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Unduh
Project: Gorgon

Project: Gorgon

84 Positif / 1676 Peringkat | Versi: kapan: 1.0.0

Elder Game, LLC

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Unduh Project: Gorgon di PC Dengan Emulator GameLoop


Project: Gorgon, adalah permainan uap populer yang dikembangkan oleh Elder Game, LLC. Anda dapat mengunduh Project: Gorgon dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Dapatkan permainan uap Project: Gorgon

Project: Gorgon, adalah permainan uap populer yang dikembangkan oleh Elder Game, LLC. Anda dapat mengunduh Project: Gorgon dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Project: Gorgon Fitur

GO ON AN ADVENTURE

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

DEEP DEMO!

Not sure if an exploration-centric MMO is for you? Try the free demo! (See link above.) The demo lets you explore a large part of the game and learn dozens of skills. Your demo character will be capped at level 15 in each skill you learn. When you purchase the game, you'll keep your demo character and all restrictions will be lifted.

AN IMMERSIVE WORLD

When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.

  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.

  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!

  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES

In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!

  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.

  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.

  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.

  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!

  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?

JOIN THE COMMUNITY

The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:

  • Live Events with a focus on story.

  • Mechanisms for player-created quest content.

  • Player housing (limited and instanced).

  • Player-managed shops and vendor stalls.

  • In-game communication tools like bulletin boards.

  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).

HELP DEFINE THE GAME

During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.

Menampilkan lebih banyak

Unduh Project: Gorgon di PC Dengan Emulator GameLoop

Dapatkan permainan uap Project: Gorgon

Project: Gorgon, adalah permainan uap populer yang dikembangkan oleh Elder Game, LLC. Anda dapat mengunduh Project: Gorgon dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Project: Gorgon Fitur

GO ON AN ADVENTURE

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

DEEP DEMO!

Not sure if an exploration-centric MMO is for you? Try the free demo! (See link above.) The demo lets you explore a large part of the game and learn dozens of skills. Your demo character will be capped at level 15 in each skill you learn. When you purchase the game, you'll keep your demo character and all restrictions will be lifted.

AN IMMERSIVE WORLD

When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.

  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.

  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!

  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES

In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!

  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.

  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.

  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.

  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!

  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?

JOIN THE COMMUNITY

The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:

  • Live Events with a focus on story.

  • Mechanisms for player-created quest content.

  • Player housing (limited and instanced).

  • Player-managed shops and vendor stalls.

  • In-game communication tools like bulletin boards.

  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).

HELP DEFINE THE GAME

During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.

Menampilkan lebih banyak

Pratinjau

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Informasi

  • Pengembang

    Elder Game, LLC

  • Versi Terbaru

    1.0.0

  • Terakhir Diperbarui

    2018-03-12

  • Kategori

    Steam-game

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Ulasan

  • gamedeal user

    Jan 1, 2022

    Finally, after ten Thousand years...

