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TransOcean 2: Rivals

TransOcean 2: Rivals

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50 好評 / 188 評分 | 版本: 1.0.0

Deck13 Hamburg

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用GameLoop模拟器在電腦上玩TransOcean 2: Rivals


TransOcean 2: Rivals,是由Deck13 Hamburg開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載TransOcean 2: Rivals和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 TransOcean 2: Rivals Steam 遊戲

TransOcean 2: Rivals,是由Deck13 Hamburg開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載TransOcean 2: Rivals和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

TransOcean 2: Rivals 遊戲特點

Bundle Offer

Get two hit management simulations from the quills of Deck13 Hamburg with the TransOcean 1 + 2. Start at the beginning of the series with TransOcean: The Shipping Company and its exciting adventure set among the floating giants of cargo shipping. In TransOcean2: Rivals experience the next exciting installment in the tale of loyalty, betrayal, and world dominating empires. Plus, pit yourself against friends in the competitive multiplayer mode.

About the Game

In TransOcean 2: Rivals you face a new challenge as the boss of your own shipping line: The international competition has gotten a lot tougher and the battle for the most lucrative contracts has only just begun. Will you succeed in sweeping your rivals from the seven seas and leading your shipping line to global success and renown?

The Game

TransOcean 2: Rivals, the second chapter of the successful business simulation TransOcean, offers days of entertaining play either alone in its three single-player modes – Campaign, Endless Game and Competition - or with friends in a thrilling, competitive multiplayer mode.

Get started with your newly founded shipping line in one of 60 ports and begin your career with a small fleet of worn-out old Feeders, the smallest type of ship in TransOcean 2: Rivals. Choose your port wisely and complete your first contracts to nearby ports in order to generate your first funds. Conduct your business with brains, plan your voyages with foresight and don’t underestimate external factors like the price of oil or your rival companies. This is how you will slowly expand your fleet and establish subsidiaries across the whole world. Are you up to mastering all the challenges?

A livelier economic system influencing all kinds of goods ensures that in TransOcean 2: Rivals you are also faced with macroeconomic challenges. With the three types of ships - Tankers, Container Ships and Bulk Carriers - you have even more options to specialize and take your company to the top. Challenge your rivals and develop your own global business enterprise.

In the single-player mode, you can also give yourself a very unique challenge: Steer your ships directly in a variety of 3D environments when the tugboats go on strike and the going gets tough. Can you maneuver both small and large vessels undamaged through the harbor basin?

The Campaign

You already made it years ago. You paid off that hard-nosed investor and were the most successful shipping magnate on all the seven seas. But then something went wrong! Your shipping empire collapsed and what’s more - your old consultant and friend, Hiram T. Witherspoon, ended up behind bars. Now you’re living the life of a recluse as a dog sled pilot in Alaska. But your desire to help Hiram and put a stop to your adversary, Lydia Blythe-Smith’s, plans, drives you back to the world’s ports.

Have you got what it takes to face down old and new competitors and become the successful shipping magnate you once were? Because only then can you put a halt to Lydia Blythe-Smith’s attacks once and for all.

Campaign Features:

  • 6 exciting chapters that gradually make the player familiar with all the game mechanics

  • Three different medals per chapter increase replayability enormously

  • Catch up with old acquaintances and meet some new ones, while pitting yourself against unscrupulous rivals

  • Also in all single-player modes: Steer your ships yourself in an immersive 3D mini game

Multiplayer Mode

In multiplayer mode you play against up to 7 real opponents. And you’re going to need real strategic skill to stay ahead of the competition. With increasing pressure from your competitors, you will also see your opportunities increase: Battle for economic domination in the different regions or engage in sabotage activities to damage your competitors. But think carefully: Your rivals won’t just take that lying down.

