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Unduh
Touhou Shinreibyou ~ Ten Desires.

Touhou Shinreibyou ~ Ten Desires.

93 Positif / 114 Peringkat | Versi: kapan: 1.0.0

上海アリス幻樂団

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Unduh Touhou Shinreibyou ~ Ten Desires. di PC Dengan Emulator GameLoop


Touhou Shinreibyou ~ Ten Desires., adalah permainan uap populer yang dikembangkan oleh 上海アリス幻樂団. Anda dapat mengunduh Touhou Shinreibyou ~ Ten Desires. dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Dapatkan permainan uap Touhou Shinreibyou ~ Ten Desires.

Touhou Shinreibyou ~ Ten Desires., adalah permainan uap populer yang dikembangkan oleh 上海アリス幻樂団. Anda dapat mengunduh Touhou Shinreibyou ~ Ten Desires. dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Touhou Shinreibyou ~ Ten Desires. Fitur

ゲームの進め方

敵弾に当らないように避けて、敵を撃破するゲームです。

各ステージの最後にはボスが居ますので、それをやっつけると

ステージクリアです。

ストーリー

「突如として体から漏れ出す不思議な霊体。人間からも妖怪からも

 妖精からも現れるそれは神霊と呼ばれる物だった。

 特に客も無いのだが異変を放って置けない彼女達は、

 霊の事に関係あると思われる冥界へと向かった……」

操作方法

・上下左右        自機の操作

・SHOTキー(Zキー)    ショット

・SPECIALキー(Xキー)  スペルカード(回数制限有り)

・TRANCEキー(Cキー)   霊界トランス(後述)

・SLOWキー(Shiftキー)  低速移動

・PAUSEキー(Escキー)   ポーズ

*特殊な操作

 ・メッセージのスキップ SHOTボタン押しっぱなし

 ・高速リトライ     ポーズ画面で左とTRANCEとSLOW同時押し

             (もしくはRキー)

 ・スナップショット   Pキー

画面表示物

・残り人数    ミスできる回数です。

 (かけら) かけらが十分集まると残り人数が1増えます。

・スペルカード  使用できるスペルカードの回数です。

 (かけら) かけらが十分集まると回数が1増えます。

・霊力      ショットのパワーです。

・最大得点    得点アイテムの最大得点です。

・グレイズ    敵弾にかすった回数です。

・霊界ゲージ

  画面左下のドクロと魂のゲージです。

  これが一つ以上たまっているとミスしたときに

  霊界に入れます。(後述)

霊界に行こう!

  霊界とは、人間が死ぬ寸前に見る幻覚の世界です。

  この世界では敵弾に触れることなく、無敵状態で

  最強の攻撃を繰り出せます。

  さらに小神霊を活性化させます。

  

  突入条件は、霊界ゲージが1以上溜まってる状態で

        ミスすること

  

  ただし、霊界ゲージが尽きると結局ミスになります。

  途中で止めることも出来ません。

  死の運命からは逃れられないのです。

  

  また、霊界ゲージが最大まで溜まっている状態で

  TRANCEボタンを押すと自ら霊界に行けます。

  この場合は、ゲージが0になってもミスにはなりません。

  

  ミスしても諦めないで、最期の反撃を繰り出しましょう!

  相打ち上等!

アイテム

P   霊力アップアイテム

    沢山出ます

点   得点アイテム

    画面上部で取るほど点数が高い

    

 *画面上部に自機を持っていくと自動的に回収出来ます。

小神霊

  敵を倒すと魂状の物体が出る事があります。

  これらは小神霊と呼ばれる物で、近くに行くと

  回収出来ます。

 *自動回収は出来ません。

小神霊

敵を倒すと霊状の物体が現れる事があります。

それが小神霊です。アイテムの様に取得する事が出来ます。

全部で4種類存在します。

共通:小神霊を取得すると霊界ゲージが回復します。

   霊界時には活性化し、効果が劇的に増えます。

青神霊(商売欲)

