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Unduh
Skul: The Hero Slayer

Skul: The Hero Slayer

80
91 Positif / 7599 Peringkat | Versi: kapan: 1.0.0

SouthPAW Games

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Unduh Skul: The Hero Slayer di PC Dengan Emulator GameLoop


Skul: The Hero Slayer, adalah permainan uap populer yang dikembangkan oleh SouthPAW Games. Anda dapat mengunduh Skul: The Hero Slayer dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Dapatkan permainan uap Skul: The Hero Slayer

Skul: The Hero Slayer, adalah permainan uap populer yang dikembangkan oleh SouthPAW Games. Anda dapat mengunduh Skul: The Hero Slayer dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Skul: The Hero Slayer Fitur

The Demon King's Castle in Ruins

The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to lead a full onslaught in hopes of wiping out the Demons once and for all. They attacked the Demon stronghold with overwhelming numbers and succeeded in its total destruction. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.

Side-Scrolling Platformer Action

'Skul: The Hero Slayer' is an action-platformer that boasts rogue-like features such as everchanging and challenging maps. It will keep you on your toes, as you will never know what to expect.

Tons of skulls, tons of playable characters

Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing. Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. Choose combos that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!

The Adventurers

Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. While Skul may be small, he still packs quite a punch. So just wait and see who really is the hunter and who is the hunted....

Bosses Corrupted by Dark Quartz

At the end of every chapter, go head-to-head with massive bosses corrupted with Dark Quartz and powerful beyond belief. Derived from the pain and hate of life itself, Dark Quartz taints and takes control of everything it touches.

Menampilkan lebih banyak

Unduh Skul: The Hero Slayer di PC Dengan Emulator GameLoop

Dapatkan permainan uap Skul: The Hero Slayer

Skul: The Hero Slayer, adalah permainan uap populer yang dikembangkan oleh SouthPAW Games. Anda dapat mengunduh Skul: The Hero Slayer dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Skul: The Hero Slayer Fitur

The Demon King's Castle in Ruins

The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to lead a full onslaught in hopes of wiping out the Demons once and for all. They attacked the Demon stronghold with overwhelming numbers and succeeded in its total destruction. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.

Side-Scrolling Platformer Action

'Skul: The Hero Slayer' is an action-platformer that boasts rogue-like features such as everchanging and challenging maps. It will keep you on your toes, as you will never know what to expect.

Tons of skulls, tons of playable characters

Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing. Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. Choose combos that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!

The Adventurers

Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. While Skul may be small, he still packs quite a punch. So just wait and see who really is the hunter and who is the hunted....

Bosses Corrupted by Dark Quartz

At the end of every chapter, go head-to-head with massive bosses corrupted with Dark Quartz and powerful beyond belief. Derived from the pain and hate of life itself, Dark Quartz taints and takes control of everything it touches.

Menampilkan lebih banyak

Pratinjau

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Informasi

  • Pengembang

    SouthPAW Games

  • Versi Terbaru

    1.0.0

  • Terakhir Diperbarui

    2021-01-20

  • Kategori

    Steam-game

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Ulasan

  • gamedeal user

    Dec 23, 2021

    Sans
  • gamedeal user

    Dec 30, 2021

    thanks wambu
  • gamedeal user

    Jan 11, 2022

    I'm not going to get into the details of Skul, I don't think I'm qualified for that, but just based off my experience with the game and past roguelikes...I feel Skul is an example of a roguelike that refuses to let you get one over on it, if that makes sense. It's a good game, do not get me wrong. Please play it. It just has a key flaw that has been making me want to stop playing it recently. Also, if you are a dev, PLEASE read this or respond or something. It'd mean the world to me. It promises broken builds or cheesy strats or just really strong damage, but will always outscale you to the point where your damage doesn't feel fun or your skills feel borderline useless: From boss immunities shutting down status or blizzard builds entirely, to being seemingly incapable of ever maxxing out some of the large-scale set bonuses (I have yet to ever hit 5 Faeries. Despite forcing it as hard as I can any time I get 2+ of the items. Lord help you if you want a max tactics or empire setup...), to just scaling out Boss HPs so much (or damage scaling them; Truth be told, I can't tell) that even with some of the strongest items the game has to offer you often feel heavily lacking... I just don't find myself feeling strong in the game, not for long. Furthermore, the game...has some early design weirdness, with some skulls just being flat garbage even when upgraded to legendary (Demon King's Guard felt like a bad unique, not a legendary skull...), making it feel like you need to get lucky and roll Archlich + Magic Boosters to feel strong. They do plan on addressing this with some of the more notable offenders (Archer, Water Elemental, Raksha or whatever the stompy boy is called) based off the dev diaries just...idk. Overall, I hope a Dev sees this: If you add in ways to make it so I can break this game or just, get set bonuses, make it so legendary items actually feel strong and not just kinda boosted stat-uniques/rares, make it so you can feel powerful this games amazing. The promise of future support has me hopeful for balance reworks, but right now, whenever I leave the game I just have a sour taste in my mouth. It's good enough for me to recommend it to others, but that's as much as I can do.
  • gamedeal user