    This is gonna be a long one, buckle up... my life story starts here, skip if you don't care but it helps to understand my review I used to play Everquest and WoW back in the day and each one of those MMO's gave me something different. Everquest had a welcoming community and gave me a sense of astonishment through exploration I was hooked on. Making sense of the world was hard at first but what a rush you had when you finally accomplished something. You had earned it. On the flip side, combat was a mess and felt like a tedious routine you couldn't possibly do alone without incurring the risk of dying in a place you couldn't possibly recover your body. They implemented systems to alleviate these penalties but to succeed in the game you had to play a certain way. After awhile pleasure and astonishment became dreariness and boredom. World of warcraft had simplified the MMO formula, only 2 tradeskills, fairly straightforward classes and combat and a railroaded experience towards leveling up. The fact you could solo effectively and still experience fun and challenge in dungeons kept me going on WoW for years. Once you had found your group of players the experience was fun... as long as you kept up with the herd that is. You see, WoW isn't really an MMO. It's a marathon to the finish line with clear cut roles and expectations. As people rush towards ''end game content'' you need to find the most effective way to level up to keep up. Of course, some people say, ''you can choose to stop and smell the flowers if you want'' and to those people I reply, ''not if you want to play with your friends''. You see, the game is made in such a way, that if you want to progress and obtain the highest return on your investment of time, you need to be at the start of the line. Things that were rare and sold for a lot, became suddenly common and were worth nothing. People who challenged the dungeon with a gear score of 2500 now had the expectation you had 2900 so the experience was as fast and smooth as possible. So, like everquest, pleasure and astonishment became dreariness and boredom. Once I had departed WoW when they released cataclysm I started my quest to find an MMO which would be fun and stay fun. I since played almost every MMO under the sun from Guild wars to FFIV, to returning to WoW (both classic and the new expansion which was shadowlands at the time of writing this review. Every single one of them had the same problems. No matter the impressive graphics, the ''new and improved mechanics'' or the ''groundbreaking gameplay overhauls'' they all ended like the 2 I described earlier... Dreary and boring, a marathon or, God forbid, all the above. Now… here we are… I had lost all hope of ever finding an MMO that didn’t fall into those traps. One fateful morning, one of my friends told me about a ‘’brand new’’ MMO that would ‘’change my life or at least, entertain me for a few hours’’. My interest was piqued, but as soon as I saw the graphics, the off-key presentation in the video and the price tag; I quickly dismissed the game and forgot about it. My friend hadn’t forgotten and kept talking to me about it, how you could kill enemies by revealing they were adopted, how some bosses cursed you with wacky conditions if you failed to kill them, like becoming a cow for instance. While amusing, the intricacies of everything I was told was lost upon me, since I hadn’t experienced it. So, I decided to fire up the demo to see what this was all about… Welcome to the review travelers Let’s talk about the graphics … As odd as it may seem, you won’t spend much time looking at them. You will spend your time reading what NPCs tell you and interacting with people in the game. Think back how often you took the time to read what an NPC tells you in an MMO. You’ll probably be surprised by your answer which is most likely ‘’I skipped it and did the quest’’. Graphics of this game grow on you and since I joined this game a little more than a year ago, the development team have improved them. For those who still need convincing, remember this quote from a beloved game developer ‘’16 times the details’’ and see where that led you. So, how about gameplay ? For those who read my biography above, this is where that investment of time will pay off. Simplest way of putting it is, progression is organically tied to playing the game. Everything you do gives you experience to progress in something. Progressing in something unlocks new options or improves existing ones. Henceforth, almost nothing you do is worthless and will probably pay down the line. • You die in a unique way? Here’s some XP! • You study goblin business card that you looted? Here, learn some goblinese! • You took time to learn goblinese while exploring? How about an interesting chat with a goblin who can teach you to speak with the dead? You’ve now acquired a new skill! • Want to try out that dope new skill to talk with the dead? How about desecrating graves to find a friend to talk to? Oh wow! Guess what! He/she/it was entertained and taught you a new gender study skill!! • ????????? • Profit! Who knows where your adventure will take you! This game manages to surprise you in so many ways that boredom rarely creeps up on you if you’re exploring. So, let’s talk about sounds. The soundtrack is mostly mellow and lowkey. Big downfall is that there’s few music and it repeats a lot. When you play of an instrument, it’s always the same melody. This is an aspect of the game that needs improvement, but it didn’t prevent me from enjoying the game. How about the community ? It’s small and dedicated. I have yet to stumble upon someone rude in the game. Every time I asked for help on global chat, I had someone ready to help or offer advice within 5 minutes of asking. Truly a wonderful community. People organize events, help each other out constantly and get into silly hijinks all the time. There’s only one server so even though the player base is small, you never feel ‘’alone’’. Unlike some MMO’s where a high level city becomes the home port of all veteran players, Serbule, the ‘’starting’’ city is where most people gather. There’s another place that serves as a ‘’nexus’’ of sorts but I won’t spoil it for you, discovering it is an adventure in of itself :-D. Finally, the business model. You pay for the game once, and then you play without restrictions. Buy to play simple as that. There’s the option to pay per month for extra perks, but they’re mostly convenience perks like some extra storage space and a skill that lets you learn other skills offline. None of those give an ‘’unfair’’ advantage to those who pay. You can easily have enough storage space without paying since it grows as you level up another skill anyway. Think of VIP as a tip jar for the dev. There’s also no cash shop, everything can be unlocked through playing the game and having fun. If everything I said above still hasn’t convinced you to at least try the free demo, I’ll leave you on this… Out of all the games I have on steam, I reviewed 2 of them, including this one. Now, think how much time I spent writing, editing and pondering this review to convince you to try this game, and this should be a strong argument in of itself. Welcome travelers! Welcome to project gorgon! See you in the game!
  • gamedeal user