A single game is divided into several rounds in which you have to complete defined tasks in order to achieve Victory Points. The player who acquires the most Victory Points at the end of the game wins. Victory Point criteria are always randomly defined at the beginning of a game. You can manually set a game’s duration. This means there’s never an overriding optimum strategy and each game brings new challenges. While in one game you might receive Victory Points for making the most money, in another the reward will perhaps come from having the most modern ship. Will you rise up to all challenges and defeat your competitors?

Multiplayer Mode Features:

  • Play with up to 7 players in real time

  • Differing Victory Point criteria randomly set at the beginning of every game make every experience unique

  • Plenty of possible game strategies make for varied sessions

  • Sabotage your rivals to get ahead at the decisive moment

  • The length of every game can be defined and last up to 2 hours

TransOcean 2: Rivals, developed by Deck 13 Hamburg, is the sequel to the successful game, TransOcean: The Shipping Company, enormously popular with business strategy players, simulation fans and anyone who loves big cargo ships.

Features:

  • Three varied game modes: The challenging Campaign, the calm Endless Game and the Competition mode against AI opponents

  • The popular 3D mini game in single-player mode: Man the wheel of your own ship and navigate it through some pretty tricky situations

  • Step up against other players in Multiplayer mode and use the best strategy to win Victory Points

  • Sabotage your rival players

  • Developed by Deck 13 Hamburg, the creative brains behind TransOcean: The Shipping Company

  • New types of ships and cargo: Container ships, Tankers and Bulk ships, each with their own unique strengths and weaknesses

  • Improve your ships with a wide range of upgrades

  • Over 60 ports across all continents

  • Awesome orchestral soundtrack

  • Expand your fleet and buy the biggest ships

  • Set yourself new, dynamic challenges and become the best shipping magnate

更多

用GameLoop模拟器在電腦上玩TransOcean 2: Rivals

獲取 TransOcean 2: Rivals Steam 遊戲

TransOcean 2: Rivals,是由Deck13 Hamburg開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載TransOcean 2: Rivals和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

TransOcean 2: Rivals 遊戲特點

Bundle Offer

Get two hit management simulations from the quills of Deck13 Hamburg with the TransOcean 1 + 2. Start at the beginning of the series with TransOcean: The Shipping Company and its exciting adventure set among the floating giants of cargo shipping. In TransOcean2: Rivals experience the next exciting installment in the tale of loyalty, betrayal, and world dominating empires. Plus, pit yourself against friends in the competitive multiplayer mode.

About the Game

In TransOcean 2: Rivals you face a new challenge as the boss of your own shipping line: The international competition has gotten a lot tougher and the battle for the most lucrative contracts has only just begun. Will you succeed in sweeping your rivals from the seven seas and leading your shipping line to global success and renown?

The Game

TransOcean 2: Rivals, the second chapter of the successful business simulation TransOcean, offers days of entertaining play either alone in its three single-player modes – Campaign, Endless Game and Competition - or with friends in a thrilling, competitive multiplayer mode.

Get started with your newly founded shipping line in one of 60 ports and begin your career with a small fleet of worn-out old Feeders, the smallest type of ship in TransOcean 2: Rivals. Choose your port wisely and complete your first contracts to nearby ports in order to generate your first funds. Conduct your business with brains, plan your voyages with foresight and don’t underestimate external factors like the price of oil or your rival companies. This is how you will slowly expand your fleet and establish subsidiaries across the whole world. Are you up to mastering all the challenges?

A livelier economic system influencing all kinds of goods ensures that in TransOcean 2: Rivals you are also faced with macroeconomic challenges. With the three types of ships - Tankers, Container Ships and Bulk Carriers - you have even more options to specialize and take your company to the top. Challenge your rivals and develop your own global business enterprise.

In the single-player mode, you can also give yourself a very unique challenge: Steer your ships directly in a variety of 3D environments when the tugboats go on strike and the going gets tough. Can you maneuver both small and large vessels undamaged through the harbor basin?

