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Mystery Chronicle: One Way Heroics

Mystery Chronicle: One Way Heroics

63 Positif / 211 Peringkat | Versi: kapan: 1.0.0

Spike Chunsoft Co., Ltd.

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Unduh Mystery Chronicle: One Way Heroics di PC Dengan Emulator GameLoop


Mystery Chronicle: One Way Heroics, adalah permainan uap populer yang dikembangkan oleh Spike Chunsoft Co., Ltd.. Anda dapat mengunduh Mystery Chronicle: One Way Heroics dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Dapatkan permainan uap Mystery Chronicle: One Way Heroics

Mystery Chronicle: One Way Heroics, adalah permainan uap populer yang dikembangkan oleh Spike Chunsoft Co., Ltd.. Anda dapat mengunduh Mystery Chronicle: One Way Heroics dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Mystery Chronicle: One Way Heroics Fitur

Forget about saving the king, forget about saving the townsfolk, a true hero is one who saves the day!

Once you begin Mystery Chronicle: One Way Heroics, there is no turning back.

Mystery Chronicle overhauls the gameplay and graphics of the highly acclaimed indie title One Way Heroics. As well as adding in some well-loved characters from other IPs such as Danganronpa and Shiren the Wanderer.

Play your way through the different maps generated with every playthrough, constantly on the move away from the calamity of light, the Shine Raid, to your left and on to your final battle with the Fallen Angel, Alma. There's no turning back, once this thrilling one-way adventure begins!

  • Filled with over 20 different classes

  • Epic battles together with the comrades you meet, and the chance to unravel the mysteries of these worlds.

  • Dungeon Crawling Goes Above Ground

    Leave dinky dungeons behind to explore an infinite number of procedurally generated worlds, each with their own terrain, traps and treasure.

  • Forced-scroll Roguelike RPG

    The Shine Raid consumes everything in its path and moves with every action you take! Do you risk taking a detour for loot, or do you play it safe and put more distance between yourself and annihilation?

  • Brimming with Class and Characters

    With over 20 classes to choose from, no two adventures will ever be the same! A quirky cast of NPC allies will always be there to keep you company—so long as you take care to keep them alive.

  • Social Skills

    Share the worlds you unlock with friends, then post your successes (and failures) on Twitter. Thanks to daily Campaign Worlds you’ll never run out of new ground to cover!

  • English and Japanese Interface, Subtitles and Full Audio!

Be sure to check out the original One Way Heroics and One Way Heroics Plus

Menampilkan lebih banyak

Unduh Mystery Chronicle: One Way Heroics di PC Dengan Emulator GameLoop

Dapatkan permainan uap Mystery Chronicle: One Way Heroics

Mystery Chronicle: One Way Heroics, adalah permainan uap populer yang dikembangkan oleh Spike Chunsoft Co., Ltd.. Anda dapat mengunduh Mystery Chronicle: One Way Heroics dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Mystery Chronicle: One Way Heroics Fitur

Forget about saving the king, forget about saving the townsfolk, a true hero is one who saves the day!

Once you begin Mystery Chronicle: One Way Heroics, there is no turning back.

Mystery Chronicle overhauls the gameplay and graphics of the highly acclaimed indie title One Way Heroics. As well as adding in some well-loved characters from other IPs such as Danganronpa and Shiren the Wanderer.

Play your way through the different maps generated with every playthrough, constantly on the move away from the calamity of light, the Shine Raid, to your left and on to your final battle with the Fallen Angel, Alma. There's no turning back, once this thrilling one-way adventure begins!

  • Filled with over 20 different classes

  • Epic battles together with the comrades you meet, and the chance to unravel the mysteries of these worlds.

  • Dungeon Crawling Goes Above Ground

    Leave dinky dungeons behind to explore an infinite number of procedurally generated worlds, each with their own terrain, traps and treasure.

  • Forced-scroll Roguelike RPG

    The Shine Raid consumes everything in its path and moves with every action you take! Do you risk taking a detour for loot, or do you play it safe and put more distance between yourself and annihilation?

  • Brimming with Class and Characters

    With over 20 classes to choose from, no two adventures will ever be the same! A quirky cast of NPC allies will always be there to keep you company—so long as you take care to keep them alive.

  • Social Skills

    Share the worlds you unlock with friends, then post your successes (and failures) on Twitter. Thanks to daily Campaign Worlds you’ll never run out of new ground to cover!

