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Unduh
Subsistence

Subsistence

71 Positif / 6005 Peringkat | Versi: kapan: 1.0.0

ColdGames

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Unduh Subsistence di PC Dengan Emulator GameLoop


Subsistence, adalah permainan uap populer yang dikembangkan oleh ColdGames. Anda dapat mengunduh Subsistence dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Dapatkan permainan uap Subsistence

Subsistence, adalah permainan uap populer yang dikembangkan oleh ColdGames. Anda dapat mengunduh Subsistence dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Subsistence Fitur

Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world). Progress your base technology for advanced item crafting and upgrades. Farm crops, fish, raise small animals, harvest and refine resources to rise in dominance in the world. Defend your base from Hunter attacks, and raid their bases to steal their loot. If you enjoy open-world sandbox survival games, resource gathering and grinding to build a base, you may enjoy playing the early access version of the game.

Current features:

* Singleplayer and Co-op PvE sandbox experience.

* Crafting mechanics.

* Dynamic base building.

* Dynamic seasons and weather systems.

* Weapon upgrade system.

* Mining and refining of ores.

* AI Hunters (with AI base building).

* Farming.

* Animal husbandry.

* Food cooking mechanics.

* World day-night cycle.

* Temperature change based on time-of-day and altitude.

* Character hunger/thirst/strength mechanics.

* Character clothing system.

* System for inviting/removing players to access bases.

* Central power system for bases (base items require power to function).

* Npc enemy leveling system.

DISCLAIMER (PLEASE READ):

The public Early Access is intended for those interested in supporting the project and participating in its continued development. You will most likely experience balancing issues, performance issues, bugs and missing features. If you are looking for a complete gaming experience, I would recommend allowing some time before trying out the game. There are many YouTube game-plays showing the current state of game. I am the sole developer of the project, which I work on as a passion project. I feel this is important to mention, so that those considering playing the game can make a more informed purchase decision. A full detailed list of the updates since launch can be viewed here: http://steamcommunity.com/app/418030/allnews/.

Goals of the project:

The aim is to integrate the kinds of base-resource micro-management typically found in RTS titles, into a boots-on-the-ground shooter. Each base has an underlying economy of power and raw materials that must be maintained and expanded in order to rise in dominance.

The focus is not of primitive survival (although there are many elements during the early-game), but instead a focus on the base, its security, technology and resources.

Menampilkan lebih banyak

Unduh Subsistence di PC Dengan Emulator GameLoop

Dapatkan permainan uap Subsistence

Subsistence, adalah permainan uap populer yang dikembangkan oleh ColdGames. Anda dapat mengunduh Subsistence dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Subsistence Fitur

Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world). Progress your base technology for advanced item crafting and upgrades. Farm crops, fish, raise small animals, harvest and refine resources to rise in dominance in the world. Defend your base from Hunter attacks, and raid their bases to steal their loot. If you enjoy open-world sandbox survival games, resource gathering and grinding to build a base, you may enjoy playing the early access version of the game.

Current features:

* Singleplayer and Co-op PvE sandbox experience.

* Crafting mechanics.

* Dynamic base building.

* Dynamic seasons and weather systems.

* Weapon upgrade system.

* Mining and refining of ores.

* AI Hunters (with AI base building).

* Farming.

* Animal husbandry.

* Food cooking mechanics.

* World day-night cycle.

* Temperature change based on time-of-day and altitude.

* Character hunger/thirst/strength mechanics.

* Character clothing system.

* System for inviting/removing players to access bases.

* Central power system for bases (base items require power to function).

* Npc enemy leveling system.

DISCLAIMER (PLEASE READ):

The public Early Access is intended for those interested in supporting the project and participating in its continued development. You will most likely experience balancing issues, performance issues, bugs and missing features. If you are looking for a complete gaming experience, I would recommend allowing some time before trying out the game. There are many YouTube game-plays showing the current state of game. I am the sole developer of the project, which I work on as a passion project. I feel this is important to mention, so that those considering playing the game can make a more informed purchase decision. A full detailed list of the updates since launch can be viewed here: http://steamcommunity.com/app/418030/allnews/.

