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Lost Technology

Lost Technology

85 好評 / 322 評分 | 版本: 1.0.0

Studio 4D

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用GameLoop模拟器在電腦上玩Lost Technology


Lost Technology,是由Studio 4D開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Lost Technology和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 Lost Technology Steam 遊戲

Lost Technology,是由Studio 4D開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Lost Technology和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Lost Technology 遊戲特點

Three new factions available now!

Three more factions have been added tyo the game! Kingdom of Gug, Castus and Dragon Knights of Fevnr are now available to play in English.

This brings Lost Technology up to having 6 faction scenarios to play and enjoy! Check it out now!

About the Game

Story

War...

No one knows when or how it started.

In the lands controlled by humans, one fights in the name of peace and justice, one battles for no reason other than to fight, one battles out of greed, to gain more land, and like this, they all faded in the fighting.

The victor edits history to put them in a favorable light, and removes anything that they deem unflattering...

As a result, humanity has lost many things to the wars.

Territory, technology, and their true history...

Now there's not a single country that’s lasted more than 50 years...

Description

Lost Technology is a real-time-strategy (RTS) siege game.

The game is centred around three major phases:

Phase One: Turn-Based War Strategy

Recruit units, and build your army. Find those who will fight for you, command their movements and formation to smoothly prepare to assault your enemy’s territories, or being diplomacy to build peaceful and prosperous relations.

Phase Two: Real-Time Battle

Co-ordinate your army and navigate them through the battle field. With a variety of terrains, attacks and formations, utilize them all to overpower and defeat your enemy.

Phase Three: Story Event

Play through scenarios, each triggered by special events within the game. Your choices and interactions here will affect your strategy and progression.

You must take control of all territories to complete the game.

The World

At a glance, the world of Lost Technology appears to resemble the Middle Ages, as well as a fantasy setting.

However, civilization had once exceeded our current level of scientific advancement.

This drastic difference in advancement is due to the decaying effects of ongoing war. What remains in the game is the world experienced by the player.

Long ago when the realms were undivided, there existed incredibly advanced technology that we could not even imagine.

This technology would be:

"Weaponry", "Ideology", "Appliances", "Theory", "Manufacture", "Speech", "Craft", "Knowledge", "Study" and "Law"...

A wide range of fields that were developed over long periods of history.

However, most of this has now been lost through the endless wars.

The player's mission is to choose a single power and bring an end to the wars, once again creating a world of peace.

Game Structure

  • Turn-Based War Strategy Phase

  • Real-Time Battle Phase

  • Story Event Phase

War Strategy Phase (Turn-Based)

  • Form your squad

    Assemble your ideal team of warriors.

  • Attack

    Once prepared, move to attack the enemy region.

  • Recruit troops

    Recruit standard troops and strengthen your army.

  • Recruit comrades

    You can recruit powerful comrades in your region.

  • Diplomacy

    Deepen your bonds with those you would rather not fight.

Battle Phase (Real-Time)

  • Move your army into battle.

  • Command your army into various formations.

  • Lead your solders into battle with a variety of attacks.
Many components are automatic, allowing for a good flow and making each engagement short and satisfying.

Event phase

There are various factors which can trigger the event phase.

  • You increased your territory.

  • You befriended a specific comrade.

  • Your territory borders another country.

  • You destroyed another country.

  • You met a certain comrade on the battlefield.
The event will display story text with occasional choices to be made by the player.

Features

  • Over 100 comrade units (generals) with their own beautiful illustrations by Agahari!

  • Carefully chosen music samples, as well as compositions from the legendary Cranky!

The differences between the Japanese and English versions

This is a game has a large amount of story text for each playable faction. Ideally we would like to provide fully localized versions for each respective faction, however, the size and scale of the game meant that a full localization would be extremely difficult to provide all at once, and so only the six factions known as the Reinald Empire, Makan, Álfheim, Kingdom of Gug, Castus and Dragon Knights of Fevnr are included in the English release.

It is possible to start with any of the other playable factions, but story events will not occur and only the simulation part of the game may be played.

The Japanese version still contains the currently available free version, all of the basic functions without changes, and all factions are included in full right off the bat.

(We had to remove some fan content from the build due to the copyright issues though.)

However, it will be distributed as a paid title due to adjustments made specifically for Steam and the addition of trading cards, etc.

