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Wild Guns Reloaded

Wild Guns Reloaded

85 好評 / 164 評分 | 版本: 1.0.0

NatsumeAtari Inc.

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用GameLoop模拟器在電腦上玩Wild Guns Reloaded


Wild Guns Reloaded,是由NatsumeAtari Inc.開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Wild Guns Reloaded和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 Wild Guns Reloaded Steam 遊戲

Wild Guns Reloaded,是由NatsumeAtari Inc.開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Wild Guns Reloaded和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Wild Guns Reloaded 遊戲特點

Wild Guns Reloaded is a fast-paced arcade-style shooter, mixing the Wild West with steampunk. Play as Clint, Annie, Doris, or Bullet the dog with his sentry drone. Grab some friends and play together for some four player action! Each character can jump, dive, and roll to get out of the way of the barrage of bullets enemies let fly – or shoot them down with their own gun!

• Two new characters, each with their own weapons and tactics!
• Up to 4 players and Online Rankings!
• Classic and NEW Stages!
• NEW Boss Enemies and Special Weapons!

更多

用GameLoop模拟器在電腦上玩Wild Guns Reloaded

獲取 Wild Guns Reloaded Steam 遊戲

Wild Guns Reloaded,是由NatsumeAtari Inc.開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Wild Guns Reloaded和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Wild Guns Reloaded 遊戲特點

Wild Guns Reloaded is a fast-paced arcade-style shooter, mixing the Wild West with steampunk. Play as Clint, Annie, Doris, or Bullet the dog with his sentry drone. Grab some friends and play together for some four player action! Each character can jump, dive, and roll to get out of the way of the barrage of bullets enemies let fly – or shoot them down with their own gun!

• Two new characters, each with their own weapons and tactics!
• Up to 4 players and Online Rankings!
• Classic and NEW Stages!
• NEW Boss Enemies and Special Weapons!

更多

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訊息

  • 開發商

    NatsumeAtari Inc.

  • 最新版本

    1.0.0

  • 更新時間

    2017-07-11

  • 類別

    Steam-game

更多

評論

  • gamedeal user

    Jul 12, 2017

    Preserves the core of the original game while updating every single aspect from graphics to music -- you wouldn't think it at first sight, but almost everything has been retouched. The new characters are a treat for old players who have mastered the SNES game, turning the rules on their heads while giving players access to new abilities and options. For example, Bullet the dog can't aim when firing. Rather, the reticule locks into a big area and the compaionion robot auto aims at enemies. Bullet can walk around during attacks which is the opposite of Clint and Annie. There's lots to love about Reloaded and it's a treasure for anyone who enjoyed the old game like me.
  • gamedeal user