Goals of the project:

The aim is to integrate the kinds of base-resource micro-management typically found in RTS titles, into a boots-on-the-ground shooter. Each base has an underlying economy of power and raw materials that must be maintained and expanded in order to rise in dominance.

The focus is not of primitive survival (although there are many elements during the early-game), but instead a focus on the base, its security, technology and resources.

Menampilkan lebih banyak

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Informasi

  • Pengembang

    ColdGames

  • Versi Terbaru

    1.0.0

  • Terakhir Diperbarui

    2016-10-25

  • Kategori

    Steam-game

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Ulasan

  • Alice

    Aug 15, 2023

    I am simply writing this review to counter some of the bad ones hehe.. Thing about the bad ones is that everyone is simply complaining that it's too hard. But actually it isn't. Like most games when you first start playing you aren't 100% sure what to do and sometimes make mistakes. In reality the game is quite easy to make a start once you know how. And simply playing will get you to a place that you will know what you are doing. I will give one tip for those crying about the animals. (Simply run.... They do not run faster than you lol... And they give up easily) Oh and I play on easy. I see no benefit to any harder. But that's just me. Give it a try. It's pretty fun.
  • xTwizded

    Aug 14, 2023

    Alright, DO NOT BUY. This game has some FANTASTIC potential, but needs work. Without a guide, you will not progress, the crafting and building leaves worlds to be desired and every time you find anything in this game, there is a hostile creature protecting it like it's their full time job. When I say you need a guide, I am not joking. On the easiest difficulty you will often find find; a bear, three wolves and seven chickens that run straight for the hostiles. And only after that will you find any crates or fibre plants, normally while chasing chickens. There is no tutorial. And without starting in the mid-game, this is by far the least beginner friendly game I have ever played, that includes dark souls. Thank you for coming to my TED talk, have a great day.
  • gamedeal user

    Jul 16, 2019

    Please keep in mind, this game is made by one person. My review tries to be objective despite that, but I also feel the need to mention it. This is the single player crafting / survival game you've been wanting. Rough and incomplete, but playable and fun. Graphics: 7 There's a strange imbalance (so far) with the visual fidelity of this game. The bases and related assets all look great. Very detailed and blends great with the interior lighting. The environment is solid, but basic and dated looking, as with the animals. However, there have been great improves via updates over the last year, and I know the developer is constantly looking to improve it as much as he can. Sound: 6 Basic, but doable. Unfortunately, when you're developing a game, you have to prioritize what you work on first, and sound is usually more of a placeholder until the other things like graphics, performance, and balance is worked out. I will say there are a number of sound effects that are really unique to this game specifically and adds to the atmosphere. I think once music is added, it will really push the sound into a 7 or 8 at that point. Gameplay: 8 The game is pretty tedious at first, but once you actually establish a base and start adding to it, the game picks up and becomes really fun. I think item collection and crafting needs to be sped up, though. It's still too slow for being a single player game. Performance: 7 Solid performance, but drops on most systems if everything is maxed out. Optimization is not usually a priority for an early access game, so that's forgivable at this point. Final Thoughts If you're coming from a fully fleshed out survival / crafting / PVP game like Rust, you're going to have a bad time. Rust has been an ongoing project for almost a decade. It has a team of developers behind it, it makes a substantial amount of money (almost never falling off the top 10 most popular games), and has thousands of volunteers and contributors. One guy makes this game. That's it. One. Even by himself, he pumps out updates on a regular basis. He listens to feedback and implements suggestions to see if they work. Although it does have co-op, it primarily focuses around single player survival and crafting, which is almost unheard of in this day and age. I've heard thousands of people beg the Rust developers for an offline mode with bots. They won't do it. That is what this guy is trying to achieve, and doing a fantastic job considering his extremely limited resources. I have over a thousand hours in Rust, yet this game draws me in and keeps me playing. I always look forward to the next update, because I have yet to be disappointed. I'll admit the game isn't for everyone, but stop calling this game trash when you all drop $60 on AAA games that nickel and dime you to death for content that was supposed to be included for the base price, then dumping the game after 3 months and buying another $60 con-job title. If you want actual good games, made by actual passionate developers who listen to their players, then support them. TL;DR If you want multiplayer crafting / survival / PvP, play Rust. If you want a true single player version, buy this game.
  • gamedeal user