We currently plan to look carefully at how this title sells (including sales within Japan) and will proceed with the localization of the remaining factions in accordance with the sales numbers. The remaining factions are set to be distributed as additional DLC in the future. Please stay tuned for more news regarding further details.

With your support, we hope to provide players with Lost Technology in its full glory!

Developer's Voice

- Developer: CB-SXF6

We’ve finally managed to make our way up to release.

We’ve come quite a long way in the two-plus years since PLAYISM first reached out to us on March 16th, 2015.

Lost Technology is an appropriation of a game program called Vahrenturga.

Vahrenturga was the winner of the 2009 game contest held by the major Japanese free game posting site Freem!, and boasts over 200,000 downloads.

I became obsessed with this game and spent an immeasurable amount of time playing it before subsequently becoming obsessed with creating mods, and then finally using the game system to create my own original title.

That title is Lost Technology.

Therefore, this program wasn’t created by our team, and the cooperation of the creator of the original game “Nanaashi”, was absolutely necessary for us to be able to release Lost Technology overseas.

Nanaashi was extremely happy to hear about our plans for an English version, and I myself was a huge fan of Vahrenturga, so I did everything in my power to ensure that this game could be released.

In Japanese, kanji characters can be utilized to shorten all sorts of texts, but that’s not possible in English.

There are some parts in which the text simply could not be made shorter.

Due to this, we often had issues with the game screen requiring tweaking in order to keep all of the necessary text visible and in place. Each time this occurred, Nanaashi helped immensely by accepting our requests for the required tweaks and adjustments. Furthermore, we also had some very serious problems with differences in non-Japanese OS text encoding, and these problems became so serious at one point that we actually came close to giving up on the release altogether.

However, Nanaashi was somehow able to figure out and solve the source of these problems, allowing us to finally bring the game to release. I honestly cannot thank Nanaashi enough.

To all of our overseas players who enjoy Lost Technology:

I would be enthralled if all of you would check out and play Vahrenturga as well since it's game program can be used freely, so as long as you have the various materials in place, you, too, can make your very own original strategy SLG on the same game system.

- "Vahrenturga" developer: Nanaashi

Congratulations on the release of the English version of Lost Technology.

As the creator of the original, I am truly honored to have Vahrenturga used as the base system for this expansive strategy-simulation title featuring beautiful illustrations, music, and voice work.

Thank you very much.

- "Hatoful Boyfriend" developer, and writer for the Kingdom of Gug Scenario: Hato Moa

Congratulations on Lost Technology and the English release of the Kingdom of Gug scenario!

It’s really deeply moving to think that those funky frogs are setting off out into the world.

Since it is, after all, a music-themed scenario, please be sure to check out the awesome original songs, too.

Have fun!

Frequently Asked Questions

See all the questions here.

更多

用GameLoop模拟器在電腦上玩Lost Technology

獲取 Lost Technology Steam 遊戲

Lost Technology,是由Studio 4D開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Lost Technology和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Lost Technology 遊戲特點

Three new factions available now!

Three more factions have been added tyo the game! Kingdom of Gug, Castus and Dragon Knights of Fevnr are now available to play in English.

This brings Lost Technology up to having 6 faction scenarios to play and enjoy! Check it out now!

About the Game

Story

War...

No one knows when or how it started.

In the lands controlled by humans, one fights in the name of peace and justice, one battles for no reason other than to fight, one battles out of greed, to gain more land, and like this, they all faded in the fighting.

The victor edits history to put them in a favorable light, and removes anything that they deem unflattering...

As a result, humanity has lost many things to the wars.

Territory, technology, and their true history...

Now there's not a single country that’s lasted more than 50 years...

Description

Lost Technology is a real-time-strategy (RTS) siege game.

The game is centred around three major phases:

Phase One: Turn-Based War Strategy

Recruit units, and build your army. Find those who will fight for you, command their movements and formation to smoothly prepare to assault your enemy’s territories, or being diplomacy to build peaceful and prosperous relations.

Phase Two: Real-Time Battle

Co-ordinate your army and navigate them through the battle field. With a variety of terrains, attacks and formations, utilize them all to overpower and defeat your enemy.

Phase Three: Story Event

Play through scenarios, each triggered by special events within the game. Your choices and interactions here will affect your strategy and progression.