The Campaign

You already made it years ago. You paid off that hard-nosed investor and were the most successful shipping magnate on all the seven seas. But then something went wrong! Your shipping empire collapsed and what’s more - your old consultant and friend, Hiram T. Witherspoon, ended up behind bars. Now you’re living the life of a recluse as a dog sled pilot in Alaska. But your desire to help Hiram and put a stop to your adversary, Lydia Blythe-Smith’s, plans, drives you back to the world’s ports.

Have you got what it takes to face down old and new competitors and become the successful shipping magnate you once were? Because only then can you put a halt to Lydia Blythe-Smith’s attacks once and for all.

Campaign Features:

  • 6 exciting chapters that gradually make the player familiar with all the game mechanics

  • Three different medals per chapter increase replayability enormously

  • Catch up with old acquaintances and meet some new ones, while pitting yourself against unscrupulous rivals

  • Also in all single-player modes: Steer your ships yourself in an immersive 3D mini game

Multiplayer Mode

In multiplayer mode you play against up to 7 real opponents. And you’re going to need real strategic skill to stay ahead of the competition. With increasing pressure from your competitors, you will also see your opportunities increase: Battle for economic domination in the different regions or engage in sabotage activities to damage your competitors. But think carefully: Your rivals won’t just take that lying down.

A single game is divided into several rounds in which you have to complete defined tasks in order to achieve Victory Points. The player who acquires the most Victory Points at the end of the game wins. Victory Point criteria are always randomly defined at the beginning of a game. You can manually set a game’s duration. This means there’s never an overriding optimum strategy and each game brings new challenges. While in one game you might receive Victory Points for making the most money, in another the reward will perhaps come from having the most modern ship. Will you rise up to all challenges and defeat your competitors?

Multiplayer Mode Features:

  • Play with up to 7 players in real time

  • Differing Victory Point criteria randomly set at the beginning of every game make every experience unique

  • Plenty of possible game strategies make for varied sessions

  • Sabotage your rivals to get ahead at the decisive moment

  • The length of every game can be defined and last up to 2 hours

TransOcean 2: Rivals, developed by Deck 13 Hamburg, is the sequel to the successful game, TransOcean: The Shipping Company, enormously popular with business strategy players, simulation fans and anyone who loves big cargo ships.

Features:

  • Three varied game modes: The challenging Campaign, the calm Endless Game and the Competition mode against AI opponents

  • The popular 3D mini game in single-player mode: Man the wheel of your own ship and navigate it through some pretty tricky situations

  • Step up against other players in Multiplayer mode and use the best strategy to win Victory Points

  • Sabotage your rival players

  • Developed by Deck 13 Hamburg, the creative brains behind TransOcean: The Shipping Company

  • New types of ships and cargo: Container ships, Tankers and Bulk ships, each with their own unique strengths and weaknesses

  • Improve your ships with a wide range of upgrades

  • Over 60 ports across all continents

  • Awesome orchestral soundtrack

  • Expand your fleet and buy the biggest ships

  • Set yourself new, dynamic challenges and become the best shipping magnate

更多

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訊息

  • 開發商

    Deck13 Hamburg

  • 最新版本

    1.0.0

  • 更新時間

    2016-05-10

  • 類別

    Steam-game

更多

評論

  • gamedeal user

    Sep 28, 2021

    Everything in this game is worse then the first one. It's annoying to buy a ship. It's annoying to upgrade or repair a ship (if you can find a spot to do it). Contracts are annoying to deal with. The map is ugly and makes it harder to find you ships among all your competitors ships. The voice acting is terrible. You don't get to customize you company in campaign. The campaign instead of one long game its setup into scenarios that is like an arcade. The whole game is more arcade. It's nice to upgrade your port but they failed with the way they did it. I've tried numerous times to go back to this game to see if they have updated it to make it better, but unfortunately they would do better to start over from scratch. If they make a third one i hope they go back to the first one and improve on that and just scrape this mess.
  • gamedeal user