    Jan 29, 2022

    I wish I could give this game a NEUTRAL rating. The base gameplay is actually pretty fun, that's why I've sunk so many hours into this game. But after so many hours, I can't say all of that time was spent having "fun". I can have fun with a difficult game, and I can have fun with RNG in a game, but the problem with this game is that some skulls (and certain abilities) are so utterly useless you cannot properly play the game until you get a better skull. Other balance issues: There is little to no "choice" in the game despite all the skulls and item combinations. After you play for a few hours every run will start to feel more or less the same because there's only a few usable skull/build combinations. <*>Using magic damage skull that can let you afk screen wipe like grim reaper. <*>Using good physical damage skull with spammable abilities like predator. <*>All other skulls fall into pretty mediocre physical puncher, or completely useless. The inscription system is also really pointless, and seems like flavorless icing to me. You're almost never maxing out any of the inscriptions. You simply cannot play the game with the goal of working towards certain inscriptions without playing like a god, that is if you even get lucky enough to max them out. The worst offender is the spirit inscription, I only faintly recall a single run where I even saw 5 spirit inscription items. That means if I played all my runs with the goal of doing some spirit king inscription, I would have only accomplished it once. The item limit is too low to be creative. Inscriptions are either impossible to max out and would severely cripple your run if you try to obtain them, or negligible when maxed out. This results in almost every build turning out into more or less the same physical/magical build. There is not much active itemization choice beyond "build lots of magic damage" or "build lots of physical damage". Again, the inability to work towards certain inscriptions means there is little to no point in the system, and the stats might as well be built into the items themselves because 90% of your runs will end up being similar item-wise. The better approach would be to increase item limit to something like 15, but nerf all items across the board. This means early game you might be slightly weaker, but mid-late game you get more creative builds without having to sacrifice usefulness. Now you can finally go full shield/protection while still maintaining enough damage, or go 5 spirit inscription king. Or actually build hybrid magic/physical damage (also I think there's only about 3 or so hybrid items).
  • gamedeal user

    Mar 22, 2022

    Is good. May seem a bit harder than most games the first 20 tries (being a roguelike and all) but after you get familiar with the enemies,skulls,rooms and what items are good for your build you will find that every run is absolutley winnable and yes you can also get quite overpowered (One-shoting Bosses is a thing) and the permanent upgrades which you get at the witch in exchange for darkquartz are an easy grind taking no more than 10-20 runs (u get around 7k quarts per run if you make it to the end). Overall a great rogue-like.
  • gamedeal user