You must take control of all territories to complete the game.

The World

At a glance, the world of Lost Technology appears to resemble the Middle Ages, as well as a fantasy setting.

However, civilization had once exceeded our current level of scientific advancement.

This drastic difference in advancement is due to the decaying effects of ongoing war. What remains in the game is the world experienced by the player.

Long ago when the realms were undivided, there existed incredibly advanced technology that we could not even imagine.

This technology would be:

"Weaponry", "Ideology", "Appliances", "Theory", "Manufacture", "Speech", "Craft", "Knowledge", "Study" and "Law"...

A wide range of fields that were developed over long periods of history.

However, most of this has now been lost through the endless wars.

The player's mission is to choose a single power and bring an end to the wars, once again creating a world of peace.

Game Structure

  • Turn-Based War Strategy Phase

  • Real-Time Battle Phase

  • Story Event Phase

War Strategy Phase (Turn-Based)

  • Form your squad

    Assemble your ideal team of warriors.

  • Attack

    Once prepared, move to attack the enemy region.

  • Recruit troops

    Recruit standard troops and strengthen your army.

  • Recruit comrades

    You can recruit powerful comrades in your region.

  • Diplomacy

    Deepen your bonds with those you would rather not fight.

Battle Phase (Real-Time)

  • Move your army into battle.

  • Command your army into various formations.

  • Lead your solders into battle with a variety of attacks.
Many components are automatic, allowing for a good flow and making each engagement short and satisfying.

Event phase

There are various factors which can trigger the event phase.

  • You increased your territory.

  • You befriended a specific comrade.

  • Your territory borders another country.

  • You destroyed another country.

  • You met a certain comrade on the battlefield.
The event will display story text with occasional choices to be made by the player.

Features

  • Over 100 comrade units (generals) with their own beautiful illustrations by Agahari!

  • Carefully chosen music samples, as well as compositions from the legendary Cranky!

The differences between the Japanese and English versions

This is a game has a large amount of story text for each playable faction. Ideally we would like to provide fully localized versions for each respective faction, however, the size and scale of the game meant that a full localization would be extremely difficult to provide all at once, and so only the six factions known as the Reinald Empire, Makan, Álfheim, Kingdom of Gug, Castus and Dragon Knights of Fevnr are included in the English release.

It is possible to start with any of the other playable factions, but story events will not occur and only the simulation part of the game may be played.

The Japanese version still contains the currently available free version, all of the basic functions without changes, and all factions are included in full right off the bat.

(We had to remove some fan content from the build due to the copyright issues though.)

However, it will be distributed as a paid title due to adjustments made specifically for Steam and the addition of trading cards, etc.

We currently plan to look carefully at how this title sells (including sales within Japan) and will proceed with the localization of the remaining factions in accordance with the sales numbers. The remaining factions are set to be distributed as additional DLC in the future. Please stay tuned for more news regarding further details.

With your support, we hope to provide players with Lost Technology in its full glory!

Developer's Voice

- Developer: CB-SXF6

We’ve finally managed to make our way up to release.

We’ve come quite a long way in the two-plus years since PLAYISM first reached out to us on March 16th, 2015.

Lost Technology is an appropriation of a game program called Vahrenturga.

Vahrenturga was the winner of the 2009 game contest held by the major Japanese free game posting site Freem!, and boasts over 200,000 downloads.

I became obsessed with this game and spent an immeasurable amount of time playing it before subsequently becoming obsessed with creating mods, and then finally using the game system to create my own original title.

That title is Lost Technology.

Therefore, this program wasn’t created by our team, and the cooperation of the creator of the original game “Nanaashi”, was absolutely necessary for us to be able to release Lost Technology overseas.

Nanaashi was extremely happy to hear about our plans for an English version, and I myself was a huge fan of Vahrenturga, so I did everything in my power to ensure that this game could be released.

In Japanese, kanji characters can be utilized to shorten all sorts of texts, but that’s not possible in English.

There are some parts in which the text simply could not be made shorter.

Due to this, we often had issues with the game screen requiring tweaking in order to keep all of the necessary text visible and in place. Each time this occurred, Nanaashi helped immensely by accepting our requests for the required tweaks and adjustments. Furthermore, we also had some very serious problems with differences in non-Japanese OS text encoding, and these problems became so serious at one point that we actually came close to giving up on the release altogether.

