steampowered.com/app/1643310/Dungeons_4/

https://store.steampowered.com/app/1880470/The_Inquisitor/

Digital Deluxe Edition

The Digital Deluxe Edition contains everything you need to take your journey even further. Within, you will find two unique sets of armor, two new weapons, an Emotion Shard for Avyanna, wallpapers, a digital compendium, the Soundtrack and two Packs:

  • Yllian Resources Pack - get extra ressources to build up your hometown

  • Pack with 5 Additional Skillpoints - get extra skillpoints for Avyanna

Both Packs can be used once per new game session.

About the Game

Disciples: Liberation is a mature, dark fantasy strategy RPG with turn-based combat. Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly.

Explore a rich overworld and align with a variety of in-world factions: from a human empire tinged by religious extremism to the dark forces of the undead lead by a mad queen. Assemble a team to gather precious resources, sway political standing, and take on brutal beasts in intricate turn-based battles.

Choice is everything in Disciples: Liberation and it is up to you how you write your story.

FEATURE LIST

  • 80+ hour single-player campaign: experience a sprawling dark fantasy epic over three acts, with more than 270 quests and objectives, and five unique endings to unlock

  • Explore a war-torn realm: journey through a sprawling world in ruin and work to unearth its endless secrets, hidden treasures, and bloody past

  • Write your own story: pick from four uniquely skilled classes and define your place in the world, recruiting others to your cause from an assortment of factions

  • Build a base: take on quests for precious resources and use your political savvy to build a place of planning and sanctuary

  • Fight for your life: recruit 50+ units and amass an army best suited to your play style; hone both steel and spell in intricate-turned based combat.

  • Challenge deadly bosses: test your mettle and pit your party against horrific monsters and beasts, each requiring a unique strategy

  • Choice is everything: let your decisions guide your fate and directly influence what sort of leader you become

  • Fight your friends: put forth the ultimate challenge and battle for supremacy in 2-player online skirmishes

Other recommended games from Kalypso Media

https://store.steampowered.com/app/1024480/Immortal_Realms_Vampire_Wars/

https://store.steampowered.com/app/585450/Shadows_Awakening/

もっと見せる

プレビュー

  • gallery
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情報

  • デベロッパー

    Frima Studio

  • 最新バージョン

    1.0.0

  • 最終更新

    2021-10-21

  • カテゴリー

    Steam-game

もっと見せる

レビュー

  • gamedeal user

    Oct 23, 2021

    So this.... this is a essentially a mobile game. A very pretty mobile game to be sure but a mobile game nonetheless... The mechanics of essentially any "state of survival" style mobile MMORPG have been replicated in whole or in part as a "PC" game at PC game pricing. Good lord they even sell a version with extra skill point for $10 USD more! Game areas are tiny and extremely linear (like a mobile game area would be). The interface often just has you picking up materials laying around like a hoover (the way initial stage of mobile games do). You have *timed* resource build-ups you need to harvest manually (sweet jesus?!? on a PC game?????!??!?). Really... timed resource pick ups! SERIOUSLY? Your "character" (which they don't allow you to create) is a meaningless tabula rasa since literally any available dialog choice always works out. You can choose to "romance" your equally meaningless companions even though there is no build up of semblence of sense to the romances. These are "romances" the way weebs and incels think romances work. The combat challenge is almost non-existent. There is an auto-combat option when your group is way over powered (always a great indication that the areas are filled with nonsense mobs and that combat is rudimentary). Sadly the auto-combat doesn't kick in nearly OFTEN ENOUGH as you will routinely be forced to do a very bland TBS "battle" against a mob you will wipe out while your guys take less than 10% damage total. As a 9$ USD mobile game this would be fine. As a full priced PC game though? Save your money.
  • gamedeal user