  得点アイテムの最大得点を増加させます。

   出し方:敵を速攻で倒す。

       ボス敵に近づいてダメージを与える。

紫神霊(長寿欲)

  残り人数のかけらを増やします。

   出し方:特定の敵が持っています。

緑神霊(ボム欲)

  スペルカードのかけらを増やします。

   出し方:特定の敵が持っています。

白神霊(この世への未練)

  得点になります。また霊界ゲージをさらに増加させます。

   出し方:青神霊を連続して大量に出すと出る。

特殊なシステム

・ボムが二つ未満だった場合にミスすると、二つになります。

・霊界トランス中に会話に突入すると強制終了します。

 任意トランス中だった場合、残っていたゲージから

 ゲージ一つ分マイナスされて終了します。

・敵弾に近づくとグレイズすることが出来ます。10回かする

 ごとに10点、得点アイテムの最大点が増えます。

 

・高速リトライが付きました。

 ポーズ中に左+TRANCE+SLOWを同時押しするとリトライ

 します。

・今回より、プラクティスモードはステージに到達してさえ

 いればクリアしなくても遊べるようになりました。

 

スペルプラクティス

 一度でも見た事のあるスペルカードは、このスペルプラク

ティスモードでプレイすることが可能です。

 どのキャラでも、コンティニューしても良いので一度見れば

全キャラでプレイ出来ます。これで練習すると良いでしょう。

 ちなみに、一部のスペルカードには

  オーバードライブ(暴走)モード

 が付いています。

 

 

 これに挑戦する条件は、そのスペルカードの全難易度を取得

することです(ゲーム中、スペルプラクティスどちらでも可)

ルナティックより難しいスペルカードです、死ぬが良いのです。

Menampilkan lebih banyak

Unduh Touhou Shinreibyou ~ Ten Desires. di PC Dengan Emulator GameLoop

Dapatkan permainan uap Touhou Shinreibyou ~ Ten Desires.

Touhou Shinreibyou ~ Ten Desires., adalah permainan uap populer yang dikembangkan oleh 上海アリス幻樂団. Anda dapat mengunduh Touhou Shinreibyou ~ Ten Desires. dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Touhou Shinreibyou ~ Ten Desires. Fitur

ゲームの進め方

敵弾に当らないように避けて、敵を撃破するゲームです。

各ステージの最後にはボスが居ますので、それをやっつけると

ステージクリアです。

ストーリー

「突如として体から漏れ出す不思議な霊体。人間からも妖怪からも

 妖精からも現れるそれは神霊と呼ばれる物だった。

 特に客も無いのだが異変を放って置けない彼女達は、

 霊の事に関係あると思われる冥界へと向かった……」

操作方法

・上下左右        自機の操作

・SHOTキー(Zキー)    ショット

・SPECIALキー(Xキー)  スペルカード(回数制限有り)

・TRANCEキー(Cキー)   霊界トランス(後述)

・SLOWキー(Shiftキー)  低速移動

・PAUSEキー(Escキー)   ポーズ

*特殊な操作

 ・メッセージのスキップ SHOTボタン押しっぱなし

 ・高速リトライ     ポーズ画面で左とTRANCEとSLOW同時押し

             (もしくはRキー)

 ・スナップショット   Pキー

画面表示物

・残り人数    ミスできる回数です。

 (かけら) かけらが十分集まると残り人数が1増えます。

・スペルカード  使用できるスペルカードの回数です。

 (かけら) かけらが十分集まると回数が1増えます。

・霊力      ショットのパワーです。

・最大得点    得点アイテムの最大得点です。

・グレイズ    敵弾にかすった回数です。

・霊界ゲージ

  画面左下のドクロと魂のゲージです。

  これが一つ以上たまっているとミスしたときに

  霊界に入れます。(後述)

霊界に行こう!