However, Nanaashi was somehow able to figure out and solve the source of these problems, allowing us to finally bring the game to release. I honestly cannot thank Nanaashi enough.

To all of our overseas players who enjoy Lost Technology:

I would be enthralled if all of you would check out and play Vahrenturga as well since it's game program can be used freely, so as long as you have the various materials in place, you, too, can make your very own original strategy SLG on the same game system.

- "Vahrenturga" developer: Nanaashi

Congratulations on the release of the English version of Lost Technology.

As the creator of the original, I am truly honored to have Vahrenturga used as the base system for this expansive strategy-simulation title featuring beautiful illustrations, music, and voice work.

Thank you very much.

- "Hatoful Boyfriend" developer, and writer for the Kingdom of Gug Scenario: Hato Moa

Congratulations on Lost Technology and the English release of the Kingdom of Gug scenario!

It’s really deeply moving to think that those funky frogs are setting off out into the world.

Since it is, after all, a music-themed scenario, please be sure to check out the awesome original songs, too.

Have fun!

Frequently Asked Questions

See all the questions here.

更多

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訊息

  • 開發商

    Studio 4D

  • 最新版本

    1.0.0

  • 更新時間

    2017-08-09

  • 類別

    Steam-game

更多

評論

  • gamedeal user

    Aug 9, 2017

    A steal at its current price. BUY IT!!!! How dose it play? Kind of reminds me of suikoden mixed with a 4x game with a bit of fireemblem mixed in. Pro's - Battles are huge - Alot of characters with really great art work - battles are voiced ( jp voices) - The game has some 4x elements but its pretty strightforward and easy to pick up.
  • gamedeal user

    Aug 10, 2017

    I just love how this game came about. A Japanese dude made an empire war game. Another guy loved it so much he made his own module for it that eventually became this, and he loved so much he worked with the original creator to get that thing released here. This is like some guy's fantasy setting Dynasty Warriors Empires CAW roster, complete with backstories for various kingdoms, gone professional! He lived the dream! As for the actual game, the DW Empires comparison is pretty apt. You have a fairly simple kingdom management game where a wide variety of factions, a full suite of the Japanese-take-on-Western fantasy setting characters, elves, imperials, knights, frog people, demons, each with unique hero units all voice acted by Japanese voice actors, are all locked in a map and jockeying to steal cities from each other. As near as I can tell, there is no tech tree, each turn you can just buy troops or invade, with a smidge of diplomacy bribes on the side. Battles are top down, real time, Total War style. Not a lot of strategy but you can try to micromanage your casters and archers if it makes you feel more tactical. The entire thing captures the immersion of working for a kingdom in DW Empires, as well as the repeatable war-gamey ness of it. Also taken from Empires is the ability to be a wandering general... but you literally have no options in this mode except to attempt to take on a neutral kingdom by yourself to rebuild a kingdom or sign on with another kingdom and get brought along on battles like another unit. It's not an addition worth considering, especially compared to what Rot3K and the Empires games offer in officer play. Simming of battles is available, as well as letting the CPU do your turns, or just watching the entire game play out under CPU control. To top it off, some of the factions (Hopefully all eventually, if the game gets a decent following to justify having it translated) have story segments to go along with the campaign. You can play any faction, but only a couple have their story events translated. They don't get in the way of the main war game though. For the art and setting alone, this is worth your 3bux easily. The gameplay itself is pretty simple, but the addictiveness of it gets obvious as you play it. And you might find yourself wishing you had some mod tools to make your own crazy kingdoms as you get into it. I recommend this for anyone who has enjoyed Dynasty Warriors Empires type games and want to see that same sensibility applied to a more Total War-esque framework. EDIT: As I've played more, I can see more of the strategy form. For the tactical battles, there are quite a few magic skills between the various units, but apart from the "expend all your summons and blast/heal/buff" I don't see that there is much need for strategy in the actual battles. Those good at the game might see what I don't. In the strategic map, the game resembles a massive mexican standoff. Units that have recruited or attacked cannot be march to support defense, and can only defend if directly attacked. This means that unless you can be sure you are leaving only one province open when you make a move (Nearly impossible), you have to balance your main squads and your reserve squads ready to back up the main force when you get counter-attacked. Letting the enemy bisect your kingdom means they can easily prevent your heroes from escaping, forcing them to return to wandering. Most kingdoms are between two or three mortal enemies, with a few more belligerents who cannot be bribed on far sides of the map, so gaining ground without immediately losing it is very hard. In this sense, it is not like Dynasty Warriors Empires where nothing can slow your march to unification except maybe a Lu Bu cheese combo. In addition, Troops themselves level up, over time a bit when not fighting, and more in a successful fight. Troop levels are your main source of power beyond bringing sheer numbers to bear. If you have a troop of a certain level threshold you can actually pay more to hire troops close to that level rather than get level 1 scrubs again. EDIT2: These campaigns are not quick things. Taking down your enemies is like nailing jello to a wall and it is a lot of work to try to crest the hill into dominance late game and then take down your opponents. I imagine for strategy gamers this is just fine but the length of these games to me makes it a little tougher to replay.
  • gamedeal user

