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Magnus Imago

Magnus Imago

100 好評 / 5 評分 | 版本: 1.0.0

Sons of Welder

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用GameLoop模拟器在電腦上玩Magnus Imago


Magnus Imago,是由Sons of Welder開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Magnus Imago和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 Magnus Imago Steam 遊戲

Magnus Imago,是由Sons of Welder開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Magnus Imago和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Magnus Imago 遊戲特點

You’ve always had an intuition in you that you could not clearly define. This strange state in you escaped all conceptual schemas.

Magnus Imago is an atmospheric journey through a mysterious world of characters, traces and symbols.
Unique graphic aesthetics of the game deepens a keen impression of being in another reality.

“Magnus Imago” is a combination of an adventure, exploratory and logical game. The task of the player is to solve the puzzles, using proper combinations of objects, finding them in the environment around him.
The game has aesthetics of a hand drawing, individual comic-sketch style. The story is filled with a language of symbols which may direct the player into a deeper philosophical reflection. We strive for the told story to be open to the player’s individual interpretation, that is why the depicted world is ambiguous.
The game presents a journey of the main character as he learns the truth about himself, in a mysterious world around him. The story told within the game has an ambition of touching such philosophical-theological aspects as a soul’s wandering or metanoia.

The estimated time of the game is about 1 to 2 hours

This is the next installment of the Magnus series (first one is Magnus Failure). The next planned chapter will be "Magnus: phototaxis positive"

更多

用GameLoop模拟器在電腦上玩Magnus Imago

獲取 Magnus Imago Steam 遊戲

Magnus Imago,是由Sons of Welder開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Magnus Imago和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Magnus Imago 遊戲特點

You’ve always had an intuition in you that you could not clearly define. This strange state in you escaped all conceptual schemas.

Magnus Imago is an atmospheric journey through a mysterious world of characters, traces and symbols.
Unique graphic aesthetics of the game deepens a keen impression of being in another reality.

“Magnus Imago” is a combination of an adventure, exploratory and logical game. The task of the player is to solve the puzzles, using proper combinations of objects, finding them in the environment around him.
The game has aesthetics of a hand drawing, individual comic-sketch style. The story is filled with a language of symbols which may direct the player into a deeper philosophical reflection. We strive for the told story to be open to the player’s individual interpretation, that is why the depicted world is ambiguous.
The game presents a journey of the main character as he learns the truth about himself, in a mysterious world around him. The story told within the game has an ambition of touching such philosophical-theological aspects as a soul’s wandering or metanoia.

The estimated time of the game is about 1 to 2 hours

This is the next installment of the Magnus series (first one is Magnus Failure). The next planned chapter will be "Magnus: phototaxis positive"

更多

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訊息

  • 開發商

    Sons of Welder

  • 最新版本

    1.0.0

  • 更新時間

    2022-02-02

  • 類別

    Steam-game

更多

評論

  • gamedeal user

    Feb 2, 2022

    Full playthrough on normal here: https://youtu.be/UWxoXm9Q1Yo This game has some incredible visuals and if you play it on normal some of the object uses can be really puzzeling, but I'm gonna have to play the first one, because the story made about zero sense to me which the game seems to have a surrealist vibe anyways so maybe it's not supposed to make a whole lot of sense and be abstract either way it has a creepy aesthetic and some really cool things. The DLC wouldn't download for me everytime I hit download it just launches the game, but regardless I think it was worth the price on sale I definitely wouldn't have bought this at full price especially with people who got it for free complaining about the price.
  • gamedeal user

    Feb 3, 2022

    Personally, I really enjoyed the artistry and the atmosphere on the display here, that said, I have several issues with the design of the game when it comes to the interface and how many puzzles are introduced together, potentially being somewhat disorienting - other devs would separate the game into 2 or 3 sections for example, granted those games are usually longer. The game is only 45 to 60 minutes, but generally, I don't subscribe to the idea of game price vs hours, I just want to see a story that has enough time to get the point across. Now the narrative in this game is extremely vague, somewhat thought-provoking, and open for interpretation. I didn't fully understand what is being told aside from some metamorphosis themes, and I mean it in a good way, it's a strange experience that left me wondering about what happened, probably exactly what the developer was going for. Should this game be longer? Well, in terms of narrative I think it's fine to leave it the way it is, if anything I just expected another few sections of puzzles just because I play a lot of games from the 'Cotton Game', which is a golden standard as far as static adventures go. The interface in this game is a bit unusual as far as static adventure games go, you could simplify it in the next game. You should be able to just hover over an item to get the description, no need for a separate panel for each item. One thing I find very strange is that developer removed the pointer highlighter in the normal mode - that is a default feature in most games, and it's there for a good reason, I understand if you don't want to have an automatic system that would do it for you, but if I already found the item, it should highlight my cursor, otherwise, I am just clicking everywhere even if I know where to look. As short as the game is, I spend at least 15 minutes of it pixel hunting, not in a good way, like I missed some very tiny things that I thought I already inspected. Fortunately, if you want to play with a cursor highlight you can turn it on by using the 'easy mode'. -- In terms of the puzzle design, you don't want to introduce too many items and puzzles too quickly, like 5 minutes in I had 10 items, which is a lot of variables for just starting the game. Overall, I did not find most of the puzzles difficult, I was just a bit overwhelmed by having too many locations and puzzles given at one time. On a side note, I solved the number pattern by accident, I am sure there is a logic to it, but I think you can interpret it in multiple ways. I am also wondering if having a fast travel map with unlocked locations would help with navigation a little.

    Pros:

    (+) Even though the game is very vague, I enjoyed the various metaphors and the gloomy atmosphere. Following the bread crumbs but never truly finding the bread, if you know what I mean. I thought the 3D visuals and the music player were a good addition as well, just an overall interesting experience in terms of art and immersion.

    Feedback:

    Interface - hovering to get the item info would be more straightforward. You don't need to separate the pointer highlighter into difficulty modes, the game does not have a button press for hotspots as it is, which is more than enough, color change just makes the experience intuitive, clicking on every part of the drawing has little to do with difficulty. Puzzle sections/Length - you introduced too many items and puzzles right away, so I had a lot of items that were not relevant for a long time. Again I don't really mind the length of this game personally in terms of story, but I assumed there would be another puzzle section or two. I don't like to tell devs how to price the games, it's your decision, just understand what your game is worth because most people have a good idea of what is fair. Overall Thoughts: 6/10 Maybe I am being a little generous here, but I think the game had some interesting ideas in terms of narrative and visuals, having a mystery full of metaphors that allow you to come up with your own conclusion - I think I like the direction more than the execution. I imagine most people would want a bit more of the 'experience' for the $, personally, I am okay with what I got. You need to work a bit on making the interface more friendly. Review by: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/
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