    Sep 1, 2022

    I want to say that the game itself is very unique. The ability to essentially combine two classes + a sidebar which can house other abilities is very cool and the animal classes are loads of fun and, as far as I know, unique to this game. However, the game explains very little and the community gives minimal help to encourage exploration. While I understand the intent, the game is not balanced, there's no tutorial, no explanation of game mechanics and very little guidance. I have a friend who stopped playing after a month because he tried to combine two classes which really don't work together and need a lot of grinding unless you know exactly what you are doing, which he didn't since he was new. The worst however is the community. Now you'll see a lot of reviews saying it's the best community ever, and it is, as long as you conform to their culture. If you do something different than the majority, you're a griefer. The community is extremely small, close-minded and see any new player as a potential Threat. After around 400 hours of gameplay, which I consider a lot, I was strong enough to start soloing dungeons. Which it seems was a bad idea. You see, the game is entirely open, no instancing, so if you kill a boss for a quest, nobody can do the same quest until the boss respawn. This isn't new in old school MMOs, and when someone kills a boss before me, I just wait for the respawn. But most people do dungeons in a group, and if, after killing a boss, a group enters, they'll call you a griefer. I mean of course, you're alone so you couldn't possibly be trying to have fun by yourself. You see, I like to test my limits and make my character as strong as possible and solo as much as possible. If I have to group, I will, but in this game I find it boring because there's no limit to the level of the persons you team with, and combined with the fact that the community is very small and most players are here since a long time, there is always a high level, optimised guy who just destroy everything while you follow and loot, which I find boring. But trying to solo group content is apparently griefing in this game, despite the fact that I constantly did it in Anarchy Online, a very old MMORPG not even balanced for solo play, and never got in trouble with the community. So what, you say, just block the jerks. But it's not so simple; the community is so small that you'll constantly see them again and have to deal with them again. Not only that, they call you out on public chat and insult you. And since the moderation team are volounters and few in numbers, you have to be lucky to have one around, which explains why people are so eager to try and public shame you. I saw someone got shamed and called a griefer on public chat because he was selling stuff at a higher price that what the community agreed was a "fair" price. When I pointed out that people could simply not buy the item, I was told it was griefing because a new player might not know the item was expensive. And when I joined a guild, a high ranking member called me a liar and talked to me as if I was an idiot because I said animal forms aren't as restrictive as most people say. I spent most of my time as an animal, it's something unique to this game but I'm a griefer for saying I'm enjoying it. The community is supposed to be nice, but when I was asking for help, it was always the same 2-3 persons helping me. I even joined the Discord, went in the section about builds, asked for a solo build, and people told me to do anything, the game is perfectly balanced and I shouldn't play solo anyway. So the section about builds don't want to answer questions about builds. I understand they want to avoid the "meta" that many other games have but this one has so many options that having no help at all can be intimidating. I even saw people saying they wanted to write guides but didn't do so because the community is against it, because they want to preserve the mystery and exploration. As if the existence of a guide would mean everybody without exception would read it and follow it. I even saw someone being called a griefer because they left a portal in an inconvenient place. When I argued it might just be an accident, especially since the inconvenience was easy to avoid, they told new players wouldn't no how to avoid it and they started to turn on me and insult me. So in the name of helping the new players, they reject and shame the new players. Reminds me how peopld try to impose their beliefs "in the name of the children". TLDR: If you like old school MMOs and don't mind the graphics, the gameplay, the freedom and the rich mechanics are wonderful. But be prepared to join a very small, very close-minded community that will only accept you if you follow their unwritten rules and if not, you'll be shamed and insulted until you go away.
  • gamedeal user