    Nov 10, 2016

    G'day o/, Well I have to say, i am impressed with the quality of the game in graphics and it's crafting. On the other hand, promoting a hard core survival game without the basics of actually surviving kinda takes the shine off of it. If I may make a couple of suggestions to what i am sure is going to be a really nice rounded survival game. Oh, I come from Australia, so I may know a thing or too about surviving. 1. Basic survival techniques - if you have no matches you can't start a fire, hypothermia, you're dead. Add flint and even rubbing sticks together can create fire. you already have fibers in the game use them to build camp fires. 2. Not even a spear in which to hunt with or make traps with. Basic survival is actually spears and traps. you need to add these. 3. Seriously your chicken requires 4x9mm shots to kill it. You need to fix that. 5 shots to kill a wolf? I have died regualry trying out different approaches to save ammo on wolves. A head shot with a 9mm projectile at point blank range on the skull of a wolf is about 95% chance of death or serious, serious injury. You need to review the damage output or change def stats on your critters, how ever your 'combat' system works. 4. You can build a shotgun or any fire arm from cloth, cortage, wood and scarp iron but you can't build a spear or a bow out of fibres and wood/scrap steel? i may suggest either finding those itmes or finding those gun parts and then piecing them together, or alllow a machinery type setup in your com build and manufacture components. 5. Foraging. Really? Having to rely on food crates so that you can survive while waiting for plants to grow and dodging your animals in the game (Bear & Wolf). Might I suggest adding water firstly, fish, birds, smaller animals you can actually trap (Thos chickens must do 90 Mph). Skin, leather,meat,bone know your talking. 6. Your spawn rate of animals (Bears & wolves) is excessive. if you want to make your game Hardcore survival then at least make it realistic. There is no way 3 wolves and a grizzly plus a black bear would all walk within 5 feet of each other without attacking each other. Change your aggro from neutral to all. More realistic and allows you to have the chance of getting a free feed,skins etc. 7. Hunters, I'm not finding anything to wrong except in my games the animals don't attack them. Change aggro to all not neutral, again more realistic. 8. Needle and water create compass. you make high tech power storage, lights, craft fire arms from basically a stick and some scrap iron but you can't make a map or a compass? You need to add those. It's not being soft at all, it's a basic survival technique. 9. Animals can not climb sheer vertical faces in order to chew your arse off. You should make it the same for everyone full block or however your collision or climb code works on objects. Still happens numerous times. 10. all mobs level excepty yourself. As soon as you start having mobslvl and you remain the same unbalances the game. If you're going to use the excuse of experience age etc then your toon should also level up. Trying to kil a lvl 14 wolf with a hatchet is plain crazzzeeee, see up top for comments on spears etc. 11. Not installing your BCU makes the game actually much easier and allows yoou to build your base,clothes, shot guns and more importantly ammo. 12. the object of thegame from past couple of re-starts is not actually to survive but to die as often as possible. Scrap your pants there's cloth for ya, take note of your base, die, get spawned where boxes are loot until malnourished, Die, wash rinse repeat. no it's not cheating, it's using what the game has been developed for. if that's too hard or viewed by some as a @hack@, when you die you die permantenly restart with nothing if you want a true survival game. 13. No way tomatoes use that much fertiliser to grow. Seriously. 14. Try killing a wolf with a hatchet and see how many times you die. If you can't kill anything with the basics and you need to make guns then the point of survival is missed. See previous points about spears, traps etc. Other then that, I'm on about death 250 and still having the patience to keep on trying different things. I like it and for $15 bucks is definitely one of the best things I have bought, well there was this one time... but that's another story. Awesome job, please don't take offense, just some ideas that I thought you should implement into your game. Cheers 07
  • gamedeal user