    May 11, 2016

    "I AM AN OFFICER IN THE MERCHANT NAVY" This is a review on release day and is subject to change as updates appear! I was and am still a big fan of the first game! For those of you that want a short read, just buy the cheaper first game there are little to no differences, apart from multiplayer, even the graphics look much the same in my opinion. Pros: Muiltplayer - Of no interst to me what so ever But its there! Graphics - More attractive world map. Port graphics have changed but not for the better in my oppinion! Cons: Muiltiplayer - could it not have just been an update for the first game? Graphics - dont appear to have really changed at all apart from world map and port screen. Game Play - Exactly the same as the first game no real changes inculding with the two new ship types managment of them all is exactly the same whats the point? Manual Berthing (subject to change) - appears to be gone even though the controls are in the options menu! Dry Dock - In reality ships go into dry dock aproximetly once every two years not every month as they degrad so quickly! -------------------------------------------------------------------------------------------------- However to be honest there doesnt seem to be a noticable difference bettween the first and new games apart form the introduction of two different types of vessels, which on a management stand point to start with appears very, very basic! There is litterly no difference to the management of tankers/container/bulk ships what was the point in adding them??? Graphics no real change that I can see and I am running on Ultra. The only change I have noticed for the benifit of the player is the world map appears more visually attractive! And although the port screen has had work on it, I personaly feel it looks worse! Also I am hoping I simply cant find the option or figure out how to manualy command the vessel in and out of port like in the first game, it appears to haven been removed?!? What the hell is sabotage doing in the game? What is this Airline Tycoon now??? Thats all I have to say on that matter! Brokerage of second hand vessels can occur anywhere in the world why have you limited them to certain ports. I can understand ship yards and dry docks in kimited places but the rate of degregation of vessels needs to be radically decreased and ship yards need to be confind to new builds. All in all I have to say im severly dissapointed! As someone who works in the industry I was looking forward to a new, more indepth approch to the first game. With a more hands on contract stage(managment), and a more realistic set of physics for the manual handeling of the ships when berthing, as the first was awful (arcadey, nothing close to realistic). In my honest oppinion it feels like they are trying to flog you the idea of a new game when infact all they have done is add two new catogories to the ship market, neither of which really bring anything new to the game, as the contracts work exactly the same as in the containers/first game (litterly no readily apparent change). And multiplayer which should have, and could have been an update for the original. Feels like they've removed more than added!?! These are my opinions and I hope they help you decied if TransOcean 2: Rivals is for you or not!
  • gamedeal user

    May 11, 2016

    I preorder this game, offering my trust in this developer and I'm disappointed. I loved the first game, a management game that was very relaxing and quiet, and very entertaining. Here I found my haven of peace among so many explosives games. I expected this game more than any AAA this year. Now with this second part I find a competitive and exhausting game. The disappearance of the pause, the limitation of time in multiplayer, the short campaign and removal of dockage, have ruined my experience. It is true that I did not play too much, because I'm thinking of applying for the return if developers do not listen to its fanbase and announce changes. I do not understand why these decisions against his own followers. Astragon I'm sorry, but I must give my negative vote.
  • gamedeal user

    May 11, 2016

    Having everything in very fast real time pace is not what I want from this type of game, I want time to think about the best possible route and then sign the contract. The gameplay is worse than in part I, and the release of the game has still half of the text translated in German instead of English. Disappointing!
  • gamedeal user