    Oct 23, 2021

    A decent tactic RPG, though not one of the best. May not be the squeal many fans are looking for, but the series will live on. Pros: 1. an excellent combat system based on the combat in Reincarnation, but more complex in a good way. The back-line supporting position is an especially innovative and refreshing add-on to the combat system of Disciples series. 2. Your choice usually matters 3. plenty of call-backs about characters and events from previous games Cons: 1. Slot cap for a party is too high. This may not seem to be a problem at first, but battle between two full parties can be dragging. It is even worse when the game has stunning but dragging attack / skill animations, although you have the option to turn up animation speed. 2. Lack of both growth potential and situational use for most low tier units, which limits the versatility of party set-ups way before the late game. 3. Probably one of the worst intro quest in gaming history, plot-wise. 4. The most Mary Sue story I have seen in recent years... Other thoughts 1. There is no difficulty option right now. Hardcore RPG players may find the current game too easy and system too exploitable. 2. Resource gathering is still STG-like in Liberation, but players don't need to defend their resources like they do in previous games. I personally don't mind the design choice here, but I've heard someone complain about this. 3. Old fans may find some plots and setting in Liberation exciting, because they add more details to the existing lore; however, some fans may find a few of them confusing, or even down right annoying. [spoiler] Like how the developer just conveniently got rid of the whole Mountain Clan... who happen to be all slaughtered by the elves after the Horde did most of the work...[/spoiler] [spoiler] Or somehow Mortis conveniently lose her control on a bunch of Undead...[/spoiler] [spoiler] Are you sure it's Highfather's idea the last time someone was trying to nuke Nevendaar? [/spoiler] [spoiler] The elders says that black dragons rose from Galleon's dead body. Get lost, Izerill. [/spoiler] Overall, Liberation is an RPG worth playing. Just don't expect it to be Disciples 4. Thanks the developer for a different Disciples. This time, a good game, and more importantly a complete one. Thanks again for the developers' effort, to make sure that the series will carry on, one way or another. Just, can we bring back our beloved dwarves? Pretty please?
  • gamedeal user

    Oct 24, 2021

    You can romance everything...everything Normal game options upon meeting Cannibal Undead Fiend 1. I will slay you and unite lands 2. I'm here to break stuff 3. Eat me daddy (spend night)
  • gamedeal user

    Oct 31, 2021

    First I tried the demo and I was like :"gosh... the fights are so slow !" and "its me or there is something wrong with the sound?", it feelt like a piano was thrown from a building each time I clicked on something, and , these were my biggest complaints and these complaints are obsolete now, since they got fixed ...so is the game any good? Pros : -As a fan of HoM&M games, I can only appreciate the mechanics of this game that are similar to Heroes in a lot of ways...but it's not a copy, the game has its own mechanics too -As a french player, I have to put a positive review since this game is dubbed in french, and the dialogs are well writen, the humor feels "right", -The graphics and the FX are good, nothing crazy but good Cons : The music and the game art direction are good but somewhat ... generic? or at least not remarkable, but High fantasy setting feels authentic and i'll never get tired of this type of universe The game is too easy for someone that plays this kind of games a lot, there are no difficulty settings I would like to see more rewards for risk-taking in this game like in the HoM&M games ,since I can't stop constantly comparing these games when i play Anyway, this game is not perfect but I want to see more games like this,
  • gamedeal user

    Nov 15, 2021

    They shouldve stuck to the old Disciples 2 format, which was pretty unique and only matched by the Warlords series (e.g. Warlords IV: Heroes of Etheria). I actually feel bad giving this a "No" as the story and character development is good - plenty of dialogue options and you actually grow attached to the characters - theyre not just some overpowered grunt. But the combat grew stale very quickly - slow animations, repetitive skills on all but your main hero, WAY too easy difficulty for anyone who has every played Heroes, Kings Bounty etc. I couldn't bear to force myself through wave after wave of fights that felt too similar, just to advance the storyline. Maybe i've just been spoilt by the Heroes series, but the legendary Heroes 3 (and to a certain extent 5) remains the benchmark to beat, even after all these years.
  • gamedeal user