  霊界とは、人間が死ぬ寸前に見る幻覚の世界です。

  この世界では敵弾に触れることなく、無敵状態で

  最強の攻撃を繰り出せます。

  さらに小神霊を活性化させます。

  

  突入条件は、霊界ゲージが1以上溜まってる状態で

        ミスすること

  

  ただし、霊界ゲージが尽きると結局ミスになります。

  途中で止めることも出来ません。

  死の運命からは逃れられないのです。

  

  また、霊界ゲージが最大まで溜まっている状態で

  TRANCEボタンを押すと自ら霊界に行けます。

  この場合は、ゲージが0になってもミスにはなりません。

  

  ミスしても諦めないで、最期の反撃を繰り出しましょう!

  相打ち上等!

アイテム

P   霊力アップアイテム

    沢山出ます

点   得点アイテム

    画面上部で取るほど点数が高い

    

 *画面上部に自機を持っていくと自動的に回収出来ます。

小神霊

  敵を倒すと魂状の物体が出る事があります。

  これらは小神霊と呼ばれる物で、近くに行くと

  回収出来ます。

 *自動回収は出来ません。

小神霊

敵を倒すと霊状の物体が現れる事があります。

それが小神霊です。アイテムの様に取得する事が出来ます。

全部で4種類存在します。

共通:小神霊を取得すると霊界ゲージが回復します。

   霊界時には活性化し、効果が劇的に増えます。

青神霊(商売欲)

  得点アイテムの最大得点を増加させます。

   出し方:敵を速攻で倒す。

       ボス敵に近づいてダメージを与える。

紫神霊(長寿欲)

  残り人数のかけらを増やします。

   出し方:特定の敵が持っています。

緑神霊(ボム欲)

  スペルカードのかけらを増やします。

   出し方:特定の敵が持っています。

白神霊(この世への未練)

  得点になります。また霊界ゲージをさらに増加させます。

   出し方:青神霊を連続して大量に出すと出る。

特殊なシステム

・ボムが二つ未満だった場合にミスすると、二つになります。

・霊界トランス中に会話に突入すると強制終了します。

 任意トランス中だった場合、残っていたゲージから

 ゲージ一つ分マイナスされて終了します。

・敵弾に近づくとグレイズすることが出来ます。10回かする

 ごとに10点、得点アイテムの最大点が増えます。

 

・高速リトライが付きました。

 ポーズ中に左+TRANCE+SLOWを同時押しするとリトライ

 します。

・今回より、プラクティスモードはステージに到達してさえ

 いればクリアしなくても遊べるようになりました。

 

スペルプラクティス

 一度でも見た事のあるスペルカードは、このスペルプラク

ティスモードでプレイすることが可能です。

 どのキャラでも、コンティニューしても良いので一度見れば

全キャラでプレイ出来ます。これで練習すると良いでしょう。

 ちなみに、一部のスペルカードには

  オーバードライブ(暴走)モード

 が付いています。

 

 

 これに挑戦する条件は、そのスペルカードの全難易度を取得

することです(ゲーム中、スペルプラクティスどちらでも可)

ルナティックより難しいスペルカードです、死ぬが良いのです。

Menampilkan lebih banyak

Pratinjau

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  • gallery

Informasi

  • Pengembang

    上海アリス幻樂団

  • Versi Terbaru

    1.0.0

  • Terakhir Diperbarui

    2019-06-18

  • Kategori

    Steam-game

Menampilkan lebih banyak

Ulasan

  • gamedeal user

    Jun 19, 2019

    After pirating the game for many years since 2011 and spending countless hours upon hours playing the game, it's about time that I stepped up to take proper responsibility for my actions, and financially contribute towards ZUN's personal beer fund. Thank you, ZUN, for all these years gone by.
  • gamedeal user

    Jun 27, 2019

    It's a Touhou game. Do you need other reasons for purchasing it?
  • gamedeal user