    Apr 29, 2022

    Every part of me wanted to enjoy this game, and I forced myself to play well past the point of misery to make sure I'd given it a fair shake. After 20 hours, I'm done. I love roguelikes, roguelites, platformers, 2D souls, metroidvanias, etc. I've played thousands and thousands of hours of these genres of games that can feel very unforgiving and deeply unfair, but Skul blasts past them all in that regard, quickly crushing my initial excitement into stony silence and leaving me seriously baffled at some of its design choices. To start off, the concept is great. Little skeleton hopping around, slashing his way through "heroes" and switching his head out in Skul's version of a class system. The sprites and animations are great, and the character design is coherent and satisfying. Then we get to mechanics. Immediately, this is where things started to sour. Many of the skulls are so awkward as to be unusable without serious practice (and good luck getting it, because you'll often go several runs without seeing certain skulls). Some are just flat out awful, and even a good skull might stall out if you get the wrong skill when you pick it up. Furthermore, some skulls might be awful or godlike depending on the items you find (or don't). There isn't much player control over what items or skulls you get. I'm used to RNG dictating a lot about a run in nearly every roguelike, but in Skul, it feels extreme, like the game just decides whether or not to give you interesting classes or pure trash. Now enter level and enemy design. I truly can't overstate how much these two made this game a "no" for me. At first, things are fairly balanced. Foot soldiers, big guys, archers, a variety of fairly tame trees. Then you get into the second zone, and apparently welcome to hell. Now there will be large, massive spongy enemies that do something hideously annoying, and unless you're rockin' around with huge modifiers, enjoy spamming your paltry attacks against the maids that summon three other maids, the alchemists that you just aren't going to stop from summoning golems, etc. Then you've got the "adventurers" who vary between utterly harmless and unstoppable teleporting juggernaut, and seem to be another way for the game to inform you your run was doomed from the start. Apart from the absolutely wild difference in enemy strength, with some rooms being so sparse and others being packed to the gills with aforementioned hellmaids, the way the game handles level design and healing is dedicated to your suffering. I have on numerous occasions had a nearly flawless run, deftly dodging around and taking my shots carefully, trying to lean into the "Skill over stats" ethos. Then you walk into the next room and there are sixty mages, archers, alchemists, exploding ghosts, spinning traps, and suddenly you're 200 HP down and wondering what else you could be doing with your time, because you definitely won't be healing 200 HP back. Here's your 10 HP blip from killing the archer, ninja and paladin adventurers, sucker. Don't even get me started on the "event" rooms. After testing out a couple, and giving serious consideration to the risk vs reward proposition, I skip every single one of them. I have what we'll call fairly serious disagreements with the reasoning behind whoever put these rooms together. So what's the big deal, right? Sounds like "git gud" time, yes? Well, sure, but now we have the question, "Why should I?" Most roguelikes have upgrades that carry over between runs, and Skul does too. However, the system in place isn't just bland, it's one of the biggest reasons I can't keep going. For starters, the upgrades feel more like you're just missing parts of your character, and you're handicapped until you grind up thousands of quartz so you can start actually playing with a chance. When I die ingloriously in Rogue Legacy, I get to say "Alright, well, let's spend some gold." When I die in BoI, I can say "Alright well, at least I got that clear before dying." Skul I just look sadly at the witch, and consider whether I ought to just stop. The answer was eventually yes. The magic of small incremental upgrades (gotta get them numbers, right dopamine?) fades rapidly in this game, and in no time I was disconnected from the character and had lost any sense of progression. So in short, I wanted to love Skul, but I guess the developers had other ideas.
  • gamedeal user

    Jun 19, 2022

    look at him, the lil guy, the small lad, the microscopic scrongolus
  • gamedeal user