    Jul 14, 2017

    This game's perfect. This is not nostalgia kicking in, this game is arcade shooter perfection and if you wanna compare to the SNES original you can and you probably should. They took advantage of the new specs to make the sprite work on this game shine, the stages are beautiful and the characters have flair and personality to them, don't even get me started on the soundtrack - It's one of the best by Hiroyuki Iwatsuki who actually went through the trouble of making "Reloaded" and "Retro" versions of the music, the new tracks in retro mode sound just like they would be in a actual SNES and it's just amazing. The original game holds a very special place in my heart, i only cleared it once, using Annie and it was a herculean task, with Reloaded things are looking up to be just like it, but hey at least this time they're allowing you to continue and redo the stages where you failed! Now Let's get down to some specifics: There's a lot more on the screen this time, so you gotta pay double focus on whats going on, the stages are larger and the sceneries, wider, while it means there's more room to move also means theres more enemies on the screen at once, the animations will help a bit , cluing you when bullets are about to hit you, when you can hit someone in melee and even telling outright what some enemies will do, and it pays to pay attention. This game is not just a shooting gallery where you can destroy everything, but also plays as a "survival" shooter, you have infinite ammo for your standard gun, some screen clearer bombs to use when the situation calls and the ability to roll/dodge projectiles which makes you invincible during those frames, (Press JUMP while holding down the FIRE button) you can also get power up weapons such as a laser gun, or a full auto combat rifle and as you mow down enemies and avoid getting shot you'll notice a timer going down, that's good because after the timer gets to zero a boss shows up, defeat it and proceeds to the next phase or it clears the stage. There's also a very interesting mechanic that rewards skilled players - neutralizing enemy projectiles by firing at them will raise a spacial bar next to your portrait on the hud, once filled your character gets on a super mode where he's allowed to fire very powerful shots and is invincible while the bar quickly depletes, this allow for some game-changing moments and i managed to turn the tables on the final boss this way. Game Over here doesn't mean you gotta start from the very beginning, if you wish to continue you'll be able to retry the stages again and again until you get it right, All you're gonna be giving away when retrying after a game over is your score. Scores kind of matter on this game, it's a arcade shooter after all, you get rewarded for destroying things, there will be plenty of enemies whose defeat is not actually necessary, but doing so will reward you with more items and more points, and if you get tired of shooting criminals and droids its ok cause you can shoot the backgrounds full of wonderful holes. Your character can double jump and move around from left to right as they please as you control the aim but there's a catch: you can't 100% control your aim cursor as you move it because it is kind of binded by your character movement: Annie , Clint and Doris have total control of the aim while shooting and depending of the level of difficulty the number of lives you have before getting a game over changes. But thats not the only thing that changes, the stages available are also different. veterans of SNES will only be able to play all the classic stages on the Easy difficulty, while going for Normal or Hard will give players the chance to go for Underground and The Flying Ship, two completely new levels for this game, bringing new enemies and challenges to overcome. The First stage is Carson City, and after clearing it you'll be presented to a screen where you can choose your next destination : Desolation Canyon,Ammo Depot, Armored Train, Golden Mine, Underground and Flying Ship. Tackle the available stages in the order you see fit and once you clear them all, you're presented to the final level of the game. Many people dislike the fact that choosing a different difficulty level nets you different stages but let me put it this way: It's for a good reason cause those stages are HARDER than usual,one of them featuring limited visibility and the other a very complicated boss that can puzzle many beginners. The multiplayer also insta-locks the difficulty level of the play session, 2 players play on the easy route, 3 players on the normal and 4 on the harder one, for some reason which i cannot fully understand since such "feature" wasn't present on the SNES release : You share lives with your friends, the only thing that i dislike about the whole ordeal. Unfortunately the game does not support online co-op, only a very beefy leaderboard where you can put your nifty scores, you wanna play with friends? Couch co-op only. Since the game has just been released on Steam, future updates might change that, and i'm looking forward to it. About the new characters: Doris brings a high damage output being able to chuck up to 7 grenades at the same time, but moves rather slowly and requires practice to actually be effective, although she is slow, her dodges are fast but they lack the invicibility benefit that the others characters have. She also cannot use any power-ups, she can "get" them but all it does is adding more points on the score. She's a very high skill, high reward character, winning stages with her feels very satisfying. Bullet is a dog whose flying sentry drone does most of the fighting, its kind like a "beginner's choice" being allowed to move while firing, double jumping followed by gliding and having auto-aim but isn't without it's own shortcomings: Since he's free to walk around while the drone fires at his enemies he can easily be caught by a stray projectile or other enemy and there will be nothing the drone can do to defend him. Be sure to not stay too far from the drone as he's easy prey to melee enemies and you need the bot close by to kill them. His aim will also autolock on the closest enemy around as long he's on the crosshairs, this can be bothersome when you need some precision shooting done quickly. The "vanilla" characters are Clint and Annie, whose differences between them besides gender and clothing i'm not actually sure if exist, they can only fire stationary, can double jump and their roll/dodge grants them a invulnerability of some frames, can get powerups and easily control their aim while firing. Only one thing actually aggravates me on this game and it's called the PEA SHOOTER (P.Shooter in game) a very annoying "power up": Unlike games like Contra or Metal Slug power ups here are totally random when they appear, you can go through the same stage twice and get different power ups. Usually you can see by their icon what you're going to be getting, but other times, specially when you need them the most the game sends a mystery power-up where you have no idea on what you're going to get, until you actually do. That's where the infamous P.Shooter comes in: a joke gun, who cannot do damage or kill anything and makes a toy sound, completely inultilizes your firepower while you're firing it away waiting for the ammo to run dry, It's extremely annoying and can ruin perfect runs and boss fights. While i can understand the idea of "risk getting a lame power up or use your stock weapon to beat the level", it's still a stupid mechanic and i wish i could punch the person who implemented it right on the face. This game is a masterpiece by Natsume, it was great then and it's great now, sadly i kind of suck at it so i probably wont be unlocking everything the game has to offer but don't let the difficulty keep you from playing this gem.
  • gamedeal user