    Jun 19, 2019

    This is the first Touhou game I’d “completed”, meaning full clear at maximum difficulty w/o continues + Extra stage. Only took me about 85 hours, not a big deal. The game doesn’t count time spent browsing menus or contemplating cruel reality before game over screens, so this is 85 hours of pure gameplay. Were they worth it? Hell yeah! They were so worth it, that I simply had to buy TD on Steam. For absolutely no reason, since I ain’t coming back to it for a long time. In fact, looking over few of my replays gave me slight PTSD. Hmm... Anyway. Good game. Probably one the best games I’d ever played.
  • gamedeal user

    Aug 19, 2019

    gay
  • gamedeal user

    Sep 24, 2022

    Ten Desires fits into the category of “awkward” of Touhou mainline games. Awkward is a complement however. Coming off the heels of the experimental and incredibly difficult Undefined Fantastic Object and Subterranean Animism, Ten Desires looks to take a step back in bullet density and scale of the former games, even stated as so by ZUN in the omake.txt of this game. To understand this game you the former two games need to be taken into account, SA and UFO were a continuation of the vastly significant increase in story focus that MoF provided. However I think the series got a bit lost in the progression of those two games. I love SA and UFO a ton don’t get me wrong but something feels off about them in the scale of the series, classically described as “the two weird and EXTREMELY hard games in the 2nd Windows era” I think those two entries lost a bit of what made Touhou what it is, losing some intangible sense of identity the series had was lost to the new focus on world building. Every effort in Ten Desires reflects an effort to “humble” the track of the series in a sense, bring it back down to the magic that Touhou 6-8 were, with less scale and less drastic gameplay qualities. These humblings work in its favor though and it becomes a forgotten diamond right in the middle of the series. The scaling of this game is most apparent in its characters deliberately being focused on. UFO had great characterization on a personal scale, but Ten Desires excels in relationships, as well as getting great personalization too. This game from the offset was made with the idea of being a scaling back of the series and you see that with the first boss, Yuyuko returning from her final boss status from Perfect Cherry Blossom. Immediately this shows that familiarity will be a huge part in this game. Yuyuko returning was such a great move to for the first boss of the game, most first bosses are forgotten in the long run anyways so making the least important boss slot an important character in the past that is relevant to the current plot a decision that gives a lot of bang for your buck storytelling wise. I’ll jump to stage 3 (stage 2 does really feel like where the game starts with the boss being a character that doesn’t play a huge role in the story, still love Kyouko tho <3) where Kogasa from UFO shows up again, playing into the familiarity theme again. The stage 3 boss Yoshika goes down and then you meet her again with her master on the stage 4 boss Seiga, who adds to the familiarity again. You already have fought Yoshika once at this point, so you know her patterns to an extent, this constant reiteration from attacks past like Yuyuko attacking on a scaled down version from PCB, fighting Kogasa one game retired from her home game, fighting Yoshika with Seiga; all of these call back and reused characters and attacks make the characters in this game feel interconnected the best in the series (maybe 18 is vying for that now but we’ll see). This interconnectedness gives a piece of that magic back that was lost in SA and UFO, while those games have good characterization, the characters themselves don’t feel connected, despite having a deeper lore connection than the Ten Desires cast. But the effort put into reiteration and characters interacting in the ways they do in this game makes the characters feel incredibly genuine, especially for a series such as this