    Jun 28, 2022

    With behemoths such as Hades, Dead Cells or Rogue Legacy 2 dominating the current action roguelite scene, an underdog like Skul has had way too little exposure for its value. This is by all means a truly excellent metroidvania and it pains me to see it so very close to the Overwhelmingly Positive threshold, so I decided to share my thoughts. Skul is a 2D roguelite platformer where you play as a cute little skeleton on a mission to free his best friend the demon king from the clutches of the mean humans. Your path is divided into rooms, which you must clear in order to proceed, and which give you a reward for clearing them. You eventually fight bosses, which give you better rewards, and so on, until you get to the final boss and hopefully kick his butt. In many ways, Skul feels like Dead Cells' little brother : the gameplay loop from start to finish lasts about an hour, you get to unlock new stuff between/during runs, etc, all the mechanics you'd expect from a roguelite are there and they are very well executed. If you are familiar with the genre, Skul will make you feel right at home in the best of ways. Where the game especially shines is in the unique mechanic it brings and focuses on : skulls. Your character, being an undead skeleton, can remove its own head and replace it with others to gain their powers. There are many skulls available, and they each come with their own unique abilities, synergies and evolutions. Skulls are the cornerstone of the gameplay and they open up a wide array of playstyles : perhaps you like the first skull you found in your run, and you want to evolve it into a late game war machine ; or you might want to make do with what you find until you can get your hands on a legendary skull ; or maybe you will find yourself using two strong skulls and rotate between them as often as possible, or use each of them for specific situations. This system gives a massive amount of leeway & replayability to the game, because which combination of items and skulls you decide to use can drastically alter the way you approach any given run. The game is also filled to the brim with references and cute little winks here and there : World of Warcraft, League of Legends, Adventure Time, God of War, Ghost Rider, Naruto, Predator, Dead Cells, Slime Rancher, various mythologies, and then some. Surprisingly, I've found that it gives the game its own kind of sheen. Skul does not overwhelm you with lore or storytelling. There is a cute little story, but that's about it. It is however very homogenic in terms of design and atmosphere, which gives it its own identity and makes for a discreet, lighthearted and comfortable ambience that feels bang on for a game you're meant to replay. As is usual for action roguelites, this one is meant to be played with a controller, but it is by no means a requirement. I play it with a keyboard and never had an issue. In terms of difficulty, the game is relatively hard. It took me about 30 hours to beat it for the first time, which is the average time according to google. It does not currently have a NG+ system, which felt like a missed opportunity, but from what I read it is the next order of business and should land with the next update. The devs seem to be still very much active & working on the game, with a recent major overhaul of items barely a month old, and quite in touch with the community - always a good thing. One complaint I have with the current state of the game is that there are not enough rooms and bosses given that those are static across playthroughs. It's not a huge issue, because you usually clear either of those in under a minute and move on to the next thing, but it does raise the player's feeling of déjà vu ever so slightly each time. I'm hoping more rooms and alternate bosses get added in the future, or that the order of the biomes gets randomised each run. I'd rate Skul: The Hero Slayer a commendable 8.5/10, which I will upgrade to a 9/10 once NG+ is implemented. Cute, easy to learn, hard to master, crisp gameplay, dynamic loop, polished design. Very much worth your time and money even at full price.
  • gamedeal user

    Aug 2, 2022

    Not a lot of good reviews on here so I'll try to put in my thoughts on it Roguelite action platformer with a good amount of variety in weapons and items, but the stages and enemies tend to blur together after a while. The core of the game is that you pick up skulls across the game, which determine the playstyle for that run. You can have up to two at a time and swap between them, and each skull has up to two skills, all of which are unique to that skull. Each skull can be evolved, too, which adds quite a bit of progression over a run, as each evolution is pretty strong and getting to the final rung feels pretty impressive. Plus, you can get up to nine items, each with their own effects, and mix and match them for set effects, which gives a genuinely large amount of build customization for each run. The levels themselves are pretty meh for the most part - sidescrolling platforms where you fight off groups of enemies as you progress through each stage. Each level has a set boss, a couple of shops, and a miniboss. The only real highlights are that the minibosses are randomly mixed and matched together, which makes for fun (or frustrating) combinations, and you can usually pick whether you want to go to a stage that gives you a skull, an item, or gold, but for the most part it doesn't stand out and it's mostly the buildcraft that keeps you coming back. The game gets rather difficult, or at least it does for me, and it will cut you down pretty hard starting around the second or third zone if you don't already have a good build and good skulls, but ultimately I keep finding myself coming back to it even after I throw down my controller and call bullshit. It's hard to keep track of things where there's a ton of enemies on the screen, which is annoying. Graphics are okay, music is good. The story is a fun twist on the general fantasy, where the demon king and the monsters are the good guys, and the heroic kingdom of golden knights and adventurers are the bad guys. In this day and age that kind of subversion is common enough that it doesn't blow my mind, but it doesn't come off as pretentious as other attempts have. The real make-or-break is going to entirely depend on if you find the mix and match gameplay of the skulls and items fun - I definitely do, which is why I'm positive on this game overall despite being trash at it. It's not quite as tight as the really big names like Hades or Binding of Isaac, but it dives into its particular niche and excels there, so definitely pick it up if you're prone to "just one more run" halfway into the night.
  • gamedeal user

    Aug 15, 2022

    some things before hand... this game is brutal, and you will lose a ton, think of it like a souls like difficulty, but a rouge like ---{ Graphics }--- ☐ You forget what reality is X Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm X Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato X Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult X Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average X Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short X Average ☐ Long ☐ To infinity and beyond (note: if you play more strategically it can take longer) ---{ Price }--- ☐ It's free! X Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- X Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{player experience}--- ☐ Everybody will enjoy ☐ Pretty much anybody will enjoy ☐ Lots will enjoy X Not for everybody ☐ Select few will enjoy ☐ Nobody can enjoy ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
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