    Mar 13, 2023

    2300 hours logged on this game. Recently, the devs decided to entirely change the way leveling works, and remove one of the key pieces of end game: high level crafting for a piece of gear that is marginally better than the rest. This gear cost millions of in game currency to craft a set, and was a huge grind. A huge grind that was important for building off-meta builds, and keeping the hamster wheel of content spinning. Well, it's gone. Crafting is now trivial for all gear, leveling is a HUGE chore, especially for high levels trying to spin up a new theory-crafted build, and instead of taking feedback of all of the quitting players, the head dev decided to go off on players in public chat in the game about it. Taunting them, even. All my high level friends have quit. End game dungeons are far too hard for average players to form up and do, and without the help of elite players who actually push to succeed, these parties and dungeons will fail. Game population is at 90 players on prime time saturday night. Significantly down from pre-patch. And instead of taking feedback, the devs just say "well, muh vision." "Muh vision" doesn't include nerfing terrible builds to the ground while making meta builds even more necessary (btw, the meta builds didn't take much hit from this nerf). One of the first weapons you start with in this game is a sword. It's also the worst weapon skill in the game. And now it's even more worse. Amazing.
  • gamedeal user

    Apr 6, 2023

    I used to love this game. It's quirky and interesting. The community is one of the friendliest and accepting of any I've encountered. Lovely people. I even bought into the early game 'Breeder Package' for $75, I'm all about supporting developers of good content. I've enjoyed my 1300+ hours playing Project Gorgon ... But The recent changes in xp, leveling, crafting and the very disconcerting unprofessional interaction and palpable hostility the developer and game mods exhibit toward their community have not only been a tremendous disappointment, but have me playing something else. Here's a surprising fact... I don't want to be bludgeoned over the head for voicing suggestions, nor do I want my game play options removed! Don't MAKE me play EXACTLY how YOU want to play, please. No Thank You. The versatility in game play styles was one of the most appealing parts of the game and it's being compromised! You can't develop a game in a vacuum and expect it to succeed. You can't ban players for voicing opinions politely, in public, even if you disagree with them and expect there to be no repercussions to your bottom line and player base. You can't ban people from your discord because they aren't sycophants and hope to keep your player community healthy. There's plenty of discussion over what's been happening, just google it, I'm not going to rehash it here. If you want to try the game, my advice is to read up on how the dev and the GMs treat their community. Super disappointed. Very unlikely that I'll be playing Project Gorgon any time soon, unless something miraculous happens.
  • gamedeal user

    May 9, 2023

    Was fun for a good 200 hours. Went into a PvP zone. Killed someone who was fighting in the PvP zone. That person was a member of the admin team and got upset that he died, so my account was administratively punished. Seems kinda BS, so I put in a ticket in March. 2 months later and no response, so I stopped caring and stopped playing.
  • gamedeal user

    Mar 18, 2018

    Project Gorgon is an ugly, unfinished, Early Access MMO made by a tiny team. It's Fantastic. I love MMOs and bought Project Gorgon on a complete whim; I had no idea what to expect. I loaded it up and was met with a master-class lesson on not judging books by their covers. Despite the game's horible optimization and awful graphics, it provides a deep, satisfying, and massive RPG experience. Despite being early access, the devs have made great choices in regards to their development. The core of the game is already robust and polished, leaving the unfinished jankiness to things which are ultimately superfluous. The game is already immensely playable. I wrote this review with 15 hours played. I've yet to come close to completing the first area. There is just so much to do: each day I discover new things and log-off with more questions than answers. Every session I have with Project Gorgon leave me smiling, satisfied, and wanting more. A HEARTY reccomendation from me.
  • gamedeal user