    Jan 14, 2021

    I've long considered how and what I would like to say about Subsistence as a game/experience; this is my experience leading up to 60h playtime: When a friend initially asked me whether I would play this, I looked at it and after coming off Green Hell, this looked like another The Forest clone. I could not get into The Forest after playing Green Hell as there were two different standards in how immersive the environment was... so... I tentatively bought Subsistence and tried it out solo and found it "lived down to expectations". Resources were surprisingly scarce, and the world lacked... that "oomph". Then I got into it while playing coop. Addictively so. What definition has (truthfully) been thrown at this game, is the word "grindy". Yes, it's grindy AF, but like with everything, context matters. To explain this, the best equivalent I could find in relation to gameplay loop, is Don't Starve/Dont Starve Together. You gather by day, "forced" stick next to a fire at night, (so that becomes crafting time) and plan ahead so that you systematically prepare yourself for when winter hits (or rather kicks... kicks you in the balls). This is where the "grind" comes in. Are you going to use your severely limited ammo to gun down a cougar for the resources needed, or are you going to keep those precious bullets for self-defense for when the NPC hunters attack you or your base? Are you even well-enough prepared to take down that cougar? If you fail, how stuffed are you? How do you deal with the concequences? The game becomes a finely tuned balance of risk and reward. (Except for cotton. Cotton needs improvement.) Now, the gameworld: The environment seems bland-ish at first glance, but as the seasons change certain details become apparent. I will not go into what they are for risk of spoiling it, but, man, when you become aware of them, your appreciation for this game -developed by a single human being- becomes solidified. One of the most prominent aspects, is sound design, where this game really excels. Coldgames really nailed that one down well. Once again, Ill not spoil that one by explaining why I feel that way. If you are keen on trying Subsistence, then I will let you experience that for yourself. Final thoughts: Yes, I would recommend Subsistence. For the selling price, it is a fair deal as long as you know what you are getting into and willing to engage with it. It is a (potentially) very frustrating but ultimately satisfying experience. Definitely go at it coop, and (in-game) don't run if you don't need to, but walk, as you will be burning through food like an athlete if you do and you will straight-up run past loads of valuable resources.
  • gamedeal user

    Oct 30, 2016

    You wake up in a forest with an axe, a gun, and matches at your disposal. You hunt down a wolf, chop some wood for a fireplace, and spend the rest of the day looking for a good place to start a camp. You spend the first night crouching by the fire and hoping that no animals will come close. The forest has plenty of wood, so every evening you return with a bit of a surplus. You build a small shelter, then a larger house. What used to be a fireplace to spend the night becomes a home, the center of your forest, where you often return for safety and warmth. One day you venture to the forest as usual, looking for resources, sneaking among bears and wolves, when you heart skips a beat as you see the most dangerous animal of them all - a human. You make a step back, but it's too late. He spots you. You turn around and run all the way back home, bullets whizzing around you. Never mind the wolves, they can't catch you with this much adrenaline. You made it, this time. But he's still out there. And the forest will never be the same. ------------------------------------------------------------------------------------------------------------------------ Highlights: - Just the right difficulty. Sometimes, especially in the beginning, it can really take the whole day to gather resources so that you have enough food and can make fire to survive the night. - It gets easier later as you get better weapons and expand your base, which is balanced by other hunters appearing and taking part of your hunting grounds. - Animals are really well done. You can't go Rambo and hope it works out as in every FPS. You have to plan, fully load your gun, approach them carefully. But it's not too hard to avoid them either - they start growling if you get too close. - When you die, you respawn at a random place in the forest while all of your inventory is lost - no gun, no bullets. However, your base stays as you left it. This is a nice middle ground where it's still very devastating to die (it takes time to make a new gun, get bullets, and be able to hunt and eat animals again), but not to a point of rage-quitting the game (you don't lose your base).
  • gamedeal user