    Aug 10, 2017

    It's like Total War, Dragon Force(yes, the classic Saturn Game) and Romance of the Three Kingdoms all got together and birthed a hybrid child. You take control of one of the 12 factions of the world and vie your way to complete dominance, through Diplomacy, JRPG-style cutscenes and recruiting hundreds of individual generals, each with their own stats, levels and skills. Battles are done in RTS style, in a way reminiscent of the Total War series. There's a lot of depth in the way you mix and match units, generals, skills and formations. The battles can become very large in scale, chaos and mayhem ensuing, with armored knights charging into infantry and mages slinging spells of destruction from behind. There are sieges in the game, and its entertaining to formulate a strategy and watching it unfold as your soldiers storm the castles. This is a game I dreamt of playing as a child -it fulfills a lot of what I wanted to see in a fantasy wargame back then- but the game isn't without its faults. A better UI would have gone a long way and better graphic and resoution options are much desired.
  • gamedeal user

    Aug 14, 2017

    tl;dr: Neat game. Maybe? Er... ---- I don't even know what to think about this one. Let's break it down so there's no confusion: - As a game I think this is REALLY interesting and deep. In a way it reminds me of Dominions 4 with how units seem to have a lot of stats and skills to them. - The world and lore seems really interesting with a ton of varied races that manage to deviate a bit from the typical fantasyt tropes. - Graphically battles are fun to watch and the style is appealing, despite the game not running too well and the UI being plain, awkward and at times confusing. - If we go by the developer's word then there's a ton of content in the game as is. Why the negative review then? Cause the game's distribution is kind of a confusing mess. As of the time of writing there's only 3 translated campaigns and the rest of the races have had their story mode pulled out of the game (still playable, just without plot). The reasoning for this is that the translation job is a very big task and so they want to see how the games does before commiting to it, with plans to release the rest of the races' plotline as DLC. This by itself sounds ok, considering the game is so cheap, but... there's just no information at all about the process and there's even some confusion about what IS actually in the game. How much could this DLC be? How long could a translation take? Will the game get patches aside from that? Will they finish working on the manual (which is as of yet untranslated)? Is there or is there not mod support? Because some info says there is but then some other posts say they had to take it out for "copyright reasons" which is... yeah. I've even had a couple windows come up with gibberish so out there somewhere there's still a couple UI bits that have not been translated. I'm just not sure what to think nor if I want to keep the game without seeing where it goes. As a game it seems like it has a lot of promise but the release leaves a lot to be desired and is frankly a pretty bizarre way to put something on the store. With any luck the developer will see this, they seem pretty active here, and can address some stuff that could potentially bring this into a recommendation. For now I recommend that you at least try it if you want a deep strategy game but be aware that the game could potentially never be fully localized.
  • gamedeal user

    Aug 25, 2017

    I have one simple thing to say about this game: where do I sign up and pay for the fully translated version of the game? In more detail: I wasn't expecting a lot about this game for this price, but I quickly found myself totally proven wrong. From the awesome anime style mid-combat speeches and interactions of characters who react to their surrounding and the flow of battle, to the amazing music score, and the surprisingly deep characters and their motivations. If I could improve anything about the game it'd be to give each unit multiple advanced class versions that you can upgrade them into. I'd make faction affinity more understandable and I'd improve officer mode so that rebelling against your faction is an actual option, because now raising your own flag can only be done in neutral provinces, and you never have enough money shortly after raising your flag to fight off established starter factions who are rushing towards conquering all neutral lands. Give this game a try, I promise you won't regret it, and the more of us who buy it, the more likely it is, that we'll get the full version, which would be AMAZING <3 <3 <3
  • gamedeal user