    Mar 18, 2018

    **7/29/2019** Well Ladies and Gents, after a break from the game myself i've hit 1k hours LOL (internal "woohoo") yeah i know not super impressive but i thought a little update would be cool.. so let's see what I've got for you. Below i've added a few notes and added a few tweaks! Check them out!! Well I've since began work on a 2nd serious character and so far it's been a blast! Going thru multiple times has just given me a better idea of what I want to focus on and do at different stages of the progression! ~New Additions: I won't list them all but they've added some very cool things to PG. ~The Red Wing Casino: a gambling area/HUB Town that's very fun and useful! ~Lots of New Public Events: these are run by players and devs and happen all the time! As someone who's followed this game and played for a long time before Steam launch, I feel inclined to write a small review. I'm going to do a quick Pros/Cons list for everyone to kinda break it down. Granted some pros/cons are subjective which i respect. These are just my personal views. So let's get into it, we'll start with some Pros: Pros: ~Uses a "No Class" skill based system ~Great solo and group play (giant dungeons at higher levels) ~Lots of content to explore (7+ huge open zones, more to come) ~Many unique skills (with more coming) ~Crazy amount of Crafting (60+ skills alone) ~Guilds, lots of useful storage and buffs and such ~Amazing Community.. tons of helpful players/guilds and very friendly! ~Furries welcome (werewolf, deer, cow, pig, rabbit, bird, giant bat +more in future) ~Musical instruments! everyone crowds up and nearby players gain a buff ~Great devs! These guys and gals have worked on some other great games! Cons: ~Very unstable in some areas ~Graphics are not good yet ( currently 3:Good is the best setting) ~Crafting can get really confusing early on. (subjective) ~New players take ur time, some choices later on are PERMANENT meaning exactly that.. you can't get rid of them (currently) ex: Lycanthropy or Druid and now Priest. ~Combat can feel clunky or "old school" (some like this, i do) ~Very easy to sell important items/gear unless you save every set you make into a "Loadout" (this has improved A LOT) ~Animal forms can also be very hard to remove (needs a potion or help) ~Some Boss Curses are legit really terrifying.. and some are just useless lol (they've added new ones... holy $#!T!!! these are scary.. but cool..) Well those are all the Pros and Cons I could think of! Thank you to everyone who reads this and finds it helpful! So in conclusion nerds. I highly recommend trying this game out, if not now keep up with it and see what happens in the future! If done right this MMO could sweep over the globe! But that remains to be seen. So thank you everyone!
  • gamedeal user

    Mar 23, 2018

    Lets get the elephant in the room out of the way first; the graphics could be better, but they're passable. On ultra, the game looks good, and in motion the game looks better than the screenshots would suggest. However... this game was never about the graphics. (There's a suprisingly good soundtrack, at least in the starter area). This is *easily* the best attempt at resurrecting the old-skool classics that people speak of so fondly like Ultima, Star Wars Galaxies, and EQ2. If you've only ever experienced the WoW style of MMO, this game will come as shock- it's a totally different animal. It's a slow burning, gentle, and thoroughly enjoyable way to kill time. The simple pleasures of alternating between questing and exploring, and standing around in town chatting, crafting, and watching players go by (with a genuinely nice community) are heaps of fun, and the hours will sail past. There's lots of things to try out, things to click on and see what they do. That's not to say the game is easy; there's no reaching level 25 without dying; this game will kick you in the nuts from day one. Deaths are frequent and fast (which makes combat MEANINGFUL). There's the freedom to explore, and wander to into areas WAY above your characters capabilities (so grind up and go back there later, or better yet, come back with friends..). Quest and ability text (and the chatty mobs..) are genuinely witty. There's plenty to do and explore, and tons of depth and 'fluff' content that just makes it... fun. There's already stacks of content. Sure, it's a bit rough around the edges, but it's only going to get better. Quit sitting on the fence and the come and join in....
  • gamedeal user

    Mar 30, 2018

    Do not allow its graphics and cheezy trailer decieve you. As somebody who doubted this game and took a LARGE gamble when purchasing PG for an experience, the reviews do not lie. I bought this game a week ago and already have 60 hours as of this review. In a nutshell, this game is a hidden gem, but caters to a specific audience. Allow me to explain: The Grind(?) Like most mmorpg's, yes, there is a grind. However its a very pretty grind, for project gorgon rewards well for your hard work. As a newbie, I was pretty stoked to learn a nice party heal after a couple hours Seems like it Lacks Content In comparison to other RPG's, it isn't a lot. However the quantity of content does not equate to the playability with what is given. Almost every item is an eventual material for crafting, demand for favor (in-game mechanism that allows you to form bonds with NPC's in exchange of services and training), or quests. With what you find, there is probably a need somewhere. Class development There are no set classes in project gorgon, only combat skills that define your service. There are optimal combinations, however you can typically play what sounds tasteful thanks to the random loot system. Random Loot System Reading the reviews, you may have stumbled across what is called the "Random Loot System." Essentially, there are different rarities of items, the rarity defines how many mods (modifiers to abilities) it has. The number of modifiers doesn't determine how good it is, because you can get five real shitty modifiers on a legendary item. Or get one real fuckin good modifier in an uncommon item. This allows a lot of variety and surprises. One of my best items so far is a necklace i found from a basic hills rat. Community The most non-toxic community and the best I've seen since early beta of minecraft. The first and only quarrel I've witnessed was today (a week since I first began). Everybody is friendly and helpful, due to the nature if it beginning in a small community that defined the behavior and the symbiotic relationship all players have to survive within dungeons. and the most important question.. HOW DO I KNOW IF P:G IS RIGHT FOR ME? If all the above seem appealing, then go for it, but there is ONE LAST WARNING I'll honestly provide to those interested: This game is definitely far for anybody. I say this becasue THIS GAME IS NOT FUN BUT LET ME EXPLAIN WHAT THAT MEANS: The mechanics are not adrenaline-raising like the high-pressure situations when getting a PUBG/fortnite dub, the gameplay isn't smooth and there is no hand-holding, the only drive to play is your own for the game is literally your sandbox. TLDR The game is not fun for the visuals and mechanics. But the rewarding progression for your dedication and efforts as well as the community (such as completing a dungeon with friends, learning a new combat ability after some time grinding to befriend an NPC, or sewing a legendary cloak that took time and money to craft). However I encourage you to read EVERYTHING above because I'm a firm believer that you should know the product as best as possible before dropping the high price of $40.
  • gamedeal user