  • English and Japanese Interface, Subtitles and Full Audio!

Be sure to check out the original One Way Heroics and One Way Heroics Plus

Menampilkan lebih banyak

Pratinjau

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Informasi

  • Pengembang

    Spike Chunsoft Co., Ltd.

  • Versi Terbaru

    1.0.0

  • Terakhir Diperbarui

    2016-09-12

  • Kategori

    Steam-game

Menampilkan lebih banyak

Ulasan

  • gamedeal user

    Sep 17, 2016

    In terms of gameplay, the new trap mechanics completely screw up the entire thing as any run is now subject to the mercy of RNG, and it's more dangerous to carry bombs than ever before. The new menu design is significantly worse, with the original game's fast and elegant menu discarded for a largely new one that is slower, requires more steps to do anything, and conveys less information than before. Towns, dungeons, and other locations no longer have their tiles represented on the minimap, and so the only way to find them is by dumb luck or an area map scroll. Balance changes also impact the game, such as Golems formerly being quite slow to make up for their high strength and sudden apperances at potential Goddess statue locations, but now are fast enough to keep pace with an agile character on top of being several tiles big, which allows them to catch up to you as soon as you reveal the fog. Had I played longer, I'm sure I would've only found more things to take issue with. This game is loaded with performance issues, the most significant being regular stuttering with each movement, an issue the devs claim is due to needing to wait for enemies to act with each of your turns and so don't intend to fix, despite that the original game worked the same way and didn't suffer from constant stutter. I was a huge fan of the original game and expansion, but with Spike Chunsoft clearly having no intention to fix the many issues of this version (beyond making sure it actually runs), I can't recommend it to anyone. Old fans should stick with the old game. Anyone interested in checking it out should check out the old game instead. As a final note, I tried dozens of times to post this review, and every time I submitted it nothing would happen. I tried changing it to positive, and it went through instantly, where I could then edit it to be negative. That's one last dodgy interaction with this shoddy game. Edit: Oh, and I totally forgot to mention that the neat online features of the original are now locked behind Twitter integration, and you can't so much as see the window of other players' progress without signing in through Twitter, and also that the translation is a clear ESL job with awkward wording, mistranslations, and basic grammatical errors.
  • gamedeal user

    Aug 5, 2019

    Looks like some major featured have been deactivatet for a while now without telling players. No statement so far why this happened and if its permanent. Because of that more than 50% of the content is missing / locked. This is especially disappointing since Spike Chunsoft was always a good publisher / dev. And I bought this game even thou it had mixed reviews just because of their good reputation. Now, with this they lost a lot of that reputation for me.
  • gamedeal user

