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Unduh
Hikikomori No Chuunibyou

Hikikomori No Chuunibyou

52 Positif / 23 Peringkat | Versi: kapan: 1.0.0

Blaze Epic

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    Rp20233.84Rp20233.84
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    Rp7676.39Rp7676.39
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Unduh Hikikomori No Chuunibyou di PC Dengan Emulator GameLoop


Hikikomori No Chuunibyou, adalah permainan uap populer yang dikembangkan oleh Blaze Epic. Anda dapat mengunduh Hikikomori No Chuunibyou dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Dapatkan permainan uap Hikikomori No Chuunibyou

Hikikomori No Chuunibyou, adalah permainan uap populer yang dikembangkan oleh Blaze Epic. Anda dapat mengunduh Hikikomori No Chuunibyou dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Hikikomori No Chuunibyou Fitur

Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. With its storytelling directing the player through open-ended levels, progression through each stage requires usage of parkour-like abilities and martial-arts techniques.

Features:

  • Parkour-inspired platforming

  • Open-ended levels with story-focused progression

  • Beat-em-up, puzzle, and stealth elements

  • Unlimited continues and frequent checkpoints

  • 8-bit graphics and soundtrack

  • Supports Xbox 360 Controller (recommended)

Menampilkan lebih banyak

Unduh Hikikomori No Chuunibyou di PC Dengan Emulator GameLoop

Dapatkan permainan uap Hikikomori No Chuunibyou

Hikikomori No Chuunibyou, adalah permainan uap populer yang dikembangkan oleh Blaze Epic. Anda dapat mengunduh Hikikomori No Chuunibyou dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Hikikomori No Chuunibyou Fitur

Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. With its storytelling directing the player through open-ended levels, progression through each stage requires usage of parkour-like abilities and martial-arts techniques.

Features:

  • Parkour-inspired platforming

  • Open-ended levels with story-focused progression

  • Beat-em-up, puzzle, and stealth elements

  • Unlimited continues and frequent checkpoints

  • 8-bit graphics and soundtrack

  • Supports Xbox 360 Controller (recommended)

Menampilkan lebih banyak

Pratinjau

  • gallery
  • gallery

Informasi

  • Pengembang

    Blaze Epic

  • Versi Terbaru

    1.0.0

  • Terakhir Diperbarui

    2016-07-15

  • Kategori

    Steam-game

Menampilkan lebih banyak

Ulasan

  • gamedeal user

    Dec 5, 2022

    This might earn a neutral if the option existed, but even then it'd still tether quite close to a negative. It's not the worst game I've played or everything, but for every thing it does right, it does at least one wrong. The gameplay is a mix of parkour with occasional slight "stealth" elements (read: there's patroling robots which more or less instakill you if they spot you) and brawler sections. For the parkour some of the moves (mostly wallruns) are slightly janky, which make successful completion of a couple of some manuevers unguaranteed (not ragequitting bad, but often enough to add up). These parts actually feels rather well when it's flowing well (though sometimes the timed obstacles prevent a superfluid motion like you can achieve in superior precision platformers). The brawler sections boil down almost entirely to button mashing (the tutorial swears there's combos, but I could never get find anything more complex than the air versions of light and heavy attack). There's a bit of strategizing to be done to make things easier and a couple of the bosses take more conscious actions, but they are all too similar not to feel like they're there for padding after a while. There's a few enemy variants found throughout the game, but their low number paired with all but one of the "arenas" being just a hallway (literally, more often than not) make this a chore. None of this is helped by how padded the game structure is. Every chapter contains at least one "get to key, then backtrack to use it" section, so you'll be crossing almost every screen in two directions (chapters two gets "open worldy", so there's even a few screens that need to be traversed four times). This isn't terrible because at least you don't need to hit switches again, but it rarely gives the rooms any significant new dimension. Oh, I mentioned switches... yeah, some screens contain switches needed to open gates, sometimes positioned so inconveniently that you'll actually need to traverse the screen three times in a row (without dying) before you can advance. There's relief when a particularly frustrating one gets finally completed and you don't have to deal with it anymore (until the return trip), but not in a "I got gud" manner that leads to self-congratulations. The final problem is a relatively minor one, but bears mentioning: there's no proper saving, just chapter select. These chapters can get relatively long, so may you hopefully not have to interrupt a chapter halfway and leave it for later, lest the last thirty minutes having been in vane. I get this is likely engine limitations, but it's annoying nonetheless. The plot is actually cute (and even includes a bit of self-awareness, as expected from a game with this title) and has some mildly funny parts. The protagonist is as loquacious as you might expect from a chuuni, but there's enough charm that even when it does get a bit too much in a couple of spots you can still wonder what comes next. Some of the fetch quests are legitimately funny. I'd quite like a remake which revamped or at least streamlined the gameplay, as sadly the sequel's tone doesn't appear to be as entertaining.
  • gamedeal user