    Dec 14, 2021

    I started out really liking this game, but I couldn't bring myself to finish it. I got to level 55 or so and by that point I had already felt like I was slogging along for the previous 15 levels. I just got bored. Combat just gets too repetitive with some utterly game breaking balance issues. 9 times out of ten in a fight where the objective is to kill a named enemy, I can win before they even move because I just spec'd for high crit. With 75% crit chance and ranged judgment attack on main character, plus a few devastating ranged attackers, it's doing 4k+ damage to a named enemy and slaughtering them immediately winning the fight is just too easy. Pros: Voiceover is good but some conversations just feel extremely contrived Story is decent but sidequests and companion quests are generic and don't offer much depth Gear and upgrade system has variety Cons: Combat becomes repetitive and unoriginal quickly Overall game just feels like it drags on Balance issues ensue once you figure out that there are just some troops that are super imba as well as skill trees and abilities that are overpowered This isn't a bad game and I could honestly forgive the balance issues if it was just a shorter storyline. I absolutely cannot imagine replaying this game 4 more times to unlock all the endings.
  • gamedeal user

    Dec 14, 2021

    Bullet points: (-) - It's ugly. Not "gouge my eyes out" ugly, but the game's budget clearly can't support the chosen art style. The cutscenes look embarrassing, the oddly animated portraits add little. They should have opted for 2D art if they couldn't do proper animations. - After an hour of play, the game stopped saving (all saves were failed), and I lost all my following progress. (=) - I have no nostalgia for the original series, and I feel that Liberation stands firmly as its own game. - The battles are similar-ish, but engaging enough. (+) + The writing, voice acting, and reactivity are surprisingly good. Or maybe my expectations were too low? I like how the game doesn't drown you in info, offering relevant bits instead. And the setting itself is compelling for a fantasy story. Alas, the saving fail makes me ragequit for now. I expect to return to this game at a later point. Maybe.
  • gamedeal user

    Dec 29, 2021

    Disciples II was my favourite game when I was a kid, and I absolutely loved playing with numbers, trying different builds and "rasing" my initiates into vampires, liches and deaths. It was fun, satisfying, crunchy. Then there was Disciples III which was so bad and buggy that I don't even want to talk about it. Now this. This is waaaay better than Disciples III, but is still pretty bad. It's almost ok, but not almost good. Here is why: 1) The feel of the game. For me the main feel of the game of Disciples was growing your units over the tree. Here you kind of have a similar system... But don't worry if someone dies - you can always just hire the next tier unit. Moreover, your veteran zombie who fought 100 battles isn't worth anything - you can't upgrade them to the next tier. Just buy the next tier unit and upgrade with gold and steel to the max level. This completely ruins the feel of unit development. D2 was the deepest unit-development game of that time, and DL is more shallow than pretty much anything that has any unit development. 2) Game mechanics. It was my favourite part in D2, but here in DL it is very weird. First of all, most of the shown numbers are boring and the same for most same-tier units. E.g. almost all tier-2 warriors have the same HP and power. But, they have all different skills, which is almost cool, except unless you try each of them and use pen and paper (or spreadsheet) to calculate them - you won't know the power of each strike. Different units with the same stats for power deal different damage, but nothing nowhere says how much damage they deal. Even just saying 75% of power, 115% of power etc. - would be super helpful. But alas. If you are not into spreadsheers and testing - sorry. If you are - choose another game, where number crunching is funnier and less confusing :) Yet, despite being somewhat chaotic, battles become quite repetitive and boring, because due to poor unit development - almost nothing changes from battle to battle. 3) And yep, since it is an "RPG" now, I have to say about this part as well. First of all, it is as linear and banal as it gets. Narrative is awful. All the role-playing feels completely fake and more of a filler than a core. Even strategies nowadays usually make better stories and better roleplaying, yet this game calls itself RPG. Sad. The only somewhat good part is aesthetics and lore - although it also feels super outdated, it is still rahter appealing - as long as you skip all the childish dialogues which completely ruin the feel. Yet, compated to D3 it is at least playable. But I couldn't force myself to finish it.
  • gamedeal user

    Jan 9, 2022

    I don't understand why is it so hard to just make DIsciples 2 again with better graphics, slightly refreshed UI and mechanics, call it part 3 and get money and praise from the players?! Who are you making it for?! You wanna be "cool" with the new crowd?! The only people who are interested in this franchise are those who love Disciples 2 and you know they won't ever accept this "mobile" game you've made. And why is there such a huge need to reinvent the wheel all the time?! You own the rights - just bloody copy and improve an already excellent game...
  • gamedeal user