    Sep 19, 2017

    That's how you do a remaster. This original game was a masterpiece already, they just improved it and added content. What else could we possibly want? Maybe a sequel, please :) Lots of fun!
  • gamedeal user

    Dec 30, 2017

    This game is beautifull and fun to play, but only in singleplayer. For some reason, the developers decided to make multiplayer an unbearable experience, unless you have hardcore friends who are willing to feel the of pain restarting the game all the time. Let me explain: in multiplayer, you start with only 3 lives, which, by the way, are shared between the players, wich means that they expire very quick, resulting in a quick game over that ends the game, because there is no continue on co-op mode (you always go back to stage 1). That is a very questionable design choice that, in my opinion, completely ruins the fun I wish to have with my friends. I understand there's fun to be had in difficult games, but this is not fun at all, it's pure frustration and the sole reason I'm giving a thumbs down, given the absence of a neutral option on steam: unlike the description, this is not a game that you can "grab your friends and play together". It's a very good remaster otherwise.
  • gamedeal user

    Oct 26, 2017

    $200 approx. for an original cartridge... Or $20 for an updated remastered digital "better-in-every-way-than-the-original" version? Ebay resellers can kiss my a$$.
  • gamedeal user

    Jul 16, 2017

    Not a simple re-release of an experience you can get through emulation. - redrawn sprites so the game maintains its SNES look while adapting art and stages to widescreen and HD (the SNES version had a *much* narrower FoV, you can't just go high-res with original assets and call it a day, they actually had to redraw all of this to get it to look the way it does - that's a decent amount of work) - new soundtrack which is pretty good, the option to unlock the original soundtrack is gated behind a pretty challenging achievement (beating the game with no continues is going to be difficult for a lot of people, even on easy), the new soundtrack is better than the original though. - two new characters with playstyles very different from the original two. There is a dog (Bullet), he feels like he's supposed to be made for less skilled players (has a kind of autoaim feature and is able to move while shooting), but because of this he gets some clumsiness with the core game mechanics that almost make him more challenging to play at times. It's weird, I love him as a character (because puppy with a robot, come on...), but his design doesn't seem to fit with how the game plays. There's another character that uses grenades, I played her for five minutes, didn't like her playstyle either, they both feel liked tacked on additions. - two new stages (the first new stage replaces one of the original stages when in Normal difficulty, the second new stage replaces another original stage on Hard difficulty, Easy is the original stages only) - local coop up to four players (original was two player only), the issue with coop though is that you share lives, and when your lives run out, you have to start over, no continues (unlike single player), which is unfortunately going to kill this as a coop game for most people The biggest downside for most people - outside of the coop shortcoming - will likely be the controls, as they are unique to this game and take some getting used to. The powerups you get are also random, it isn't like Contra where you could memorize which container from each zone would give which powerup and plan accordingly, when a powerup drops in Wild Guns Reloaded, which powerup spawns is random, so say Stage 1, the first powerup you can get may be a machine gun one run, and a laser the next. I wasn't a fan of this. There is also a literal "random powerup" that appears on the screen sometimes, it's a "?" and you don't know what it is until you shoot it to collect it. This random powerup pickup (and only this random powerup pickup) can occasionally be a peashooter, which is totally worthless because it doesn't do any damage, and you can't go back to your regular gun until the peashooter runs out of ammo. Shooting anything, including another powerup, with the peashooter has no effect. I wish it wasn't in the game. It's the 90s weekend rental kind of game, remastered to look and sound good for a 2017 release while retaining that original charm with some new additions. It's worth it, but I don't think most people will get more than 2 - 3 hours out of this. It took me 10 hours to "master" the game enough to no continue it on each difficulty with Clint, I'm at 12 hours of playtime on Steam at time of this writing, which is going back for additional runs here and there. Aside from the coop shortcoming, it's extremely high quality.
  • gamedeal user