    Jun 26, 2017

    If you're a fan of One Way Heroics Plus, maybe you shouldn't play this. Maybe devs thought that if they "level up everything" they would get a better game. This is a terrible approach. --- [b]Positive experiences:[/b] • waiting for a an exciting development of an old title, maybe looking for RPG stories generated as worlds were generated before: you gotta say, the ads looked promising. • they've added a tutorial, maybe that's a good thing. [b]Negative experiences:[/b] • Game won't launch for me at first. Devs responded with something like "please wait for a solution" and disappeared for weeks (posted both a forum post and a support ticket). The solution, however, somehow lied in reinstalling DirectX and VC. Okay, so Watch Dogs and Borderlands and any other game in my collection would run for me, but this one won't. • 30fps. Well, this is annoying. Everything feels jerky. Not talking about animation per se: map movement, effects, everything feels like I'm playing an old emulator on a bad machine. After a gorgeous intro movie+song that apparently ate a good chunk of a budget, you're thrown into a world of jerkiness. Forum came up with a theory that that is a side effect of enemies moving, but come on. RIght from the starting menu, where, hey, you don't have any characters at all. After a massive rant from fans development team said that they had no plans to rehaul the game for more fps. Just on a side note, an original game felt smooth as silk. "One Way Heroics", you totally should try it. • Sound. They've switched a 16-bit-styled (gloriously styled!!) music as one you could hear in SNES FF series... for bland orchestral tunes that would fit just about any rpg-ish japanese experience. Sound effects are okay though not styled as well, and... voice acting. Why would you add it in a first place, just to put a tick in the box? Okay, maybe the acting itself is not as bad, but planning of it as an element of the game is HORRIBLE. You've got monotonous repeats, you've got inadequately sharp frequency balance (on everything, by the way), you've got one male actor speaking for the King and oohing and aahing for soldiers that are standing right next to him... I just loved the subtelty and care that went into sound of original OWH, and it was obivous to me as a professional sound producer that _noone_ really tried to plot this all together in a coherent mix and style this time. • Graphics. 1) In static, it looks okay. 2) In motion, it looks jerky and unappealing. Movement just gets me tired. 3) Compared to the original, it's feels like "high-resolution, color-rich" mess. Colors are all over the place, lots of them. Tiles are meh. Sprites are obviously redrawn from original ones and are not really an improvement. The UI is reorganised a bit better, but now as it moves with a huge frameskip, I get dizzy and I have a feeling that I don't see as much as I did in original series, which is annoying as well. Probably that's not just a feeling because all tiles are bigger now. • But maybe all these aesthetic downside are compensated with something? Maybe it all was worth it in the end? No! The game stands where it was and sometimes even jumps back! It's the same mechanic of running to the right on a generated world, same terrain, same weapons, but now... now it all looks out of style, now you can run into an empty city from a very beginning (and it just stands there doing nothing), now auto-targeting is mapped to a key by default, now this fairy person is chatting with you every now and then to imitate "a plot", and there're hidden traps... This all feels broken. It just doesn't work together now. Almost everything is renamed, darkness is turned into light, like it helps something. And I just wonder, why one would even decide to do something like that? Someone honestly've thought that an original game was inferior due to... lack of voice acting? Too much frames per second? No bonuses for twitter posts? Or you just thought of a money grab by issuing the game for Playstation and whatnot? Okay. I don't like the tiring and tasteless experience this version brought over brilliant and simple mechanics of an original. Thank you for reading.
  • gamedeal user

    Sep 26, 2018

    I know that nobody will read this, but I still need to get this off of my chest. [i]One Way Heroics[/i] is one of my favorite indie games ever, so when [i]Mystery Chronicle[/i] came out I bought it at full price. However, being only inspired by SmokingWOLF's game, Spike Chunsoft turned it into a soulless cashgrab. Outside of the well-known issues of invisible traps, stuttering and the game being poorly optimized despite looking like a SNES-era title, there are several other problems. For some reason there are a mere three save slots and in general everything is made so you have to rely a lot more on grinding: items can't be repaired in the vault anymore, helper characters (especially the two encountered at the beginning) are mediocre and take forever to become useful, and most rewards (both in-game and optional stuff like sketches or ending cinemas) after completing missions/worlds are mediocre or useless as well. Sure, there are many more classes this time around, but they are severely unbalanced, being either overpowered or almost useless, without being a "joke" class like the Tourist. As for the artistic part, the BGM are totally unremarkable if contrasted with the memorable compositions of OWH. In general the game substitutes SmokingWOLF's charming and witty humour and characters with disappointing otaku-bait: lots of interminable and boring dialogues filled with stupid innuendos or anime-esque cliches, the chara designs are overdone stereotypes seen a thousand times in other fantasy anime and games, and even the fairy helper has become a sassy little bitch. Not to speak of the "clever" idea of switching the Darkness with shining light, that really gives an example of how much thought SC put into remaking SmokingWOLF's game. Even the One Way Hero quest meant as a reference to the original game has just cursory appearances of the old characters, with nothing interesting about them or the setting added. Just the most basic form of homage. The fact that they didn't care for the Steam version has been shown multiple times, with the fact that it has been abandoned after a while, and all the achievements about PvP that can't be obtained anymore, also stuff like the fact they had to patch the game to include a quit button! I think I'll still play it every now and then, since I like the concept so much, but it's sad to see how much worse a game made by a single person has become when remade by an impersonal corporation.
  • gamedeal user