    Jan 10, 2022

    First thing you should understand - this is not the sequel of the original “Disciples” series. It is not even a strategy - it is a RPG with turn-based battles and some strategic elements. The closest analog would be the “King’s Bounty” series. I am not familiar with the original “Disciples” series, but I assume this game shares its lore and world history with it. But that’s all. Here we travel around an open world, interact with its inhabitants, complete quests and so on. But unlike the most such games, while fighting enemies the hero does not do it himself, but instead he commands a small army, which jumps out of the pocket. So the main gameplay aspect is a tacticals turn-based battle. And it has been done well enough. Game has a nice combat system, where each unit has regular attack, special attack with cooldown and passive ability. There is also a rear line, where we can put a unit to gain some passive effect over the entire squad. All these features produce a good variety of tactics and combat schemas, making the battles quite interesting. However, there are some absurdities in unit properties: skeletons and ghosts can bleed and can be poisoned. How it can be possible, while such creatures do not have a bloodstream? Some imp-archer constantly yells “I will bathe in fire”, but has no resistance to it and burns like everyone else. And so on. During the gameplay we will fight the giant bosses, which requires special tactics. This provides additional diversity for the battles. However, only Avyanna can cast spells. You will not face any equal challenge: an army led by a hero with a spellbook and the same abilities. The game has a good variety of units, coming from 4 different factions. During the game we have to pick sides in the world events, improving relationships with some factions, but losing it with the others. So it is hard to remain friendly with everyone, which limits the available units list per each playthrough. Thus the game provides a good re-playing potential. Also there is a “game+” mode with a twist. I do not want to make a spoiler - you’ll see it when you get there. There is no automatic healing after the battle. We’ll need to find a healing spring in order to replenish the unit's health. This leaves us running circles around the map: fight with the enemy - go back to healing spring, return to fight the next enemy - go back to healing spring and so on. Also there is no way to heal the squad at the home town. The game takes too much time to apply the unit's passive effects during battles. Hit a succubus and wait a few seconds while she casts a backfire effect on the unit, hit her again and wait for another few seconds… Such things are better to speed up. The game does not contain cut-scenes or cinematics (actually it has 3 or 4, but I would not count them). The entire story is presented via text descriptions and partially voiced dialogs, in which we can see only the characters’ faces. Such game appearance is very disappointing, as it does not channel emotions and drama behind the story events. It looks like an interactive book - not a video game. If we were talking about a strategy game with some story campaign presented in this way - it would be fine. But this is a story-telling RPG! The game already has character models with enough detailisation used for the tactical battles. These could be easily reused in cut scenes, which should not be necessary implemented in very high detail mode. Just remember the “Spellforce” series for example. Of course, someone may say this is a “classic” or an “old school” approach. But I think this is simply “end of the budget”. One more thing related to the story-telling: it contains a lot of sexual encounters. At some point it seems Avyanna sleeps with everyone she meets, including demons and undead... Perhaps this is how authors define the term “dark fantasy”. Nevertheless, without any cut-scenes or other visuals for it, all these sexual stories look rather stupid then lustful. Story itself has a lot of holes in it. For example: we find the home town, which is an “abandoned ancient city” in a livable state with some buildings producing modern units in “ready to go” mode. There is no rebuilding, no seek for the builders or workers - nothing. There is no formal requirement for the castle advancement, just - “you need to advance the story”. How does, for example, the emperor’s death relate to our town building? It could be justified better, like we need a specific schematics, a special resource or artifact, but… Same thing appears for the Avyanna character class. She starts the game as a “mercenary” and can pick another class only after a particular story event. For an RPG it looks stupid: she should be searching for a mentor or something to master a new profession. Graphic is basic. Can’t say it is bad, can’t say it is good or realistic. For the game, which main feature is tactical battles shown from the height, it is acceptable. There are some glitches like collisions in clothing (elven robe in particular). Music and sound is unremarkable, but suits the gameplay well enough. However, the sound sometimes freezes right in the middle of the dialogue phrases. It looks like a disk swap. Although It may be just my local machine’s problem. Overall it is 6/10. If you like turn-based battles, you will probably enjoy this game. But its other aspects appear unfinished, which is a pity. I think the game could appear much better without much extra effort.
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