    Sep 5, 2017

    +Fun game, reminds me of Dominions but 1/10 the price. Also quite similar to Dragon Force on the Sega Saturn. Elements of Romance of the Three Kingdoms and Nobunaga's Ambition. Good variety of factions to play as. World map seems to be well constructed for interesting play. -Need a better battle tutorial. -Please translate all factions! (story... they are ALL playable but only 3 have story modes so far) -Let us zoom on strategic map! -UI takes a little getting used to -More zoom in battle would be nice too.
  • gamedeal user

    Oct 19, 2017

    It's a nice game overall. The only problem I have is when you reach far into the late game. Even if you overpower an enemy faction and corner them to their last remaining territory, your soldiers will still easily get wiped out by a small force of high-level unique characters with absurdly powerful skills. If you didn't spend time recruiting and leveling your own unique characters, you'll probably find yourself in a never ending stalemate; meaning you won't be able to beat your current game. I'm hoping there can be a few more balancing patches than can remedy this. Other than that, I'm hoping that the rest of the missing content is translated and released. EDIT FOR UPDATE 11/2: With the addition of the new modes, the game has become much more replayable compared to it's previous state. I personally love the "Random Scenario" mode since everything is now... random. What I don't like about the "Random Scenario" is the fact that not every character is currently available to choose. Characters from the demon faction, as well as a few others that I don't remember appearing in the first main scenario, can't be chosen by the player. It's nothing that majorly affects the game, but I hope in the next update that more characters will be available to choose for the mode.
  • gamedeal user

    Nov 27, 2017

    If you like strategy that resembles Dominions and Age of Empires but also like anime stuff then this is definitely for you. A bit over 20 hours played in just few days and I can tell this is legit fun, even with its flaws but they're nothing that big to ruin general experience. Also the developer team seems to be investing in fixing stuff so that's great.
  • gamedeal user

    Jan 17, 2018

    Lost Technology is super cool and it's 3 dollars so who even cares. Gameplay is a combination of empire building and a total war-esque war sim. Pick a race/nation, build them up off the corpses of your enemies, and conquer the world. This can feel pretty overwhelming at first, especially at the beginning of a campaign, but gold is the only resource you need to worry about so it's not actually as bad as it seems. There's like a hundred officers you can recruit and while some are more useful than others (Dragon Riders lol) they're still noticeably more useful than stacks of mooks so that's cool. You can also just stack heroes together and that can be hilarious. Factions have unique troops and, again, they're not all particularly balanced but that's fine. It's like a secondary difficulty selection. Lizardmen and Dwarves in particular don't have much for troop selection but their frontline infantry are monsters compared to other factions. A lot of the mechanics, as always, are mysterious. Figure it out. Most of the factions don't have a story because they're not translated but I guess they're working on it? The setting itself is pretty standard fantasy fare except for the thing that's in the title. The game is graphically simple but I think it works out in its favor. The aesthetic is solid. The music is fun but repetitive and I ended up turning it off after a while. All the officers have unique voice clips and that seems crazy to me. UI is functional. I liked this game, it's 3 bucks. Who cares.
  • gamedeal user