    May 11, 2016

    Triggerwarning: (this will be a ranting first impression review) TL:DR version at the bottom. (playtime is not reflective of actual playtime. I left the game running with computer on for nearly 400hours) My oh my. Deck13 along with publisher Astragon Entertainment, what is this and did you listen at all to your fanbase? I don't even know where to begin, I clearly remember a dialogue about what the fans wanted for the follow-up and did you collectively decide to do the opposite of what they wanted in about every way imagineable? 2 hours in Im hating everything about this game! Even the good aspects like its music and graphic design which is completely irrelevant in an economic simulator! Why would you focus on that...why? Here's a list of the top of my head: -The impossibility of micromanaging a fleet of ships when one day at normal speed lasts like 7 seconds. Even with pause this game feels like a chore since there's not enough tactical considerations to be made when in port. An AI-captain system would have been nice. Thou, that would automate the only gaming aspect of this release... so yeah... :-( -The attempt at a story...why, its an economic simulation game?! -The non-pause catastrophe. Which ironically is currently somewhat saved by what looks to be a bug (you can pause the game by double-clicking spacebar.) -Developers haven't done anyhing to add in fun gaming elements to break up the monotony. Sending the exact same 3 versions of every ship type around in ports picking up the same-sized identical cargo with little to no variation until the end of time. Or some arbitrary deadline if you play campaign. There's just no decisions to be made in this game of consequence. -Whats with the horrendously random repair costs automatically accepted every time a ship comes in? (ships that currently also detoriate way too fast. Don't think a ship goes from 100% to 33% condition in like 2 months time...) -Are there any pop-up events or gameplay or anything happening ever in this game? Nearly 8 hours in I've not come across anything that wasn't better in the first version in the game. (which was just the "docking and undocking"-minigame when tugboats were on strike) -Why is the AI driving back and forth between just two docks in the first tutorial like tug of war OCD-victim? -The simplicity of the economy simulator. Let me re-iterate: The simplicity of the whole point of a game like this. A sequel should ADD to the complexity, not SUBTRACT from it. Dear Deck13. Did you even playtest this? How about listening to your fanbase the next time around instead of wasting everyones time with this possibly meme-creating epic disaster of a game? I keep seeing you guys mention that people wanted multiplayer in this game. Were you listening to the players actually playing your first game, or the few not in your targetgroup which has no idea how next to impossible it is, making a game like this play in real-time? Your target audience are NOT people who like to frantically click their fingers stiff in some headache-inducing RTS-mode to beat the map before anyone else. They are methodical empire-builders happily spending minutes in port with each ship weighing their alternatives if enough options are given them. Often grinding for hours on end in a relentless "just one more turn"-mode until the early morning birds are chirping away... And thats just finishing the first three months of play. TL:DR To anyone considering this game: Do not buy at this point. It's the plague incarnate. (aka modern gaming developers focusing on nothing of relevant importance in their genre games catering to none in their actual audience) Pro: -the UI is functional, mostly because there's no complexity Con: -everything else. edited 11th of may.(completed 2 campaign chapters with silver and gold. I couldn't bring myself to start chapter 3.) P.S: Music is no longer good. I tried it turned on for 4 hours. My ears are now asleep from the monotony of it all.
  • gamedeal user

    May 11, 2016

    Not sure what else is to be said about this. From a first impression, I found it hard to find anything good in this game aside the concept. And if it's a shipping business simulation you want. Stick with the original. The ui and controls are confusing, the story mode seems a waste of time, so on so forth as in the other reviews. Having started the game I looked forward to getting back onto the ship and taking her for her maiden voyage only to be told "Oh no, we'll just get the tugs to do it each time, just load up them contracts" only to have my ship left in dock for 4 days as I couldn't cast her off. I understand that they will want to provide a thorough tutorial, but most people considering this game will be players of the first. But a simple re-cap and focus on the new content would have been far better. The game isn't finished, and I'm not sure if I will try it when it is. It's a mismatch that just doesn't seem to be my cup of tea. And I will most definatley stick to the original.
  • gamedeal user