    Dec 23, 2017

    I can't do this anymore. I really want to like this game but I have had enough. I'm done forgiving. The grind is INSANE. It borders on ARKs, except you can't even rememdy it with a resource multiplier. Trees give you miniscule amounts of wood, requiring you to spend 10, 20, 30 minutes grinding for just a few base pieces (that will break in about 5 hits from a bear. Nice). I'm begging you ColdGames, triple the wood income, ideally even more. Having to spend literally hours in total hitting trees in order to make a decent base is the opposite of fun. It's maybe the worst thing about this game on its own. Animals give you a reasonable amount of meat at least. Problem is, bullets are extremely expensive, and do practically nothing. At least, that's the pistol's stats. The shotgun is actually passable in damage, but the spread is so wide that it just spews valuable casings and gunpowder at nothing. I'd tell you about the other two guns, but because of the extreme grind I've never gotten to try them. The bow is the only weapon that has an OK damage return based on resources spent. Problem is, unless you're cheesing the AI by jumping into your base, it's unusable on anything other than a chicken or rabbit. If the point of the game is that ammo is really scarce, that's fine. But you can't have high scarcity + low damage. They don't mix, and just get you killed. At least your hatchet can be used on enemies! Barely. The range on the hatchet is so pitiful that you have no choice but to hug the bear that you're trying to kill. Half the time it doesn't even register pointblank hits, which leads to you getting killed by a wolf on 3 health while you are at full. Even if you land the hits--don't bother. The damage is again, pitiful. Back onto the subject of grind, I think this game is listed in the dictionary definition of "grind". Everything is very overpriced to craft. And as I've stated before, you get very little from any source of supplies. Even getting a simple foundation placed is a pain. Ironically, the base command unit is one of the only items that I'd say are fairly priced. The energy and mass system on your base is a cool idea (although it doesn't make any sense outside of running machinery), although they're less of a resource as they are progression blocking timers. Reminds me of those facebook games. The reason for me even writing this review and calling it quits is because of an infuriating addition to this game--cougars. A really cool idea that winds up being the bane of your existence. Not just because they are far more dangerous than any hunter could hope to be, but because that you MUST kill one in order to get sinew (or play the lottery of spending vast resources on lockpicks so you can cross your fingers for an elite crate and then hope there's sinew inside). The sinew is require to get rope, which is used in many different recipies. I honestly like this idea, it's just that because 3/4 of the time you spend playing this game is spent on grinding resources to get things that never feel worth it, it becomes another thing that you constantly groan about. I spent about 2 hours getting enough resources to construct a shotgun with about 10 shells to supply it, so I could take on a cougar "safely". I realized that I hadn't made any clothing yet, but the number of hours required to hunt creatures to get a single piece of cloth at a time made me loathe the idea of farming for any longer before killing a cougar. But fuck me, I guess. This is what I get for wanting to do something other than mindless grinding. Because of the previously mentioned spead, the shotgun dealt practically nothing the first 3 times I shot it, and the cougar 3-hit me in about 5 seconds. I'm dead. Come back to a barely alive cougar and try to kill it with my hatchet. I'm dead again. Came to this game wanting to have cool battles with hunters, left with 20 hours spent hitting a tree. 4/10
  • gamedeal user

    Jun 6, 2017

    A survival game without zombies or mutants. You actually have to survive the wild. This game is great for just that. Finally i can play single player and focus on surviving then thriving. My first night i almost froze to death because my fire went out. I was forced to leave the area I was in and drop down in lower altitude in the dark with just a glow stick. Animals are something you dont wanna tangle with. Crafting is smooth and easy to understand. Graphics are okay. EDIT: Fishing is added, water as well. Fun to play, I havent tried MP but I can bet it is fun to play with your friends. For the price, you cannot go wrong. For the price its well worth it. Give it a try.
  • gamedeal user