one. Jumping to Miko, she too has this theme of interconnectedness by attacking with Soga and Futo for a spell, making it feel like you're taking down a clan rather than one person doing wrong as is often the case in this series. All of this leads to an incredible cast, not one carried by strong personalities or cool stories or designs, but one that's strength is bonds, which is an incredibly unique take on the characters in this story. The gameplay also humbles itself in Ten Desires too, less bullets and easier patterns. That isn’t to say this game is easy or anything, I actually found it surprisingly difficult. This game finds its difficulty not from tough patterns but from punishing mistakes, with one of the lowest amount of extra lives given in the series. But this more punishing system is complemented beautifully with the new “trance” mechanic, making you invincible for a period of time and giving you different sub effects based on the character you chose. This mechanic gives you an incredibly powerful mode that might be unmatched in usefulness in the series, so it balances out the punishing nature of the extra lives in the game. Pattern wise, it’s a pretty average affair, nothing too crazy (Outside of Mamizou but extra bosses always get crazy things). The most interesting thing in this game pattern wise in my opinion is stage patterns, some get ridiculously hard at times (end of stage 4 and stage 5) and a lot of routing is required to learn when to trance for a good amount of bomb pickups. This game has a lot of stage focus, which is fine just something interesting as UFO had a lot of that too, but again, scaled down in this game. The AWFUL continue system used in SA and UFO are finally gone, replaced with the more traditional credit system which is far superior in my opinion. As for shot types, Reimu is your standard fare, small hitbox and good stages. Marisa I believe is underrated, with a very powerful trance, but is hindered by difficult stages. Sanae is nerfed to hell from her glory in UFO, and a ton of shotgunning is required to make her decent. Youmu is here for the first time, introducing a charge character. She's really hit or miss imo, it’s a neat addition but execution of her is extremely difficult and she feels terrible to play without full power. Maybe she’d be better if her hitbox actually did get smaller when charging as said in game but alas ZUN coding prevented it. The gameplay of this game is fun however, with it being as punishing as it is, you end up going on long streaks of fighting through attacks that are very doable and it leads to great back and forths, it feels like the energy of an extra stage the entire game. Aesthetically, this game is also toned down in most facets from the grand scales of the sunsets over Hokkai and Hell. The one knock I do have on this game is the environments are rather boring, stage 5 being the only one to stand out to me. The music in this game is also equally as subdued but it works in the favor of the game. The more subtle environments lend themselves to the more low key music in the game. The fastest and most exciting song in Ten Desires, Desire Drive, is still rather calm and more whimsical than anything for this series, ESPECIALLY for some of the music put out by the series. Graphically, ZUN art is whatever to make fun of, but bullet clarity is great throughout, which is always a plus. This game is humble, and I think the series needed it to be honest, ending the 2nd windows generation on an increasingly epic in scale games would eventually make this series a contest to top the last and that's exactly the last thing I think it needs, the series has never been afraid to calm itself, (Look at this game after 11 and 12, 16 after the wackiness that was 15, 9 being a completely different game after 8). All of these examples show ZUNs skill as a designer to adjust his craft. His adjustment led to this great but humble game, this game feels incredibly genuine and was the beer cracked to settle down the 2nd window generation before the craziness of touhou 14-18 was unleashed.
  • gamedeal user