    Jul 11, 2018

    For Chinese version of review please scroll down 中文版本请往下拉 First, very funny a game, suitable for casual players, while still have lots of contents and funs. For me, the most favorable point is the game mechanism. It looks more or less like the "Sankokushi / Romance of Three Kingdoms" series, and the "Taikaku Rishiden" series, both provided by KOEI. You can play as a sovereign, to enlist heroes, build an army, capture cities and locations, and conquer the continent. You can also play as a vandal, to find your lord, and fight for your position and ration. But! It is neither a Three-Kindoms-again nor a Senkoku-Jidai-again game, which both are already too much and can't attract me any more. Instead you are in a new and interesting fantasy world, with stories stories. On the continent it has various peoples: corrupted empire, hypocritical knights, British- or Venetian-like republic, devoters in desert; and griffins, lizards, aaaaaaaaand FROOOOOOOGS!!! (I sense a mysterious power from the East...) Lost Technology can adjust each member of a squad, and each heroes and each soldier can grow with new skills and magics. It reminds me of a PlayStation game "Brigandine". Few games provide such option and it is another reason I recommend Lost Technology (except tactical TBS e.g. XCOM and Jagged Allicance. And these games just can control several team mates, not a lot of units). It is still OK if you don't want to be into details, it is just extra fun but you still can play the game with fewer micromanagement. The game provides many different tacitic options. The frogs can jump into the enemies (though it often just looks like kamikaze); mamuluks are good at hit and run; dwarves can create barriers to slow enemy down; laborers have the most endurance against enemy attack; and so on. The heroes are also quite interesting. Some are compatible with others as classes and races, and can join their squad, while some have to lead their own squad. Some heroes are tactically powerful (imagine a snake heroe with healing magic, and a plague mage that leads a healer squad), while some provides strategic advantages (training soldiers faster or providing extra income). Some are friends, that means you can persuade someone with his / her friend to join your army; some are enemies, you would never been able to enlist them! (Say if you are the ignorant empress, than you will never have the powerful fan-of-R18-book lizard mage to help you.) Music is better than expected, considering it was developed by a small team. Graphics is OK and is on the average level of Japanese PC game. Good character cut-ins, and the graphics of battles are so-so. Again, it is casual game. Recommends for casual TBS players, and KOEI fans who want to taste something different. ----------------------------- 首先,这是个挺有趣的游戏,适合轻度回合策略游戏玩家,同时也有不少深度可以挖掘。 对于我本人而言,这个游戏最吸引的地方在于游戏机制。总体而言游戏看起来有点像光荣的三国志和太阁立志传系列:你可以扮演君主招募英雄,扩充军队,统一大陆;也可以扮演一名封臣,到处为人打工。但是!这不是三国,也不是日本战国;你不会看到那些老茧都能磨出来的老故事,取而代之的是全新的幻想世界。这里面有着各方势力:腐败的帝国,表面正义的骑士团,商人共和国,沙漠里的宗教狂热分子;然后还有各种怪物,蜥蜴人,以及——重点来了——蛤!(我感受到了一股来自东方的神秘力量……我的生命在流逝,不断-1s……) 这个游戏的另一个特点是每支小队的每个士兵都是可以手动选择的。不光英雄,普通的士兵都能升级,并且获得新技能。这有点像很多年前的一个PS游戏《幻想大陆战记》。这么多年来我很少遇到这种类型的游戏(XCOM、铁血联盟之类的小队策略游戏例外;这一类的小队游戏能控制的单位太少,不够过瘾)。当然你也可以不用太去深究细节,这些只不过可以让你玩得更爽,但你一样可以统一大陆,而不用太关注队伍的微操。 游戏有很多战术层面上的考虑。比如蛤蛤都有蛙跳技能,一下就到你面前传授人生经验;马穆鲁克则是快过香港记者的好手。矮人战士可以扔出石头拖住敌人;劳工自带加血技能,同等级下非常能扛线。各种远程和魔法兵种同样有不同的技能。 英雄系统也非常有意思。因为职业和种族的限制,有些英雄可以加入到别的英雄的队伍里面去,而另一些英雄就只能自己带队。一些英雄有着很好的战术优势(比如能加血的蛇英雄,蛇啊、幺蛾子啊之类士兵都是没有加血的,这就很重要;而独一职业瘟疫法师可以在队伍里配牧师,这让部队进可攻退可守),而另外一些英雄则是提供战略能力(比如快速训练士兵,步兵训练+2的英雄意味着短时间就有一大批10级步兵可以使用;有的则非但不用领薪水还能补贴国库)。有些英雄之间是朋友,你招募到了其中一个就能拉拢另一个;有的则是仇敌,不共戴天(比如你选了帝国的话,那么那个总是在战场上大喊完蛋了我的小黄书还没收起来呢我死了怎么办的蜥蜴法师,就是永远都不会投靠你这边的了)。 音乐么,比预想中的要好。对于小公司来说算很不错了。 画面对于日本公司做的PC游戏来说也就是平均水准了。人物立绘精美,但战斗画面比较简陋。 最后再次强调这是个休闲游戏。推荐给休闲的回合策略玩家,以及喜欢光荣的游戏系统但又对三国啊、战国啊等题材感到厌烦的玩家。
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