    Sep 15, 2016

    Written at 11hrs gameplay, v.1.0.0 Note: I'm a big fan of OWH+. While I have gripes with the game, it is still very One Way Heroics-y. I'm bias. GOOD [list] [*]More content (characters, biomes, items, etc.) [*]Priest class is my new fav. Wanderer Class is good. Half-Beast (play as Dosey). Haven't tried them all yet [*]Same great gameplay [*]Improved graphics [*]More character art if thats your thing [*]Replays look even better now (but see BAD section also) [*]Voice acting (Partially complete English/Seemingly complete Japanese, easy to switch/turn off) [*]Play against other heroes--a kind of race mode thats actually pretty fun [/list] BAD [list] [*]Music a massive downgrade [*]Mostly annoying character dialogue (thanks to your new fairy. its a lot more "in-your-face anime-ecchi-ish," idk how to describe it) [spoiler]they ruined dosey[/spoiler] [*]No "Hold V to skip" dialogue sequences (spam action key instead) [*]Speaking of V, the dash is clunky. Sometimes it works fine, others it doesnt, and i don't know why. [*]Only 3 save files??? Likewise there are only 3 replay save files??? (OWH+ had over 25, idk, i never hit the limit. the replay save limit is more annoying, i enjoy looking back) [*]Traps - completely invisible things on the ground that you/enemies will randomly walk over. I don't get why they're completely invisible and you don't seem to be able to increase detection in anyway (or detect at all apart from blindly swinging after every step if you're low hp). [*]Limited resolution options. Either really small, or 1920x1080. [*]Have to change display to windowed and back to full screen to remove a white bar across bottom of screen blocking location info (bug that should be fixed soon hopefully) [*]Framerate lock 30fps [*]Framerate issues (bug that should be fixed soon hopefully) [*]Can't remap minor keys (e.g. forced to use "O" to buy/sell/trade) [/list] SLIGHT ANNOYANCES [list] [*]Opening inventory always defaults to top item i.e. it has no selection memory (for example, you have 4x dried herbs you wanna quickly use up; open inventory, scroll down to dried herb, USE, it force closes inventory, you open it back up, you gotta scroll all the way back down) [*]You can only set shortcuts to use/equip (not throw). I like keeping stacks of wooden arrows to throw at fleeing enemies, be nice to be able to set the shortcut to throw. [/list] NEUTRAL [list] [*]Start New Game menu changes (good overall imo, but nothing too noteworthy) [*]Can spend Hero Points outside of post-game screen (slight ease-of-use change) [*]Less steam achievements, if thats your thing (and uglier looking achievement icons imo) [*]Can no longer repair equipment in Dimension(Dream) Vault with Hero Points (whatever they're called now). More annoying than anything--can still repair good stuff, but you'll have to carry your heavy almost broken weapon around and find a repairer/scroll in-game instead of spending a couple hundred points in post-game screen. Note: This is only to my knowledge. It may be able to be unlocked later, not sure. [/list] OVERALL The gameplay is still solid (excusing framerate issues ofc), and there appears to be enough extra content to warrant the $8 (if you own OWH). I still have a lot of fun, and it still has a lot of (if not more) replayability. So I recommend it to people that enjoyed SmokingWolf's original and want more. If you have never played OWH, I can't really recommend one over the other yet. I'm leaning toward OWH and Plus, and, framerate issues aside, the music is what is tipping me. (I wrote the below text a few hours into game before i did the above pro/cons, but i'll keep it here for those interested) the main bits that made me LIKE One Way Heroics (especially Plus) are still there: high replay value turn-based-action combat rpg with fun itemisation and good (now improved) graphics--except now there's even more content: new classes, biomes, enemies, items, etc. so, if you liked the gameplay of OWH, but want more (assuming you also played the Plus DLC), this is worth the $8.09 it currently is. now, the parts that made me LOVE One Way Heroics, this game is missing. the biggest downfall is the music. it is extremely boring and has almost zero charm. then theres simple things like holding V to auto-skip text. and a lot of the dialogue in game is awfully annoying. the game has upped the anti of, idk how to put it... ecchi-anime-ness(?). your fairy makes random sex jokes and innuendos constantly [spoiler](until she meets Merril, an ally npc that is openly bi, and then the fairy gets disgusted by mention of sex).[/spoiler] basically, they got iris, stripped her of her redeeming qualities, added a bunch of in-your-face out-of-place sex obsession, and thats your new journeying partner.
  • gamedeal user