    Feb 27, 2023

    gay blonde women destroying me 10/10 EDIT : 1cc normal reimu at 10/03/2023
  • gamedeal user

    Jan 7, 2022

    Imagine if "Ghost busters: Answer The Call" was a game except it has Reimu and didn't make me want to scoop my eyeballs out with a spoon after hearing another of Melissa Mccarthy's awful jokes.
  • gamedeal user

    Jul 29, 2021

    The 13th installment of the Touhou Project series, Ten Desires, brings our heroines to a new incident. Spirits have sprung up around Gensokyo, and they bring with them some interesting gimmicks too... Ten Desires' central gimmick this time around is the spirit mechanic. When you shoot down an enemy, they drop a spirit. Get enough spirits, and you can manually activate a trance where you become temporarily invincible and any spirits you collect in this mode give you x2 their normal value. Also, if atleast one of the parts of your spirit meter is full, it'll still activate once you die, although you'll die immediately after the trance is done. This mechanic is pretty fun, and although it reminds me a lot of the UFO system from, well, UFO, it's still unique enough to not feel the same. There's an element of risk to picking up the spirits, as they don't fall down the screen or anything. Where the enemy who died drop them was, that's where they stay. And keep in mind that spirits are the only way to get more lives or bombs. The spirit mechanic is a bit difficult to understand at first, but once you know what you're doing it's pretty fun. More on the gameplay, the shottypes are pretty unique. Reimu and Marisa have their usual helpful and hurtful quirks, but Sanae and Youmu are unique too. Sanae's spirit meter fills up quicker, and Youmu's shottype is very difficult to master, but once you have it's very rewarding. And the bosses are quite unique too, Yuyuko is, well, she's not too unique but her inclusion at all is pretty cool. Kyouko's danmaku bounces off walls, Yoshika can regenerate health, Seiga fights with Yoshika by her side and can resurrect her, etc. And the addition of a spell practice mode is really helpful for those who need it. On the subject of this game's difficulty, I'm divided. I wouldn't call this game easy, but it becomes much easier once you have a good understanding of the spirit mechanic. However, I don't expect that level of understanding from a beginner, so for that reason it's probably best you wait out on this one if you're new to the series. Anyways, that's enough about the gameplay. I would now like to focus on the other parts of the game, which are also pretty great. It becomes clear pretty early on that the music is going for something different than ZUN usually goes for, but it's nevertheless great. Desire Drive and Omiwa Legend are some of my favorites. Also, the cast here is just awesome. Multiple of my favorite characters came from this game, Mononobe no Futo is my 2nd favorite character and Mamizou Futatsuiwa is my 3rd. I really love all of the character's backstories, Ten Desires is really great in that regard. A lot of it is based on real life events, but ZUN manages to still have an interesting twist on things. I suggest reading the omake if you're confused on things, I was too at first lol. Ten Desires is definitely one of my favorite Touhou games. I'm not sure what spot it'd be, but probably in my top 5. If you're a Touhou fan, or like bullet hell in general, you gotta try this one out. It's a bit difficult at times, but there's a lot to love. Also, have fun! P.S. If you want to run this game in English, I suggest using this guide. Although it's for MoF, it still works with this game as long as you change the appropriate details. https://steamcommunity.com/sharedfiles/filedetails/?id=2196860604
  • gamedeal user

    Aug 19, 2021

    I like the raccon girl
  • gamedeal user

    Mar 18, 2022

    My favorite game from the 2nd era of Touhou (Touhou 10-13.5). I have spent dozens of hours on this title before it was available on Steam, and each attempt is always a fun experience. A patch to translate the game into English (as well as several other languages, and other mods such as increased lives and more) is available. Search for the "Touhou Community Reliant Automatic Patcher" and follow the instructions to apply your desired languages and mods. This tool has worked very well for me and many, many other players. (I do not accept any liability if problems occur as a result of using this tool whether it be system corruption or potential infection that could occur if you use this tool. The official version on the Touhou Patch Center should be safe, but be warned that some people have uploaded modified versions that may have bugs or security risks on other sites.) Unfortunately I do not feel that this installment's unique mechanic of collecting spirit orbs, and the "Trance" mode is particularly engaging or useful. The Trance mode can be activated by pressing C or activates automatically upon death after collecting a certain amount of Divine Spirits/Spirit orbs, The Trance mode's duration can go up to about ten seconds with maximum Divine Spirits gathered. Trance mode grants temporary invulnerability and increases your shot power, and can be extended by gathering additional Divine Spirits while in the mode. It can be used in some situations effectively, but often ends up just being activated upon death to allow you to deal a bit of extra damage before your character fully dies and respawns. It is slightly on the harder side of the difficulty scale of the series. It features some of my favorite songs and characters from the entire series. I am particularly fond of the stage 1 theme, "Night Sakura of Dead Spirits", and the stage 4 theme, "Desire Drive". The stage 6 boss theme "True Administrator" is also a very memorable song. If you like those songs too, I also strongly suggest searching for and listening to Shibanyan's "Monochrome in the Night" which is a song that is based on the stage 1 theme, and Akatsuki Record's "Necromantic" which is based on the stage 4 theme.
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