    Jul 16, 2016

    Very Nice Game! The achievements are fairly easy, and the gameplay of the game is nothing to shy away from. There are times where you can't get to a certain place in the game due to how difficult it may be to wall run, but as you proceed farther, you'll eventually get the hang of it. There is also Combat in the game, its your standard beat'em up control scheme: Strong attack, Weak Attack, Jump. I'm not entirely sure if you can die in the game (since there is no indication of a health bar or meter), but if you do get stuck in between two enemies, get ready to struggle to your hearts content to break free. For what it's worth being around 1$~2$ I'd say its a game thats worth picking up if you want something short and fun.
  • gamedeal user

    Jul 16, 2016

    This game is wonderful 10/10
  • gamedeal user

    Jul 17, 2016

    From the 2 hours I've played, I've got to say this is a pretty good game especially for being only 2 dollars. It is easily one of the better 2D platformers I've played.
  • gamedeal user

    Jul 20, 2016

    Based on the trailer, I thought I would end up enjoying this game quite a bit. I love retro-styled platformers, and the idea of one that incorporated a free-running movements system into a 2D platformer seemed intriguing. Unfortunately, the parkour system is a huge frustration, as it doesn't seem as if the wall running triggers reliably when it should. Pair this with the unnecessary repetition of screens by having to play every one at least twice on each level, and things get annoying quickly. There are also some issues with being able to tell when the character will grab onto a ledge or hang from a bar, which can lead to seemingly random deaths. The game also seems to have an identity problem, as the parkour movement encourages speed and free-flowing platforming (when it works), but then there will be things inserted into the levels that you have to stop and wait for, such as drones to hide from or precise jumps to time between laser beams. Similarly, the combat sections seem to want to replicate a martial arts fight, and while you have various types of attacks, you can simply mash your basic attacks and get through pretty much any fight. The story also makes no sense. I assume that the concept of "chuunibyou" is something that Japanese people or fans of anime and manga would understand, but I had to look it up. Once I did, though, it seemed like a simple enough idea. In the game, though, it seems less clear what is real and what is in the character's delusion. There are also times where there are sentences that just don't make any sense, and the dialogue is often awkward and unnatural (such as the time the characters are discussing the virtues of manga artists and how they should be viewed, which feels very preachy directly toward the player). It was all very bizarre. It's really a shame, too, as it has a lot of potential, and when things work like they're supposed to, it can be really fun. I try to keep in mind that the game was only $2, so I wasn't expecting something as polished as a Shovel Knight or Freedom Planet, but the four hours I spent with the game were four of the most frustrating hours I've spent with a game in recent memory.
  • gamedeal user

    Jul 21, 2016

    great buy! it's reallyworth it. I just got it and it rules!
  • gamedeal user

    Jul 30, 2016

    I wanted this game to be good so bad, but it's just...not. The combat could be improved with a little polish and less cheap enemies, sure, but the level design really kills it. Going back and forth between a huge linier map with the ocasional inexplicable dungeon isn't metroidvania, it's just a waste of time that drags all the other flaws into the spotlight. The dialogue is also very, very bad. I understand not being a native English speaker, but at the very least it needs an editor. Every character sounds like it was written by a literal space alien-no real engrish, but it doesn't sound like anything anyone would say in real life anyway. There's a sequel on the way and I sincerely hope it improves on this one's flaws, because there's so much potential that just sadly wasn't executed well here.
  • gamedeal user

    Aug 7, 2016

    A boring and extremely stupid plot that makes no sense, and repetitive gameplay that makes me wanna punch myself in the nose. 0/10 will never play again.
  • gamedeal user

    Sep 25, 2016

    My apologies to the dev. Once, he reported me for abuse. I made a youtube vid about his game. It wasn't very nice. But I still don't like it. Yet now the video is gone :)
  • gamedeal user

    Dec 18, 2016

    The style and tokyo music dragged me in. Even with the (somehow, someway) difficult controls of wallrun and walljump. The fighting parts are separated from the platformer parts. I liked the level design. getting a key and then going thru the same screens, only backwards. If you go for all achievements this game needs time and dedication. The game demands 100% timing and precision. I can recommend because Flying kicks RULE
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