    Jun 7, 2018

    I've logged over 3,146 Hours in Project Gorgon since I've gotten this game almost 3 years ago and still haven't even touched everything. Pro's 1.) 20 Human Combat skills! (You can mix and match any two skills you like!) Essentially creating any kind of build in the game as long as your creative. All combat skills go to the current level cap which is 80. Although, you can earn bonus levels, which will add levels in addition to the level cap essentially making you go over level 80 in skills as long as you obtain the bonus levels which can be met from doing other skills. 2.) 43 trade skills. (There is no auction house in game, only player stores!) All trade skills can go up to 70 or 80 except for a few like alchemy which caps out at 50. 3.) You can be a pig, werewolf, giant bat, cow, rabbit, deer, spider, spirit fox and they all count as additional combat skills to the regular 20 human combat skills. They all can be leveled to 80 and even combined with the human combat skills to create dynamic combat builds. 4.) 47 additional Misc skills to do for fun such as playing instruments, writing books in the game about your journeys or even breeding animals. 5.) 10 massive zones with tons of things to do as well as two main player hubs with one that is built around a giant casino with events. 6.) A dynamic quest/favor system where every npc matters in the game because by doing "favors" for them or giving them "gifts" it unlocks special items, rewards and storage's to store items or sell items to. 7.) A strong community of gamers who care about the game, I never encountered one toxic player in my existence of the game in which I have over 3,146 hours I logged in my total playtime of Gorgon, which is saying something! 8.) Community events, there is always events going on in the game and moderators are always constantly doing things for players such as weekend poetry jams. 9.) Sense of Progression, The game has similarities of Wow Vanilla, AC, EverQuest and it's own uniqueness of Project Gorgon all combined into one. There is no instant gratification in this game. You have to work for what you want but the reward is very rewarding! 10.) Dungeons are non instanced and you actually have to gather real parties like you did back in the day to take on bosses. Bosses and Dungeons are also challenging the farther that you get within the game. 11.) Sense of Mystery and Exploration-Many Skills and Trade Skills are hidden and can only be unlocked from exploring, leveling other skills or defeating bosses. Therefore, Project Gorgon has a great sense of exploration. Cons -Graphics are very old and graphics look like they are from the early days of mmorpg's. -Movement can be slow and there is a lot of walking, except you can get Battle Chemistry Skill or Shield Skill for fast speed buffs or essentially learn Druid to shape shift into a bird to fly. -The game does not have huge emphasis on PVP. There is a portal to a PVP dungeon where players can fight against each other in the dungeon but other then that this game is primarily a PVE game. This game is one of the best games you could possibly play on Steam if you miss the old days of MMORPG's and hate the current style of WOW or are a fan of Wow Classic or Old School Runescape. This game is definitely a 10/10 game for the massive content and replay value it has and the community is super strong in this game and it continues to grow. I have actually taken breaks with the game for how addicting it is and Project Gorgon brings back those Ever Crack days. Buy this game and join a guild, it's most fun I have had in years!
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