    Sep 17, 2016

    TLDR: First to the series? Play the original One Way Heroics and One Way Heroics + instead. It's better. Already done that and want more One Way Heroics experience? Try this. It has: +More content (Items, Equipments, Classes, Quests, etc) +Multiplayer (TIP: You can skip in-game dialouge texts by holding down the X button) But with many cons might turn you off from liking this game: -30 fps lock -Hit or miss music (Especially the title screen, end of a campaign, [spoiler]and the moment you enter the Dimensional Passageway/Corridor of Dreams.[/spoiler]) -Forced twitter integration to see other player messages/spirits, whereas in OWH and OWH+ you can see other people's messages and spirits even without twitter integration -Auto dimensional/dream vault save even if you fail in your quest and don't open the vault -Limited UI information. The UI can only show stats to 999, which means if you have late game equipments, especially holy weapons, you will have no idea how much damage you'll deal to your enemies until you attack the enemy.(You can easily have 5000+ in attack/force stats at late game, which is neccesary to defeat the final boss) Some of item's description also less informative too, like how in OWH+ the UI exactly tells you that Cursed Bone will make the target receive 1.5x damage, but in MC:OWH, it only says that it lower defense without giving you any way to know how much damage amplification the item inflict to the target. -3 save slot limit, including replays. -No exit game button (Seriously, I know this is a port, but can't they really bothered to make a simple exit game button for the PC version? User interface 101 fail). Edit: You can see stat effects on status in the pause menu. There's still the removal of the dragon clock, [spoiler]which means you can't keep track Zeukrees's health when fighting it[/spoiler] but it's not a really big change so I'm removing the less informative UI part of the review. Addendum: Restoring the less informative after I notice the new UI can't show stat numbers beyond 999. Edit 2: [spoiler]I've also noticed your companion's dialouge doesn't change when you enter the Corridor of Dreams, compared to OWH+ companion's comments when you enter Dimensional Passageway, how strange the place is, etc. The fallen angel also give the same dialouge when you entered Corridor of Dreams even that she can't no longer chases you when you entered the place, compared to the Demon Lord's surprise when you entered the Dimensional Passageway. Small thing, but it's kind of sad that the small interaction doesn't there in MC: OWH.[/spoiler]
  • gamedeal user

    Sep 13, 2016

    As people don't often enjoy reading walls of text, I'll cut straight to the chase: Pro: -Great graphics compared to one way heroics plus -Good UI system -Fast and easy way to learn the system -Highly intuitive and explains the game mechanics very well without much thought Cons: -"dashing" feels highly clunky, and sometimes moving normally can be faster instead. Most likely, this will be fixed in a patch or something. -Possibly some optimization issues. Neutral: -30 locked fps. Although this isn't really that much of a problem. still tl;dr: Game is good, but currently movement feels clunky as of release version 1.0
  • gamedeal user

    May 31, 2019

    This game is okay, not exactly as fun as One Way Heroics/One Way Heroics + but it's still decent, though it suffers from two things. 1) The devs left it to die 2) Its got some glitches and problems that they still haven't fixed, yet the PS4 version got updates to fix them. One of the really bad glitches that I've seen is that with some Intel Drivers you'll get outright 1 FPS. I can't really recommend this because of that.
  • gamedeal user

    Jun 25, 2017

    This console remake is really polished yet the PC version suffers from many problem including resolution limit, fullscreen glitch, stuttering frame rate (it doesn't even run in 30fps). The original works better, and if you believe you could whitstand this game bugs, it's a pretty good remake.
  • gamedeal user

    Sep 19, 2016

    How do I explain this? [b][i]Mystery Chronicle: One Way Heroics[/i] is to [i]One Way Heroics+[/i], just as [i]Rebirth[/i] was to the original [i]Binding of Isaac[/i].[/b] At least thats how I see it. This title is a revamp, or an overhaul. [b]Is it a good one? Well, that's tricky, because while the updated artwork and sounds are a welcome addition, the performance is not great.[/b] And I mean it's not a demanding program - or at least it shouldn't be. Other than that, while I am no veteran to the original, I think this one plays well. Some of the nuanced differences that I've read other players complain about didn't bother me, but then again I did not experience everything in the first one (or this one). The only other complaint I have is the controller setup is kind of dumb. Yeah, I heard the argument that this is how classic Japanese games set up their controls, but I still think it is inefficient. End of rant. For those unfamiliar, [i]One Way Heroics[/i] offers a really fresh take on the roguelike genre. It has this awesome mechanic where you have to constantly move to the right side of the screen, traveling across the land. It is very interesting, and works really well. [b]If you are on the fence and don't own [i]OWH+[/i], I'd just get that.[/b]
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