    Dec 19, 2016

    I have 88 hours in to Subsistence so far. I must admit there were many frustrations in the first 4-8 hours trying to survive. However a little reading of guides and watching a few tutorials I quickly found that survival means taking your time, planning ahead, and looking and listening to your surroundings. One day I discovered that I had gone from surviving (barely) to thriving, proven by a roof full of solar panels, a fridge jammed with steak and liver, 4 dozen eggs, a gross of blueberries and a apples, and a few doezen bottles of water...not to mention dozens of protien bars, stocks of ammo and upgraded weapons! I went from always being hungry and malnourished...and often dying of starvation, to never having hunger, nourishment and hydration status bars less than 3/4 full. Today I took on the hostile hunters for the first time and am expanding my own base. ColdGames is amazing. That ONE person could develop this, fix bugs, and respond to customers plees for help nearly instantaneously...in his free time...seems a Hurculean accomplishment. You can feel his love for his creation when you play, when he responds to the community, and when he adds new content. Of all the early access games so far I think this one has been my favorite...and I didn't expect it to be. I started after he fixed a lot of the crash bugs so I haven't experienced any of those. It's Alpha, and there is a long way to go, but I think I'll enjoy this journey more than most other EA ones. Highly recommended. An update: Since this review Cold Games has made regular updates...small as he's a single person producing this game...but nevertheless constant and interesting content. My preferred play now is the hardcore mode with permadeath, much larger predator aggro range, larger small game spook distances and much much less random loot. This game has no 'faux' computer-bestowed skills. You develop your own skills from the simple skills of shooting the bow and perceptual skills needed to spot plants in the environment to what I call the five basic skills; a) situational awareness, b) risk management, c) time management, d) strategic planning, and my favorite d) operational security. You let any of these lapse, even for a moment, and you are simply dead. :) So refreshing an experience.
  • gamedeal user

    May 22, 2023

    With 112 hours in the game, I've finally decided to just give up. If you have enough livestock to keep your plants fertilized, then you don't produce enough veggies to feed your livestock. If you reduce the number of animals (to keep them from starving to death) then you don't have enough fertilizer to grow the crops needed to keep even those animals alive. (This is also using the ashes from 3 wood stoves in addition to the fertilizer produced by the animals, as well as the occasional potassium being used as fertilizer.) 3 crop plots won't produce enough food for 3 animals, yet 3 animals don't produce enough fertilizer for 4 crop plots. It's completely out of balance. I can't produce enough veggies for both me AND my animals. I'd even given up eating, and just die instead of eating the veggies I needed. If I ate tomatoes, my animals would starve, so I starved instead of them. (I can respawn, but they can't). Even this wasn't enough to balance things out properly. If you are wounded, you'll bleed out and die if not bandaged, but do animals bleed out? NO. No, they do not. If you're killed by an animal, it levels up and gains an additional 30 or so health. Then you get to try to retrieve your things and that level 1 wold that killed you is still there, only now it's a level 2 wolf, and you have to deal with it without your weapon. Good luck. Oh, and If you kill an animal, do you level up? NO. No, you do not. If you get a disease, and die you can respawn, but they let you keep the disease. That's right. If you die with a disease, you respawn with that disease. Diseases persist even through death. The amount of resources to make a lock pick are ridiculous. 16 iron fragments,a few scrap metal pieces, a couple of two-by-fours, and your first born male child. For a lock pick. It should be made with maybe a couple of metal scraps. Sheesh! Also, it consumes the lock pick if you use it. Why? That's not how they work in real life. Does a hammer wear out if you drive a nail with it? In the developer's world, it probably does. Windmills don't produce near as much power as a single light bulb uses. Forget using that to power refrigerator, or a smelter. Make 3 upgraded solar panels. That'll help. With 3 solar panels, you only need to run one or two generators to keep your base powered up while smelting or drilling or cooking, (just don't try to do more than one of these things at a time). All of these things, and I mean ALL of these things could be tweaked by changing the configuration files as you see fit. Most of the problems would be resolved by doubling the payout. If you got twice the veggies from your garden... If animals produced twice as much fertilizer... if your food depleted twice as slowly as it does with standard game settings... If changing these parameters to suit the player were possible, then this would likely be one of my favorite games. But it is NOT possible. It shouldn't take too much effort to put in a GUI slider for resources/hunger/production, but without the possibility to change the parameters to suit your play style then you have a game that's (for me) totally out of balance, and is unplayable. If this game's vanilla settings were balanced, then it would be playable. It's a shame, because it's really fun to try to play. As much as I'd love to, I can't recommend this game. You don't have the ability to access the configuration files. "Life is Feudal" has nothing on this game when it comes to the grind. Sorry...it's a BIG thumbs down. : (
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