    May 11, 2016

    This game should have been an improvement to ther very fun part 1: Trans Ocean the shippingcompany. Unfortunaltely, it is not. (UPDATE) though the game certainly has some improvements over the first game, it has overall not become a better game. Some of the flaws: - no longer can you chose to dock manual/automatic, this is now determend at random with as reason tug boat company strikes. therefor you cant save money by docking manualy in a finachaly poor situation (or whenever you feel like it). - manuvering of ships feels very "un ship like" this makes manualy sailing in and out of port a lot less fun then in Transocean 1. the ships feel like they dont have a rudder to steer but just turn at a preset speed based on rudder input and speed (feels strange and works best in reverse) - when sailing in and out off port, the AI ship traffic is TERRIBLE. all the ships are moving at top speed and have no intentions to stay in the waterways. they will sail onto and through land at speed without any trying of avoiding collisions (the will stop and blow the horn a lot when you get in there way). what did improve: - now there is not only container cargo but also bulk and tanker cargo. this however does not add anything new since the jobmarkets for container bulk and tanker in on way related to eachother. however, teh new ship models and cargotype bonuses a a nice feature.. - when leaving port manualy (or entering) there is now a much bigger enviorment. - there is a minimap and a fullscreen map when sailing in to or out of a port. if you liked trans ocean 1 this still is probably not the game for you, however you might want to give it a try if you can pick it up cheap. overall 3/10
  • gamedeal user

    May 12, 2016

    TL:DR - This, this is a piece of crap. Do not waste your money. What was presented as a promising and entertaining game/simulation is far from what is expected. Horrible gameplay mechanics are fused with an inadequate UI that together are about as refreshing as Ghandi's flip flop on a hot summer's day. The constant battle against the inexorable timer to get your cargo in before its deadline passes, mixed with an AI that is always far more powerful than the player even on the easiest settings, leads to a feeling of emptiness. I feel all used and neglected after painstakingly investing 11 hours of my life in the hopes that it would get better. I particularly disliked the story. It's a joke. The way the goals are laid out it doesn't really make sense. They somewhat contradict each other. I'm all for something that's a hard challenge, but there's got to be some light at the end of the tunnel. So far it seems the only way to progress through the laughable story is to manually choose every contract, which then leaves you in the ineviable position of not being able to take a holistic approach while you frantically find the next contract before you send the boat on its way. And therefore you end up losing out on neat little Subsidiaries to the AI's 'Mongol Horde' approach. The performance of the software, is poor. It slows down far too quickly and leaves your computer whimpering like it just did ten rounds with Mike Tyson on adderall. Are there any positives? No. Wait! I might, I might just get my money back if I'm lucky. Why is it not possible to see which ports are size limited? I have to take a huge guess and a leap of faith to discover if it's just too big to fit. Why can't the automate cycle actualy do something useful? Why is it unable to be told which speed you would like to set it at... Why can't it keep doing that cycle until I tell it to stop? By the time you get to six ships you just don't have the time to do anything but fill them with contracts. Yes Automator, this is where you step in. Only it's that inept that you might as well be urinating onto an icecap in a bid to melt it. Don't even bother giving this a go. It is by far the most miserable gaming experience I've ever had. I'm a patient person, and will happily admit I don't get them straight away... But after 11 hours, surely I should be feeling like I'm enjoying it? Not just growing ever more frustrated.
  • gamedeal user

    May 13, 2016

    If there is 3rd opinion than Yes, No, and Netural. I would choice Netural. But, If people ask me for this game. I would have say "yes" and "up to you" Many review upset about no pause. At first I think it's not big deal about no pause. After all I have only one ship... then two ship.. 3rd ship... as you get more ships it become stress for not able to pause as they arrive port. you're not there to dock while tug ship is on strike as you time run out then get fined for arrive late. I hope they will patch to add the pause for single game. I will understand if there's no pause in mutilplayer. But It's still good game. They just need little fix like able to pause and some other issue.
  • gamedeal user

    May 16, 2016

    With the addition of the pause system from TO 1, this game is enjoyable now. I'm still looking for some tweaks to the tug boat system
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