    Jul 14, 2017

    The title speaks for itself, really. This is Wild Guns, the good ol' SNES classic, remastered and -unlike a bunch of other remasters- with actual, added new stuff here and there, as well as some changes compared to the original (whenever you like them or not... Not everyone will be happy with the changes made to multiplayer, although I'm personnally okay with them for a few personal reasons). This is really cool for both newcomers and veterans alike: the two OGs, Annie & Clint, play pretty much exactly like they were back in the day, while Doris and Bullet are actually new to the game and have a drastically different playstyle. Big props to the sprite art and all of that: both of them are created in the exact same style than the rest of the game, so much that you probably wouldn't be able to tell they're actually new additions if you didn't know. [i]That's[/i] attention to details. Same stuff with the new stages: admittedly, I only played one of them, but it's included seamlessly with the rest of the original places, [i]and[/i] introduced a new gimmick to keep things fresh. Spriteworks and details are gorgeous for the 16-bit style, while staying completely faithful to the original game. And don't get me started on the music... Can I have more of that Boss theme please? All and all, an already great game made even better, and one that will keep you engaged for a while should you like Score Attack-style gameplay (with continues, you can admittedly clear the game pretty quickly, but most of the play-value comes from being able to 1-credit the whole thing, AND the different difficulty levels have different stages), whenever you go classic or try the new stuff. Only recommandation: grab a pad. The game doesn't have mouse support for pretty good reasons (it would fuck the whole balance out >.>), and playing with a keyboard is... Well, playing with a keyboard.
  • gamedeal user

    Aug 15, 2017

    This is a faithful "HD" upgrade of the original game, there are some re-drawn graphics to aid in the widescreen conversion, and they've added 2 new characters to mess around with, but otherwise this is the same fantastic and difficult game you remember. Unlike some other slap dash "HD" ports this one is technically sound, menus are fast and responsive and the game minimizes and returns instantly without issue. There isn't really much else to comment on, i'm assuming the SNES version had 2 player co-op which has been upgraded to 4 players but remains local only, let's be honest though, as great a release as this is it's not going to sell gangbusters so i doubt it would receive enough of a budget to implement online multiplayer, so while i campaign for online to be in all local multiplayer games i think we're very lucky this exists at all, and it loses nothing when playing alone. Last thing to note, this is a pretty hard game, i've only ever finished this game in the past due to save states in emulators, so good luck! (I think this game is probably best played on a controller, as it was originally, but it has full keyboard support).
  • gamedeal user

    Jul 12, 2017

    A really fun well made remaster/remake of the original wild guns. This is what remakes should be, refreshing a game for newer systems while still maintaining the style of what made the older game great.While it is a remake the game still introduces 2 new characters to play that play very different from the main 2 cast, while also having 2 entirely new levels not in the original Snes game. Now i personally hadn't played wild guns before this i had only seen videos so as a sorta new player it took me a couple hours of tries to beat the game on normal with the continue system as it is a pretty hard game. Another few play throughs of trying to beat it without continues, so a full run takes about 25 or so minutes, so it is a short game. So if you only want to beat it once $20 ($15 on launch discount) might be too much for the amount playtime you can get out of the game unless you want to go through the other difficulties and try them with all the different characters. Personally i want to see more console games like this to come to PC so i think it's worth it for some form of entertainment. Edit: I went and played through the super nintendo version just now to maintain accuracy in what i said now so i dont contradict some information i wrote. In comparison to the snes version this version plays much more smoothly and the wider field of view which makes it feel less constricted than the original, it also has a much higher resolution makes it more superior to the older version.
  • gamedeal user

    Jul 14, 2017

    Feels like an indie retro throwback game with novel mechanics and aesthetics, except it was made in 1994. A considerable amount of work has been put into making the game look better and feel better than the original. Art and animations have been touched up/redone, and now running at a sexy 60FPS. I was surprised by how much the new characters actually add to the game. There are some fundamental differences in how the they control which add some very meaningful variations to the game's mechanics. Fast paced, frantic, lots to manage on screen. Heaps fun co-op. Fun for lovers of the original or for new players. I don't just like this game, I have a profound respect for the treatment of this revival of an old favourite. Worth the asking price.
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